53276 Priority order (Decimal values in brackets): Bit 0 = 1 (1): Bit 1 = 1 (2): Player 0 Player 0 Player 1 Player 1 Player 2 Playfield 0 Player 3 Playfield 1 Playfield 0 Playfield 2 Playfield 1 Playfield 3 and Player 5 Playfield 2 Player 2 Playfield 3 and Player 5 Player 3 Background Background Bit 2 = 1 (4): Bit 3 = 1 (8): Playfield 0 Playfield 0 Playfield 1 Playfield 1 Playfield 2 Player 0 Playfield 3 and Player 5 Player 1 Player 0 Player 2 Player 1 Player 3 Player 2 Playfield 2 Player 3 Playfield 3 and Player 5 Background Background Bit 4 = 1: Enable a fifth player out of the four missiles. Bit 5 = 1: Overlap of players 0 and 1, 2 and 3 is third color (else overlap is black). The resulting color is a logical OR of the two player colors. Bits 6 and 7 are used to select GTIA modes: 0 0 = no GTIA modes 0 1 = GTIA GR.9 1 0 = GTIA GR.10 1 1 = GTIA GR.11 53276 D01C VDELAY (W) Vertical delay register. Used to give one-line resolution movement capability in the vertical positioning of an object when the two line resolution display is enabled. Setting a bit in VDELAY to one moves the corresponding object down by one TV line. If DMA is enabled, then moving an object by more than one line is accomplished by moving bits in the memory map instead. Bit Decimal Object 7 128 Player 3 6 64 Player 2 5 32 Player 1 4 16 Player 0