;*======================================================================* ;* ;* File: ship1.JAG ;* ;* Created From: ship1.3ds ;* ;*======================================================================* .data .phrase SEGOFFSET EQU $4 .include "jaguar.inc" ;*======================================================================* .globl cubedata .extern winrt .extern winfrnt .extern hood .extern rtfront .extern rtside .extern roof .extern gunside .extern guntop .extern wing .extern wingside .extern gunback .extern engfrnt .extern engtop .extern engside .extern bottomfr .extern bottom .extern finside .extern fin .extern engbot .extern back3 .phrase cubedata: dc.w 64 ;* number of Vertices dc.w 68 ;* number of Faces dc.l .vertlist ;* pointer to vertices dc.l .texlist ;* pointer to texture maps dc.l .tboxlist ;* pointer to texture boxes ;*===============================================================* ;* FACE DATA - negative values signify reversing the segment vertext pair ;*===============================================================* .facelist: dc.l $00130000 ;* Texture mapped. dc.w 3 ;* Face 0: Segments in Face dc.w $0001 ;* color BACK3 (GOURAUD) dc.w 10 * 8 dc.w 13 * 8 dc.w 11 * 8 dc.l $00130001 ;* Texture mapped. dc.w 3 ;* Face 1: Segments in Face dc.w $0001 ;* color BACK3 (GOURAUD) dc.w 10 * 8 dc.w 12 * 8 dc.w 13 * 8 dc.l $000c0002 ;* Texture mapped. dc.w 3 ;* Face 2: Segments in Face dc.w $0001 ;* color ENGTOP (GOURAUD) dc.w 23 * 8 dc.w 24 * 8 dc.w 27 * 8 dc.l $000c0003 ;* Texture mapped. dc.w 3 ;* Face 3: Segments in Face dc.w $0001 ;* color ENGTOP (GOURAUD) dc.w 49 * 8 dc.w 48 * 8 dc.w 52 * 8 dc.l $00120004 ;* Texture mapped. dc.w 3 ;* Face 4: Segments in Face dc.w $0001 ;* color ENGBOT (GOURAUD) dc.w 25 * 8 dc.w 27 * 8 dc.w 26 * 8 dc.l $00120005 ;* Texture mapped. dc.w 3 ;* Face 5: Segments in Face dc.w $0001 ;* color ENGBOT (GOURAUD) dc.w 52 * 8 dc.w 50 * 8 dc.w 51 * 8 dc.l $000d0006 ;* Texture mapped. dc.w 3 ;* Face 6: Segments in Face dc.w $0001 ;* color ENGSIDE (GOURAUD) dc.w 28 * 8 dc.w 24 * 8 dc.w 26 * 8 dc.l $000d0007 ;* Texture mapped. dc.w 3 ;* Face 7: Segments in Face dc.w $0001 ;* color ENGSIDE (GOURAUD) dc.w 49 * 8 dc.w 53 * 8 dc.w 51 * 8 dc.l $000d0008 ;* Texture mapped. dc.w 3 ;* Face 8: Segments in Face dc.w $0001 ;* color ENGSIDE (GOURAUD) dc.w 23 * 8 dc.w 27 * 8 dc.w 25 * 8 dc.l $000d0009 ;* Texture mapped. dc.w 3 ;* Face 9: Segments in Face dc.w $0001 ;* color ENGSIDE (GOURAUD) dc.w 52 * 8 dc.w 48 * 8 dc.w 50 * 8 dc.l $0010000a ;* Texture mapped. dc.w 3 ;* Face 10: Segments in Face dc.w $0001 ;* color FINSIDE (GOURAUD) dc.w 58 * 8 dc.w 54 * 8 dc.w 57 * 8 dc.l $0010000b ;* Texture mapped. dc.w 3 ;* Face 11: Segments in Face dc.w $0001 ;* color FINSIDE (GOURAUD) dc.w 59 * 8 dc.w 63 * 8 dc.w 62 * 8 dc.l $0009000c ;* Texture mapped. dc.w 3 ;* Face 12: Segments in Face dc.w $0001 ;* color WINGSIDE (GOURAUD) dc.w 18 * 8 dc.w 19 * 8 dc.w 21 * 8 dc.l $0009000d ;* Texture mapped. dc.w 3 ;* Face 13: Segments in Face dc.w $0001 ;* color WINGSIDE (GOURAUD) dc.w 34 * 8 dc.w 33 * 8 dc.w 37 * 8 dc.l $0010000e ;* Texture mapped. dc.w 3 ;* Face 14: Segments in Face dc.w $0001 ;* color FINSIDE (GOURAUD) dc.w 38 * 8 dc.w 42 * 8 dc.w 41 * 8 dc.l $0010000f ;* Texture mapped. dc.w 3 ;* Face 15: Segments in Face dc.w $0001 ;* color FINSIDE (GOURAUD) dc.w 47 * 8 dc.w 43 * 8 dc.w 46 * 8 dc.l $000a0010 ;* Texture mapped. dc.w 3 ;* Face 16: Segments in Face dc.w $0001 ;* color GUNBACK (GOURAUD) dc.w 17 * 8 dc.w 14 * 8 dc.w 15 * 8 dc.l $000a0011 ;* Texture mapped. dc.w 3 ;* Face 17: Segments in Face dc.w $0001 ;* color GUNBACK (GOURAUD) dc.w 29 * 8 dc.w 32 * 8 dc.w 30 * 8 dc.l $00100012 ;* Texture mapped. dc.w 3 ;* Face 18: Segments in Face dc.w $0001 ;* color FINSIDE (GOURAUD) dc.w 55 * 8 dc.w 54 * 8 dc.w 56 * 8 dc.l $00110013 ;* Texture mapped. dc.w 3 ;* Face 19: Segments in Face dc.w $0001 ;* color FIN (GOURAUD) dc.w 57 * 8 dc.w 54 * 8 dc.w 55 * 8 dc.l $00110014 ;* Texture mapped. dc.w 3 ;* Face 20: Segments in Face dc.w $0001 ;* color FIN (GOURAUD) dc.w 56 * 8 dc.w 54 * 8 dc.w 58 * 8 dc.l $00100015 ;* Texture mapped. dc.w 3 ;* Face 21: Segments in Face dc.w $0001 ;* color FINSIDE (GOURAUD) dc.w 59 * 8 dc.w 60 * 8 dc.w 61 * 8 dc.l $00110016 ;* Texture mapped. dc.w 3 ;* Face 22: Segments in Face dc.w $0001 ;* color FIN (GOURAUD) dc.w 59 * 8 dc.w 62 * 8 dc.w 60 * 8 dc.l $00110017 ;* Texture mapped. dc.w 3 ;* Face 23: Segments in Face dc.w $0001 ;* color FIN (GOURAUD) dc.w 59 * 8 dc.w 61 * 8 dc.w 63 * 8 dc.l $00100018 ;* Texture mapped. dc.w 3 ;* Face 24: Segments in Face dc.w $0001 ;* color FINSIDE (GOURAUD) dc.w 38 * 8 dc.w 39 * 8 dc.w 40 * 8 dc.l $00110019 ;* Texture mapped. dc.w 3 ;* Face 25: Segments in Face dc.w $0001 ;* color FIN (GOURAUD) dc.w 38 * 8 dc.w 41 * 8 dc.w 39 * 8 dc.l $0011001a ;* Texture mapped. dc.w 3 ;* Face 26: Segments in Face dc.w $0001 ;* color FIN (GOURAUD) dc.w 38 * 8 dc.w 40 * 8 dc.w 42 * 8 dc.l $0010001b ;* Texture mapped. dc.w 3 ;* Face 27: Segments in Face dc.w $0001 ;* color FINSIDE (GOURAUD) dc.w 44 * 8 dc.w 43 * 8 dc.w 45 * 8 dc.l $0011001c ;* Texture mapped. dc.w 3 ;* Face 28: Segments in Face dc.w $0001 ;* color FIN (GOURAUD) dc.w 46 * 8 dc.w 43 * 8 dc.w 44 * 8 dc.l $0011001d ;* Texture mapped. dc.w 3 ;* Face 29: Segments in Face dc.w $0001 ;* color FIN (GOURAUD) dc.w 45 * 8 dc.w 43 * 8 dc.w 47 * 8 dc.l $0008001e ;* Texture mapped. dc.w 3 ;* Face 30: Segments in Face dc.w $0001 ;* color WING (GOURAUD) dc.w 18 * 8 dc.w 21 * 8 dc.w 22 * 8 dc.l $0009001f ;* Texture mapped. dc.w 3 ;* Face 31: Segments in Face dc.w $0001 ;* color WINGSIDE (GOURAUD) dc.w 33 * 8 dc.w 35 * 8 dc.w 36 * 8 dc.l $00080020 ;* Texture mapped. dc.w 3 ;* Face 32: Segments in Face dc.w $0001 ;* color WING (GOURAUD) dc.w 37 * 8 dc.w 33 * 8 dc.w 36 * 8 dc.l $00090021 ;* Texture mapped. dc.w 3 ;* Face 33: Segments in Face dc.w $0001 ;* color WINGSIDE (GOURAUD) dc.w 20 * 8 dc.w 18 * 8 dc.w 22 * 8 dc.l $00080022 ;* Texture mapped. dc.w 3 ;* Face 34: Segments in Face dc.w $0001 ;* color WING (GOURAUD) dc.w 18 * 8 dc.w 20 * 8 dc.w 19 * 8 dc.l $00080023 ;* Texture mapped. dc.w 3 ;* Face 35: Segments in Face dc.w $0001 ;* color WING (GOURAUD) dc.w 35 * 8 dc.w 33 * 8 dc.w 34 * 8 dc.l $000b0024 ;* Texture mapped. dc.w 3 ;* Face 36: Segments in Face dc.w $0001 ;* color ENGFRNT (GOURAUD) dc.w 24 * 8 dc.w 25 * 8 dc.w 26 * 8 dc.l $000b0025 ;* Texture mapped. dc.w 3 ;* Face 37: Segments in Face dc.w $0001 ;* color ENGFRNT (GOURAUD) dc.w 50 * 8 dc.w 49 * 8 dc.w 51 * 8 dc.l $000b0026 ;* Texture mapped. dc.w 3 ;* Face 38: Segments in Face dc.w $0001 ;* color ENGFRNT (GOURAUD) dc.w 24 * 8 dc.w 23 * 8 dc.w 25 * 8 dc.l $000b0027 ;* Texture mapped. dc.w 3 ;* Face 39: Segments in Face dc.w $0001 ;* color ENGFRNT (GOURAUD) dc.w 48 * 8 dc.w 49 * 8 dc.w 50 * 8 dc.l $000f0028 ;* Texture mapped. dc.w 3 ;* Face 40: Segments in Face dc.w $0001 ;* color BOTTOM (GOURAUD) dc.w 8 * 8 dc.w 13 * 8 dc.w 9 * 8 dc.l $000f0029 ;* Texture mapped. dc.w 3 ;* Face 41: Segments in Face dc.w $0001 ;* color BOTTOM (GOURAUD) dc.w 8 * 8 dc.w 11 * 8 dc.w 13 * 8 dc.l $0004002a ;* Texture mapped. dc.w 3 ;* Face 42: Segments in Face dc.w $0001 ;* color RTSIDE (GOURAUD) dc.w 2 * 8 dc.w 11 * 8 dc.w 8 * 8 dc.l $0004002b ;* Texture mapped. dc.w 3 ;* Face 43: Segments in Face dc.w $0001 ;* color RTSIDE (GOURAUD) dc.w 0 * 8 dc.w 10 * 8 dc.w 11 * 8 dc.l $0004002c ;* Texture mapped. dc.w 3 ;* Face 44: Segments in Face dc.w $0001 ;* color RTSIDE (GOURAUD) dc.w 0 * 8 dc.w 11 * 8 dc.w 2 * 8 dc.l $0004002d ;* Texture mapped. dc.w 3 ;* Face 45: Segments in Face dc.w $0001 ;* color RTSIDE (GOURAUD) dc.w 12 * 8 dc.w 9 * 8 dc.w 13 * 8 dc.l $0004002e ;* Texture mapped. dc.w 3 ;* Face 46: Segments in Face dc.w $0001 ;* color RTSIDE (GOURAUD) dc.w 12 * 8 dc.w 5 * 8 dc.w 9 * 8 dc.l $0004002f ;* Texture mapped. dc.w 3 ;* Face 47: Segments in Face dc.w $0001 ;* color RTSIDE (GOURAUD) dc.w 12 * 8 dc.w 3 * 8 dc.w 5 * 8 dc.l $00050030 ;* Texture mapped. dc.w 3 ;* Face 48: Segments in Face dc.w $0001 ;* color ROOF (GOURAUD) dc.w 0 * 8 dc.w 12 * 8 dc.w 10 * 8 dc.l $00050031 ;* Texture mapped. dc.w 3 ;* Face 49: Segments in Face dc.w $0001 ;* color ROOF (GOURAUD) dc.w 0 * 8 dc.w 3 * 8 dc.w 12 * 8 dc.l $00060032 ;* Texture mapped. dc.w 3 ;* Face 50: Segments in Face dc.w $0001 ;* color GUNSIDE (GOURAUD) dc.w 16 * 8 dc.w 14 * 8 dc.w 17 * 8 dc.l $00060033 ;* Texture mapped. dc.w 3 ;* Face 51: Segments in Face dc.w $0001 ;* color GUNSIDE (GOURAUD) dc.w 29 * 8 dc.w 31 * 8 dc.w 32 * 8 dc.l $00060034 ;* Texture mapped. dc.w 3 ;* Face 52: Segments in Face dc.w $0001 ;* color GUNSIDE (GOURAUD) dc.w 16 * 8 dc.w 15 * 8 dc.w 14 * 8 dc.l $00060035 ;* Texture mapped. dc.w 3 ;* Face 53: Segments in Face dc.w $0001 ;* color GUNSIDE (GOURAUD) dc.w 30 * 8 dc.w 31 * 8 dc.w 29 * 8 dc.l $00070036 ;* Texture mapped. dc.w 3 ;* Face 54: Segments in Face dc.w $0001 ;* color GUNTOP (GOURAUD) dc.w 16 * 8 dc.w 17 * 8 dc.w 15 * 8 dc.l $00070037 ;* Texture mapped. dc.w 3 ;* Face 55: Segments in Face dc.w $0001 ;* color GUNTOP (GOURAUD) dc.w 32 * 8 dc.w 31 * 8 dc.w 30 * 8 dc.l $00030038 ;* Texture mapped. dc.w 3 ;* Face 56: Segments in Face dc.w $0001 ;* color RTFRONT (GOURAUD) dc.w 1 * 8 dc.w 2 * 8 dc.w 8 * 8 dc.l $00030039 ;* Texture mapped. dc.w 3 ;* Face 57: Segments in Face dc.w $0001 ;* color RTFRONT (GOURAUD) dc.w 5 * 8 dc.w 4 * 8 dc.w 9 * 8 dc.l $0000003a ;* Texture mapped. dc.w 3 ;* Face 58: Segments in Face dc.w $0001 ;* color WINRT (GOURAUD) dc.w 1 * 8 dc.w 0 * 8 dc.w 2 * 8 dc.l $0001003b ;* Texture mapped. dc.w 3 ;* Face 59: Segments in Face dc.w $0001 ;* color WINFRNT (GOURAUD) dc.w 1 * 8 dc.w 3 * 8 dc.w 0 * 8 dc.l $0001003c ;* Texture mapped. dc.w 3 ;* Face 60: Segments in Face dc.w $0001 ;* color WINFRNT (GOURAUD) dc.w 1 * 8 dc.w 4 * 8 dc.w 3 * 8 dc.l $0000003d ;* Texture mapped. dc.w 3 ;* Face 61: Segments in Face dc.w $0001 ;* color WINRT (GOURAUD) dc.w 3 * 8 dc.w 4 * 8 dc.w 5 * 8 dc.l $000e003e ;* Texture mapped. dc.w 3 ;* Face 62: Segments in Face dc.w $0001 ;* color BOTTOMFR (GOURAUD) dc.w 6 * 8 dc.w 9 * 8 dc.w 7 * 8 dc.l $000e003f ;* Texture mapped. dc.w 3 ;* Face 63: Segments in Face dc.w $0001 ;* color BOTTOMFR (GOURAUD) dc.w 6 * 8 dc.w 8 * 8 dc.w 9 * 8 dc.l $00030040 ;* Texture mapped. dc.w 3 ;* Face 64: Segments in Face dc.w $0001 ;* color RTFRONT (GOURAUD) dc.w 6 * 8 dc.w 1 * 8 dc.w 8 * 8 dc.l $00030041 ;* Texture mapped. dc.w 3 ;* Face 65: Segments in Face dc.w $0001 ;* color RTFRONT (GOURAUD) dc.w 4 * 8 dc.w 7 * 8 dc.w 9 * 8 dc.l $00020042 ;* Texture mapped. dc.w 3 ;* Face 66: Segments in Face dc.w $0001 ;* color HOOD (GOURAUD) dc.w 6 * 8 dc.w 7 * 8 dc.w 4 * 8 dc.l $00020043 ;* Texture mapped. dc.w 3 ;* Face 67: Segments in Face dc.w $0001 ;* color HOOD (GOURAUD) dc.w 4 * 8 dc.w 1 * 8 dc.w 6 * 8 ;*===============================================================* ;* VERTEX DATA ;*===============================================================* .vertlist: ;* vertex: 0 dc.l $0012FFF2 ;* X |Y (16.0,16.0) (18,-14) dc.l $FFDA3F65 ;* Z |Nx (16.0,0.16) (-38) dc.l $0000F739 ;* Ny|Nz (0.16,0.16) ;* vertex: 1 dc.l $0009000B ;* X |Y (16.0,16.0) (9,11) dc.l $FF993F65 ;* Z |Nx (16.0,0.16) (-103) dc.l $0000F739 ;* Ny|Nz (0.16,0.16) ;* vertex: 2 dc.l $0012000B ;* X |Y (16.0,16.0) (18,11) dc.l $FFDA3F65 ;* Z |Nx (16.0,0.16) (-38) dc.l $0000F739 ;* Ny|Nz (0.16,0.16) ;* vertex: 3 dc.l $FFB7FFF2 ;* X |Y (16.0,16.0) (-73,-14) dc.l $FFDA0000 ;* Z |Nx (16.0,0.16) (-38) dc.l $C445E907 ;* Ny|Nz (0.16,0.16) ;* vertex: 4 dc.l $FFC0000B ;* X |Y (16.0,16.0) (-64,11) dc.l $FF990000 ;* Z |Nx (16.0,0.16) (-103) dc.l $C445E907 ;* Ny|Nz (0.16,0.16) ;* vertex: 5 dc.l $FFB7000B ;* X |Y (16.0,16.0) (-73,11) dc.l $FFDAC09B ;* Z |Nx (16.0,0.16) (-38) dc.l $0000F739 ;* Ny|Nz (0.16,0.16) ;* vertex: 6 dc.l $0001002F ;* X |Y (16.0,16.0) (1,47) dc.l $FEFE0000 ;* Z |Nx (16.0,0.16) (-258) dc.l $C1A9F186 ;* Ny|Nz (0.16,0.16) ;* vertex: 7 dc.l $FFC8002F ;* X |Y (16.0,16.0) (-56,47) dc.l $FEFE0000 ;* Z |Nx (16.0,0.16) (-258) dc.l $C1A9F186 ;* Ny|Nz (0.16,0.16) ;* vertex: 8 dc.l $0012002F ;* X |Y (16.0,16.0) (18,47) dc.l $FFDA3F88 ;* Z |Nx (16.0,0.16) (-38) dc.l $FC7EF926 ;* Ny|Nz (0.16,0.16) ;* vertex: 9 dc.l $FFB7002F ;* X |Y (16.0,16.0) (-73,47) dc.l $FFDAC078 ;* Z |Nx (16.0,0.16) (-38) dc.l $FC7EF926 ;* Ny|Nz (0.16,0.16) ;* vertex: 10 dc.l $0012FFF2 ;* X |Y (16.0,16.0) (18,-14) dc.l $00B04000 ;* Z |Nx (16.0,0.16) (176) dc.l $00000000 ;* Ny|Nz (0.16,0.16) ;* vertex: 11 dc.l $0012002F ;* X |Y (16.0,16.0) (18,47) dc.l $00C54000 ;* Z |Nx (16.0,0.16) (197) dc.l $00000000 ;* Ny|Nz (0.16,0.16) ;* vertex: 12 dc.l $FFB7FFF2 ;* X |Y (16.0,16.0) (-73,-14) dc.l $00B00000 ;* Z |Nx (16.0,0.16) (176) dc.l $C0000000 ;* Ny|Nz (0.16,0.16) ;* vertex: 13 dc.l $FFB7002F ;* X |Y (16.0,16.0) (-73,47) dc.l $00C5C000 ;* Z |Nx (16.0,0.16) (197) dc.l $00000000 ;* Ny|Nz (0.16,0.16) ;* vertex: 14 dc.l $00E1FFEA ;* X |Y (16.0,16.0) (225,-22) dc.l $009533B6 ;* Z |Nx (16.0,0.16) (149) dc.l $25A6FDFD ;* Ny|Nz (0.16,0.16) ;* vertex: 15 dc.l $00EDFFDA ;* X |Y (16.0,16.0) (237,-38) dc.l $009E33B6 ;* Z |Nx (16.0,0.16) (158) dc.l $25A6FDFD ;* Ny|Nz (0.16,0.16) ;* vertex: 16 dc.l $00DEFFDD ;* X |Y (16.0,16.0) (222,-35) dc.l $FF5533B6 ;* Z |Nx (16.0,0.16) (-171) dc.l $25A6FDFD ;* Ny|Nz (0.16,0.16) ;* vertex: 17 dc.l $00D0FFE1 ;* X |Y (16.0,16.0) (208,-31) dc.l $009EE140 ;* Z |Nx (16.0,0.16) (158) dc.l $3817FE03 ;* Ny|Nz (0.16,0.16) ;* vertex: 18 dc.l $0129FFCC ;* X |Y (16.0,16.0) (297,-52) dc.l $009EF4B6 ;* Z |Nx (16.0,0.16) (158) dc.l $C1010000 ;* Ny|Nz (0.16,0.16) ;* vertex: 19 dc.l $0012FFFE ;* X |Y (16.0,16.0) (18,-2) dc.l $009EF4B6 ;* Z |Nx (16.0,0.16) (158) dc.l $C1010000 ;* Ny|Nz (0.16,0.16) ;* vertex: 20 dc.l $0012FFFE ;* X |Y (16.0,16.0) (18,-2) dc.l $0036F4B6 ;* Z |Nx (16.0,0.16) (54) dc.l $C1010000 ;* Ny|Nz (0.16,0.16) ;* vertex: 21 dc.l $0012000D ;* X |Y (16.0,16.0) (18,13) dc.l $009E0E85 ;* Z |Nx (16.0,0.16) (158) dc.l $3E540000 ;* Ny|Nz (0.16,0.16) ;* vertex: 22 dc.l $0012000D ;* X |Y (16.0,16.0) (18,13) dc.l $00360E85 ;* Z |Nx (16.0,0.16) (54) dc.l $3E540000 ;* Ny|Nz (0.16,0.16) ;* vertex: 23 dc.l $0046FFE6 ;* X |Y (16.0,16.0) (70,-26) dc.l $0070F82A ;* Z |Nx (16.0,0.16) (112) dc.l $D217D41B ;* Ny|Nz (0.16,0.16) ;* vertex: 24 dc.l $001DFFED ;* X |Y (16.0,16.0) (29,-19) dc.l $0070F7B0 ;* Z |Nx (16.0,0.16) (112) dc.l $D311D332 ;* Ny|Nz (0.16,0.16) ;* vertex: 25 dc.l $0048FFF4 ;* X |Y (16.0,16.0) (72,-12) dc.l $0061F7B0 ;* Z |Nx (16.0,0.16) (97) dc.l $D311D332 ;* Ny|Nz (0.16,0.16) ;* vertex: 26 dc.l $0020FFFC ;* X |Y (16.0,16.0) (32,-4) dc.l $0061F737 ;* Z |Nx (16.0,0.16) (97) dc.l $D410D24E ;* Ny|Nz (0.16,0.16) ;* vertex: 27 dc.l $0033FFF9 ;* X |Y (16.0,16.0) (51,-7) dc.l $0101F54B ;* Z |Nx (16.0,0.16) (257) dc.l $C14606D0 ;* Ny|Nz (0.16,0.16) ;* vertex: 28 dc.l $0033FFF9 ;* X |Y (16.0,16.0) (51,-7) dc.l $0101C38F ;* Z |Nx (16.0,0.16) (257) dc.l $13A2078B ;* Ny|Nz (0.16,0.16) ;* vertex: 29 dc.l $FEE7FFEA ;* X |Y (16.0,16.0) (-281,-22) dc.l $0095CAC8 ;* Z |Nx (16.0,0.16) (149) dc.l $237FFE10 ;* Ny|Nz (0.16,0.16) ;* vertex: 30 dc.l $FEDCFFDA ;* X |Y (16.0,16.0) (-292,-38) dc.l $009ECAC8 ;* Z |Nx (16.0,0.16) (158) dc.l $237FFE10 ;* Ny|Nz (0.16,0.16) ;* vertex: 31 dc.l $FEEAFFDD ;* X |Y (16.0,16.0) (-278,-35) dc.l $FF55CAC8 ;* Z |Nx (16.0,0.16) (-171) dc.l $237FFE10 ;* Ny|Nz (0.16,0.16) ;* vertex: 32 dc.l $FEF9FFE1 ;* X |Y (16.0,16.0) (-263,-31) dc.l $009E1D6A ;* Z |Nx (16.0,0.16) (158) dc.l $38CDFDF8 ;* Ny|Nz (0.16,0.16) ;* vertex: 33 dc.l $FEA0FFCC ;* X |Y (16.0,16.0) (-352,-52) dc.l $009E0B4A ;* Z |Nx (16.0,0.16) (158) dc.l $C1010000 ;* Ny|Nz (0.16,0.16) ;* vertex: 34 dc.l $FFB7FFFE ;* X |Y (16.0,16.0) (-73,-2) dc.l $009E0B4A ;* Z |Nx (16.0,0.16) (158) dc.l $C1010000 ;* Ny|Nz (0.16,0.16) ;* vertex: 35 dc.l $FFB7FFFE ;* X |Y (16.0,16.0) (-73,-2) dc.l $00360B4A ;* Z |Nx (16.0,0.16) (54) dc.l $C1010000 ;* Ny|Nz (0.16,0.16) ;* vertex: 36 dc.l $FFB7000D ;* X |Y (16.0,16.0) (-73,13) dc.l $0036E9A6 ;* Z |Nx (16.0,0.16) (54) dc.l $0000C408 ;* Ny|Nz (0.16,0.16) ;* vertex: 37 dc.l $FFB7000D ;* X |Y (16.0,16.0) (-73,13) dc.l $009EF17B ;* Z |Nx (16.0,0.16) (158) dc.l $3E540000 ;* Ny|Nz (0.16,0.16) ;* vertex: 38 dc.l $001BFFA6 ;* X |Y (16.0,16.0) (27,-90) dc.l $009E0000 ;* Z |Nx (16.0,0.16) (158) dc.l $D8C1CD73 ;* Ny|Nz (0.16,0.16) ;* vertex: 39 dc.l $0004FFF2 ;* X |Y (16.0,16.0) (4,-14) dc.l $00630000 ;* Z |Nx (16.0,0.16) (99) dc.l $D8C1CD73 ;* Ny|Nz (0.16,0.16) ;* vertex: 40 dc.l $FFFBFFF2 ;* X |Y (16.0,16.0) (-5,-14) dc.l $00630000 ;* Z |Nx (16.0,0.16) (99) dc.l $D8C1CD73 ;* Ny|Nz (0.16,0.16) ;* vertex: 41 dc.l $0004FFF2 ;* X |Y (16.0,16.0) (4,-14) dc.l $009E3D41 ;* Z |Nx (16.0,0.16) (158) dc.l $12890000 ;* Ny|Nz (0.16,0.16) ;* vertex: 42 dc.l $FFFBFFF2 ;* X |Y (16.0,16.0) (-5,-14) dc.l $009E0000 ;* Z |Nx (16.0,0.16) (158) dc.l $00004000 ;* Ny|Nz (0.16,0.16) ;* vertex: 43 dc.l $FFAFFFA6 ;* X |Y (16.0,16.0) (-81,-90) dc.l $009E0000 ;* Z |Nx (16.0,0.16) (158) dc.l $D8C1CD73 ;* Ny|Nz (0.16,0.16) ;* vertex: 44 dc.l $FFC6FFF2 ;* X |Y (16.0,16.0) (-58,-14) dc.l $00630000 ;* Z |Nx (16.0,0.16) (99) dc.l $D8C1CD73 ;* Ny|Nz (0.16,0.16) ;* vertex: 45 dc.l $FFD0FFF2 ;* X |Y (16.0,16.0) (-48,-14) dc.l $00630000 ;* Z |Nx (16.0,0.16) (99) dc.l $D8C1CD73 ;* Ny|Nz (0.16,0.16) ;* vertex: 46 dc.l $FFC6FFF2 ;* X |Y (16.0,16.0) (-58,-14) dc.l $009EC2BF ;* Z |Nx (16.0,0.16) (158) dc.l $12890000 ;* Ny|Nz (0.16,0.16) ;* vertex: 47 dc.l $FFD0FFF2 ;* X |Y (16.0,16.0) (-48,-14) dc.l $009E0000 ;* Z |Nx (16.0,0.16) (158) dc.l $00004000 ;* Ny|Nz (0.16,0.16) ;* vertex: 48 dc.l $FF83FFE6 ;* X |Y (16.0,16.0) (-125,-26) dc.l $007007FB ;* Z |Nx (16.0,0.16) (112) dc.l $D262D3D4 ;* Ny|Nz (0.16,0.16) ;* vertex: 49 dc.l $FFABFFED ;* X |Y (16.0,16.0) (-85,-19) dc.l $0070084F ;* Z |Nx (16.0,0.16) (112) dc.l $D30FD334 ;* Ny|Nz (0.16,0.16) ;* vertex: 50 dc.l $FF80FFF4 ;* X |Y (16.0,16.0) (-128,-12) dc.l $0061084F ;* Z |Nx (16.0,0.16) (97) dc.l $D30FD334 ;* Ny|Nz (0.16,0.16) ;* vertex: 51 dc.l $FFA9FFFC ;* X |Y (16.0,16.0) (-87,-4) dc.l $006108A2 ;* Z |Nx (16.0,0.16) (97) dc.l $D3BED297 ;* Ny|Nz (0.16,0.16) ;* vertex: 52 dc.l $FF96FFF9 ;* X |Y (16.0,16.0) (-106,-7) dc.l $01010AF8 ;* Z |Nx (16.0,0.16) (257) dc.l $C15006C6 ;* Ny|Nz (0.16,0.16) ;* vertex: 53 dc.l $FF96FFF9 ;* X |Y (16.0,16.0) (-106,-7) dc.l $01013D8C ;* Z |Nx (16.0,0.16) (257) dc.l $0FCF079A ;* Ny|Nz (0.16,0.16) ;* vertex: 54 dc.l $001B007C ;* X |Y (16.0,16.0) (27,124) dc.l $009E0000 ;* Z |Nx (16.0,0.16) (158) dc.l $26ECCD33 ;* Ny|Nz (0.16,0.16) ;* vertex: 55 dc.l $0004002F ;* X |Y (16.0,16.0) (4,47) dc.l $00630000 ;* Z |Nx (16.0,0.16) (99) dc.l $26ECCD33 ;* Ny|Nz (0.16,0.16) ;* vertex: 56 dc.l $FFFB002F ;* X |Y (16.0,16.0) (-5,47) dc.l $00630000 ;* Z |Nx (16.0,0.16) (99) dc.l $26ECCD33 ;* Ny|Nz (0.16,0.16) ;* vertex: 57 dc.l $0004002F ;* X |Y (16.0,16.0) (4,47) dc.l $009E3D52 ;* Z |Nx (16.0,0.16) (158) dc.l $EDAF0000 ;* Ny|Nz (0.16,0.16) ;* vertex: 58 dc.l $FFFB002F ;* X |Y (16.0,16.0) (-5,47) dc.l $009E0000 ;* Z |Nx (16.0,0.16) (158) dc.l $00004000 ;* Ny|Nz (0.16,0.16) ;* vertex: 59 dc.l $FFAF007C ;* X |Y (16.0,16.0) (-81,124) dc.l $009E0000 ;* Z |Nx (16.0,0.16) (158) dc.l $26ECCD33 ;* Ny|Nz (0.16,0.16) ;* vertex: 60 dc.l $FFC6002F ;* X |Y (16.0,16.0) (-58,47) dc.l $00630000 ;* Z |Nx (16.0,0.16) (99) dc.l $26ECCD33 ;* Ny|Nz (0.16,0.16) ;* vertex: 61 dc.l $FFD0002F ;* X |Y (16.0,16.0) (-48,47) dc.l $00630000 ;* Z |Nx (16.0,0.16) (99) dc.l $26ECCD33 ;* Ny|Nz (0.16,0.16) ;* vertex: 62 dc.l $FFC6002F ;* X |Y (16.0,16.0) (-58,47) dc.l $009EC2AE ;* Z |Nx (16.0,0.16) (158) dc.l $EDAF0000 ;* Ny|Nz (0.16,0.16) ;* vertex: 63 dc.l $FFD0002F ;* X |Y (16.0,16.0) (-48,47) dc.l $009E0000 ;* Z |Nx (16.0,0.16) (158) dc.l $00004000 ;* Ny|Nz (0.16,0.16) ;* Model Size = ( 1464 = 0x5b8 ) bytes .texlist: dc.l winrt dc.l (PITCH1|PIXEL16|WID64|XADDINC) dc.l winfrnt dc.l (PITCH1|PIXEL16|WID48|XADDINC) dc.l hood dc.l (PITCH1|PIXEL16|WID28|XADDINC) dc.l rtfront dc.l (PITCH1|PIXEL16|WID112|XADDINC) dc.l rtside dc.l (PITCH1|PIXEL16|WID128|XADDINC) dc.l roof dc.l (PITCH1|PIXEL16|WID40|XADDINC) dc.l gunside dc.l (PITCH1|PIXEL16|WID112|XADDINC) dc.l guntop dc.l (PITCH1|PIXEL16|WID112|XADDINC) dc.l wing dc.l (PITCH1|PIXEL16|WID32|XADDINC) dc.l wingside dc.l (PITCH1|PIXEL16|WID80|XADDINC) dc.l gunback dc.l (PITCH1|PIXEL16|WID20|XADDINC) dc.l engfrnt dc.l (PITCH1|PIXEL16|WID40|XADDINC) dc.l engtop dc.l (PITCH1|PIXEL16|WID48|XADDINC) dc.l engside dc.l (PITCH1|PIXEL16|WID128|XADDINC) dc.l bottomfr dc.l (PITCH1|PIXEL16|WID20|XADDINC) dc.l bottom dc.l (PITCH1|PIXEL16|WID24|XADDINC) dc.l finside dc.l (PITCH1|PIXEL16|WID14|XADDINC) dc.l fin dc.l (PITCH1|PIXEL16|WID32|XADDINC) dc.l engbot dc.l (PITCH1|PIXEL16|WID32|XADDINC) dc.l back3 dc.l (PITCH1|PIXEL16|WID48|XADDINC) .tboxlist: dc.l .pts0 dc.l .pts1 dc.l .pts2 dc.l .pts3 dc.l .pts4 dc.l .pts5 dc.l .pts6 dc.l .pts7 dc.l .pts8 dc.l .pts9 dc.l .pts10 dc.l .pts11 dc.l .pts12 dc.l .pts13 dc.l .pts14 dc.l .pts15 dc.l .pts16 dc.l .pts17 dc.l .pts18 dc.l .pts19 dc.l .pts20 dc.l .pts21 dc.l .pts22 dc.l .pts23 dc.l .pts24 dc.l .pts25 dc.l .pts26 dc.l .pts27 dc.l .pts28 dc.l .pts29 dc.l .pts30 dc.l .pts31 dc.l .pts32 dc.l .pts33 dc.l .pts34 dc.l .pts35 dc.l .pts36 dc.l .pts37 dc.l .pts38 dc.l .pts39 dc.l .pts40 dc.l .pts41 dc.l .pts42 dc.l .pts43 dc.l .pts44 dc.l .pts45 dc.l .pts46 dc.l .pts47 dc.l .pts48 dc.l .pts49 dc.l .pts50 dc.l .pts51 dc.l .pts52 dc.l .pts53 dc.l .pts54 dc.l .pts55 dc.l .pts56 dc.l .pts57 dc.l .pts58 dc.l .pts59 dc.l .pts60 dc.l .pts61 dc.l .pts62 dc.l .pts63 dc.l .pts64 dc.l .pts65 dc.l .pts66 dc.l .pts67 .pts0: dc.w 0, 1, 47, 34, 0, 34 .pts1: dc.w 0, 1, 47, 1, 47, 34 .pts2: dc.w 40, 0, 47, 13, 0, 33 .pts3: dc.w 47, 13, 40, 0, 0, 33 .pts4: dc.w 0, 0, 31, 5, 0, 8 .pts5: dc.w 31, 5, 0, 0, 0, 8 .pts6: dc.w 128, 16, 12, 1, 0, 16 .pts7: dc.w 12, 1, 128, 16, 0, 16 .pts8: dc.w 11, 0, 128, 16, 0, 13 .pts9: dc.w 128, 16, 11, 0, 0, 13 .pts10: dc.w 0, 41, 13, 4, 3, 41 .pts11: dc.w 13, 4, 0, 41, 3, 41 .pts12: dc.w 79, 1, 0, 15, 0, 19 .pts13: dc.w 0, 15, 79, 1, 0, 19 .pts14: dc.w 13, 4, 0, 41, 3, 41 .pts15: dc.w 0, 41, 13, 4, 3, 41 .pts16: dc.w 20, 6, 6, 13, 0, 1 .pts17: dc.w 6, 13, 20, 6, 0, 1 .pts18: dc.w 4, 41, 13, 1, 0, 41 .pts19: dc.w 31, 43, 31, 1, 0, 43 .pts20: dc.w 0, 43, 32, 0, 32, 43 .pts21: dc.w 13, 1, 4, 41, 0, 41 .pts22: dc.w 31, 1, 31, 43, 0, 43 .pts23: dc.w 32, 0, 0, 43, 32, 43 .pts24: dc.w 13, 1, 4, 41, 0, 41 .pts25: dc.w 31, 1, 31, 43, 0, 43 .pts26: dc.w 32, 0, 0, 43, 32, 43 .pts27: dc.w 4, 41, 13, 1, 0, 41 .pts28: dc.w 31, 43, 31, 1, 0, 43 .pts29: dc.w 0, 43, 32, 0, 32, 43 .pts30: dc.w 0, 0, 0, 85, 31, 85 .pts31: dc.w 79, 1, 0, 15, 0, 19 .pts32: dc.w 0, 85, 0, 0, 31, 85 .pts33: dc.w 0, 15, 79, 1, 0, 19 .pts34: dc.w 0, 1, 31, 85, 0, 85 .pts35: dc.w 31, 85, 0, 1, 0, 85 .pts36: dc.w 0, 10, 39, 18, 4, 27 .pts37: dc.w 39, 18, 0, 10, 4, 27 .pts38: dc.w 0, 10, 35, 1, 39, 18 .pts39: dc.w 35, 1, 0, 10, 39, 18 .pts40: dc.w 23, 1, 0, 61, 0, 1 .pts41: dc.w 23, 1, 23, 61, 0, 61 .pts42: dc.w 0, 15, 128, 34, 0, 34 .pts43: dc.w 0, 1, 117, 1, 128, 34 .pts44: dc.w 0, 1, 128, 34, 0, 15 .pts45: dc.w 117, 1, 0, 34, 128, 34 .pts46: dc.w 117, 1, 0, 15, 0, 34 .pts47: dc.w 117, 1, 0, 1, 0, 15 .pts48: dc.w 40, 93, 0, 1, 40, 1 .pts49: dc.w 40, 93, 0, 93, 0, 1 .pts50: dc.w 0, 2, 108, 8, 112, 1 .pts51: dc.w 108, 8, 0, 2, 112, 1 .pts52: dc.w 0, 0, 112, 2, 108, 8 .pts53: dc.w 112, 2, 0, 0, 108, 8 .pts54: dc.w 0, 6, 111, 1, 111, 11 .pts55: dc.w 111, 1, 0, 6, 111, 11 .pts56: dc.w 78, 1, 112, 1, 112, 18 .pts57: dc.w 111, 1, 78, 1, 111, 18 .pts58: dc.w 0, 25, 63, 0, 63, 25 .pts59: dc.w 43, 36, 0, 1, 48, 1 .pts60: dc.w 43, 36, 4, 36, 0, 1 .pts61: dc.w 64, 0, 0, 25, 64, 25 .pts62: dc.w 3, 48, 20, 0, 16, 48 .pts63: dc.w 3, 48, 0, 0, 20, 0 .pts64: dc.w 0, 18, 78, 1, 112, 18 .pts65: dc.w 78, 1, 0, 18, 111, 18 .pts66: dc.w 24, 59, 3, 59, 0, 1 .pts67: dc.w 0, 1, 27, 1, 24, 59