bitmap_addr .equ $20000 ; Buffer in main memory WIDTH .equ 320 ; Bitmap width in pixels HEIGHT .equ 199 ; Bitmap height in pixels (was 199) DEPTH .equ 16 ; 16 bits per pixel NUM_PHRASES .equ ((WIDTH*DEPTH)/64) ; phrase = 64 bits SCREEN_START_XPOS .equ 10 ; lower=farther left SCREEN_START_YPOS .equ 40 ; lower=higher (n_vdb+40)