# Microsoft Developer Studio Project File - Name="Atari800Win" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=Atari800Win - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Atari800Win.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Atari800Win.mak" CFG="Atari800Win - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Atari800Win - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "Atari800Win - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Atari800Win - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G5 /MD /W3 /O2 /Ob0 /I "Atari800Src" /I "Include" /I "./" /D "_AFXDLL" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "ZLIB_DLL" /D "BUFFERED_LOG" /D "UNALIGNED_LONG_OK" /D "POKEY_UPDATE" /D "USE_PERF_COUNTER" /D "ZLIB_CAPABLE" /FD /c # 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