;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; JR.INC - Constant file for Blitter Bitmap Rotation PPP .equ 4 ; Pixels per Phrase (16-bit CRY) BMP_WIDTH .equ 320 ; Width in Pixels BMP_PHRASES .equ (BMP_WIDTH/PPP) ; Width in Phrases BMP_HEIGHT .equ 240 ; Height in Pixels BMP_LINES .equ (BMP_HEIGHT*2) ; Height in Half Scanlines BMP_ADDR .equ $10000 LISTSIZE .equ 5 ; List length (in phrases) BITMAP_OFF .equ (2*8) ; Offset in bytes to bitmap from start ; of object list. G_PARM1 .equ (G_ENDRAM-40) G_PARM2 .equ (G_ENDRAM-36) G_PARM3 .equ (G_ENDRAM-32) G_PARM4 .equ (G_ENDRAM-28) G_PARM5 .equ (G_ENDRAM-24) G_PARM6 .equ (G_ENDRAM-20) G_PARM7 .equ (G_ENDRAM-16) G_PARM8 .equ (G_ENDRAM-12) G_PARM9 .equ (G_ENDRAM-8) G_PARM10 .equ (G_ENDRAM-4) NUMPLANES .equ G_PARM1 ANGLEVAL .equ G_PARM2 SRCADDR .equ G_PARM3 SRCWIDTH .equ G_PARM4 SRCHEIGHT .equ G_PARM5 SRCWIDFLD .equ G_PARM6 DESTADDR .equ G_PARM7 DESTXCNTR .equ G_PARM8 DESTYCNTR .equ G_PARM9 DESTWIDFLD .equ G_PARM10 GPU_PROGSTART .equ (G_RAM+$100)