INTRODUCTION (e.g.,the system clock, which is a three-byte location in high-middle- low order), you may be able to accomplish your ends by considering each byte individually. Also, we have made no discussion here of the Atari floating point format, which is truly accessible in any reasonable fashion only from assembly language, and which has little pertinence to this memory map in any case. I think I would like to add only one more comment, which will be in the form of a caution: If you aren't sure what you are doing when changing or examining memory locations, make sure that your program in memory is backed up (on disk or cassette), and then make sure that you have "popped" (unloaded) your disks and/or tapes. It is unlikely that changing memory will cause problems affecting your saved files, but why take chances. (And, if you make a mistake or are in doubt, re-boot the disk; don't just hit RESET, since that won't necessarily clean up all your errors.) Good luck and happy mapping.