; ; Jaguar Example Source Code ; Copyright (c)1994 Atari Corp. ; ALL RIGHTS RESERVED ; ; Program: joytest.cof - Joystick reading example ; Module: jt_init.s - Program entry and initialization ; ; Revision History: ; 9/2/94 - SDS: Created ;---------------------------------------------------------------------------- ; This program initializes the Jaguar console and creates an object list with ; six bitmap objects (besides the two branch and one stop object). Using the ; two Jaguar controllers you can move two of the bitmaps (squares) around on ; the screen. The four remaining bitmaps are used to display a character ; representing the currently held down FIRE/KEYPAD keys on both controllers. .include "jaguar.inc" .include "joytest.inc" ; Globals .globl a_vdb .globl a_vde .globl a_hdb .globl a_hde .globl width .globl height ; Externals .extern InitLister .extern UpdateList .extern InitVars .extern MainLoop .extern mypal ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Program Entry Point Follows... .text move.l #$00070007,G_END ; big-endian mode move.w #$FFFF,VI ; disable video interrupts move.l #INITSTACK,a7 ; Setup a stack lea mypal,a0 ; Palette Pointer jsr set_palette ; Stuff 256 entries jsr InitVars ; Initialize Some Variables jsr InitVideo ; Setup our video registers. jsr InitLister ; Initialize Object Display List jsr InitVBint ; Initialize our VBLANK routine move.l d0,OLP ; Value of D0 from InitLister move.w #$4C1,VMODE ; Configure Video jsr MainLoop illegal ; Bye bye... ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Procedure: InitVBint ; Install our vertical blank handler and enable interrupts ; InitVBint: move.l d0,-(sp) move.l #UpdateList,LEVEL0 ; Install our Auto-Vector 0 handler move.w a_vde,d0 ; Must be ODD ori.w #1,d0 move.w d0,VI move.w INT1,d0 ; Enable video interrupts ori.w #1,d0 move.w d0,INT1 move.w sr,d0 and.w #$F8FF,d0 ; Lower the 68k IPL to allow interrupts move.w d0,sr move.l (sp)+,d0 rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Procedure: InitVideo (same as in vidinit.s) ; Build values for hdb, hde, vdb, and vde and store them. ; InitVideo: movem.l d0-d6,-(sp) move.w CONFIG,d0 ; Also is joystick register andi.w #VIDTYPE,d0 ; 0 = PAL, 1 = NTSC beq palvals move.w #NTSC_HMID,d2 move.w #NTSC_WIDTH,d0 move.w #NTSC_VMID,d6 move.w #NTSC_HEIGHT,d4 bra calc_vals palvals: move.w #PAL_HMID,d2 move.w #PAL_WIDTH,d0 move.w #PAL_VMID,d6 move.w #PAL_HEIGHT,d4 calc_vals: move.w d0,width move.w d4,height move.w d0,d1 asr #1,d1 ; Width/2 sub.w d1,d2 ; Mid - Width/2 add.w #4,d2 ; (Mid - Width/2)+4 sub.w #1,d1 ; Width/2 - 1 ori.w #$400,d1 ; (Width/2 - 1)|$400 move.w d1,a_hde move.w d1,HDE move.w d2,a_hdb move.w d2,HDB1 move.w d2,HDB2 move.w d6,d5 sub.w d4,d5 move.w d5,a_vdb add.w d4,d6 move.w d6,a_vde move.w a_vdb,VDB move.w #$FFFF,VDE move.l #0,BORD1 ; Black border move.w #0,BG ; Init line buffer to black movem.l (sp)+,d0-d6 rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Procedure: set_palette ; Load palette registers from a buffer ; ; Inputs: ; a0.l - Pointer to 256 words of palette data ; set_palette: movem.l a1/d0,-(sp) lea CLUT,a1 move.w #$FF,d0 .loop: move.w (a0)+,(a1)+ dbra d0,.loop movem.l (sp)+,a1/d0 rts ;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Uninitialized Data!!! ;;;;;;;;;;;;;;;;;;;;;;;;;; .bss a_hdb: .ds.w 1 a_hde: .ds.w 1 a_vdb: .ds.w 1 a_vde: .ds.w 1 width: .ds.w 1 height: .ds.w 1 .end