----------------------------------------------------------------rev.9-8/9/95---
   
   Welcome to:
   
            THE UNOFFICIAL ATARI 8-BIT NEW USER, EMULATOR HELP FAQ
                                       
Revision 0.9, August 8, 1995

By Bill Kendrick

   
     _________________________________________________________________
   
   [ Differences from Rev.0.8: Added the missing list ending tags and
   some active links (still trying to make it newdex-friendly! [frown!] ]
   [ Differences from Rev.0.7: (Weakly) Converted to HTML! ]
   [ Differences from Rev.0.5: Corrected descriptions of Atari computers;
   Corrected PC Xformer 3.0 dealer list; listed where Mule and Util can
   be found]
   
     _________________________________________________________________
   
   For general help (hardware, magazines, etc.) please check the Official
   Atari 8-bit FAQ file:
   [ not done ]
   Finally, you can always ask Michael for a copy at
   mcurrent@carleton.edu
     _________________________________________________________________
   
Summary of Atari 8-bit's and emulated 8-bit Atari's:

     * Real Ataris: Atari 8-bit computers were produced between 1979 and
       1987. The major models released were the:
          + 400 - 8K-16K, 400/800 OS, CTIA or GTIA graphics (depends when
            made)
          + 800 - 8K-16K-48K, 400/800 OS, CTIA or GTIA graphics (depends
            when made)
          + 1200XL - 64K, 1200XL OS, GTIA graphics
          + 600XL - 16K, XL OS, GTIA graphics
          + 800XL - 64K, XL OS, GTIA graphics
          + 65XE - 64K, XL OS, GTIA graphics
          + 130XE - 128K, XL OS, GTIA graphics
          + XEGS (Game System) - 64K, XEGS OS, GTIA graphics (Had Missile
            Command)
   All of the XL's except the 1200XL had BASIC installed on ROM. BASIC
       can be purchased on cartridge for the 400/800/1200XL's.
     * Emulated Ataris:
          + On IBM PCs/compatibles:
               o PC Xformer 2.0 and 2.5x. 2.0 is limited and supports
                 only 800 OS. Both public domain (were always PD).
               o PC Xformer 3.0x. Supports all OSes, 320K RAM,
                 player/missile collision detection (which MANY games
                 use!)
          + On Apple Macintoshes:
               o Rainbow
          + On Atari STs, TTs, and Falcons:
               o ST Xformer 2.0 and 2.5 released for the Atari ST 16-bit
                 machines. Very limited. Now public domain (used to be
                 commercial).
                 
   
     _________________________________________________________________
   
Capabilities of an Atari 8-bit:

  GRAPHICS:
     * The Atari has maximum resolution of 320 x 192 (standard,
       non-overscanned screen) x 2 colors. 160 x 192 x 4, 160 x 192 x 2,
       160 x 96 x 4, 160 x 96 x 2, 80 x 48 x 4, 80 x 48 x 2, 40 x 48 x 4
       graphics are also supported. 40 x 24 x 256-character (128 normal,
       128 inverse, character set indirection available) text mode is
       standard (2 colors).
     * 40 x 24 x 128-multi-colored-character (4 colors per character
       allowed, the other 128 characters have 4th changed into a color 5)
       and 40 x 12 x 128-multi-colored-character screen modes are
       available.
     * GTIA graphics support 80 x 192 x 16 shade-only, 80 x 192 x 16
       hue-only, and 80 x 192 x 9 color screen modes.
     * Normal (bordered), narrow (underscanned), and wide (overscanned)
       screen modes are available.
     * Screen modes can be mixed (by lines) down the screen using the
       Display List (a program which is executed by the ANTIC graphics
       chip every screen refresh (60 times per second on real NTSC
       Ataris).
     * Fine scrolling (both vertical and horizontal) can be enabled on
       any line on the screen.
     * All other screen attributes (color, player/missile horizontal
       position, screen width, player/missile/playfield priority, etc.)
       can be ajusted at any point down the screen via a "Display List
       Interrupt."
     * Four 8-bit wide, 128 or 256 byte high single color players, and
       four 2-bit wide, 128 or 256 byte high single color missiles are
       available. A mode to combine the 4 missiles into a 5th 8-bit wide
       player is also available, as is a mode to XOR colors or blacken
       out colors when players overlap (good for making three colors out
       of two players!) Players and missiles have adjustable priority and
       collision detection (which is not supported by the PC Xformer 2.0
       and 2.5 and ST Xformer programs).
       
  SOUND:
     * Four voices of 8-bit pitch-resolution, 4-bit volume-resolution,
       8-distortion sound can be produced. 2 voices (1 and 2, and/or 3
       and 4) can be combined to make 16-bit pitch-resolution. Also 4-bit
       volume-only modes can be enabled for digitally sampled sound
       replay.
     * A fifth "voice" is produced by the internal speaker on Atari
       400/800's (for keyclick and buzzer) and in the XL's and XE's this
       was (fortunately!) rerouted through the normal audio output, and
       the keyclick can be disabled.
     * Some hardware stereo upgrades (like "Gumby") exist which double
       the number of voices.
       
   
     _________________________________________________________________
   
Objective of this file:

   
   
   At the time of its release (mid 1994), much discussion went on in the
   comp.sys.atari.8bit Usenet newsgroup about the Atari 8bit emulator for
   IBM / MSDOS based computers, PC Xformer 2.0 (XF2 for short). Many
   people in the 8-bit community had gotten, well, fed up with the
   XF2-based questions which did not pertain to them, or to the really
   dumb questions which were in fact understandable to new or rusty Atari
   8-bit users, but had just gotten on the nerves of some of the
   comp.sys.atari.8bit readers/digest subscribers.
   
   This file was created to reduce the number of 'newbie' and XF2
   questions. Now it's becoming a fairly good reference (and got me the
   job of writing the commerical 3.0 release's documents!).
   
   This FAQ will present answers to simple questions like "how do I turn
   off BASIC" (a good answer to that of course is, READ THE FRIGGIN'
   MANUAL) and "how do I get a disk directory?" (which is less obvious on
   Atari 8-bits, err.. MOST 8-bits [grin]).
   
   It will also direct people who are unaware of the large amount of
   Atari 8-bit support (NOT NECESSARILY EMULATOR SUPPORT) and perhaps
   become a supplement for the many official and unofficial files
   floating around the net (like the official FAQ, the Vendor/Developer
   List, the Who's Who list, etc.).
   
   Since revision 0.4 of this file, PC Xformer 2.5, a replacement for
   2.0, and 3.0, the first commercial release, have been released. It is
   assumed that the reader has the latest versions of PC Xformer (2.5 or
   3.0), although if you have 3.0, I must say, those documents are great!
   (If you don't get the joke, look at the name of the author of the
   manual, and look at my name.)
   
   Since revision 0.7 of this file, Rainbow, an Atari 8-bit emulator for
   Macintoshes, and "6502", an Atari 8-bit emulator for Unix, have been
   released, and a 4.0 version of PC Xformer has been announced (and will
   require Windows 95).
     _________________________________________________________________
   
                         -- QUESTIONS AND ANSWERS: --
                                       
    1. What does "READY" mean?
       
       This is the Atari BASIC prompt. See below for hints on Atari
       BASIC.
    2. Why doesn't this program load?
       
       The program may not work under the Atari 800 Operating System, it
       may require the XL/XE Operating System. Be sure you're in 800XL or
       130XE mode. (130XE mode is only supported by XF3.0, not 2.5, but
       there is no real difference in the operating systems.)
       
       It may not work under the XL/XE Operating System (rare cases),
       switch to 800 mode.
       
       Be sure you turned BASIC off before trying to load it if it cannot
       run with BASIC on.
       
       It might be a BASIC game! Be sure you're in BASIC and use the
       BASIC "RUN" or "LOAD" (and then "RUN") command. Also, be sure it
       works with the BASIC you have. Some programs only run in BASIC XL
       or XE (which are both cartridge-based BASIC's not currently
       supported by the Xformer), and some run with TurboBASIC XL
       (disk-based).
       
       It may just refuse to run on the emulator.
    3. How do I turn off BASIC?
       
       To toggle BASIC on and off, press [SHIFT]-[F10] ([F10] is [RESET],
       note: on a real Atari 8-bit, [SHIFT]-[RESET] does not have this
       effect).
    4. Why doesn't this game/program run correctly?
       
       It may use player/missle collision detection which is not
       supported on the XF2.5. You might have to shell out the $29.95 for
       3.0!
       
       See "Why doesn't this program load?", above.
    5. How do I exit XF and return to DOS?
       
       Press [F5]. Note: this does NOT temporarily 'shell' or 'jump' to
       MSDOS.
    6. How do I get to Atari DOS?
       
       In BASIC, type "DOS" at the "READY" prompt.
       
       Reboot without BASIC on.
       
       Be sure you have a DOS-bootable disk image as the first MSDOS
       parameter after the "XFORMER" command. (DOS25.XFD and MYDOS45.ATR
       are both DOS boot-disk-images and are both in the XF25.ZIP file or
       on your XF3 disk).
    7. How do I use MSDOS files with XFormer?
       
       Add the files to the command line and use them as their respective
       drives (be sure the first drive is a DOS-bootable disk image).
       Example: XFORMER MYDOS45.ATR filename.ext
       When booted the Atari will have two drives, D1: will be the MyDOS
       4.50 disk image and D2: will be a write-protected disk which
       contains only the file "filename.ext". Note: there are bugs in
       XFormer which make accessing files from different directories a
       bit hard, just use the MOVE (or COPY and DEL) commands in MSDOS to
       get the file to the directory where you call XFORMER from.
       
       Use the MSDOS program S2PC (S2PC.ARC available in the Utilities
       directory at the UMICH archives) which allows you to access files
       within a MyDOS/compatible .ATR disk image without using an SIO2PC
       or the XFormer. S2PC let's you read, write, delete, change
       directory, and view the directory of a MyDOS/compatible .ATR disk
       image. It can be used via command-line parameters from MSDOS, or
       as a menu.
       
       If you can, use the MSDOS program ATARIMG, which is much like S2PC
       but has a nicer, more graphical (less-menu driven) interface.
       (Unfortunately, this doesn't run on all IBM's!)
    8. Just what ARE .ATR and .XFD files?
       
       Refer to the XFormer and SIO2PC manuals for details on these
       files.
       
       Simply put, they are Atari disks, stored as files which are as big
       as the disk they represent (an 88k disk image will use 88k on the
       IBM). .ATR files are used by SIO2PC (see below) as well as the
       XFormer (and the S2PC program mentioned above). .XFD files are
       used by ST Xformer (the Atari 8-bit emulator for Atari ST's) and
       PC Xformer (XF2,XF25,XF3).
    9. What's SIO2PC?
       
       Refer to the XFormer and SIO2PC manuals for details on this
       program.
       
       This is a program which runs on IBM/compatibles which, with the
       use of a simple (and relatively inexpensive) cable, makes the IBM
       act as though it were an Atari disk drive. (Up to four drives,
       actually). It uses disk image files (.ATR's) and can also let the
       Atari access single IBM files (much like XFormer does) as a single
       file all alone in its own disk. It also currently allows
       Print-Thru (all access to the Atari "P:" (printer) device can be
       redirected to the IBM's printer, screen, or MSDOS file; different
       translations/conversions are user-defined when the Print-Thru mode
       is turned on). Finally, with the use of two programs on the Atari
       8-bit (the only two programs that currently have anything to do
       with SIO2PC that have been written (to my knowledge) for the Atari
       8-bit), the IBM can be controlled remotely (commands are sent from
       the Atari, typing on the IBM is not necessary) and files can be
       sent directly to the IBM's drives.
       
   
     _________________________________________________________________
   
-- Getting around on the Atari: DOS and OS --

   
   
   Note: This section will simply discuss Atari BASIC, the Atari OS, and
   Atari DOS 2.5 and MyDOS 4.5x (because these topics seem the most
   relevant to the less-knowledged/experienced Atari 8-bit users).
     * AtariDOS and MyDOS QuickReference: MyDOS (4.50 and 4.53) presents
       the user with the following commands:
          + [*] Disk directory of current directory (like "dir *.*" in
            MSDOS)
          + [1]-[9] Disk directory of a disk drive (like "dir a:\*.*" to
            "dir i:\*.*")
          + [A] Disk directory (like "dir " and optional output
            destination)
          + [B] Quit to cartridge
          + [C] Copy file(s) ("[source],[destination]" copies from one
            place or disk to another, just "[source]" copies from one
            place on one disk in a drive to the same place on another
            disk in the same drive (asks for swapping))
          + [D] Delete file(s) (add "/N" to delete without being prompted
            first) (add ">*.*" or ":*.*" after a subdirectory name to
            delete the files within it. A subdirectory name alone will
            delete the subdirectory (if it is empty and unlocked)). (Acts
            like both "del" and "rd" in MSDOS.)
          + [E] Rename file(s) (renaming multiple files is allowed, but
            be careful). (like "ren [old] [new]" in MSDOS - with MyDOS,
            use "," between old and new masks.)
          + [F] Locks file(s) from overwrite, deletion and appending
            (like "attrib +r [mask]" in MSDOS.)
          + [G] Unlocks file(s) (returns them to their default state).
          + [H] Writes DOS files to a disk (this creates a disk which
            boots with the current version of MyDOS you are using and
            also has the menu file "DUP.SYS" on it as well). (This is
            like "sys"(?) in MSDOS.)
          + [I] Formats a disk (add "/N" after the drive number to do a
            quick-format of an already-formatted disk (ie, just a very
            fast "delete `*.*'").
          + [J] Duplicate disk (copies an entire disk, including boot
            sector, when using XFormer, it's much quicker to just copy
            one .XFD or .ATR to another).
          + [K] Make binary file: saves memory and makes it
            binary-loadable. See [L].
          + [L] Load binary file: loads a compiled program. (like
            "[filename]" in MSDOS, except any ".EXE", ".COM", ".OBJ",
            etc. is still required.)
          + [M] Run at address. Mainly for advanced users. Reboot is
            "E477", reset is "E474" (these are the hex values of the
            addresses where the routines to reboot and reset are.)
          + [N] MEM.SAV: when this is on, whenever you go to DOS (from
            BASIC, for example) it will write what is in memory to a file
            "MEM.SAV" so that when DUP.SYS (the menu) loads it isn't lost
            forever. When you exit DUP.SYS with the "B: Run Cartridge"
            command, MEM.SAV is reloaded and the environment should be as
            it was when you left. It's probably quicker to simply "SAVE"
            your programs (if in a language) which aren't nearly as big
            as all of the memory that MEM.SAV saves.
          + [O] Options: this presents the user with some options. Mainly
            for advanced users or special setups. See the MyDOS docs for
            details.
          + [P] Set density. Forces a drive to be recognized at a certain
            density if MyDOS can't figure it out. (??)
          + [Q] Make a subdirectory. (like "md" or "mkdir" in MSDOS).
          + [R] Set default directory. (like "cd" in MSDOS and "cwd" in
            SpartaDOS) This makes "D:" now the same as a subdirectory or
            other drive. ie, "D2:" will make all calls to "D:" act as
            though they are to "D2:" instead. Some programs when
            prompting for filenames do not add "D:" to the beginning if
            one is not present, they add "D1:". If you don't trust a
            program to look to "D:" instead of "D1:" and you want it to
            look to some place OTHER than "D1:" (ie, where "D:" is
            pointing which could be a VERY long path list), just add "D:"
            to the beginning. ALSO, some programs don't even ADD "D:"'s
            if they aren't in the filenames you give and may give errors
            (138, for example: device not present, ie, if you said
            "TESTFILE.DAT" it may think you want "T:" instead of
            "D:TESTFILE.DAT").
          + [S] Set ramdisk number. This is also under [O]ptions.
          + [V] Verify writes. This is also under [O]ptions. When Verify
            is on, writes will be slower but 100% reliable. With it off,
            writes will be much faster but possibly not as reliable (on
            bad disks, for example). Default is off.
   
       
       AtariDOS presents the user with the following commands which are
       identical to MyDOS's commands: A,B,C(no swaping),D,E,F,G,H, I(some
       densities),J,K,L,M,N
       
       AtariDOS 2.5 presents the user with the following commands not
       present or not the same as MyDOS's commands:
          + [O] Duplicate file. This is used to copy a file from one disk
            to another using only one drive. (In MyDOS, giving just a
            source will make [C]opy act like DOS 2's Duplicate.)
          + [P] Format Single. In DOS 2.5, this is used to format 88k
            (Single Density) disks. To format an Enhanced Density (127k)
            disk, just use [I]. In DOS 2.0, [I] is the only format option
            and only handles 88k. (I may be wrong, but I have never had a
            Double Density drive under Atari DOS 2.0 or 2.5!)
     * General DOS and OS questions:
         1. How do I access the disk drives?
            
            First, you need to have booted with a DOS. All but one DOS is
            on disk (SpartaDOS X is on cartridge). When the Atari boots
            up, it does some of its 'boot-up stuff' which includes
            looking for a disk drive connected and turned on which is set
            up as drive #1. It then begins to load from the disk's "boot
            sector". If none exists or there's a nasty error on the disk,
            you get the "BOOT ERROR" notice until the error is fixed. (On
            SpartaDOS disks, even non-bootable disks have a boot sector,
            but all the boot sector is is a small program which displays
            a 'not a boot disk' error).
            
            To end the digression, the answer to 'how do I access the
            disk drives' starts with 'you must boot the Atari with a
            DOS'. Check the 8-bit FAQ and the UMICH and other FTP
            archives for lists of DOSes available for Ataris, but the
            most used are Atari DOS (for compatibility with almost ALL
            older software), MyDOS (for an Atari DOS compatible high-end
            DOS), and SpartaDOS (for a very high-end DOS which looks much
            like MS-DOS but unfortunately cannont run all software which
            runs fine with Atari DOS and MyDOS.) Note: SpartaDOS does NOT
            run on Atari 400's and 800's (except the cartridge versions
            and I believe disk version 1.1). Now that you have a DOS
            loaded, the Atari understands the "D:" device (see below for
            Atari devices). Since there is more than one disk drive, you
            have to be able to tell them apart. The Atari uses numbers
            when it has more than one of the same device, so "D1:" is
            drive 1, "D2:" is drive 2, "D3:" is drive 3, etc.!
            
            After the "D:" device name comes the filename. Of the most
            used DOSes, only MyDOS supports lowercase letters in
            filenames, but since most programs force uppercase entry for
            filenames, nobody really seems to use lowercase in their
            filenames.
         2. How do I copy things from one place to another?
            
            Atari DOS and MyDOS give you the "C" command in their menu
            interface. When it asks for a source and destination, you can
            use wildcards (* and ? like in most other DOSes) to copy more
            than one file at a time. You can also present no destination
            so that a file can be copied from one disk in drive 1 to
            another disk in drive 1, for example, and the DOS will ask
            you to insert each disk.
         3. What are subdirectories?
            
            Subdirectories are places where files go which are just like
            the normal directory of a disk, except the they happen to be
            WITHIN that normal directory, or even another subdirectory.
            For example, you can have your disk divided up into the
            "GAMES" files, the "GRAPHICS" files and the "SOUNDS" files. A
            directory of the disk (the "root" or "base" or "trunk"
            directory) will simply list the three subdirectories,
            "GAMES", "GRAPHICS" and "SOUNDS". Then, if you ask for a
            directory listing of the "GAMES" subdirectory, you will see
            the files (and perhaps other subdirectories) within the
            "GAMES" directory. Think of it as a tree. For people familiar
            with Macintoshes, "Folders" are simply subdirectories. A
            window which appears when you open a "Disk" Icon is the
            "root", and all of the "Folders" within it have more windows
            in them which also have file and folder icons.
            
            Here's a comparison to using subdirectories on different
            DOSes

                root  'GAMES'   'SPACE' within 'GAMES'
   AtariDOS      D:     n/a              n/a
   MyDOS         D:   D:GAMES:     D:GAMES:SPACE:
   SpartaDOS     D:   D:GAMES>     D:GAMES>SPACE>
   MSDOS (IBM)   \    \GAMES\       \GAMES\SPACE\
        
            
            Note, only Atari DOS would be using drive 1 here, all other
            DOSes are not necessarily using drive 1, and MyDOS and
            SpartaDOS may already 'be within' a subdirectory.
            
            In MyDOS and SpartaDOS (and MSDOS), you can change the
            'current' or 'default' directory to a different place (a
            different drive or a subdirectory). "D:" can stand for "D1:"
            (like AtariDOS always does) or "D2:GAMES:SPACE:"! PLEASE READ
            THE MYDOS OR SPARTADOS DOCUMENTS FOR DETAILS ON THIS!
         4. What does "P:", "E:", "K:", etc. mean?
            
            As stated before, the Atari has devices. "D:" is added when a
            bootable disk in drive 1 is read. Other exist as well:
               o C: Cassette
                 Readable and writeable, no filenames.
               o D: Disk Drive
                 Readable, writeable, random access, directory, files,
                 multiple devices (up to 9 on MyDOS and newer SpartaDOS,
                 8 on AtariDOS).
               o E: Editor
                 Readable, writeable. This is how input from the keyboard
                 and output to the screen is normally handled. If you
                 wish to type a small file up by hand and have it sent to
                 the printer or a file, use "E:" as the source.
               o G: Graphics Printer
                 Writeable. This is not built into the Operating System
                 but must be loaded. This is an Epson-compatible printer
                 driver which can easily dump graphics.
               o K: Keyboard
                 Readable. This is just the keyboard. Input from it is
                 not `echoed' back like with the "E:ditor".
               o M: "Multi-Mouse"
                 Readable, writeable? This is not built into the
                 Operating System but must be loaded. This is a handler
                 which runs in the background and accepts input from
                 either a mouse, a joystick or a touch-tablet and
                 displays a mouse pointer on the screen.
               o P: Printer
                 Writeable. Send data to this and it will appear on the
                 printer. You can print files (documents, etc.) by using
                 "P:" as the destination. The Atari XL/XE OSes support
                 "P1:" and "P2:", although I believe this usage is rare.
               o R: RS232 (COM port)
                 Readable, writeable, concurrent mode. This is not built
                 in to the Operating System, but is loaded. It supports
                 modems. The Atari 850 Interface has it's "R: handler"
                 'built-in', which means the Atari also looks for an 850
                 (or other compatible interface) and receives the "R:
                 handler" code from it. Other interfaces and the Atari
                 'direct-connect' modems require a file to be loaded
                 which contains the "R:" code. "R1:" and "R2:" is also
                 supported, but also its usage seems rare.
               o W: Windowing (screens)
                 Readable, writeable. This is a graphics 8 graphical
                 windowing driver (rarely used, unfortunately!). It must
                 of course be loaded as well.
               o Z: RTime8 Real-time Clock
                 Readable, writeable. This is also not built in to the
                 OS, but loaded. This is loaded from disk and lets the
                 user access the "RTime8" real time, battery-backed up
                 clock for the Atari 8-bit. (This is a cartridge-based
                 device). I am unaware of any "Z:" clone which let's you
                 set the Atari internal (non-real time,
                 non-battery-backed-up) clock if you do not have an
                 RTime8, although I'd love to see one! [hint!!]
         5. How do I print something from DOS?
            
            As stated above, just use the "C"opy command, then use the
            file you wish to print as the 'source', and "P:" as the
            'destination'. Example: "D1:DOCUMENT.TXT,P:"
            
   
     _________________________________________________________________
   
-- Getting around on the Atari: BASIC --

   What does "READY" mean?
   
   Again, this is simply the prompt that Atari BASIC (and most older
   BASIC's) presents the user when it is in "Immediate" mode.
     * Entering a command will cause it to act immediately.
     * Entering a line number and then a command will place that line
       into the current program.
     * Entering a line number alone will remove that line from the
       current program.
     * To start a program, use the "RUN" command.
     * To erase a program, use the "NEW" command.
     * To clear variables, strings and arrays, use the "CLR" command.
     * To load a program, use the "LOAD" command followed by a filename
       (see below). To load and run a program, use the "RUN" command
       followed by a filename.
     * To save a program, use the "SAVE" command followed by a filename.
     * To list a program, use the "LIST" command followed by an optional
       destination device ("D:file.lst", "P:"rinter) and an option start
       and end set of lines seperated by (a) comma(s).
       
   Where can I learn Atari BASIC?
   
   A (set of) file(s) will be created explaining all of Atari (and Turbo)
   BASIC's commands and their usage. (A larger file may be produced which
   will be based on examples provided in the Atari BASIC Reference
   Manual). (As of August 1, 1995, these particular files do not exist).
   
   How do I quit BASIC?
     * Type "DOS" to quit BASIC and return to DOS.
     * Type "BYE" to quit BASIC and exit to the OS's "bye" routines
       (Atari Memo Pad on 400/800's, Atari Rainbow on 1200XL's, and Self
       Test on other XL's and XE's). (Note: On 1200XL's, use [HELP] to go
       to the Self Test when the Atari Rainbow appears).
     * For XFormer users, remember, [SHIFT]+[F10] reboots and toggles
       BASIC.
       
   Why don't strings work?
   
   Strings must be "dimensioned" like arrays in Atari BASIC. Strings are
   special character arrays. See the BASIC usage/etc. files mentioned in
   the answer to question 2. Simply put, to make a string that will
   accept up to "#" character, use DIM [name]$(#). Example: DIM A$(10) -
   now A$ can contain between 0 and 10 characters.
   
   How do I make graphics?
   
   Use the "GRAPHICS" command to switch between the following screen
   modes: (Note: All modes except 0, 9, 10 and 11 have four lines of 40 x
   24 x 2 sized text covering the bottom of the screen. Add "16" to the
   mode number to remove this window (but do not make any PRINTs or PUTs
   to the standard output otherwise a GRAPHICS 0 screen will appear))
   
   (Note: Add "32" to the mode number to keep the screen from clearing
   when it appears. One problem, however, all screens overlay each other
   so unless you only use certain modes at certain times, parts of some
   screens will become (or start out) with 'garbage' on them.)
     * 0: 40 x 24 x 2 text
     * 1: 20 x 24 x 5 text
     * 2: 20 x 12 x 5 text
     * 3: 40 x 24 x 4 graphics
     * 4: 80 x 48 x 2 graphics
     * 5: 80 x 48 x 4 graphics
     * 6: 160 x 96 x 2 graphics
     * 7: 160 x 96 x 4 graphics
     * 8: 320 x 192 x 4 graphics
     * 9: 80 x 192 x 16 luminence-only graphics
     * 10: 80 x 192 x 9 graphics
     * 11: 80 x 192 x 16 hue-only graphics
     * 12: 40 x 24 x 4-colored text
     * 13: 40 x 12 x 4-colored text
     * 14: 160 x 192 x 2 graphics
     * 15: 160 x 192 x 4 graphics
       
  COMMANDS:
  
   
   
   Commands available in Atari BASIC for manipulating simple graphics
   include:
     * PLOT x,y - plot a pixel
     * POSITION x,y - position cursor
     * COLOR c - set drawing color (c=color or character value)
     * DRAWTO x,y - draw a line from cursor location (set with
       "POSITION", "PLOT", "DRAWTO" or "LOCATE")
     * LOCATE x,y,r (where r is where result will be stored)
     * SETCOLOR c,h,l (c=palette location, h=hue, l=lum)
       
  COLORS:
  
   
   
   Note: COLOR command colors are not identical to SETCOLOR command
   colors:
     * COLOR 0 will draw using the background color, set with SETCOLOR
       4,hue,lum
     * COLOR 1 will draw using color "0", set with SETCOLOR 0,hue,lum
     * COLOR 2 will draw using color "1", set with SETCOLOR 1,hue,lum
     * COLOR 3 will draw using color "2", set with SETCOLOR 2,hue,lum
       
   
   
   Except in GRAPHICS mode 10, where COLORs 0, 1, 2, and 3 must be POKEd
   into memory locations 704, 705, 706 and 707 (the player/missle
   graphics color locations). Examples of this will be presented in the
   BASIC usage files. (Sorry)
   
   How do I make sound on the Atari
   
   Remember, XFormer 2.5 doesn't support sound! (XF3.0 does)
   But anyway, in Atari BASIC: SOUND c,p,d,v
     * c=channel (0-3)
     * p=pitch (0-255)
     * d=distortion (0,2,4,6,8,10,12 or 14)
     * v=volume (0-15)
       
   
   
   The buzzer character is CHR$(253) aka [CONTROL]+[2] (NOT
   [CONTROL]+[G])
   
   How do I move the cursor and edit?
   
   The Atari "E:" device (standard input/output which is the "editor")
   allows the following characters for editing:

     Key:             AtASCII #:      Use:
     ----------------- -------- ---------------------------------------------
     Atari              none    Turn inverse on/off (Atari 400/800 kybds)
     Inverse [Triangle] none    Turn inverse on/off (Atari XL/XE kybds)
     CAPS               none    Turns caps-mode to lowercase (400/800 OS)
     CAPS               none    Toggles caps-mode from upper to lower (XL/XE)
     Sh-CAPS            none    Turns caps-mode to uppercase (all OSes)
     Ct-CAPS            none    Turns caps-mode to [Control]-[Lock] (all)
     Up ([^-])           28     Move cursor up
     Down ([^=])         29     Move cursor down
     Left ([^+])         30     Move cursor left
     Right ([^*])        31     Move cursor right
     Space               32     Move cursor right (overwrites w/Space char)
     BackSpace           126    Move cursor left (deletes previous char)
     Delete ([ShBkspc])  156    Deletes a (logical) line (1-3 physical lines)
     Insert ([Sh>])      157    Inserts a physical line
     Ct-Delete ([^Bksp]) 254    Deletes char under cursor, pulls rest left
     Ct-Insert ([^>])    255    Inserts space under cursor, pushes rest right
     ClearScn ([^


Note: Inverse characters have values of the normal version of the
  characters plus 128.  (The only non-viewable inverse character is
  inverse-ESC, or what would be the [ESC],[RETURN] combination.  The
  character exists, but must be set into screen RAM by hand.  Oh well,
  at least you still have 255 easily viewable characters!
  [grin])

How do I make the editor characters appear


As shown above, you must have an ESC sent before them.

     * When simply entering text, type [ESC] then the edit key and the
       character for that edit key should appear.
     * When entering text in a PRINT statement, you must have it send an
       ESC beforehand, so first type [ESC],[ESC] to make an ESCape
       character appear, then type [ESC] then the edit key and the
       character for that edit key should appear.
       When the PRINT statement is executed, the first ESCape (which you
       typed as two [ESC]'s) will make the editor SHOW the following
       character (even if it is an edit character), then the character
       which you entered (with [ESC] and then the edit key) will make
       that character appear. This makes it difficult to align a set of
       PRINT statements which make a multi-line picture or menu which
       uses viewed edit keys.
       It is probably best to have all of the lines in your program with
       the PRINT statements that can fit visible on the screen, then edit
       them (without putting any of the ESCape characters in, then when
       the picture looks like how you want it on the screen, move the
       cursor to on top of each edit-key character and press
       [Control]+[>] (Control-Insert). A blank space should appear under
       the cursor and the rest of the line should move right. Now, type
       [ESC],[ESC] and an ESCape edit-key character should appear where
       the blank space was. When you are finished doing that for each
       line with those PRINTs in it, BE SURE TO ENTER THEM INTO THE
       PROGRAM BY PRESSING [RETURN] ON EACH OF THOSE LINES! Whew!
   


Set the memory location "766" to "1" with the command "POKE 766,1"
to turn on the no-edit mode (ALL characters except End Of Lines
will appear, even ClearScreens!)  When you want to go back into
normal mode, set the location back to "0" with "POKE 766,0".

What's with the colors changing?


THIS, MY FRIEND, IS THE FIRST EVER SCREEN SAVER!  This is called
"Attract mode" as was used on the Atari 2600 and Atari 400/800/XL/XE
series (and probably on the 5200 and 7800 but I cannot confirm this).
When a key hasn't been pressed for 7 or 9 (depending on OS, model, etc)
minutes, the screen colors begin changing, thus protecting your TV
or monitor from having a static image burned on it.

     * To turn this mode off, press a key, or, if within a program, use
       the command "POKE 77,0" at least once every few minutes (IF the
       screen is active, otherwise turning it off would be kinda
       useless).
     * To turn it on, wait 7 or 9 minutes without pressing a key or
       having location "77" set to "0", or set location "77" to "128"
       with "POKE 77,128", voila! instant attract mode!
   
How do I access 'devices' on the Atari?


The following commands are available to Atari BASIC's (and also
variations on these are available in most other Atari languages!):


     * OPEN #a,b,c,d$
       Opens channel 'a' for access to 'd$' in mode 'b' with auxillary
       mode 'c'. Channel 'a' must be free or else a 'Channel already
       open' (129) error will occur. To explain the different "modes",
       here are simply some examples:
          + OPEN #1,4,0,"K:"
            Input from keyboard
          + OPEN #2,8,0,"P:"
            Output to printer
          + OPEN #3,12,0,"D:FILE"
            Random access to disk
          + OPEN #4,9,0,"D:DATA"
            Append-output to disk
          + OPEN #5,13,0,"R:"
            Concurrent to RS232 (modem)
          + OPEN #6,6,0,"D:*.TXT"
            Directory access to disk (reads directory of "*.TXT" mask)
     * CLOSE #a
       Closes channel 'a' (freeing it for use)
     * GET #a,b
       Reads a byte from channel 'a' and stores it in 'b'
     * PUT #a,b
       Puts byte 'b' onto channel 'a'
     * INPUT #a,b$
       Reads a string (up to 255 bytes and a REQUIRED 'end of line'
       (character 155)) from channel 'a' and stores it in 'b$'
     * INPUT #a,b
       Reads a string (up to 255 bytes and a REQUIRED 'end of line'
       (character 155)) from channel 'a' and stores the numeric value of
       it in 'b'
     * PRINT #a,[stuff]
       Just like the normal BASIC PRINT statement, but sends the
       information to channel 'a' (semicolons, comas, and mixed types are
       of course allowed).
     * STATUS #a,b
       Reads the error 'status' of channel 'a' and stores it in 'b'
     * XIO a,#b,c,d,e$
       General I/O call. This a little complicated and may be expanded
       upon in a future revision. Just be aware of the following:
          + a - command
          + b - channel to use (usually must be free)
          + c - auxillary mode 1
          + d - auxillary mode 2
          + e$ - file or device to act upon
   Examples:
          + XIO 32,#1,0,0,"D:FILE,OLDFILE" renames file
          + XIO 33,#1,0,0,"D:OLDFILE" deletes file
          + XIO 34,#1,0,0,"D:GAMES" creates a directory in My- &
            Sparta-DOS
          + XIO 35,#1,0,0,"D:NEWFILE" locks a file from over-write and
            deletion
          + XIO 36,#1,0,0,"D:NEWFILE" UNlocks a locked file
          + XIO 40,#1,4,0,"D:PROG.OBJ" loads and runs a binary file (like
            "L" in Atari and MyDOS)
          + XIO 40,#1,5,0,"D:PROG.OBJ" loads a binary file (like "L" in
            Atari and MyDOS with the "/N" option)
          + XIO 41,#1,0,0,"D:GAMES" changes default directory that
            drive/subdirectory (all calls to "D:" will now occur within
            that drive/directory)
          + XIO 254,#1,0,0,"D2:" FORMAT a disk (in Atari DOS 2.5, this is
            format 'enhanced', to format 'single' density, use XIO 253)
            (in MyDOS, this is format, but not 'enhanced', use:
          + XIO 253,#[channel],1,0,"D[drive]:" for formatting a drive in
            enhanced mode).
   NOTE: 39 and 40 are the same. Also note the useage of AUX1 in the "XIO
       40" example.
   
   

  __________________________________________________________________________


-- Getting Atari files to an IBM: --

    1. How can I read Atari disks on my IBM?
       
       Note: Someone please give more details or corrections here!
       Thanks!
       
       If you have double-density Atari disks, you can use the program
       "Util" on the IBM which can read double-density Atari disks.
       Please see the Atari 8-bit FAQ for more details.
       
       If you have an Atari 1050 disk drive, you can use the program MULE
       to copy files, one file at a time, 20k chunks at a time, from the
       Atari to the IBM. You first must format a 180k disk on your IBM,
       the run MULE on your Atari to get a file onto the MULE disk, then
       run MULE on the IBM to get the file onto the IBM. Tedious, isn't
       it? MULE wasn't meant to be a fully-functional program, just a
       demo to show that this was even possible.
       
       If you're fortunate to have a Black Box interface on your Atari,
       you can get an external IBM drive and the Black Box's add-on, the
       Floppy-Board and simply copy files from your Atari disks or hard
       drive(s) onto IBM disks via the floppy board, then load them up on
       your IBM.
    2. Ok, I can't do any of that, now what?
       
       You can use SIO2PC, which is a program for IBM's which turns your
       IBM into a set of Atari disk drives. You need the SIO2PC cable
       (which you can purchase, assembled or unassembled, or buy parts
       and build it yourself) and the SIO2PC software (available at
       UMICH). Connect your IBM to your Atari, load SIO2PC, and then run
       the program FILE2PC on the Atari to transfer files to the IBM's
       hard drive. Or instead create a disk image within SIO2PC and copy
       files from one disk (a real Atari floppy) to another (the SIO2PC
       image) with the Atari or MyDOS "C"opy command. If you want to
       extract files out of the SIO2PC disk image file and store them on
       your IBM's hard drive or floppies as single files, either again
       use FILE2PC or use S2PC, an IBM program which can extract files
       from or add files to MyDOS-compatible SIO2PC disk images!
       
       You can use two modems (one on your PC and one on your Atari) to
       download files from your Atari 8-bit.
       
       If you don't necessarily want files that you already have on your
       Atari 8-bit, you can download files from the huge collection
       available at FTP sites and Atari 8-bit supporting bulletin boards
       and save them onto your IBM.
       
       If you have only one modem, so you can't connect both your Atari
       8-bit and your IBM together via modems, you can do it via
       null-modem, OR you can upload files from your Atari to some
       bulletin board or account you have access to, and then connect the
       modem to your IBM and download the files.
    3. Is there any easier way to get Disk Communicator (Atari disk
       image) files to and from SIO2PC disk images or PC Xformer XFD disk
       images other than using Disk Communicator 3.2 on my Atari! I mean,
       both files are disk images! They're both on my PC's hard drive!
       [cry]
       
       (AND NOTE: DiskComm. doesn't like SIO2PC a lot of the time
       anyway!)
       
       Yes! There's an IBM program out called "DCM2DSK". (Why "DSK" and
       not "ATR"? To keep people from getting confused with the
       ATR-8000(?))
       
       There's also C source to a very similar program called "DCMTOATR"
       which works on PC's (a PC executable version comes in the archive)
       and Unix and probably any other system with a good C compiler.
   

  __________________________________________________________________________


-- Where to get or FTP files mentioned in this FAQ: --

     * PC Xformer 2.0 and 2.5 can be downloaded via FTP from:
          + "ftp.clark.net":
            Directory/file-path: systems/msdos/emulators/xf25.zip (or
            xf2.zip)
          + "atari.archive.umich.edu" FTP site:
            Directory/file-path: atari/8bit/Xf2/xf25.zip (or xf2.zip)
          + Branch Always Software's Home page:
            URL: www.halcyon.com/brasoft/
     * PC Xformer 3.0 can be purchased for $29.95 (prices may vary) from:
          + U.S.A.:
               o American Technavisions
                 510-352-3787, fax 510-352-9227
               o B & C Computervisions
                 408-986-9960, fax 408-986-9968
               o Mid Cities Computers
                 310-867-0626, fax 310-920-8933
               o Rising Star Computers
                 800-252-2787, fax 513-254-7970
               o Toad Computers
                 800-448-8623, fax 410-544-1329
          + Germany:
               o Atari Bit Byter User Club
                 +49 02366-39623 (same for fax)
               o KE-Soft
                 +49 06181 87539, fax: +49 06181 83436
          + United Kingdom:
               o Micro Discount
                 +44 021 353 5730, +44 021 352 1669
          + or directly from Branch Always Software: (USA)
            14150 N.E. 20th Street, Ste 302, Belleuve, WA 98007.
            1-206-369-5513, fax 1-206-885-5893
            e-mail: BraSoft@aol.com
     * Rainbow can be downloaded via FTP from:
          + [ not done ]
     * The following programs are availabel at the "archive.umich.edu"
       FTP site:
          + SIO2PC: atari/8bit/sio2pc/*.* (all files are SIO2PC/utility
            files)
          + Mule: atari/8bit/Diskutils/mule.com (Atari), mule.exe (IBM),
            mule.txt
          + Util: atari/8bit/Utilities/myutil.zip (IBM)
        

  __________________________________________________________________________


-- The End --
