Shooter | Atari Corp. | 1st non-pack-in release |
Trevor Mcfur in the Crescent Galaxy was the first ever Jaguar non-pack-in release. In Trevor Mcfur you must liberate the four moons of Cosmolite and then face Odd-it. As you control your ship you may collect various power-ups to enable you to have beams, tracers, bolts along with other things. Each level contains a large, and rather impressive end-of-level boss.
The graphics in Trevor Mcfur is fairly impressive, especially when you consider its age. Most of the objects in the foreground are done very well and the end-of-level bosses are large and extremely well done. The backrounds in the first part of each planet are darkish with bright colors mixed in (tough to explain, and are OK. In the second half of each planet they are pretty nice in general, with some being of a higher quality than others. All in all, not bad!
Well now we move from Trevor Mcfur's strong point to its weak point. Trevor Mcfur has no in-game-music which would have been nice for this game and the effects are very average. Basic sounding bangs and booms are much of what you get here. Trevor Mcfur is probably the worst Jaguar game in all as far as sound.
Trevor Mcfur does alright here. While the gameplay is not amazing, its not bad. I would of liked the speed to be a bit faster, but then again if it was it would make the game even more challenging and it is a fairly challenging game as it is. The execution of all of your weapons is fine and all in all it does pretty well in this category.
Overall Trevor Mcfur is not a bad shooting game, especially when you consider its age. While Trevor Mcfur is nothing spectatcular, it is a challenging game that will keep you busy for a while despite its downfalls. So if you enjoy shooters and are looking for a fairly challenging game, this may be worth a look as I think you could find this at a very respectable price. Just don't expect anything revolutionary here and you'll have to put up with sub-par sounds.