53762 Bit 7 6 5 4 3 2 1 0 Distortion Volume Volume (noise) only level 0 0 0 0 0 0 0 0 Lowest 0 0 1 0 0 0 1 etc. to: etc. to: 1 1 1 1 1 1 1 1 Highest (forced output) The values for the distortion bits are as follows. The first process is to divide the clock value by the frequency, then mask the output using the polys in the order below. Finally, the result is divided by two. Bit 7 6 5 0 0 0 five bit, then 17 bit, polys 0 0 1 five bit poly only 0 1 0 five bit, then four bit, polys 0 1 1 five bit poly only 1 0 0 l7 bit poly only 1 0 1 no poly counters (pure tone) 1 1 0 four bit poly only 1 1 1 no poly counters (pure tone) In general, the tones become more regular (a recognizable droning becomes apparent) with fewer and lower value polys masking the output. This is all the more obvious at low frequency ranges. POKE with 160 ($A0) or 224 ($E0) plus the volume for pure tones. See De Re Atari and the Hardware Manual for details. POT1 (R) Pot 1 register (625). 53762 D202 AUDF2 (W) Audio channel two frequency. Also used with AUDF3 to store the 19200 baud rate for SIO. POT2 (R) Pot 2 (626). 53763 D203 AUDC2 (W) Audio channel two control. POT3 (R) Pot 3 (627).