; ; Jaguar Example Source Code ; Copyright (c)1994 Atari Corp. ; ALL RIGHTS RESERVED ; ; Program: crypick.cof - Blitter Bitmap Rotation ; Module: cpk_blit.s - Various Blitter Routines ; ; Revision History: ; 7/27/94 - SDS: Modified from Eric S's code in JAGROT ; 8/24/94 - SDS: Added all Blitter routines to this global module. ; .include "jaguar.inc" .globl BlitFill .globl BlitMask .globl BlitShade ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Procedure: BlitFill ; Use the Blitter to quickly copy a value into a block of memory. ; ; Inputs: ; ; a0.l = Bitmap Pointer ; d2.w = X Offset (Must be phrase bit-aligned) ; d3.w = Y Offset ; d4.w = CRY Color ; d5.w = Width ; d6.w = Width Code ; d7.w = Height BlitFill: move.l d0,-(sp) .wait: move.l B_CMD,d0 ; Ensure the blitter is idle andi.l #1,d0 beq .wait ; Blit a contiguous (PITCH1) block of 16-bit CRY (PIXEL16) data ; in phrase mode (XADDPHR) move.l #PITCH1|PIXEL16|XADDPHR,d0 or.w d6,d0 ; OR Width code parameter move.l d0,A1_FLAGS move.l a0,A1_BASE ; Address of bitmap move.w d3,d0 ; Y Pixel Offset swap d0 move.w d2,d0 ; X Pixel Offset move.l d0,A1_PIXEL move.w #0,d0 ; Step 0 Y Pixels (Inner Loop) swap d0 move.w #4,d0 ; Step 4 X Pixels (Phrase) move.l d0,A1_INC ; For each new scanline, decrement X by scanline width and increase Y by 1. move.w #1,d0 ; Y = 1 swap d0 move.w d5,d0 ; Scanline X width neg d0 ; make negative move.l d0,A1_STEP ; Set pixel size for rectangle. move.w d7,d0 ; Y Pixel Height swap d0 move.w d5,d0 ; X Pixel Width move.l d0,B_COUNT ; Define a solid color value in the pattern registers so that the boundaries ; of our next blit will be visible. move.w d4,d0 ; Duplicate parameter swap d0 ; in both words move.w d4,d0 move.l d0,B_PATD ; Place in both LONGs of PHRASE wide move.l d0,B_PATD+4 ; register ; Pattern Data as Source/Update A1 each outer loop move.l #PATDSEL|UPDA1,d0 ; Engage... move.l d0,B_CMD ; Start the blitter move.l (sp)+,d0 rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Procedure: BlitShade ; Modify of a block of CRY 16-bit data with the ADDER ; ; Inputs: ; a0.l = Bitmap Pointer ; d0.l = Intensity Increment ; d2.w = Width ; d3.w = Width Code ; d4.w = Height BlitShade: move.l d7,-(sp) .wait: move.l B_CMD,d7 ; Wait for the blitter to be idle andi.l #1,d7 beq .wait ; Blit a block of contiguous data (PITCH1) in 16-bit CRY (PIXEL16) ; phrase mode (XADDPHR). move.l #PITCH1|PIXEL16|XADDPHR,d7 or.w d3,d7 ; OR Blitter width field move.l d7,A1_FLAGS move.l a0,A1_BASE ; Address of bitmap move.l #0,A1_PIXEL ; X = 0, Y = 0 move.l #$00000004,A1_INC ; Step 0 Y pixels, 4 X pixels ; For each new scanline, decrement X by scanline width and increase Y by 1. move.w #1,d7 ; Y = 1 swap d7 move.w d2,d7 ; X = -(width in pixels) neg d7 move.l d7,A1_STEP ; Set pixel size for rectangle. move.w d4,d7 ; Y size in pixels swap d7 move.w d2,d7 ; X size in pixels move.l d7,B_COUNT ; Value to be added is placed in Source Data Register. Each field C, R, and Y ; is a signed value added to the destination. move.l d0,B_SRCD move.l d0,B_SRCD+4 ; Enable Destination Reads/Enable Adder/Update A1 each outer loop iteration move.l #DSTEN|ADDDSEL|UPDA1,d7 ; Engage... move.l d7,B_CMD ; Start the blitter move.l (sp)+,d7 rts .end