; ; Jaguar Example Source Code ; Jaguar Workshop Series #3 ; Copyright (c)1994 Atari Corp. ; ALL RIGHTS RESERVED ; ; Program: clip.cof - Clipped object example ; Module: clp_init.s - Program entry and initialization ; ; Revision History: ; 6/16/94 - SDS: Copied from mov_init.s sources ; 8/03/94 - SDS: Update video initialization routine ;---------------------------------------------------------------------------- ; Detailed Program Description: ; ; CLIP.COF follows a basic initialization procedure as follows: ; ; 1. Set Big-Endian Mode ; 2. Disable Video Interrupts ; 3. Define a stack pointer ; 4. Initialize the video display ; 5. Define local program variables ; 6. Create a basic object list ; 7. Define an interrupt handler to update the object list ; 8. Enable Video Interrupts ; 9. Return to the debugger with an illegal exception error ; ; All of the code in this example is done in the 68k for simplicity, not ; speed. ; ; The vertical blank handler periodically updates a bitmap object's fields ; from a static array to acheive horizontal phrase-wise clipping. .include "jaguar.inc" .include "clip.inc" ; Globals .globl a_vdb .globl a_vde .globl a_hdb .globl a_hde .globl width .globl height ; Externals .extern InitLister .extern InitClipVars .extern UpdateList ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Program Entry Point Follows... .text move.l #$00070007,G_END ; big-endian mode move.w #$FFFF,VI ; disable video frame interrupts move.l #INITSTACK,a7 jsr InitVideo ; Setup our video registers. jsr InitClipVars ; Setup Variables jsr InitLister ; Initialize Object Display List ; List address is returned in d0 jsr InitVBint ; Initialize our VBLANK routine move.l d0,OLP ; Value of d0 from InitLister move.w #$6C1,VMODE ; Configure Video illegal ; Bye bye... ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Procedure: InitVBint ; Install our vertical blank handler and enable interrupts ; ; InitVBint: move.l d0,-(sp) move.l #UpdateList,LEVEL0 ; Install our Auto-Vector 0 handler move.w a_vde,d0 ori.w #1,d0 ; Must be ODD move.w d0,VI move.w INT1,d0 ori.w #1,d0 move.w d0,INT1 move.w sr,d0 and.w #$F8FF,d0 ; Lower the 68k IPL to allow interrupts move.w d0,sr move.l (sp)+,d0 rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Procedure: InitVideo (same as in vidinit.s) ; Build values for hdb, hde, vdb, and vde and store them. ; InitVideo: movem.l d0-d6,-(sp) move.w CONFIG,d0 ; Also is joystick register andi.w #VIDTYPE,d0 ; 0 = PAL, 1 = NTSC beq palvals move.w #NTSC_HMID,d2 move.w #NTSC_WIDTH,d0 move.w #NTSC_VMID,d6 move.w #NTSC_HEIGHT,d4 bra calc_vals palvals: move.w #PAL_HMID,d2 move.w #PAL_WIDTH,d0 move.w #PAL_VMID,d6 move.w #PAL_HEIGHT,d4 calc_vals: move.w d0,width move.w d4,height move.w d0,d1 asr #1,d1 ; Width/2 sub.w d1,d2 ; Mid - Width/2 add.w #4,d2 ; (Mid - Width/2)+4 sub.w #1,d1 ; Width/2 - 1 ori.w #$400,d1 ; (Width/2 - 1)|$400 move.w d1,a_hde move.w d1,HDE move.w d2,a_hdb move.w d2,HDB1 move.w d2,HDB2 move.w d6,d5 sub.w d4,d5 move.w d5,a_vdb add.w d4,d6 move.w d6,a_vde move.w a_vdb,VDB move.w #$FFFF,VDE move.l #0,BORD1 ; Black border move.w #0,BG ; Init line buffer to black movem.l (sp)+,d0-d6 rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Uninitialized Data! ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; .bss a_hdb: .ds.w 1 a_hde: .ds.w 1 a_vdb: .ds.w 1 a_vde: .ds.w 1 width: .ds.w 1 height: .ds.w 1 .end