53268 TRIG3 (R) Joystick trigger 3 (647). Controller jack four, pin six. 53268 D014 COLPM2 (W) Color and luminance of player and missile 2 (706). PAL (R) Used to determine if the Atari is PAL (European and Israeli TV compatible when BITs 1 - 3 equal zero) or NTSC (North American compatible when BITs 1 - 3 equal one; 14 decimal, $E). European Ataris run 12% slower if tied to the VBLANK cycle (the PAL VBLANK cycle is every 50th second rather than every 60th second). They use only one CPU clock at three MHZ, so the 6502 runs at 2.217 MHZ -- 25% faster than North American Ataris. Also, their $E000 and $F000 ROMs are different, so there are possible incompatibilities with North American Ataris in the cassette handling routines. There is a third TV standard called SECAM, used in France, the USSR, and parts of Africa. I am unaware if there is any Atari support for SECAM standards. PAL TV has more scan lines per frame, 312 compared to 262. NTSC Ataris compensate by adding extra lines at the beginning of the VBLANK routine. Display lists do not have to be altered, and colors are the same because of a hardware modification. 53269 D015 COLPM3 Color and luminance of player and missile 3 (707). 53270 D016 COLPF0 Color and luminance of playfield zero (708). 53271 D017 COLPF1 Color and luminance of playfield one (709). 53272 D018 COLPF2 Color and luminance of playfield two (710). 53273 D019 COLPF3 Color and luminance of playfield three (711). 53274 D01A COLBK Color and luminance of the background (BAK).(712). 53275 D01B PRIOR (W) Priority selection register. PRIOR establishes which objects on the screen (players, missiles, and playfields) will be in front of other objects. Values used in this register are also described at location 623 ($26F), the shadow register. If you use conflicting priorities, objects whose priorities are in conflict will turn black in their overlap region.