; ; Jaguar Example Source Code ; Jaguar Workshop Series #1 ; Copyright (c)1994 Atari Corp. ; ALL RIGHTS RESERVED ; ; Program: mou.cof - Minimum time object list update ; Module: mou_list.s - Object List Refresh and Initialization ; ; Revision History: ; 6/4/94 - SDS: Created ; 6/13/94 - SDS: Added scr_height and scr_width variables for centering. ; Deleted copy_list routine and changed it to copy_phrases in ; mou_init.s. .include "jaguar.inc" .include "mou.inc" .globl InitLister .globl UpdateList .extern a_vde .extern a_vdb .extern a_hdb .extern a_hde .extern width .extern height .extern copy_phrases .extern x_pos .extern y_pos .extern jagbits .extern MoveBitmap .extern JAGPIC rampic equ USERRAM + $000200 .text CopyPicture: movem.l d0/a0-a1, -(sp) lea.l JAGPIC, a0 ; lea.l jagbits, a0 lea.l rampic, a1 move.w #(BMP_PHRASES*2*BMP_HEIGHT-1), d0 .loop: move.l (a0)+, (a1)+ dbra d0, .loop movem.l (sp)+, d0/a0-a1 rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; InitLister: Initialize Object List Processor List ; ; Returns: Pre-word-swapped address of current object list in d0.l ; ; Registers: d1.l/d0.l - Phrase being built ; d2.l - Address of STOP object in destination buffer ; d3.l - Calculation register ; d4.l - Width of image in phrases ; d5.l - Height of image in scanlines ; a0.l - Roving object list pointer InitLister: movem.l d1-d5/a0,-(sp) ; Save registers jsr CopyPicture lea main_obj_list,a0 move.l #stop_obj,d2 ; Address of STOP object ; Write first BRANCH object (branch if YPOS > a_vde ) clr.l d1 move.l #(BRANCHOBJ|O_BRLT),d0 ; $4000 = VC < YPOS jsr format_link ; Stuff in our LINK address move.w a_vde,d3 ; for YPOS lsl.w #3,d3 ; Make it bits 13-3 or.w d3,d0 move.l d1,(a0)+ move.l d0,(a0)+ ; First OBJ is done. ; Write second branch object (branch if YPOS < a_vdb) ; Note: LINK address is the same so preserve it andi.l #$FF000007,d0 ; Mask off CC and YPOS ori.l #O_BRGT,d0 ; $8000 = VC > YPOS move.w a_vdb,d3 ; for YPOS lsl.w #3,d3 ; Make it bits 13-3 or.w d3,d0 move.l d1,(a0)+ ; Second OBJ is done move.l d0,(a0)+ ; Write a standard BITMAP object clr.l d1 clr.l d0 ; Type = BITOBJ move.l a0, d2 add.l #2*8, d2 jsr format_link move.l #BMP_HEIGHT,d5 ; Height of image move.w d5,bmp_height ; Store for later update lsl.l #8,d5 ; HEIGHT lsl.l #6,d5 or.l d5,d0 move.w height,d3 ; Center bitmap vertically sub.w #BMP_HEIGHT,d3 add.w a_vdb,d3 sub.w #70, d3; jv andi.w #$FFFE,d3 ; Must be even lsl.w #3,d3 or.w d3,d0 ; Stuff YPOS in low phrase move.l #rampic,d3 andi.l #$FFFFF0,d3 lsl.l #8,d3 ; Shift bitmap_addr into position or.l d3,d1 move.l d1,(a0)+ move.l d1,bmp_highl move.l d0,(a0)+ move.l d0,bmp_lowl clr.l d1 move.l #O_TRANS,d1 ; Now for PHRASE 2 of BITOBJ move.l #O_DEPTH16|O_NOGAP,d0 ; Bit Depth = 16-bit, Contiguous data clr.l d3 ; Determine screen width move.w width,d3 lsr.w #2,d3 ; /4 Pixel Divisor sub.w #BMP_WIDTH,d3 lsr.w #1,d3 or.w d3,d0 move.l #BMP_PHRASES,d4 move.l d4,d3 ; Copy for below lsl.l #8,d4 ; DWIDTH lsl.l #8,d4 lsl.l #2,d4 or.l d4,d0 lsl.l #8,d4 ; IWIDTH Bits 28-31 lsl.l #2,d4 or.l d4,d0 lsr.l #4,d3 ; IWIDTH Bits 37-32 or.l d3,d1 move.l d1,(a0)+ ; Write second PHRASE of BITOBJ move.l d0,(a0)+ ; Write a standard BITMAP object clr.l d1 clr.l d0 ; Type = BITOBJ move.l a0, d2 add.l #2*8, d2 jsr format_link move.l #BMP_HEIGHT,d5 ; Height of image move.w d5,bmp_height ; Store for later update lsl.l #8,d5 ; HEIGHT lsl.l #6,d5 or.l d5,d0 move.w height,d3 ; Center bitmap vertically sub.w #BMP_HEIGHT,d3 add.w a_vdb,d3 add.w #70, d3; jv andi.w #$FFFE,d3 ; Must be even lsl.w #3,d3 or.w d3,d0 ; Stuff YPOS in low phrase move.l #rampic,d3 andi.l #$FFFFF0,d3 lsl.l #8,d3 ; Shift bitmap_addr into position or.l d3,d1 move.l d1,(a0)+ move.l d1,bmp_highl2 move.l d0,(a0)+ move.l d0,bmp_lowl2 clr.l d1 move.l #O_TRANS,d1 ; Now for PHRASE 2 of BITOBJ move.l #O_DEPTH16|O_NOGAP,d0 ; Bit Depth = 16-bit, Contiguous data clr.l d3 ; Determine screen width move.w width,d3 lsr.w #2,d3 ; /4 Pixel Divisor sub.w #BMP_WIDTH,d3 lsr.w #1,d3 or.w d3,d0 move.l #BMP_PHRASES,d4 move.l d4,d3 ; Copy for below lsl.l #8,d4 ; DWIDTH lsl.l #8,d4 lsl.l #2,d4 or.l d4,d0 lsl.l #8,d4 ; IWIDTH Bits 28-31 lsl.l #2,d4 or.l d4,d0 lsr.l #4,d3 ; IWIDTH Bits 37-32 or.l d3,d1 move.l d1,(a0)+ ; Write second PHRASE of BITOBJ move.l d0,(a0)+ ; Write a STOP object at end of list clr.l d1 move.l #(STOPOBJ|O_STOPINTS),d0 move.l d1,(a0)+ move.l d0,(a0)+ ; Now return swapped list pointer in D0 move.l #main_obj_list,d0 swap d0 movem.l (sp)+,d1-d5/a0 rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Procedure: format_link ; ; Inputs: d1.l/d0.l is a 64-bit phrase ; d2.l contains the LINK address to put into bits 42-24 of phrase ; ; Returns: Updated phrase in d1.l/d0.l format_link: movem.l d2-d3,-(sp) andi.l #$3FFFF8,d2 ; Ensure alignment/valid address move.l d2,d3 ; Make a copy swap d2 ; Put bits 10-3 in bits 31-24 clr.w d2 lsl.l #5,d2 or.l d2,d0 lsr.l #8,d3 ; Put bits 21-11 in bits 42-32 lsr.l #3,d3 or.l d3,d1 movem.l (sp)+,d2-d3 ; Restore regs rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; UpdateList: Update list fields destroyed by the object processor. ; ; Registers: a0.l - General Purpose Pointer UpdateList: movem.l d0-d1/a0,-(sp) jsr MoveBitmap movea.l #bm1,a0 move.l bmp_highl,(a0) ; Phrase = d1.l/d0.l move.l bmp_lowl,4(a0) ; 2. Bitmap movea.l #bm2,a0 move.l bmp_highl2,(a0) ; Store old high long because no fields changed move.l bmp_lowl2,d0 ; Grab low longword of phrase to change YPOS andi.l #$FFFFC007,d0 ; Strip old YPOS move.w y_pos,d1 ; Update YPOS from internal var lsl.w #3,d1 ; Shift into bits 13-3 or.w d1,d0 move.l d0,4(a0) ; Store low longword of phrase 1 move.l 12(a0),d0 ; Low Phrase 2 -> d0.l andi.l #$FFFFF000,d0 ; Extract XPOS move.w x_pos,d1 ; Grab new XPOS and or.w d1,d0 ; store it. move.l d0,12(a0) ; d0.l -> Low Phrase 2 move.w #$101,INT1 ; Signal we're done move.w #$0,INT2 movem.l (sp)+,d0-d1/a0 rte ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;; Storage space for our object lists ; .offset USERRAM .bss .phrase main_obj_list: .ds.l 1*2 .ds.l 1*2 bm1: .ds.l 2*2 bm2: .ds.l 2*2 stop_obj: .ds.l 1*2 bmp_height: .ds.w 1 bmp_highl: .ds.l 1 bmp_lowl: .ds.l 1 bmp_height2: .ds.w 1 bmp_highl2: .ds.l 1 bmp_lowl2: .ds.l 1 .end