; ; Jaguar Example Source Code ; Jaguar Workshop Series #4 ; Copyright (c)1994 Atari Corp. ; ALL RIGHTS RESERVED ; ; Program: scale.cof - Object Scaling Example ; Module: scl_init.s - Program entry and initialization ; ; Revision History: ; 6/19/94 - SDS: Copied from clp_init.s sources ;---------------------------------------------------------------------------- ; This Jaguar sample program initializes the Jaguar console and sets up ; video. An object list of two branch objects (required), a single scalable ; bitmap object pointing to a 16-bit CRY Jaguar logo, and a STOP object ; is then constructed. ; ; During each frame interrupt a series of routines are called to adjust the ; scaling of the bitmap and update and refresh the object list as necessary. ; .include "jaguar.inc" .include "scale.inc" .include "joytrick.inc" ; Globals .globl a_vdb .globl a_vde .globl a_hdb .globl a_hde .globl width .globl height ; Externals .extern InitLister .extern UpdateList .extern InitScaleVars .extern ScaleBitmap .extern jagbits .extern main_obj_list ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Program Entry Point Follows... .text move.l #$00070007,G_END ; big-endian mode move.w #$FFFF,VI ; disable interrupts move.l #INITSTACK,a7 ; Point stack pointer at end of RAM jsr InitVideo ; Setup our video registers. jsr InitScaleVars ; Setup Variables jsr InitLister ; Initialize Object Display List jsr InitVBint ; Initialize our VBLANK routine move.l d0,OLP ; Value in D0 from InitLister move.w #$6C1,VMODE ; Configure Video illegal ; Bye bye... ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Procedure: InitVBint ; Install our vertical blank handler and enable interrupts ; ; InitVBint: move.l d0,-(sp) move.l #UpdateList,LEVEL0 ; Install our Auto-Vector 0 handler move.w a_vde,d0 ori.w #1,d0 ; Must be ODD move.w d0,VI move.w INT1,d0 or.w #$1,d0 ; Turn on the video interrupts move.w d0,INT1 move.w sr,d0 and.w #$F8FF,d0 ; Lower the 68k IPL to allow interrupts move.w d0,sr move.l (sp)+,d0 rts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Procedure: InitVideo (same as in vidinit.s) ; Build values for hdb, hde, vdb, and vde and store them. ; InitVideo: move.l d0,-(sp) ; Save the one register we use move.w CONFIG,d0 ; Also is joystick register andi.w #VIDTYPE,d0 ; 0 = PAL, 1 = NTSC beq palvals move.w #NTSC_HMID,d2 move.w #NTSC_WIDTH,d0 move.w #NTSC_VMID,d6 move.w #NTSC_HEIGHT,d4 bra calc_vals palvals: move.w #PAL_HMID,d2 move.w #PAL_WIDTH,d0 move.w #PAL_VMID,d6 move.w #PAL_HEIGHT,d4 calc_vals: move.w d0,width move.w d4,height move.w d0,d1 asr #1,d1 ; Width/2 sub.w d1,d2 ; Mid - Width/2 add.w #4,d2 ; (Mid - Width/2)+4 sub.w #1,d1 ; Width/2 - 1 ori.w #$400,d1 ; (Width/2 - 1)|$400 move.w d1,a_hde move.w d1,HDE move.w d2,a_hdb move.w d2,HDB1 move.w d2,HDB2 move.w d6,d5 sub.w d4,d5 move.w d5,a_vdb add.w d4,d6 move.w d6,a_vde move.w a_vdb,VDB move.w #$FFFF,VDE move.l #0,BORD1 ; Black border move.w #0,BG ; Init line buffer to black move.l (sp)+,d0 rts ;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Uninitialized Data!!! ;;;;;;;;;;;;;;;;;;;;;;;;;; .bss a_hdb: .ds.w 1 a_hde: .ds.w 1 a_vdb: .ds.w 1 a_vde: .ds.w 1 width: .ds.w 1 height: .ds.w 1 .end