53257 A normal size player might look something like this: 00011000 00111100 01111110 11111111 11111111 01111110 00111100 00011000 In double width, the same player would like this: 0000001111000000 0000111111110000 0011111111111100 0011111111111100 0000111111110000 0000001111000000 In quadruple width, the same player would become: 00000000000011111111000000000000 00000000111111111111111100000000 00001111111111111111111111110000 11111111111111111111111111111111 11111111111111111111111111111111 00001111111111111111111111110000 00000000111111111111111100000000 00000000000011111111000000000000 Bit use is: Bit 7 6 5 4 3 2 1 0 Size: .....unused..... 0 0 Normal (8 color clocks) 0 1 Double (16 color clocks) 1 0 Normal 1 1 Quadruple (32 color clocks) M0PL (R) Missile 0 to player collisions. There is no missile-to-missile collision register. Bit use is: Bit 7 6 5 4 3 2 1 0 Player ..unused.. 3 2 1 0 Decimal .......... 8 4 2 1 53257 D009 SIZEP1 (W) Size of player 1.