Heres what I got from the folks producing ZOT:
Subject: ZOT info from BiZarro
Date: Fri, 1 Nov 1996 13:50:26 -0700 (MST)
From: musicomp@infowest.com (Shaun & Camille and 8 others)
To: bwdaly@frontiernet.net
Well, ZOT looks like Pacman, but with boogerglasses (they're like sunglasses,
only they are extremely reflective, but only on the outside, and they can focus
energy, known as "BOOG" into a blast that blows apart creatures and machines)
and he's got a chameleon-type tongue that can be aimed, extended, retracted, and
flicked out to get it stuck on something. You can detach it with OPTION. Using
his tongue, he can swing around, confine moving objects' paths to a circle by
anchoring them, hitch rides on frisbees, and other cool stuff the player
thinks up.
In the multiverse ZOT lives in, the forces of normalcy and wierdness are
threatening
to overwhelm and destroy one another, and it's ZOT's job to set the balance
right.
Major imbalances caused by extremely huge and/or twisted things must be
countered by either creation or destruction, player's choice. ZOT can eat
any object
his size and gain size with a special BOOST powerup. ZOT can also add these
objects, some of which may be parts of creatures he blasted, onto himself, and
these objects become body parts, which can be used with the numpad:
1: upper left arm/hand object
2: head gear
3: upper right arm/hand
4: middle left arm/hand
5: midsection
6: middle right arm/hand
7: left leg/foot
8: tail
9: right leg/foot
Any properly sized object can be used in any slot (eyeballs for legs,
hotdogs for headgear), and any objects can be used locomotively, player's
choice(walk sequence example: head, foot, tail, head, foot, tail, etc,
always in a counter-clockwise pattern using the selected parts, which can
still use their special functions). Every object does something, and some
whole creatures can be used.
If ZOT gulped, but not ate (gulping gets it in your mouth, eating an object
"destroys" it and gives you it's boog) a frisbee, it would be in his mouth
and he could hover around like a flying saucer, and spit it out any time he
wanted, maybe to knock a
telephone off of the nail clipper springboard (everything in this game is
strange, even
in it's normalcy, becuase of the imbalance, which causes "wormholes" to
appear in
imbalanced locations). The entire game will be true 3-D, and I got it all
down on paper, so I just need to get it in Wordperfect and send it to ATARI
so they can have the coolest game on the coolest system. I can't make it
myself, though, but I designed all the terrain (ice,snow, lava, water,
bricks, dirt, steel, crystal, retro, etc.), some of the creatures (plabber,
psychlops, choconids, wheelies, flashplungers, etc),
some contraptions (catapult, nail clipper, rocket pod, etc), the controls,
the gameplay, ummm, and the powerups (football, particle shield, cloak, etc)
and lotsa other cool stuff, including the fact that it's a combo cart and CD
game, to allow faster
load times, more details in saved games, and more data. My brother helped me
design the flashplungers and the kamikaze bunny troopers :) I also
determined that
cool explosions will combine to create a larger one instead of being
seperate small ones side by side, which is kinda unrealistic, but they only
combine during the first stage of an explosion, and not during the collapse,
so they don't start fading, then go
XTREMELY KABLOOEY! just watch out for flying pizzas, because they try to stuff
your face with peppers and make you run around breathing fire everywhere,
but only if you hit them will they divide into 8 seeker pieces. Well, I hope
that's enough info for ya, and if anyone hears about the design I already
submitted : Club Drive 2-High Impact, could they tell me? tanks, bye :)
Bi Zarro, a.k.a Shokwave, signing out, with these words of wisdom:
Don't give your thrustmaster a cowboy hat, or it might get ideas and
drift.
(no offense, cowboys :)