; ; Jaguar Example Source Code ; Jaguar Workshop Series #12 ; Copyright (c)1994 Atari Corp. ; ALL RIGHTS RESERVED ; ; Program: jr.cof - Bitmap Rotation Example ; Module: jr_list.s - Object List Refresh and Initialization ; ; Revision History: ; 7/26/94 - SDS: Copied from MOU.COF sources ; .include "jaguar.inc" .include "jr.inc" .globl InitLister .globl UpdateList .extern a_vde .extern a_vdb .extern a_hdb .extern a_hde .extern height .extern width .text ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; InitLister: Initialize Object List Processor List ; ; Returns: Pre-word-swapped address of current object list in d0.l ; ; Registers: d1.l/d0.l - Phrase being built ; d2.l - Address of STOP object in destination buffer ; d3.l - Calculation register ; d4.l - Width of image in phrases ; d5.l - Height of image in scanlines ; a0.l - Roving object list pointer InitLister: movem.l d1-d5/a0,-(sp) ; Save registers lea main_obj_list,a0 move.l a0,d2 ; Copy add.l #(LISTSIZE-1)*8,d2 ; Address of STOP object ; Write first BRANCH object (branch if YPOS > a_vde ) clr.l d1 move.l #(BRANCHOBJ|O_BRLT),d0 ; $4000 = YPOS > VC jsr format_link ; Stuff in our LINK address move.w a_vde,d3 ; for YPOS lsl.w #3,d3 ; Make it bits 13-3 or.w d3,d0 move.l d1,(a0)+ move.l d0,(a0)+ ; First OBJ is done. ; Write second branch object (branch if YPOS < a_vdb) ; Note: LINK address is the same so preserve it andi.l #$FF000007,d0 ; Mask off CC and YPOS ori.l #O_BRGT,d0 ; $8000 = YPOS < VC move.w a_vdb,d3 ; for YPOS lsl.w #3,d3 ; Make it bits 13-3 or.w d3,d0 move.l d1,(a0)+ ; Second OBJ is done move.l d0,(a0)+ ; Write a standard BITMAP object clr.l d1 clr.l d0 ; Type = BITOBJ jsr format_link move.l #BMP_HEIGHT,d5 ; Height of image move.w d5,bmp_height ; Store for later update lsl.l #8,d5 ; HEIGHT lsl.l #6,d5 or.l d5,d0 move.w height,d3 ; Center bitmap vertically sub.w #BMP_HEIGHT,d3 add.w a_vdb,d3 andi.w #$FFFE,d3 ; Must be even lsl.w #3,d3 or.w d3,d0 ; Stuff YPOS in low phrase move.l #BMP_ADDR,d3 andi.l #$FFFFF0,d3 lsl.l #8,d3 ; Shift bitmap_addr into position or.l d3,d1 move.l d1,bmp_highl ; Store good bitmap phrase 1 move.l d0,bmp_lowl ; for UpdateList move.l d1,(a0)+ move.l d0,(a0)+ move.l #O_TRANS,d1 move.l #O_DEPTH16|O_NOGAP,d0 ; Bit Depth = 16-bit, Contiguous data clr.l d3 move.w width,d3 ; Determine screen pixel height lsr.w #2,d3 ; /4 Pixel Divisor sub.w #BMP_WIDTH,d3 lsr.w #1,d3 or.w d3,d0 move.l #BMP_PHRASES,d4 move.l d4,d3 ; Copy for below lsl.l #8,d4 ; DWIDTH lsl.l #8,d4 lsl.l #2,d4 or.l d4,d0 lsl.l #8,d4 ; IWIDTH Bits 28-31 lsl.l #2,d4 or.l d4,d0 lsr.l #4,d3 ; IWIDTH Bits 37-32 or.l d3,d1 move.l d1,(a0)+ ; Write second PHRASE of BITOBJ move.l d0,(a0)+ ; Write a STOP object at end of list clr.l d1 move.l #(STOPOBJ|O_STOPINTS),d0 move.l d1,(a0)+ move.l d0,(a0)+ ; Now return swapped list pointer in D0 move.l #main_obj_list,d0 swap d0 movem.l (sp)+,d1-d5/a0 rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Procedure: format_link ; ; Inputs: d1.l/d0.l is a 64-bit phrase ; d2.l contains the LINK address to put into bits 42-24 of phrase ; ; Returns: Updated phrase in d1.l/d0.l format_link: movem.l d2-d3,-(sp) andi.l #$3FFFF8,d2 ; Ensure alignment/valid address move.l d2,d3 ; Make a copy swap d2 clr.w d2 lsl.l #5,d2 or.l d2,d0 lsr.l #8,d3 ; Put bits 21-11 in bits 42-32 lsr.l #3,d3 or.l d3,d1 movem.l (sp)+,d2-d3 ; Restore regs rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; UpdateList: Update bitmap object destroyed by the object processor. ; UpdateList: move.l a0,-(sp) move.l #main_obj_list+BITMAP_OFF,a0 ; HEIGHT and DATA fields must be updated for a BITMAP object move.l bmp_highl,(a0)+ move.l bmp_lowl,(a0) move.w #$101,INT1 move.w #0,INT2 move.l (sp)+,a0 rte ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;; Storage space for our object lists .bss .dphrase main_obj_list: .ds.l LISTSIZE*2 bmp_height: .ds.w 1 bmp_highl: .ds.l 1 bmp_lowl: .ds.l 1 .end