Text/Editors/mferea11.arc 970621 10427 From 82031@zeus.amu.edu.pl Sat Apr 12 02:37:38 1997 MFE = MATHAF???ER EDITOR, new editor for little ATARI, change 4 fnt, 8 picture, 8&15 gfx etc. Text/Editors/script80.arc 921030 35618 SCRIPT80 Version 2.0 AN 80 Column Word Processor for the Atari Text/Editors/tedit.arc 921030 6486 TEDIT - A TEXT EDITOR by Bryan P. Schappel (c) 1986 ANALOG Computing Text/Editors/kedit151.arc 950118 24699 KEDIT v1.50. KEdit is a program type editor, not a word processor. Lines are limited to 127 characters in length. If a line is too long to fit on the screen, it may be scrolled left or right. An inverse video character at either edge of the screen is used to indicate the line extends off the screen. Users of the ACTION! programming language will be at home with this type of editor. KEdit uses the atari E: device (or a custom E: device). Even then, it is still faster than many other editors in most functions. KEdit works in 40 columns or 80 columns displaying 38 or 78 column respectively. (Software 80 columns) Text/Textpro/tp3-2r.arc 921030 12445 RS232 version of TextPro 3.2, (c) 1987 Text/Textpro/tp512b.dcm 940516 87680 Side 2 of TextPro 5.12 disk Text/Textpro/tp512a.dcm 940516 79873 Side 1 of Text Pro 5.12 disk Text/Textpro/tp520x.arc 940725 34560 TextPRO 5.20 dist. disk by Ronnie Riche This is the current shareware release of TextPRO, this file does not include the doc's. Doc's can be had for a minor shareware fee (see readme file included). Mike Text/Textpro/tpdocs.arc 921030 35243 Documentation to TextPro v.1.2 (c) 1986 Mike Collins and Ronnie Riche Text/Textpro/tpextra.arc 921030 50524 Some time managment extras (macros, etc.) for Text Pro by Hugh Echols. Text/Textpro/tpro40.arc 921030 36123 TextPRO+ (4.0X) (c) 1989 Text/Textpro/tptools2.arc 940520 9266 Included is tptools2.uue, which decodes to sptools2.arc This should be placed in the 8bit/Editors subdirectory. It includes patched versions of two files which originally appear in TPtools5.12a and tp512sid.e1d which currently reside in that same subdirectory These are TextPRO Tool modules Text/Textpro/tptools5.arc 940516 8704 v5.12X version of TP Tools Addin. TOOLS.ADN is a menu driven set of TextPRO Tools that were formerly made available as separate files. This set is reverse engineered for v5.12X after being written for later development versions. In this way any addins written for v5.12X will be portable to the later versions. It features: TIME/DATE, SOFTKEYS, PRINT DEFAULTS, CONVERT, SETUP BANKS, LIST BANKS, LAGNIAPPE. Text/Textpro/tpx50x.arc 921030 20352 Beta v.5 of TextPro (v5.0X) (c) 1992 Text/Textpro/textpro.arc 921030 41502 TextPro v.1.2 (c) 1986 by Mike Collins and Ronnie Rich Text/Viewers/vtex.arc 921030 9728 VTEX - The Text Viewing Utilitiy, (c) 1991 by Larry Richardson With page forward and backward, search capabilities and more. Text/Viewers/col40.arc 940519 16003 Filename.: col40.arc Title....: Author...: Date.....: Sponser..: Language.: Turbo Basic Category.: Breakdown: General Description: Converts any text file to 40 columns Text/Viewers/col80.arc 950716 10710 Col80 - An 80-column file reader - ver 1.5 By Itay Chamiel Following a discussion in comp.sys.atari.8bit, I decided to write my own 80- column file reader, just to see how fast an 80-col screen can go. This program will ask for a filename, will read it, and will output it to the screen, in an 80x25 improvised text mode (Actually Graphics mode 8). Text/Viewers/vtex13.arc 940519 19456 VTEX - The Text Viewing Utilitiy, Version 1.3, (c) 1993 Larry Richardson With page forward and backward, search capabilities, block mark and save, CR/LF handling, directory lister, and more. Text/Converters/ascii.arc 940519 9372 ASCII to ATASCII converter and ATASCII to ASCII converter. In C with Atari .COM executables. Text/Converters/eol2cr.zip 950510 2832 This is a ZIPped Unix program (.c source and .doc-uments) which I wrote to convert Atari text files (with ATASCII EOL's) into Unix text files (with Unix NL's). If you're on a Unix machine and are sick of messed up displays, then this program is for you. I compiled it with GNU C (gcc) and it works nicely. Text/Converters/eolconv.arc 940519 2275 Filename.: eolconv.arc Title....: Author...: Date.....: Sponser..: Language.: Category.: Breakdown: General Description: EOL converter Text/Converters/sdv_40.arc 940529 14673 SDVert - the Ultimate Atari 8-bit Text Converter. (c) 1991 MAX Systems by Marty Albert. Converts between ASCII, ATASCII, Amiga, Macintosh and PETASCII (Commodore) Text/Converters/cr.arc 930810 3466 CR.ARC (cr.com) is the fastest carridge return converter I ever saw. ascii/atascii or vice versa, even asks you if you want to append it or not. Uses the largest buffer I ever saw in a program of this sort. Text/Converters/translat.arc 940519 20576 Translator Text/Converters/atariwriter_convert.sit.hqx 970621 24462 atariwriter_convert.sit An AtariWriter conversion utility in HyperCard. This is a Macintosh HyperCard stack I wrote a while back to convert AtariWriter documents into Rich Text Format (RTF) files which could be imported into MS Word. Text/Printing/ll.arc 940520 16648 Littlelister composes columnar output in memory. It can be used with any printer, to print any size of input file. I wrote it for my 1027, but it works even better with my new NX-10 printer. For maximum speed printing, it can be set to represent "unprintable" bytes with combinations of printable ones; full graphics ATASCII printing is also possible using G: (see below). Text/Printing/pstr13.arc 940527 13406 Print Star Version 1.3 By Tom Andrews - (c) 1992. Print Star will print to any Epson or Gemini 10x compatable printer in two or three columns, in one of three type sizes. The only restriction being that the original text file must be in 40 column format. Text/Printing/ddot2.arc 921030 42116 Daisy Dot II A "print processor". It reads a plain text file which contains (in plain text) printing commands (such as font changes, underline, etc.), and prints it to your 9-pin printer (TONS of brands supported). Kind of like HTML for your printer. Any word processor or text editor can be used. The commercial version available is DD3. Text/Printing/pal.arc 940627 24856 Here's PAL.ARC, the Daisy Dot print previewer I told you about. Feel free to upload it anywhere (I have submitted it to GEnie and CIS). -- Jeff McWilliams jjmcwill@mathlab.mtu.edu EE Engineer --> Michigan Tech. Text/Printing/pstr13.txt 940527 2402 Print Star Version 1.3 By Tom Andrews - (c) 1992. Print Star will print to any Epson or Gemini 10x compatable printer in two or three columns, in one of three type sizes. The only restriction being that the original text file must be in 40 column format. Text/Addons/auxmaw80.arc 940519 2653 This is Jeff McWilliams' Auxiliary Menu for AtariWriter 80. Text/Addons/awpsmenu.arc 941006 25613 AtariWriter Super menus Demos/Mega/veronika.dcm 930506 89602 Veronika Demo Disk for Atari XL. This demo package was written by The HARD Software. The demo consists of 7 parts. You can switch to the next part by pressing SPACE BAR. Demos/Mega/waf1993a.dcm 931020 130818 This is the "First Mega-Demo of the famous W.A.F." ("Wuerzburger Atari Front" which is one of the regional groups of ABBUC.) This demo features programmers like Lord Helmchen (Dieter Popp) and Friday-Soft (Wolfgang Freitag) along with other great demo makers from W.A.F. You'll need to press START from time to time in order to get to another part of the demo collection. On side two there are some demos requireing 128Kb RAM. I have no idea how they look like on systems with less RAM. Demos/Mega/waf1993b.dcm 931020 130786 This is the "First Mega-Demo of the famous W.A.F." ("Wuerzburger Atari Front" which is one of the regional groups of ABBUC.) This demo features programmers like Lord Helmchen (Dieter Popp) and Friday-Soft (Wolfgang Freitag) along with other great demo makers from W.A.F. You'll need to press START from time to time in order to get to another part of the demo collection. On side two there are some demos requireing 128Kb RAM. I have no idea how they look like on systems with less RAM. Demos/Mega/sweeta.dcm 940828 175719 New 1994 demo "Sweet Illusion" Press [Shift] to go from one part to the next (some parts end up doing things which disable this feature for a while, but you can eventually get to quit) Requires XL/XE, 128k, Double-Sided drive. Demos/Mega/sweetb.dcm 940828 139211 New 1994 demo "Sweet Illusion" Press [Shift] to go from one part to the next (some parts end up doing things which disable this feature for a while, but you can eventually get to quit) Requires XL/XE, 128k, Double-Sided drive. Demos/Mega/back.com 950810 54573 "Back To Life" demo. Great! Demos/Mega/big1.dcm 930116 125898 "The Big Demo" by the High Tech Team Lots of music cracked from games, some cool effects, a HUGE (64K!) scroller, and a pair of cool digital audio demos. Demos/Mega/big2.dcm 930116 128772 "The Big Demo" by the High Tech Team Lots of music cracked from games, some cool effects, a HUGE (64K!) scroller, and a pair of cool digital audio demos. Demos/Mega/bitter.arc 950224 117120 BITTER.ARC - is polish demo called "Bitter Reality" Demos/Mega/rayofhop.dcm 940828 92899 "Ray of Hope" demo. I can't get past the first part of this, so it may require a PAL setup. Thanks to Hard Soft for the getting this to us. Demos/Mega/shake.arc 950224 133840 SHAKE.ARC - another polish demo Demos/Mega/joyridea.dcm 950810 126842 "Joyride" megademo by Hard Software, Hungary, 1995. For compy party held in Orneta Poland, August 1995. Demos/Mega/joyrideb.dcm 950810 132834 "Joyride" megademo by Hard Software, Hungary, 1995. For compy party held in Orneta Poland, August 1995. Demos/Mega/awesome.arc 921030 35232 "Awesome" demo Lots of Graphics 9 (16 shade) effects and nice synth. music. No scrollers. Demos/Mega/harda.dcm 931122 119336 HARD software is here again with a great brandnew demo package called Cool Emotion. It contains 9 parts. Demos/Mega/hardb.dcm 931122 108360 HARD software is here again with a great brandnew demo package called Cool Emotion. It contains 9 parts. Demos/Mega/partro.dcm 940828 125372 Polish demo-pack: SHADOWS PARTY (1994) has five parts: 1. Partro - Polish texts + music - Music Competision 11. tunes - Gfx Competition 7. pictures 2. Landscape intro 3. Music player - 6. tunes 4. SHAKE demo - vertical scroller - plasma - crazy squares - sinus ploter - shade bobs - 3D scroller 5. Information on all parts Demos/Mega/outoftim.dcm 950810 63818 "Out of Time" megademo by APC, 1995. For compy party held in Orneta Poland, August 1995. One single density (Atari 810, 88K per side) bootable disk. "outoftim.dcm" Description of the demo, by Bill Kendrick. "outoftim.txt" Demos/Mega/veronika.txt 980227 908 Veronika Demo Disk for Atari XL. This demo package was written by The HARD Software. The demo consists of 7 parts. You can switch to the next part by pressing SPACE BAR. Demos/Mega/muaddib.arc 930215 50304 "Muad'dib" demo Good music, lots of graphics effects. No scrollers (I think). Demos/Mega/drnktank.dcm 950810 83247 "Drunk Tank" megademo by Quasimodos, 1995. For compy party held in Orneta Poland, August 1995. One single density (Atari 810, 88K per side) bootable disk. "drnktank.dcm" Description of the demo, by Bill Kendrick. "drnktank.txt" Demos/Mega/first_ex.dcm 950512 60282 first_ex.dcm: "The First Explosion" Polish demo. It took 4th place on the Mirow'94 Demo Competition. Demos/Mega/compyii.dcm 930215 28032 compyII.dcm : An older Compy-Shop-Demo from Peter Sabath. This is a single Density Disk, so Maximum Sector is 720. I hope, you'll enjoy this demo. Demos/Mega/asskickr.dcm 960916 127332 "Ass Kicker" megademo Lots of cool effects (of course, it's a megademo!). The main part requires 256K, and it works best on a PAL machine (of course...), but it is still mostly usable on NTSC. Demos/Mega/top9604a.dcm 980227 122379 Side A, Issue #4, 1996 of TOP-Magazin by Kaisersoff (in German) News: Das Zong ist weg/KE-Recht, Die RAM-Bibliothek, Neues von der RAM, Schreiersgruen '97, Software-Beschreibung, Der BESSERE CSM-Editor, Drunken Chessboard-Demo, Digi-Demos. Spieletest: Hawkmoon, Global War, Around the Planet, Cytadela, Serien (Jaguar/Lynx Corner, C-Simulator Workshop, Adventure Solutions), Tips (Uebersetzung Polenspiele), Post (Kleinanzeigen), Vorschau auf das naechste Mag (Kaisersoft-Software-Liste, Das XL-Adress-Archiv, Die RAM-Buecherliste, Software: CSM-Editor, BASIC-on/off utilities, The Drunken Chessboard-Demo (by Infinity) excellent!!) Demos/Mega/top9604b.dcm 980227 80808 Side B, Issue #4, 1996 of TOP-Magazin by Kaisersoff (in German) Software: Look-Demo (digitized music), What have I done-Demo (digitized music) Demos/Mega/asskick.dcm 970724 127332 AssKicker demo Contains some cool effects, including a nice texture-mapped and radiocitied "Doom" (or "Wolfenstien 3D") 3D maze graphics part, among other things. Demos/Mega/joyride.txt 950811 2605 Description of HARD SOFT's Joyride demo Text by Bill Kendrick See joyridea.dcm and joyrideb.dcm for the actual demo Demos/Mega/hard.txt 931122 1336 Hard Software's "Cool Emotions" demo (harda.dcm and hardb.dcm) description by Hard Soft. Demos/Mega/drnktank.txt 971009 1371 "Drunk Tank" megademo by Quasimodos, 1995. For compy party held in Orneta Poland, August 1995. One single density (Atari 810, 88K per side) bootable disk. "drnktank.dcm" Description of the demo, by Bill Kendrick. "drnktank.txt" Demos/Mega/outoftim.txt 971009 1539 "Out of Time" megademo by APC, 1995. For compy party held in Orneta Poland, August 1995. One single density (Atari 810, 88K per side) bootable disk. "outoftim.dcm" Description of the demo, by Bill Kendrick. "outoftim.txt" Demos/Mini/vectscrl.com 950202 7029 VECTSCRL.COM: Demo written by Jiri Bernasek (BEWESOFT). It presents scroll with vector fonts which are calculated and drawn in real-time. Demos/Mini/train.com 950202 21325 TRAIN.COM: Demo written by Jiri Bernasek (BEWESOFT). Two scrolls with different fonts are placed in 3D perspective. Music by L. van Beethoven. Demos/Mini/supboink.arc 921030 39066 "Super 'Boink'" demo. A demo of a huge polygon bouncing around the screen. Very similar to an early Amiga demo. Demos/Mini/bdemo.com 950512 14739 Happy Birthday! Simple 1-screen scroller + graphics demo. Demos/Mini/strange2.com 950202 22819 STRANGE2.COM: "Strange Mountains Demo II" by Jiri Bernasek (BEWESOFT). Very funny scroll with animated fonts, music written in "Chaos Music Composer". Demos/Mini/seaside.com 950202 15006 seaside.com: Demo written by Jiri Bernasek (BEWESOFT). This one presents colorful picture in graphics mode 8. Music taken from "Black Magic Composer", multilanguage scroll. Demos/Mini/swandemo.arc 921030 28996 "Swan Demo" (also known as "FujiSpin") The famous 3D spinning Atari logo ("Fuji") demo. Called "Swan Demo" since it also has a swan fly by every once in a while. Excellent graphics! Demos/Mini/demo8pl.com 950202 24045 DEMO8PL.COM: Demo written by Jiri Bernasek (BEWESOFT). It is second part of his serial "Inpracticable effects". This demo presents 8 sprites in one line! Music by P. I. Tchaikowsky. Demos/Mini/fireplac.arc 931213 6528 FIREPLAC.ARC, Fireplace Demo by Tom Arena and Jonathan Gilbert Cozy fireplace, flashing fire, and "God Rest Ya Merry Gentlemen" playing in the background. Interesting sound file - not standard "organ music"! Demos/Mini/chrstree.arc 931213 4096 Christmas tree by CB, 1981 Best christmas tree scene I've seen on the Atari 8-bit. No music, but good artwork with animated snow falling. Demos/Mini/swing.com 950819 6628 swing.com: WFMH demo written by XL-Software in 1989. Demos/Mini/thetop2.com 951006 54143 THETOP2.COM Second demo in the great WFMH's (World Federation of Mad Hackers) "The TOP" series. It was coded in 1990 by Magnus and XL-Soft. This one is dominated by different kinds of scrolls. Music is also great (although ripped). Demos/Mini/what.com 950819 13611 what.com: "What?" demo written by Magnus/WFMH (World Federation of Mad Hackers). Contains animations of some 3D objects. Written in 1990. Demos/Mini/alf.com 950819 46204 alf.com: "Alf Demo" written in 1992. Presents animation of Alf and music from the movie. Demos/Mini/alien.com 950819 17074 alien.com: Simple demo written by Michal Widera and Tom Liebich (USSR team) in 1990. Demos/Mini/axelfoll.com 950819 8671 axelfoll.com: Written in 1990 by USSR. Contains three digitized musics played on five channels! Music written by Tom Liebich. Demos/Mini/bewedemo.com 951006 10128 BEWEDEMO.COM "Bewesoft's Demo" - first demo written (in 1990) by Jiri Bernasek. It contains two modes (GR.8 and GR.9) in one scanline - it is probably first demo which presented that effect. Demos/Mini/button.com 950819 5404 button.com: "Button Demo" by WFMH. One plotter effect and music from the "International Karate". Scroll in English and German. Demos/Mini/cmcset.com 951006 51075 CMCSET.COM "CMC Music Set" - another collection of CMC soundtracks. This one contains 57 tunes from games and demos. There is short text description for every tune. Who wrote this demo? Try to guess! Demos/Mini/cosdemo.com 950819 39935 cosdemo.com: "Cosinus Demo" written by Magnus in 1989. Double plotter effect and three musics ripped from the games. Short scroll in Polish and English. Demos/Mini/duksap.com 950819 62459 duksap.com: Written in 1990 by Paskud/USSR. It contains many effects and few musics by Tom Liebich. Demos/Mini/falcon.com 950819 44732 falcon.com: Demo written in 1990 by Hurek. It contains musics from few games and animation cut off from the game "International Karate". Demos/Mini/landscap.com 950819 23132 landscap.com: Demo written in 1990 by USSR (Union Software of Silesia Rousers). It has simple picture, funny scroll and fantastic music written by Tom Liebich. Demos/Mini/moonshad.com 950819 17839 moonshad.com: Demo written by Hurek in 1989. Among other effects contains musics from the games: "Warhawk", "Jet Set Willy" and "International Karate". Demos/Mini/revenge.com 950819 17853 revenge.com: "Revenge of Magnus" demo written in 1989. Contains two parts: first with killing scroll effect and second with some others. Both parts with cool music. Demos/Mini/strmount.com 951006 18416 STRMOUNT.COM "Strange Mountains Demo" written in 1992 by Bewesoft (Jiri Bernasek). It contains two great parts with cool graphics, sound and effects (especially scroll with mountains behind it). Demos/Mini/dc.com 970708 16380 dc.com "Drunk Chessboard" by Infinity (coded by Fox). Winner of the Orneta '96 intro competition - really great! Demos/Mini/xdemo.com 971127 47111 xdemo.com The newest demo written by Bewesoft! We had to wait quite long for his another demo, but he did it at last (he had several serious reasons to do it). Demos/Halle/hal_94_b.dcm 940820 89971 hal_94 demo - (dl from BecoTel Amsterdam +31206326859) Demos/Halle/halle93a.dcm 930506 131217 halle93 demo - (dl from BecoTel Amsterdam +31206326859) Demos/Halle/halle93b.dcm 930506 132002 halle93 demo - (dl from BecoTel Amsterdam +31206326859) Demos/Halle/halle93c.dcm 930506 85890 halle93 demo - (dl from BecoTel Amsterdam +31206326859) Demos/Halle/hal_94_a.dcm 940820 70172 hal_94 demo - (dl from BecoTel Amsterdam +31206326859) Demos/Hobby/hobby89a.dcm 930219 84226 hobby90.dcm : Hobbytronic-Demo 1989 from A.B.B.U.C. Demos/Hobby/hobby89b.dcm 930219 65272 hobby90.dcm : Hobbytronic-Demo 1989 from A.B.B.U.C. Demos/Hobby/hobby90.dcm 930215 87424 hobby90.dcm : Hobbytronic-Demo 1990 from A.B.B.U.C. It's an enhanced Density Disk, so be sure to set Maximum Sector in the Disk Communicator to 1040. Demos/Hobby/hobby91a.dcm 930215 89856 Hobbytronic-Demo 1991 from A.B.B.U.C. Demos/Hobby/hobby91b.dcm 930215 75392 Hobbytronic-Demo 1991 from A.B.B.U.C. Demos/Hobby/hobby92a.dcm 930129 99123 The files called HOBBY92A.DCM and HOBBY92B.DCM are diskimages of side one and two of the Atari-8bit Hobbytronic '92 demo disk. After you've seen enough, try to load the file DEMO8PL.COM which you can find on side 2 of the disk. It's a demo from the former CSFR showing the use of 8 players (as it claimes) and some neat music too. Demos/Hobby/hobby92b.dcm 930129 106324 The files called HOBBY92A.DCM and HOBBY92B.DCM are diskimages of side one and two of the Atari-8bit Hobbytronic '92 demo disk. After you've seen enough, try to load the file DEMO8PL.COM which you can find on side 2 of the disk. It's a demo from the former CSFR showing the use of 8 players (as it claimes) and some neat music too. Demos/Hobby/hobby92a.txt 980227 822 The files called HOBBY92A.DCM and HOBBY92B.DCM are diskimages of side one and two of the Atari-8bit Hobbytronic '92 demo disk. After you've seen enough, try to load the file DEMO8PL.COM which you can find on side 2 of the disk. It's a demo from the former CSFR showing the use of 8 players (as it claimes) and some neat music too. Demos/Audio/gtrack1a.dcm 950228 24416 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/gtrack1b.dcm 950228 24410 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/gtrack1c.dcm 950228 24393 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/gtrack1d.dcm 950228 24379 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/gtrack1e.dcm 950228 23229 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/gtrack2a.dcm 950228 24362 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/gtrack2b.dcm 950228 24327 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/gtrack2c.dcm 950317 24386 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/gtrack2d.dcm 950317 24386 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/gtrack2e.dcm 950317 22848 The GTRACKER Demo disk is a demo of what can be done using the GTRACKER commercial software package. It is not a cut down version of GTRACKER but it is a collection of demos specially created to show it off. The commercial GTRACKER program is basically a digitised sound sequencer. Demos/Audio/digi1s1.dcm 921030 85602 Digital sample demos. Demos/Audio/digi1s2.dcm 921030 73748 Digital sample demos. Demos/Audio/digi2s1.dcm 921030 84220 Digital sample demos. Demos/Audio/digi2s2.dcm 921030 83090 Digital sample demos. Demos/Audio/digidemo.arc 921030 36878 Demo of Digital Studio software Demos/Audio/journey1.dcm 921030 124513 The Journey into Sound Demo - By Dean Garraghty. Demos/Audio/journey2.dcm 921030 128205 The Journey into Sound Demo - By Dean Garraghty. Demos/Audio/yourbody.dcm 930116 83702 "Your Body" audio demo. Cool digital music! Demos/Audio/knvsfrks.arc 930114 31792 "Knives and Forks" audio demo Requires TurboBASIC XL. Musically played samples from the song "Knives and Forks." Demos/Audio/anticsng.arc 921213 31302 Antic demo by Price/Gilbertson (of "Alternate Reality" fame). Demos/Audio/wwonder.dcm 930215 82944 "Worlds of Wonder" audio demo. Contains great synthesized music (special effect for excellent drum machine). Colorful with a small scroller and graphics, and colorful interface. Demos/Audio/liebich.arc 950617 36525 The Liebich demo by Gumi & Krawco Soft. Presents a menu of 10 songs on a nice demo screen. All of the 10 songs play great music using two synthesized (standard) sound channels AND two DIGITIZED (sampled) sound channels SIMULTANEOUSLY! It sounds great! Demos/Audio/stereo.arc 921213 45838 "Stereo Demo" audio demo. A set of songs, each in two variations. Hook up two Atari's right next to each other and play one variation on one, and the other variation on the other to get true stereo sound. Still great with just one Atari. Demos/Audio/starworx.exe 931122 3978 "Star Worx" audio demo. By Friday Soft. A self-playing .MD8 (converted from Amiga .MOD) music file. Digitized instruments, multichanneled. Cool! Demos/Audio/relax.arc 921030 58855 "Relax" audio demo. Musically played samples from the song "Relax." Demos/Audio/cmc_demo.com 950202 51971 CMC_DEMO.COM: "CMC Volume Demo" - contains 80 (!) musics written in "Chaos Music Composer" (mostly from Polish games and demos). Demos/Audio/mblastxe.dcm 921030 111410 "MegaBlast XE" audio demo Requires an Atari XE Audio demo featuring music from the Amiga game "MegaBlast". Demos/Audio/lookwhat.arc 940104 52352 Author...: Tim Muszynski These are two audio samples I took and set to executable form years ago. Demos/Audio/jbrown.arc 940606 65916 "James Brown" audio demos Require TurboBASIC XL. Musically played sample demos from misc. James Brown songs. Demos/Audio/hpymndys.arc 940606 13539 "Happy Mondays" audio demo Requires TurboBASIC XL. Musically played samples from a Happy Mondays song. Demos/Audio/stimpy.arc 940606 20068 "Stimpy" audio demo. Req. Atari XL/XE Odd Ren N Stimpy noises (and more). Demos/Audio/didi7.arc 940606 18516 "Didi 7" audio demo Requires TurboBASIC XL. Strange samples from a Didi-7 infomercial and more! Demos/Audio/dollman.arc 940606 16277 "Dollman" audio demo. Requires TurboBASIC XL. Musically played samples from a song from the movie "Dollman". Demos/Audio/lookwhat.txt 980227 680 Author...: Tim Muszynski These are two audio samples I took and set to executable form years ago. Demos/Audio/knvsfrk2.arc 940606 21081 Knives and Forks audio demo. Includes .DIG audio file and .TBS program. Requires Atari XL/XE and TurboBASIC XL to run. Changes to original and author of changes are unknown... Demos/Audio/skynetwk.com 950819 33793 skynetwk.com: "Sky Computer Network" - another demo similar to the "Perestroyka". It was written in 1990 by Tom Liebich and Michal Widera. This time it has 10 soundtracks (keys 0-9). Demos/Audio/perestrk.com 950819 20670 perestrk.com: Demo written in 1989 by Tom Liebich. It contains five stereo soundtracks with digitized drums (keys 1-5). You need two Ataris to hear it in stereo. Demos/Audio/gtracker.txt 971009 1468 Documentation to "GTRACKER DEMO DISK v.2.0" Demos/Audio/journey.txt 971009 2310 The Journey into Sound Demo - By Dean Garraghty. This brief text file will tell you how to get the demo up and running from the .DCM files provided. Demos/Video/t1000b.arc 940606 31213 "T-1000" demo Requires TurboBASIC XL. The T-1000 robot from "Terminator 2" morphing from human form into liquid. A few animated digitized frames... Demos/Video/vblitz.arc 921030 66353 "Video Blitz" demo Requires a 130XE (128K RAM with ANTIC banking!) Excellently smooth 3D landscape (page-flipped animation). Demos/Video/cbarmake.tbs 940606 1534 Color Bar Make Requires TurboBASIC XL Generates a TV-style colorbar - saves it as ColorView files (.R, .G, .B) Use ColrView to load it. Demos/Video/moviexms.arc 931213 16384 Christmas-themed MovieMaker movies and a MovieMaker player EXE. Demos/Video/nbstitle.bas 940630 2363 Simple Atari BASIC program which produces the New Breed Software logo out of ATASCII characters and Display List Interrupts. From a defunct game from a few years ago, but with the release of the XF2 I decided I'd make it into a small "demo" to see how the XF2 can handle multiple DLI's. Original DLI source from (I believe) ANTIC. RUN from BASIC or (Turbo)BASIC XL. Demos/Video/colordmo.arc 921030 2239 Colour cycling demonstration using TurboBasic. This progroam is from issue 45 New Atari User, 1990. Many thanks to Dean Garraghty. Demos/Video/decolors.bas 940606 1087 "De Colores" A lame little BASIC color demo. Demos/Video/bobtest.arc 941230 1613 TurboBASIC XL 3-frame animation demo (written in 5mins by Bill Kendrick) kendrick@vax.sonoma.edu Demos/Video/dan15.arc 940816 20934 Danielle from MTV's "The Grind" dance show: 14 frames (less than 30k) Graphics 7 images (converted from Graphics 15) Requires: TurboBASIC XL (RAMdisk or Hard drive not required for best use because the frames do fit within non-banked memory) Demos/Video/dan9a.arc 940816 59142 Danielle from MTV's "The Grind" dance show! 25-frame (64k) resized-Graphics 9 (16 shade low resolution) digitized animation! Requires: TurboBASIC XL Suggested: RAMdisk or hard drive for storage of FRM file (but not required) Demos/Video/fire.arc 950813 6782 A simple, realtime 16-shade fire routine written in Action! By Bill Kendrick kendrick@zippy.sonoma.edu Action! source included. Demos/Video/stars.arc 950813 4832 A simple, realtime 3D stars effect written in Action! Use SELECT/OPTION to change speed, START to exit. By Bill Kendrick kendrick@zippy.sonoma.edu Action! source included. Demos/Video/cells.arc 941012 10823 This is a simple cellular reproduction demo written in Action! (Source and executable (Action! not required) are included along with docs.) Load from Atari or MyDOS (maybe Sparta, too...) Demos/Video/caveman.arc 940519 60825 "Caveman Joe" The file "caveman.dcm" is another fine micro tales story from Charlie Parker. It is made exactly in the same way as "noisy.dcm" ("The Noisy Giant") which is also on the archive. If you like "The Noisy Giant" than you'll like "Caveman Joe" as well. Use DISKCOMM on your 8-bit Atari to install the file on a single density disk and then boot it with BASIC enabled or leave your BASIC cartridge inserted. Enjoy , Marek Tomczyk Demos/Video/noisygia.arc 940519 64928 "The Noisy Giant" The file noisygia.dcm is a disk image created with DISKCOMM. Use this program to install it. Then boot the disk you have created with BASIC enabled. If you haven't got built in Basic, make sure a BASIC cartridge is inserted. The "Noisy Giant" is a 'micro tales story', another cartoon like story for the 8-bit Atari. I like it very much, so I thought some other people would be interested in it. Enjoy, Marek Tomczyk Diskutils/Menus/filesel.arc 960126 25753 This is MyDOS File Selector v.0.4, a menu-driven program/directory navigator. Use keyboard and/or joystick to select programs, Atari, ASCII and Unix text files (built-in reader), and subdirectories. Full support for APE PC Mirror mode (hopefully!). Configuration files for directories let you change the screen title, font and colors, filter the file listing (by extension), and have the listing sorted (by name or extension, ascending or descening). Diskutils/Test/crc16v20.arc 941219 12605 Reply-To: cb541@cleveland.Freenet.Edu (James R. Gilbert) CRC16.COM v 2.0 by Russ Gilbert 12/94 Version 2.0 of crc16 should aggree with other crc16 checkers. It will NOT agree with values produced by version .9 and 1.0. You can tell which program produced the crcs by the name of the crc16v2.dat file it creates (crc16v10 made a crc16v1.dat file). I am including a crc16 checker for the IBM called 'crclist.exe', this can be used to verify the same crc16 on an IBM, say for checking 'util' transfers. Russ Gilbert internet Russ.Gilbert@apk.wariat.org or cb541@cleveland.freenet.edu Diskutils/Test/crc16v23.arc 980227 13544 crc16v??.arc contains two crc16 programs. One for IBM, one for A8. The two programs can be used to check the integrity of file transfers (especially recommended for 'util' transfers). They are both fairly easy to use. The ACTION! A8 source code is included (.ATA file). The IBM program is a freeware program, I don't have source for it. Russ Gilbert cb541@cleveland.freenet.edu (10/97) Diskutils/Copy/fcopy551.arc 960916 5347 From: JTKIRK@urp.edu.pe Subject: FCOPY551.txt This is a BASIC program for copying multiple files using a single configurable disk drive (XF551, Indus GT, Rana 1000, etc. - DOES NOT WORK with 810 or 1050 Atari Disk Drives). It's a modification I did to a program written by someone else (I can't remember who). The original program was called FILECOPY and was very useful, but it was only for SD disks. This modified version (for 1 drive only) allows different source and destination densities and/or subdirectories. May it be useful for you. I don't claim anything for this program, since it's only a modification on an existing basis and not an original. M.A.Ch.F., 27.3.95, 15.2.96 Diskutils/Transfer/mule.arc 930504 24967 Mule (com & exe) by: Rick Cortese Lets you use a blank 1050 disk to read/write one file at a time between a DOS PC and an Atari. Included with the archive are the source codes for both the Atari Mule (written in Action!) and the IBM Mule (written in Turbo C). Action! and Turbo C are required to compile modified versions of the programs. Diskutils/Transfer/mule.exe 930504 13975 Mule (com & exe) by: Rick Cortese Lets you use a blank 1050 disk to read/write one file at a time between a DOS PC and an Atari. Included with the archive are the source codes for both the Atari Mule (written in Action!) and the IBM Mule (written in Turbo C). Action! and Turbo C are required to compile modified versions of the programs. Diskutils/Transfer/atrimg11.exe 930709 18257 MZ"RJSX.:0!.,ڣ .A>NjعaC&8ùى ˌ+> sHr(> r"G;rptu wڲyr+؎JW?X_ҋ3. XFD <-> DCM <-> SCP conversion, including on the fly batch GENERATION OF DCM IMAGES! Get your copy today and PLEASE REGISTER. (Support for Spartados SCOPY Disk Images Included in 1.04!) (FROM: http://www.nacs.net/~classics/) Diskutils/Transfer/imu14.zip 960916 18686 IMU14.ZIP, a utility for both the Amiga and PC for use with any program that uses .ATR and .XFD disk images. IMU cam move files into an image or pull it out to the host drive directory. Diskutils/Transfer/atarimg.txt 980227 1017 ATARI DISK IMAGE PROCESSOR This program is intended to be used with Nick Kennedy's SIO2PC program (and interface). It's kind of a MAKADISK program but greatly improved. It can handle multiple files and single, enhanced or double disk density formats. It also features a nice user interface. Files can be also extracted from disk images. The images created are formated like MYDOS disks. The program requires a PC with an EGA/VGA board (preferably color) and some memory (about 200k) to work. Diskutils/Transfer/dcm2atr.zip 980227 32287 DCM2ATR version 1.00 Converts DCM (Disk Communicator disk images, the standard, compressed Atari format for disk image files) into ATR (SIO2PC disk images, the standard, uncompressed PC format for Atari disk image files). Includes PC executable program, 'C' source code and documentation. Diskutils/Fix/vtocfix.arc 921030 4345 VTOC Fix Fixes broken Volume Table of Contents for MyDOS 4.50. (?) Dos/Ataridos/dos.arc 940519 21403 Atari DOS (2.0?) assembly source code! Dos/Ataridos/dos20s.arc 940519 9021 Atari DOS 2.0 for single density drives. Dos/Ataridos/dos25.arc 940519 30906 Atari DOS 2.5. For Atari 1050 (1.5 density) disk drives. Dos/Ataridos/dos40.arc 940519 54106 Atari DOS 4.0 (rarely used!) Dos/Ataridos/dosxe.arc 940519 31759 Atari DOS XE (rarely used) Dos/Mydos/mydos451.arc 940519 60601 MyDOS 4.51 source code! Dos/Mydos/mydos453.dcm 940817 11819 MyDOS 4.53/4 Single Density bootable disk image containing: DOS.SYS MyDOS 4.53/4 Disk Operating System (boot file) DUP.SYS MyDOS 4.53/4 Disk Utilities Package (standard DOS menu) Dos/Mydos/mydos45m.arc 940519 71130 MYDOS 4.50 Dos/Mydos/mydos45s.arc 940519 86460 MyDOS 4.50 source code! Dos/Superdos/supdos51.arc 940522 27066 SUPERDOS SuperDOS V5.1 was designed for the more advanced user who needs a DOS with true double sided, double density operation. The aim was to keep the program short and powerful. Until now Atari DOS 2 seemed to be the most convienient DOS to use but was only capable of single density and was memory inefficient. Other double density DOS's are available but they use heaps of memory or are extremely slow because you need to load a file to perform each function. Dos/Superdos/supdos51.txt 980227 21752 SUPERDOS SuperDOS V5.1 was designed for the more advanced user who needs a DOS with true double sided, double density operation. The aim was to keep the program short and powerful. Until now Atari DOS 2 seemed to be the most convienient DOS to use but was only capable of single density and was memory inefficient. Other double density DOS's are available but they use heaps of memory or are extremely slow because you need to load a file to perform each function. Dos/Spartados/fte32g.arc 940724 40064 Shareware version of SpartaDos 3.2G released by FTE. Dos/Spartados/fted32f.dcm 940517 83978 Shareware version of SpartaDos 3.2F released by FTE. Dos/Spartados/ftedrxb.dcm 940517 55368 Revised release of Diskrx and PROKEY by FTE. Dos/Spartados/ftesd32f.dcm 940517 83978 Here is the shareware relese of SpartaDos 3.2f now owned by Fine Tooned Engineering (FTe). This file has been diskcommed The current shareware fee is $19.95 and will get you the manual as well as getting you on a list for future upgrades. Mike Todd Info Atari8 Digest Dos/Spartados/ftesdtka.dcm 940517 82541 Sharware version of the SpartaDos Toolkit released by FTE. Graphics/Editors/coloriz1.arc 940606 68301 Colorizer 1.1 Add or edit color to images in 256 colors. Loads Graphics 9 (80x192x16grey), APAC (80x96x256), APAC-2 / Pryzm (80x192x256) files and saves APAC, APAC-2 and Pryzm files. Pretty much a full-fledged paint program, but it only edits the color part. Easy to use interface! Graphics/Editors/magic.arc 940527 11581 A drawing program for the 8-bit Atari. Graphics/Editors/sife00.arc 971127 22303 SIFE 0.0 Super-IRG Font Editor By Bill Kendrick Lets you create and edit Super-IRG fonts, like used in the game Gem Drop! (Super-IRG mode gives you twice as many colors as normal IRG mode.) Graphics/Editors/magic.txt 980227 1632 A drawing program for the 8-bit Atari. Graphics/Editors/envision_pc.tgz 980227 187318 EnvisionPC: Release 0.5 This is a font/map editing program similar to the old Envision program on the Atari 8-bits. It runs on an IBM PC (either Linux or DOS/W95) and includes all source code. Graphics/Converters/gifncode.arc 931114 8915 GIFncode Convert an Atari graphics file (320x192x2, 160x192x4 or 80x192x16grey) into a CompuServe .GIF file! Graphics/Converters/cvsqush2.arc 930402 23821 CVSquash Compress ColorView images (.R, .G and .B) into one compressed file (.RGB). Includes ColorSquashView, a slideshow viewer of .RGB files. Both run in BASIC (TurboBASIC XL doesn't work) and it includes source code for the machine language encode / decode routines. Graphics/Converters/jview.arc 940613 24005 JView XL Requires an XL/XE (64K). Loads GIF images. Views and saves in the following formats: Graphics 9 - 80 x 192 x 16 grey Graphics 8 - 320 x 192 x b/w Graphics 15 - 160 x 192 x 4 grey ColorView 9 - 80 x 192 x 4096 truecolor ColorView 8 - 320 x 192 x 8 truecolor ColorView 15 - 160 x 192 x 64 truecolor Graphics/Converters/apacvw24.arc 921213 24821 APACView 2.4 Loads GIF images. Saves in the following formats (views in some of them): Graphics 9 - 80 x 192 x 16 grey Graphics 9 - 80 x 192 x 16 red (for ColorView .R) Graphics 9 - 80 x 192 x 16 green (for ColorView .G) Graphics 9 - 80 x 192 x 16 blue (for ColorView .B) Graphics 15 - 160 x 192 x 4 red (for ColorView .R) Graphics 15 - 160 x 192 x 4 green (for ColorView .G) Graphics 15 - 160 x 192 x 4 blue (for ColorView .B) Graphics 11 - 80 x 192 x 16 hue (for Pryzm / APAC-Interlaced) APAC Mode - 80 x 192 x 256 Graphics/Converters/bmp2hip.exe 970601 16592 IBM PC (MSDOS) program to convert Windows BitMaP (BMP) files to Hard Interlaced Picture (HIP) format for view on Atari. -bill! (7/7/97) Graphics/Converters/hip_pc.zip 970708 10977 hip_pc.zip It's program for PC (MS-DOS) that converts BMP 320x200 (160x200) greyscale files to HIP files. Written by Sandor Teli and Tamas Bene. Source in C included. Graphics/Printing/bilboard.arc 940520 20923 Filename.: bilboard.arc Title....: Author...: Date.....: Sponser..: Language.: Category.: Breakdown: General Description: Versatile Picture Printer Shareware! Graphics/Printing/blbrdmod.arc 940520 4991 Filename.: blbrdmod.arc Title....: Author...: Date.....: Sponser..: Language.: Category.: Breakdown: General Description: Adds enhancements to Billboard printing program! Graphics/Gui/cdstx21a.dcm 950105 86528 CardStax by David Paterson (d.paterson2@genie.geis.com). This is a HyperCard (Mac program) style program. Uses Multimouse and souped up BASIC routines so it's no good with PC Xformer (unless you edit the BASIC program and PC Xformer comes out with 2-joystick support). Graphics/Gui/cdstx21b.dcm 950105 28672 CardStax by David Paterson (d.paterson2@genie.geis.com). This is a HyperCard (Mac program) style program. Uses Multimouse and souped up BASIC routines so it's no good with PC Xformer (unless you edit the BASIC program and PC Xformer comes out with 2-joystick support). Graphics/Gui/goeblurb.arc 921030 17747 "Blurb" (documentation) for GOE, A graphical user interface (GUI) demo. Graphics/Gui/goedemo.arc 921030 49664 GOE - A graphical user interface (GUI) demo. Graphics/Gui/hitb5.arc 950418 91074 hitb5.arc: HyperIt! beta version 0.5 By Bill Kendrick, New Breed Software 1995 This is the 0.5 beta version of HyperIt!, a program which gives the user a script-like language with which they can create "stacks." Graphics/Gui/hitb5.txt 980227 2103 hitb5.arc: HyperIt! beta version 0.5 By Bill Kendrick, New Breed Software 1995 This is the 0.5 beta version of HyperIt!, a program which gives the user a script-like language with which they can create "stacks." Graphics/Screenshots/tubebad1.gif 950612 23293 Screen shot from the new 8bit Atari game Tube Baddies available from Richard Gore software, a fast action puzzle game. Graphics/Screenshots/tubebad2.gif 950612 20335 Screen shot from the new 8bit Atari game Tube Baddies available from Richard Gore software, a fast action puzzle game. Graphics/Screenshots/sr-docking.gif 960701 2173 Screenshot from Star Raiders - docking with a starbase. Graphics/Screenshots/sr-galactic-chart.gif 960701 3541 Screen shot from Star Raiders - Galactic Chart screen. Graphics/Screenshots/sr-hyperspace.gif 960701 2153 Screen shot from Star Raiders - engaged in hyperspace. Graphics/Screenshots/sr-long-range-scan.gif 960701 1958 Screen shot from Star Raiders - long range scan mode. Graphics/Screenshots/sr-under-attack.gif 960701 1873 Screen shot from Star raiders - under attack from some Zylons! Graphics/Screenshots/sr-cover-thumb.gif 960701 41375 Covert art for Star Raiders video game. Graphics/Screenshots/balloonier.gif 971009 2934 A screen shot of New Breed Software's "Balloonier" puzzle game. Graphics/Screenshots/cooltris.gif 971009 2151 A screen shot of New Breed Software's "Cooltris" Tetris clone. Graphics/Screenshots/gemdrop15.jpg 971009 24089 A screen shot of New Breed Software's "Gem Drop" puzzle game. ("Level 15, Where it gets hard") Graphics/Screenshots/sludge.gif 971009 4411 A screen shot of New Breed Software's "Pipe Dreams" clone, called "Sludge" Graphics/Screenshots/gemdrop.jpg 971009 19722 A screenshot of New Breed Software's "Gem Drop" puzzle game. Graphics/Screenshots/rodents-revenge.gif 971009 3801 A screen shot of New Breed Software's "Rodent's Revenge" game. Graphics/Syspics/10101050.GIF 941206 26025 Atari 1010 cassette drive and 1050 disk drive. Graphics/Syspics/1030.GIF 941206 21677 Atari 1030 300 bps modem. Graphics/Syspics/1050.GIF 941206 96778 Atari 1050 disk drive. Graphics/Syspics/1400XL.GIF 941206 123598 Atari 1400XL computer. (Vaporware!) Graphics/Syspics/1450XLD.GIF 941206 129065 Atari 1450XLD computer. (Vaporware!) Graphics/Syspics/400.GIF 941206 9423 Atari 400 computer. Graphics/Syspics/400JOY.GIF 941206 72092 Atari 400 computer with a joystick. Graphics/Syspics/410.GIF 941206 32805 Atari 410 cassette drive. Graphics/Syspics/410B.GIF 941206 57417 Atari 410 cassette drive (slightly different version). Graphics/Syspics/600XL.GIF 941206 123907 Atari 600XL computer. Graphics/Syspics/800.GIF 941206 11130 Atari 800 computer. Graphics/Syspics/800SYS.GIF 941206 66520 Atari 800 computer and peripherals. Graphics/Syspics/800XL.GIF 941206 69632 Atari 800XL computer (most popular model!) Graphics/Syspics/miojpegs.zip 970831 94224 Enclosed in this zip file is 3 Jpeg pictures of the ICD MIO for the Atari XL/XE computers. These Jpeg pictures may be distributed free as long as they are not altered in any way. These pictures were created using an Atari Falcon 030. Phantomm 97, phantomm@eastky.com Graphics/Viewers/apac22.arc 921030 29201 Jeff Potter's APACView 2.3 A GIF loader which displays and saves GIFs in many Atari formats, as well as "APAC" mode, which is a software-based 256 color mode. It also views in red-only, green-only, and blue-only modes which can be saved and viewed all together as64 color (med res) or 4096 color!!! (low res) RGB mode images using Jeff's ColrView program. Graphics/Viewers/apac23.arc 921030 20352 Jeff Potter's APACView 2.3 A GIF loader which displays and saves GIFs in many Atari formats, as well as "APAC" mode, which is a software-based 256 color mode. It also views in red-only, green-only, and blue-only modes which can be saved and viewed all together as 8 color (high res), 64 color (med res) or 4096 color!!! (low res) RGB mode images using Jeff's ColrView program. Graphics/Viewers/apacview.arc 921030 22530 Jeff Potter's APACView 1.0 A GIF loader which displays and saves GIFs in many Atari formats, as well as "APAC" mode, which is a software-based 256 color mode! Graphics/Viewers/fntdsplr.arc 940529 28045 FONT DISPLAYER Version 1.1 (9-FEB-92) by Steve A. Walker There are numerous programs for building and using character fonts. Programs such as Envision, Ultrafont(Antic; August 1986), SuperFont (Compute!'s First Book of Atari Graphics, 1982) and your own font display routines, just to mention a few. Over a period of time you begin to collect a library of fonts. This program allows you to preview your font library. Graphics/Viewers/atview20.arc 940516 32000 AT8GIF, a GIF viewer for Atari 8-bits. Views in 4 color and 2 color modes. Has a very good zoom feature. Graphics/Viewers/colrvw25.arc 921030 40320 ColrView 2.5 Loads ColorView (.R, .G and .B) images. 80x192x4096 160x192x64 320x192x8 Graphics/Viewers/ged.arc 930816 18272 tra This is a graphic editor for a new display format that achieves 14 colors per scan line with no flickering. Up to 9 of these colors can be changed each line, which can produce some very colorful displays. The format uses continuous stuffing of the color registers, and redefinable PMGs. Graphics/Viewers/show.arc 941001 41464 SHOW.ARC: Contains SHOW 1.0 - viewer of Koala Microillustrator pictures. There is also some sample pictures, documentation in English and Polish. Enjoy! Placed by Tomasz M. Tatar (tatar@student.uci.agh.edu.pl) Graphics/Viewers/seepic.arc 921030 62375 "seepic" A picture viewer which comes with a collection of images. Graphics/Viewers/gedv2.arc 940519 12951 Filename.: gedv2.arc Title....: Author...: Date.....: Sponser..: Language.: Category.: Breakdown: General Description: Drawing program for player/missiles and pictures Graphics/Viewers/hip_ata.arc 970708 1300 hip_ata.arc The simplest HIP viewer. It doesn't even perform file loading - you have to manually load HIP file using DOS (HIP is common binary .OBJ file) and then run this routine. Source included. Graphics/Viewers/hipv11.arc 970708 4247 hipv11.arc HIP viewer by Mayonez/Cobra. Pretty friendly. However, it doesn't handle HIP files other then 200 lines high. Graphics/Viewers/project.arc 970708 23351 project.arc Viewer of many Atari 8bit graphics file formats - including several HIP versions. Powerful, not so friendly. Doesn't correctly handle HIP files other then 200 lines high. Graphics/Collections/clipart1.dcm 940519 177152 Collection of Clipart for use with the NewsStation or NewsMaster. Uploaded by Jim King aka Kamaro Kid AC Exchange Editor 8bit Atari SysOp of Delphi SysAdmin for the State of Utah kamaro_kid@delphi.com jking@email.state.ut.us (preferred) Graphics/Collections/clipart2.dcm 940519 81920 Collection of Clipart for use with the NewsStation or NewsMaster. Uploaded by Jim King aka Kamaro Kid AC Exchange Editor 8bit Atari SysOp of Delphi SysAdmin for the State of Utah kamaro_kid@delphi.com jking@email.state.ut.us (preferred) Graphics/Collections/clipart3.dcm 940519 162816 Collection of Clipart for use with the NewsStation or NewsMaster. Uploaded by Jim King aka Kamaro Kid AC Exchange Editor 8bit Atari SysOp of Delphi SysAdmin for the State of Utah kamaro_kid@delphi.com jking@email.state.ut.us (preferred) Graphics/Collections/clipart4.dcm 940519 128000 Collection of Clipart for use with the NewsStation or NewsMaster. Uploaded by Jim King aka Kamaro Kid AC Exchange Editor 8bit Atari SysOp of Delphi SysAdmin for the State of Utah kamaro_kid@delphi.com jking@email.state.ut.us (preferred) Graphics/Collections/circles.arc 950113 2069 ColorView 15 circles (R,G,B with white in the center). .R,.G,.B output files as well as TurboBASIC XL source. -bill! kendrick@vax.sonoma.edu ||| kendrick@zippy.sonoma.edu William (Bill) Kendrick / | \ ** New Breed Software ** Graphics/Collections/hips1.arc 970708 119528 hips1.arc Chronologically first bunch of the HIP files - converted by Tamas Bene with his first converter. Most of them is 160x192 so will be correctly displayed only by first viewer (the simplest one). Graphics/Collections/hips2.arc 970708 55633 hips2.arc Some more HIP files - coming from Polish scene this time. Sound/Converters/tbxldig.arc 940703 5699 Three digital sound routines in/for TurboBASIC XL: NLODPLAY.LST - TBXL version of the Parrot BASIC "LOADPLAY.LST" routines CNVRT48.TBS - 8bit raw sample (WAV, SND, etc) to 4bit Parrot format (DIG) converter DIGIPLAY.TBS - 4bit Parrot sound format player (only does raw, not structured) Sound/Speech/greets.arc 940519 13244 Filename.: greets.arc Title....: Author...: Date.....: Sponser..: Language.: Category.: Breakdown: General Description: Speech Synthesizer that can play batch files Sound/Mod/aceii.mod 970601 70288 A nice MOD file which plays well with Profi's "ProTracker" Sound/Mod/psycho2.mod 970601 51940 A nice MOD file which plays well with Profi's "ProTracker" Sound/Mod/trance.mod 970601 92906 A nice MOD file which plays well with Profi's "ProTracker" Sound/Mod/xdrome.mod 970601 85010 A nice MOD file which plays well with Profi's "ProTracker" Sound/Players/modpl122.dcm 930825 64368 modpl122.dcm is a disk-image for the Atari 8-bit, first to be processed with DISKCOMM. It contains a bootable copy of the MOD-PLAYER V1.22 programmed by Gatekeeper. Yes, you can now play those .MOD files from the Amiga or PC on your Atari 8-bit. I've included a sample file called BACARDI.MOD on the disk, so you can see (or better hear) how it works. Unfortunately the .MOD file doesn't seem to be entirely sane. After a few minutes you'll hear some garbage. Just press the SHIFT-Key to get you out. A DOC-File is included on the disk, so you should have no problems with it. Have fun, -Marek Tomczyk uj1g@dkauni2.bitnet or uj1g@ibm3090.rz.uni-karlsruhe.de Sound/Players/play.arc 941001 11739 PLAY.ARC: Contains PLAY 1.0 - player of CMC music files. These are files created by Chaos Music Composer. There is also some sample music files. Documentation in English and Polish. Enjoy! Placed by Tomasz M. Tatar (tatar@student.uci.agh.edu.pl) Sound/Players/digimenu.arc 940729 11676 TurboBASIC XL utils for playing Atari Parrot sounds and converting 8-bit sounds (WAVs, SNDs, etc.) to Atari Parrot files. New better player includes menu-interface and better error-trapping. 7/28/94 By bill kendrick. Sound/Editors/music.lst 890926 939 Aleatoric Music Experiment J. Sangster 26 July 1986 File is a BASIC ".LST" file. Use "ENTER" command to load it. (NOTE: Archive copy is ASCII, not AtASCII!) Sound/Editors/pt15.arc 970621 15128 From 82031@zeus.amu.edu.pl Tue Apr 22 11:43:46 1997 PRO TRACKER 1.5 by PROFI Sound/Md8/stp3.arc 941005 99064 stp3.arc: Contains the Sound Tracker Player 3. Only player and some MD8s. These are files from side of Intel Outside demo disk. This version isn't compatible with stp1. Placed by Tomasz M. Tatar (tatar@student.uci.agh.edu.pl) Sound/Md8/stp1.arc 941005 74857 stp1.arc: Contains first version of the Sound Tracker Player. This version is PD. There is: player, converter MOD->MD8, their sources and some MD8s. This version isn't compatible with later ones. Converter requires ramdisk D8: with at least 64 KB of free space. Placed by Tomasz M. Tatar (tatar@student.uci.agh.edu.pl) Sound/Md8/alphavil.md8 941230 44337 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/brainy.md8 941129 39566 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/restrict.md8 941005 62375 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/rocking1.md8 941230 29631 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/moonligh.md8 941005 28607 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/jmj.md8 941014 42971 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/awesome2.md8 941230 35217 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/awesome3.md8 941230 35217 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/bach_mix.md8 941230 30369 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/bilinski.md8 941005 62289 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Md8/roxette.md8 941014 41040 An MD8 (converted from Amiga MOD) music file! Plays with STP 3 (not STP 1) Sound/Ams/rush_ams.arc 940522 13092 This archive contains the following Advanced Music System files: BARCHETA.AMS - "Red Barchetta" from MOVING PICTURES BROON.AMS - "Broon's Bane" from EXIT STAGE LEFT ENEMYWIN.AMS - "Enemy Within" from GRACE UNDER PRESSURE REDSECTA.AMS - "Red Sector A" from GRACE UNDER PRESSURE RUSH_AMS.TXT - This text file Anyone who's never used AMS on the Atari 8-bit probably wouldn't realize the work that goes into transcribing music into an AMS file. Since you're limited to 4 voices, you have to figure out which 4 to use and figure out little tricks to "steal" unused voices or keep voices from "doubling up." Still, it was fun while it lasted! BARCHETA.AMS was the first AMS file that I ever did and it's noticeable because there are some portions where the voices "double up," which isn't that bad when you're playing it with a program like MIDI Music Maker on the ST through MIDI, but it sounds sorta unpleasant on the Atari 8-bit and through t Sound/Ams/amsxmas.arc 960916 1757 Date: Wed, 21 Feb 1996 18:17:10 From: JTKIRK@urp.edu.pe These are four Christmas songs or Weihnachtslieder typical from Germany. The four files correspond to the following Lieder: GLOECKCH.AMS ....... Kling, Gloeckchen, kling! NOCHEPAZ.AMS ....... "Stille Nacht, heilige Nacht!" or "Noche de paz" in Spanish ("Silent night, holy night") ODUFROEH.AMS ....... "O du froehliche, o du selige!" OTBAUM.AMS ....... "O Tannenbaum!" I entered the four songs in four voices each, although they actually should use more voices (six or seven). Even so, they sound very nice. Enjoy them next Christmas! Marco Antonio Checa Funcke Botoneros 270 Lima 33 Peru Telecomm/Handlers/rvert212.arc 921030 1158 RS232 "RVerter" ("R:" handler routine) for the Atari SX212 1200 bps modem. Telecomm/Handlers/sx212a.arc 921030 2374 "The SX-212 Companion!" The SX Companion! will ONLY work with an unaltered copy of 850 Express! version 3.00p. Your copy of 850 Express! should be named EXPRESS.850 and placed on the same disk with the AUTORUN.SYS file created above. Telecomm/Handlers/atarirs.arc 921030 2068 An RS232 ("R:" device) handler for Atari 850 RS232 interface devices. Unlike the 1-sector ones, this one replaces (rather than causing the loading of) the internal handler. Among other things, it makes an 850 work fine without a power reset. Telecomm/Handlers/auto850.arc 971010 449 A BASIC program to create an AUTORUN.SYS file to boot the Atari 850 RS232 interface device. Telecomm/Bbs/carbbs26.arc 970930 569502 Carina BBS, possibly the most powerful BBS System available for the Atari 8-Bit. I have now released this as shareware, it is version 2.6, and this ARC contains everything you need to get it up and running, including documentation. Shadow Software still supports this product, and networking is available if you desire. (No extra cost!) Hard Drive And Sparta-Dos are required. The Shadow PS: Please this put this in the BBS Sub-Directory. May be freely distributed in original form! Telecomm/Terminals/flick80.arc 950217 5880 folowing is arc file with flicker term type 80 column handler Telecomm/Terminals/ft80v037.arc 940724 15744 This is Flickertem!!!!!!!!!!!!!! Telecomm/Terminals/icetx272.arc 970212 65046 Ice-T XE v. 2.72 By Itay Chamiel itayc@hotmail.com February,1997 Ice-T - a highspeed 80 column VT terminal for Atari 8-bits with 128K or more memory. With 16K scrollback buffer, menu interface, X/Y/Zmodem download, an auto-dialer, boldface, and much more. If you like this program, the shareware fee is $25. Telecomm/Terminals/bterm12.arc 921030 61824 BobTerm version 1.2 by Robert Puff An extremely fast 40-column terminal, with X-Y and other download/uploads. Very easy to use! Telecomm/Terminals/tvi925.arc 921030 8164 Skeleton VT100 terminal. Action! sourcecode only. Telecomm/Terminals/icet800.arc 941031 66648 Ice-T - 48K version By Itay Chamiel itayc@hotmail.com (This is the current address, as of February 1997) Ice-T - a highspeed 80 column VT terminal for Atari 8-bits with a minimum of 48K memory. Please get Ice-T XE if you have 128K! This version includes scrollback, a menu interface, Xmodem download, and print screen. This emulation is quite fast (not as fast as the XE version, though), and supports up to 19,200 baud. Character loss may occur, in some cases, at 9600 and 19.2K if you don't have hardware flow control. This depends on system setup. Please note that for this version, despite the fact that it is incomplete, a shareware fee of $15 cash (or $20 check, to cover currency conversion) is mandatory (in US$). I worked for about a year on this program, and I deserve something for those countless hours of work! My mailing address is displayed in the title screen of the program. (The email there is NOT current though.) Download the file and un-Diskcomm it to create an image of the original disk, includin Archivers/Selfextracting/code3crn.arc 950819 60297 This ARC file contains three versions of the "Code3 Cruncher". These crunchers pack programs to make them shorter and still working. Archivers/Selfextracting/cth_sfx.sfx 940517 9191 Utility to create self-extracting archives - just like the PC's Archivers/Selfextracting/code3crn.txt 980227 479 This ARC file contains three versions of the "Code3 Cruncher". These crunchers pack programs to make them shorter and still working. Archivers/Selfextracting/supak.com 980227 7466 supak.com: It is Super Packer 1.0 by Bewesoft. It compresses other programs - packed program will be shorter but should work exactly the same. If you setup packer correctly, compressed program will be able to work with DOS. Archivers/Arc/arc12.arc 921030 28948 This is version 1.2 of Ralph Walden's slightly buggy implementation of ARCX for the Atari 8-bit series of computers. Archivers/Arc/arcv.arc 921030 15540 ARC Viewer 3.0 Written by Glenn K. Smith Archivers/Arc/arcx.com 921030 10880 ARCX 1.2 by Ralph Walden using Lightspeed C Development System Archivers/Arc/superarc.arc 921030 33671 Super ARC 2.0 and Super UnARC 2.3 Archivers/Arc/suprarc2.arc 921030 19864 Super Arc 2 Archivers/Arc/supunarc.com 921030 10279 Super UnARC by Bob Puff Archivers/Arc/supunarc.uue 921030 14425 Super UnARC by Bob Puff Archivers/Zip/unz113b.arc 940603 10400 UnZIP for the Atari. unz113b.arc contains the program and the documentation. unz113s.arc contains C source code for the program. Archivers/Zip/unz113s.arc 940603 10080 UnZIP for the Atari. unz113b.arc contains the program and the documentation. unz113s.arc contains C source code for the program. Archivers/Uuencode/uudecode.bas 921030 4577 A uudecoder in BASIC for the Atari 8-bit by John Sangster. Archivers/Uuencode/uudecode.doc 921030 9928 A uudecoder in BASIC for the Atari 8-bit by John Sangster. Archivers/Uuencode/yau.arc 921030 36782 "Yet Another UUcoder". Includes a .doc file and Mac65 sourcecode. UUdecoder and UUencoder. Archivers/Uuencode/uue.arc 921030 9562 A uudecode and uuencoder for the Atari 8bit. Archivers/Uuencode/mf_code.arc 961201 15630 MF_CODE by Robert Ely Encodes and decodes files for Email transfer (UUE). Archivers/Uuencode/dumasuu.arc 930607 19828 UUencode and UUdecoder, with C source code and executables. Archivers/Diskimage/dskcom32.arc 940519 16134 DiskCommunicator v.3.2 by Bob Puff. Reads a raw disk and saves it to a (one or more) file for distribution. Reads a saved disk image and writes it out to a blank floppy. Instructions are built in. Use this to read .DCM (and .DC3) files. Archivers/Other/binhex.bas 940520 1582 BinHex (.hqx) decoder for Atari's. In BASIC. Archivers/Other/crunch.dcm 931122 50122 A file cruncher by the WFMH. Info/Modifications/addmema.arc 940519 53465 Info on adding more memory (RAM) to your Atari. Info/Modifications/addmemb.arc 940519 53036 Info on adding more memory (RAM) to your Atari. Info/Modifications/litesens.arc 940519 2360 Adding a light sensor to your Atari 8-bit. Info/Modifications/joyport.arc 940519 11776 Filename.: joyport.txt Title....: Author...: Date.....: Sponser..: Language.: text files Category.: Breakdown: README.1ST IEEE.TXT PORTCNFG.TXT General Description: How to build parallel port for 8bit using joystick ports Info/Modifications/irg-0.1.tar.gz 940519 22621 IRG (Infrared Gateway for Atari 8-bits) David Deaven April 1994 v0.1 The IRG is a simple and cheap (<$10) circuit you can plug into your Atari which allows it to send and receive IR remote control signals from TV, VCR, cable box, stereo, and other remote controls. Info/Modifications/nasty.arc 940520 21504 NASTY - Connect your Atari ST and Atari 8-bit for file transfers. (SpartaDOS required.) You will have a new "N:" device which will work just like a disk drive! Info/Modifications/newnasty.arc 940520 28837 NASTY - Connect your Atari ST and Atari 8-bit for file transfers. (SpartaDOS required.) You will have a new "N:" device which will work just like a disk drive! Info/Modifications/transkey.arc 940529 16932 About the Transkey - an interface where you can connect a PC keyboard to your Atari 8-bit. Info/Modifications/pbi1200.arc 950204 3663 Adding a PBI port to the Atari 1200XL. Info/Modifications/atserial.txt 950319 9454 How to Build a Serial Interface Info/Modifications/pio2pc.arc 950425 71840 1) PIO2PC.ZIP - "how to use a PC as XL/XE hard drive" - complete solution with schematics, software and documentation. 2) PIO2PC.ARC - contains the same as PIO2PC.ZIP; it may be useful, if you wanted to decompact it on XL/XE. Info/Modifications/pio2pc.zip 950425 49200 1) PIO2PC.ZIP - "how to use a PC as XL/XE hard drive" - complete solution with schematics, software and documentation. 2) PIO2PC.ARC - contains the same as PIO2PC.ZIP; it may be useful, if you wanted to decompact it on XL/XE. Info/Modifications/tkmod1.ata 921030 1920 If you are using a TransKey in your system, and the original Atari keyboard has some are all of the keys which either fail to work at all, or are inconsistant, this modification should correct that problem. Info/Modifications/gumby.arc 930510 8124 Adding a light sensor to your Atari 8-bit. cat > gumby.blurb Adding a 2nd POKEY (audio) chip to your Atari - called a "Gumby" upgrade. You'll get true stereo (8 voice) output. Info/Modifications/stereoxl.arc 930510 5485 Adding stereo to your Atari XL. Info/Routines/hires.arc 940519 2697 Get super-high resolution on your Atari. (> 320 x 200) Info/Routines/effects.arc 970601 25534 Some documents (PC ASCII files, unfortunately) explaining some of the neater effects and algorithms used in demos/etc... 3D.TXT \ 3DROTATE.DOC > - 3D alg. 3DSHADE.DOC / BRES.TXT ---- lines FIRE.TXT ---- fire -bill! Info/Routines/hipfaq.txt 970708 8249 hipfaq.txt this is v0.5 of the HIP-FAQ HIP is a new method to displaing pictures on small atari... HIP stands for HARD-Interlacing-Picture and was found by Members of HARD Software, Hungary in June, July 1996... It enables to display 160 x 240 Pixels with 30 shades without nearly all flickering (depends on the source-picture you use)... HARD stands not for HARD or HEAVY Interlacing, just for the inventors... Info/Routines/gl2demo.txt 971001 5440 gl2demo.txt Jeff Potter's Sept. 97 post to comp.sys.atari.8bit containing info. and a small source-code example in Action! of how to program for the Game Link II connection device. (See Maze of AGDAGON for details) -bill! kendrick@zippy.sonoma.edu Info/Fileformats/parrot.txt 940529 4711 Parrot .DIG Audio File Formats. Info/Hardware/1090xl.arc 940519 29829 About the vaporware Atari 1090XL expansion module. Info/Hardware/bbvsmio.arc 940520 10003 A comparison between the Black Box and MIO hard drive interfaces. Info/Hardware/refman.arc 940927 129382 The excellent Atari Reference Manual. Print this!!! Info/Hardware/flipsidecopy.txt 970707 2666 flipsidecopy.txt discussing flip side copy with myutil Info/Hardware/mioman.doc 960817 129536 The complete MIO manual in a number of formats. Info/Hardware/mioman.txt 960817 78464 The complete MIO manual in a number of formats. Emulators/Peripherals/ape109d.zip 960705 322596 Ape 1.09 with the AMAZING ProSystem Copy Protection Imaging and Emulation System! APE is an astounding new product that unleashes the POWER of your Atari 8 Bit computer, by making all the resources of your PC available for its use! Using only an inexpensive PC to Atari interface cable, APE provides super enhanced disk drive, modem, printer, PC MIRROR emulation AND MORE! (FROM: http://www.nacs.net/~classics/) Emulators/Peripherals/siodoc38.arc 940325 71593 How to make SIO2PC 3.18 Hardware - in ASCII and AtASCII formats. I believe this is also stored in the SIO2PC 3.19i self-extracting archive. This file is in ARC format. Emulators/Peripherals/protect2.zip 950906 86163 protect2.zip - Example protected disk images for APE 1.06 and above Emulators/Peripherals/afs10.arc 921030 51027 ATARI FILE SERVER, VERSION 1.0, REL FEB 1992. The program is intended for simple loading (testing/running) of Atari programs from a PC-harddisk. The AFS doesn't support through-printing and other transfer-methods to/from the PC, it's just a simple (but easy to use) disk-emulating program. Besides the AFS program running on a IBM PC compatible and a small interface for the Atari 400/800/XL/XE, no other software than a normal DOS is needed. Emulators/Peripherals/protecte.zip 950906 86163 protecte.zip - Example protected disk images for APE 1.06 and above Emulators/Peripherals/s2pc410.zip 961201 225076 SIO2PC v.4.10 by Nick Kennedy Briefly, version 4.10 of the SIO2PC hardware emulator for PC's. With a special cable (an SIO2PC cable - described elsewhere) your PC becomes disk drives for your Atari 8-bit. No special software needed on the Atari! Emulators/Peripherals/ape112d.zip 970211 360709 Ape 1.12 with the AMAZING ProSystem Copy Protection Imaging and Emulation System! APE is an astounding new product that unleashes the POWER of your Atari 8 Bit computer, by making all the resources of your PC available for its use! Using only an inexpensive PC to Atari interface cable, APE provides super enhanced disk drive, modem, printer, PC MIRROR emulation AND MORE! (FROM: http://www.nacs.net/~classics/) Emulators/Peripherals/sio319i.exe 940901 158176 SIO2PC 3.19i - Atari hardware emulator for IBM PC's (as low as 8086 with 640K). Emulates up to 4 drives at a time and printer. Can read/write directly to PC filesystem (using software). This file is the complete 3.19i in self extracting format to be run on your MsDOS machine. Emulators/Peripherals/wav2cas.zip 970601 69324 wav2cas.zip This program is something I wrote to sample Atari 8-bit cassettes into a cassette image file, somewhat similar to SIO2PC and APE. The cassette must be digitized with wave studio or so into a .wav file. This program can then process it, and produce a .cas file, which can be booted with the Atari 8-bit and the SIO2PC cable. Therefore, I suppose it would be best to put it into emulators/peripherals as wav2cas.zip. The source is included, as is a very small readme file describing it, and a very large document that tells you everything you don't want to know about cassettes. Regards, Ernest. Emulators/Peripherals/ape115d.zip 970724 381030 Ape 1.15 with the AMAZING ProSystem Copy Protection Imaging and Emulation System! APE is an astounding new product that unleashes the POWER of your Atari 8 Bit computer, by making all the resources of your PC available for its use! Using only an inexpensive PC to Atari interface cable, APE provides super enhanced disk drive, modem, printer, PC MIRROR emulation AND MORE! (FROM: http://www.nacs.net/~classics/) Emulators/Computer/xlit016.txt 980227 994 XL-it! Atari 8-bit Emulator v.0.16 1996 by Markus Gietzen XL-it! emulates the Atari 8-bit home-computer series. It is developed with Watcom C/C++ and needs at least a 386 CPU. The emulator is optimized for the use with PentiumTM processors. Parts of the emulation are written in assembly and the number of this parts will grow in the future. Emulators/Computer/xf2.zip 940724 99088 PC Xformer 2.0. Turn your PC into an Atari 800. Emulators/Computer/xf25.zip 941113 188942 XF25.TXT: Here is PC XFormer 2.5, the Public Domain Atari 800 and 800XL emulator for IBM PCs by Darek Mihocka (Branch Always Software). It requires VGA (320x200x256) graphics, a 286 or better CPU, and about 300k of free memory. It emulates an Atari 800 and 800XL, with or without BASIC. Switching BASIC on and off or switching between 800 and 800XL mode is done by a keystroke. Emulators/Computer/at800xl.zip 940519 241347 A strange unfinished Atari 800 emulator for PC's. Now out of date(?) Emulators/Computer/atariem2.zip 940804 313056 The file atariemu.zip contains the source code for an atari 400/800 atari emulator. There are three seperate files included in atariemu.zip: ataricpp.zip atsim.zip siocopya.zip File ataricpp.zip is the c++ source code for a test Atari emulator. I used the c++ version to test some of my ideas. File atsim.zip is the source code for the 80x86 assembler version of the Atari emulator. This version is more complete than the c++ version, but not finished. The file siocopya.zip contains a program that can read data from the Atari disk drive using a simple cable connected to the parallel port. This was a test program to see if I could use this type of method as part of the emulator. Mike Munoz Emulators/Computer/emu800.zip 960916 175442 EMU800.zip is the file. It is an 8-bit emulator for the Amiga. The file includes C source and a compiled working version. It uses .XFD and .ATR files like PC Xformer. rely@ix.netcom.com Emulators/Computer/pokey_v_062.txt 980227 1641 POKEY... THE ATARI 800/800XL/5200 EMULATOR! Pokey Printer Port Sound Card support, Runs on MSDOS Systems (Pentium Peferred), 800/800 XL emulation, 5200 game console emulation, Run 8K/16K/OSS Super Carts Standard, and much more! Emulators/Computer/Atari800-0.5.0.tar.gz 961201 116967 Atari800-0.5.0 An Atari 800 emulator by David Firth (http://www.signus.demon.co.uk/david/ ) for Unix, X-Window and Linux. With NAS sound support! Emulators/Computer/xf25.txt 980227 2043 XF25.TXT: Here is PC XFormer 2.5, the Public Domain Atari 800 and 800XL emulator for IBM PCs by Darek Mihocka (Branch Always Software). It requires VGA (320x200x256) graphics, a 286 or better CPU, and about 300k of free memory. It emulates an Atari 800 and 800XL, with or without BASIC. Switching BASIC on and off or switching between 800 and 800XL mode is done by a keystroke. Emulators/Computer/ace-0.02.zip 961201 71199 ACE: Atari Computer Emulator (800/XL/XE) An emulator for the old 8-bit machine that can run in X-Window, SVGA or text-only. (For Unix, but portable) By Frank Barrus (shaggy@csh.rit.edu / http://www.csh.rit.edu/~shaggy/ ) Emulators/Computer/rainbow13a-demo.txt 980227 1193 r95dm13.zip = Rainbow 95 for Windows 95, NT and 3.1. rainbow13a-demo.sit.Hqx = Rainbow for MacOS. Rainbow Atari 8-bit Emulator, by Chris Lam. Emulators/Computer/pokey_v_062.zip 961201 241032 POKEY... THE ATARI 800/800XL/5200 EMULATOR! Pokey Printer Port Sound Card support, Runs on MSDOS Systems (Pentium Peferred), 800/800 XL emulation, 5200 game console emulation, Run 8K/16K/OSS Super Carts Standard, and much more! Emulators/Computer/r95dm13.zip 961201 84198 Rainbow 95 Please see rainbow.blurb Emulators/Computer/rainbow13a-demo.sit.Hqx 961201 301988 r95dm13.zip = Rainbow 95 for Windows 95, NT and 3.1. rainbow13a-demo.sit.Hqx = Rainbow for MacOS. Rainbow Atari 8-bit Emulator, by Chris Lam. Emulators/Computer/xlit016.doc 961201 15794 XL-it! Atari 8-bit Emulator v.0.16 1996 by Markus Gietzen XL-it! emulates the Atari 8-bit home-computer series. It is developed with Watcom C/C++ and needs at least a 386 CPU. The emulator is optimized for the use with PentiumTM processors. Parts of the emulation are written in assembly and the number of this parts will grow in the future. Emulators/Computer/xlit016.zip 961201 359105 XL-it! Atari 8-bit Emulator v.0.16 1996 by Markus Gietzen XL-it! emulates the Atari 8-bit home-computer series. It is developed with Watcom C/C++ and needs at least a 386 CPU. The emulator is optimized for the use with PentiumTM processors. Parts of the emulation are written in assembly and the number of this parts will grow in the future. Emulators/Computer/emu-info.txt 961201 195 An URL to find emulator info. Mux/muxchat.arc 951218 18843 MUXChat by Bill Kendrick kendrick@zippy.sonoma.edu http://zippy.sonoma.edu/~kendrick/ For "Multiplexer!" networks. Written in Action! (No Action! cart. required) "muxchat.arc" contains two programs written in Action!, their sourcecodes, and documents. * One program is almost identical to (based on, and a little nicer than) the chat program example in BASIC provided in the MUX manual. * The second program is based on the first and adds much nicer input/display routines (still recieve messages while typing). Os/ramboot2.arc 940527 10453 Date: 26 Apr 90 01:10:29 GMT From: fernwood!portal!cup.portal.com!Ordania-DM@apple.com (Charles K Hughes) Subject: Upgrades finally... Message-ID: <29307@cup.portal.com> To: INFO-ATARI8@WSMR-SIMTEL20.ARMY.MIL Yet another in the series of never ending upgrades.... No, actually, this isn't a "true" upgrade. This ARCed file contains the text & files necessary to play boot-disk games from ramdisk. You will need at least a 256k upgrade to use this, and 512k is needed if you want to have four "ram floppies". Os/ckey15.arc 940519 9563 Subject: CKEY program Version 1.5 This is an updated version of a program I released about a year ago that adds some control key commands to the 8-bit Atari. This version fixes some bugs, like the lockups that occured when the user did a 'KEY' in SpartaDOS and then pressed RESET, and will not load multiply copies of itself into memory. Program functions: Control-S: pauses the display (like ^1). Control-Q: unpauses the display. Control-C: aborts (break key). Shift-Control-S: toggles the screen to increase speed. Shift-Control-R: Reboots. Shift-Control-P: Prints screen. Source code included in .ARC file. Os/ramboot3.txt 980227 1011 This is a fixed version of the RAMBOOT3 file that's distributed with the official release archive of MYDOS v4.50. The program initializes the RAMDISK, copies DUP.SYS and MEM.SAV to it, then finishes by copying any files it finds in a subdirectory named RAMDISK. Os/ramboot3.arc 940527 1850 This is a fixed version of the RAMBOOT3 file that's distributed with the official release archive of MYDOS v4.50. The program initializes the RAMDISK, copies DUP.SYS and MEM.SAV to it, then finishes by copying any files it finds in a subdirectory named RAMDISK. Os/osscrt.arc 940520 1330 Routines and detailed info. on turning OSS "Super Cartridges" on and off. Os/ramdrv10.arc 971217 53606 From rje@co.umist.ac.uk Wed Dec 10 12:13:16 1997 ramdrv10.arc A customisable ramdisk program for XL and XE's. Can be configured to use anything from the 8K of RAM under the BASIC ROM up to 1Meg (and more) of your extended RAM as a ramdisk. Works with most DOS's including Atari DOS 2.0, 2.5, 3.0 and MYDOS 4.50 and 4.53/4. You can have up to 10 ramdrives at a time. Other features include a coldstart key to reboot without losing your ramdrives and a real and ramdrive renumbering scheme. It uses the RAM under the OS for its own purposes and won't work with anything else that does the same (i.e. most versions of SpartaDos, Turbo Basic XL, DOS XE) Os/argsos3.arc 940519 15488 Filename.: argsos3.doc, argsos3.arc Title....: ARGS-OS 3 Author...: Atari/Ralf David/Roland Buehler/Jochen Scharrlach Date.....: 4. January 1994 Sponser..: A.R.G.S. Language.: M/L Category.: expanded OS Breakdown: ARGSOS.128 General Description: OS with additional features (e.g. routine for using expanded memory) Os/argsos3.doc 940519 5257 Filename.: argsos3.doc, argsos3.arc Title....: ARGS-OS 3 Author...: Atari/Ralf David/Roland Buehler/Jochen Scharrlach Date.....: 4. January 1994 Sponser..: A.R.G.S. Language.: M/L Category.: expanded OS Breakdown: ARGSOS.128 General Description: OS with additional features (e.g. routine for using expanded memory) Faqs/new_and_emu.html 960701 51032 Unofficial Atari 8-bit New Users, Emulator Help FAQ. Good for first-time or "it's been a while" Atari 8-bit users, with additional information for those using one of the Emulators. Also seen at: http://zippy.sonoma.edu/~kendrick/nbs/new_and_emu.html Faqs/new_and_emu.txt 960701 52091 Unofficial Atari 8-bit New Users, Emulator Help FAQ. Good for first-time or "it's been a while" Atari 8-bit users, with additional information for those using one of the Emulators. Also seen at: http://zippy.sonoma.edu/~kendrick/nbs/new_and_emu.html Faqs/modsfaq.txt 960920 22129 The Atari 8-bit Hardware Upgrade, Modification and Add-On FAQ v.0.2, August 28, 1996, by David A. Paterson. Faqs/whoswho.txt 960715 16550 Cleveland Free-Net Atari SIG's "Who's Who in the Atari Community E-Mail Directory". A list of people in the Atari Community who help Atari users and the community in some way on a continuous basis. Faqs/acvendors.txt 960715 6156 The Official Atari Classics Vendor List, v.1.0. A list of Atari 8-bit hardware and software vendors. Faqs/cartlist.txt 960715 17733 List of Atari 8-bit cartridges, by Kevin Chase. (v.3.0) Faqs/cartlst2.txt 960715 24824 Another Atari 8-bit cartridge list, by Marlin Bates IV. Faqs/usergrouplist.txt 960715 8081 Atari Classics Magazine Atari 8-bit (no ST, no IBM) Club Listing. 6/14/1996. Faqs/xlsurf.txt 971217 1149 xlsurf.txt A brief description on how to surf the web using only an Atari 8-bit. Magazines/fileem2.arc 940519 21335 Filename.: fileem2.arc Title....: Author...: Date.....: Sponser..: Language.: Category.: Breakdown: General Description: Allows searching of old Atari magazine articles use with filemdb1.arc and filemdb2.arc Magazines/infcre1.txt 961201 5323 infcre1.blurb: Subject: Informatica Creativa Mag. Disk Under permission of the publisher, I'm uploading to the UMich Archives the Disk #1 of the Peruvian magazine Informatica Creativa. Magazines/infcre1a.dcm 961201 123764 infcre1.blurb: Subject: Informatica Creativa Mag. Disk Under permission of the publisher, I'm uploading to the UMich Archives the Disk #1 of the Peruvian magazine Informatica Creativa. Magazines/infcre1b.dcm 961201 68766 infcre1.blurb: Subject: Informatica Creativa Mag. Disk Under permission of the publisher, I'm uploading to the UMich Archives the Disk #1 of the Peruvian magazine Informatica Creativa. Magazines/infcre1a.txt 980227 1033 infcre1.blurb: Subject: Informatica Creativa Mag. Disk Under permission of the publisher, I'm uploading to the UMich Archives the Disk #1 of the Peruvian magazine Informatica Creativa. Magazines/infcre1b.txt 980227 1033 infcre1.blurb: Subject: Informatica Creativa Mag. Disk Under permission of the publisher, I'm uploading to the UMich Archives the Disk #1 of the Peruvian magazine Informatica Creativa. Education/K12/sistapa.dcm 961201 131766 Eucational programs thet were freely distributed as a way of promoting D'Onofrio products. This is side one of two of the _installation_ disk. The programs it includes are: Math: were the ice-cream man must add, substract and multiply in order to satisfy his customers' demands. Has nice graphics. Civism: a schoolboy has to follow certain behaviour rules in order to success- fully finish the day. Geography: the factory's night guard must travel to different locations before the day arises in order to get the ingedients to re-produce the items which were stolen while he fell asleep... Physics/Chemistry: a detective must deactivate the security systems of the HQs of the organization which has stolen the products' formulae in order to recover them. Education/K12/sistapb.dcm 961201 133909 Eucational programs thet were freely distributed as a way of promoting D'Onofrio products. This is side two of two of the _installation_ disk. The programs it includes are: Math: were the ice-cream man must add, substract and multiply in order to satisfy his customers' demands. Has nice graphics. Civism: a schoolboy has to follow certain behaviour rules in order to success- fully finish the day. Geography: the factory's night guard must travel to different locations before the day arises in order to get the ingedients to re-produce the items which were stolen while he fell asleep... Physics/Chemistry: a detective must deactivate the security systems of the HQs of the organization which has stolen the products' formulae in order to recover them. Spartados/echo.arc 921030 3932 This is the Echo utility that adds the echo command to SpartaDos. For those familiar with IBM's, echo works in a very similar way. Echo is used in batch files to echo text messages to the screen and to pass commands to the processor... An interesting utility for SpartaDos users. Spartados/nntools.arc 951128 47285 "nntools.arc" description (from the "README.TXT" file within the ARChive) Nelson Nieves P.O. Box 1702, Hatillo, PR 00659-1702 1 (809) 820-3135 nkey@free.org, nkey@ixc.net November 22, 1995 A sampling of some new SpartaDOS utilities to be available in mid 1996, such as the following (please note that the x in SpartaDOS 3.2x signifies versions 3.2d, 3.2f, 3.2g, 3.2gx and the modified 3.2z version): FAtr -- set or clear file attributes, will work across directories, introduce's an archive attribute for SpartaDOS 3.2x. FTD -- a file time & date stamper, will work across directories, you may enter your own date or time, set the current time or date only. Tree -- will display the entire directory tree of your disk or hard-drive partitions (not a pass by pass like the FTE Tree.Com). XPeek, XPoke -- external peek and poke commands for SpartaDOS 3.2x, xpeek's output is modeled after SpartaDOS X's peek command. Cls -- clear screen command for SpartaDOS 3.2x. If you are like Applications/vcrplus.arc 940519 25180 Vcr Plus Coder/DeCoder This programme generates (or codes) and analyses (or decodes) VCR+ codes for shows that start and end on the hour or half hour and are no more than five hours in length. VCR+ is the encrypted coding for the VCR+ module... these are the codes for the Gemstar VCR_Plus device as they appear in, say, TV Guide. Applications/vcrplus.txt 980227 2259 Vcr Plus Coder/DeCoder This programme generates (or codes) and analyses (or decodes) VCR+ codes for shows that start and end on the hour or half hour and are no more than five hours in length. VCR+ is the encrypted coding for the VCR+ module... these are the codes for the Gemstar VCR_Plus device as they appear in, say, TV Guide. Applications/grasscal.arc 940519 10137 Calculator in BASIC. Applications/equation.arc 940522 4178 This is a TurboBASIC XL 'equation' program. It converts text strings from 'infix' style into Reverse Polish (it understands parenthesis and order-of- operations), and returns the value. Applications/ultrafil.dcm 950308 68476 ULTRAFIL.DCM is an Atari 8bit application which is a filing (database) system. It is written in Atari BASIC with two machine language portions. Applications/ultrafil.txt 980227 927 ULTRAFIL.DCM is an Atari 8bit application which is a filing (database) system. It is written in Atari BASIC with two machine language portions. Languages/Cc65/cc65-src.arc 921030 80980 C and Mac65 source code for the CC65 C compiler system. Languages/Cc65/cc65.arc 921030 70338 This arc contains the executables and runtime code for the CC65 C compiler system. Languages/Cc65/doc.arc 921030 10603 CC65 Documentation (This is the second betatest distribution of CC65 and associated stuff. Please see INTRO.DOC for instructions on getting started.) Languages/Cc65/cc65make.arc 930225 22650 CC65 MAKE v0.1 This archive contains the source code for an automated recompilation utility for CC65, known in the Unix world as "make". This make assumes the Atari system that I use: SpartaDOS X, A ramdisk as drive D2:, and perhaps more... Languages/Cc65/fp65.txt 930225 1087 FP65 - FP math for CC65, V1.0 This archive contains the files for the FP65 package, which provides CC65 functions for most common floating-point operations. Languages/Cc65/fp65.arc 930225 38717 FP65 - FP math for CC65, V1.0 This archive contains the files for the FP65 package, which provides CC65 functions for most common floating-point operations. Languages/Cc65/xebank.txt 930225 1641 XE-BANK V1.0 This archive contains object files for CC65 that provide functions for accessing the extra 64K of data in 130XE-compatable computers directly from C programs. Languages/Cc65/xebank.arc 930225 26200 XE-BANK V1.0 This archive contains object files for CC65 that provide functions for accessing the extra 64K of data in 130XE-compatable computers directly from C programs. Languages/Cc65/cgrp1.arc 930510 3331 CC65 Rotuines, Group #1: set_scrn - Sets a number of GR.0 screen parameters, cursor - Turns the cursor on and off, disbreak - Disables and enables the BREAK key, and clr_scrn - Clears the screen Languages/Cc65/cgrp2.arc 930510 3909 CC65 Routines, Group #2: STK_FUNC.OBJ and PAD_FUNC.OBJ allow access to the paddle and stick ports of the Atari. The real gem here is GRAPH.OBJ that allows access to the Atari graphic modes and commands. Languages/Cc65/cgrp3.arc 930510 7088 CC65 Support Files, Group #3: SOUND.OBJ - Sound support GSOUND.OBJ - GUMBY support BLOCK.OBJ - Block memory support POKEPEEK.OBJ - POKE and PEEK Languages/Cc65/doscmd.arc 930510 418 doscmd.obj - call a SpartaDOS command (like Unix "system()") Languages/Cc65/float.arc 930510 2501 Floating point numbers used here are really char strings dimensioned to six places. ex: char float1[6],float2[6]. I admit it is very cumbersome changing from strings to floats and back again but if you want floats with CC65 as it stands this seems to be the only alternative. Languages/Cc65/gets.arc 930510 442 gets() (get string) function for CC65. (object code only) Languages/Cc65/scanf.arc 930510 1256 getch() and scanf() functions for CC65. (object only) Languages/Cc65/xio.arc 930510 487 XIO (device control) function for CC65. (object only) Languages/Cc65/cc65-UNIX.tgz 931114 80129 CC65 C compiler system for Unix. Languages/Cc65/cc65make.txt 930225 1873 CC65 MAKE v0.1 This archive contains the source code for an automated recompilation utility for CC65, known in the Unix world as "make". This make assumes the Atari system that I use: SpartaDOS X, A ramdisk as drive D2:, and perhaps more... Languages/General/screensa.arc 950212 21504 screensa.arc Screens Utility J. Wrobel Assembly with BASIC demo Installs W: device (for Windows). Docs in "B" Arc Languages/General/screensb.arc 950212 33792 screensb.arc Screens Utility J. Wrobel Installs W: device (for Windows). Docs. Languages/Basic/tb32q.arc 940519 25537 This is a version of TurboBasic that will run with SpartaDos 3.2d. This version was put togather by Tom Hunt of CTH BBS. Included with this arc is an R: handler and loader for the P:R: Connection. TB32q can not be compiled but will run as fast TB1.5xl. Languages/Basic/mouse.arc 921030 1976 Mouse arc is a short ML program for use in basic programs. Docs are included. once installed, mouse handles the movement of the pointer and returns the position of the mouse click to the row and col mem locations... listed in the Docs. Languages/Basic/tbasicc.arc 940519 23101 TurboBASIC XL compiler (for creating faster final versions of your TBX software) Languages/Basic/tbasici.arc 940519 24741 TurboBASIC XL interpreter (for development) Languages/Basic/com_run1.arc 940519 100460 COM_RUN1.ARC - ARC'd DiskComm: TurboBASIC XL Command Line Interface COM_RUN2.ARC - ARC'd COM_RUN demo files Languages/Basic/com_run2.arc 940519 70759 COM_RUN1.ARC - ARC'd DiskComm: TurboBASIC XL Command Line Interface COM_RUN2.ARC - ARC'd COM_RUN demo files Languages/Basic/fbasic.arc 940519 65334 FrOst BASIC Languages/Basic/relocate.arc 910303 2881 Program to relocate a BASIC LISTed file. Will renumber the file. User inputs starting line of new file, line increment. All GOSUB/GOTO/RESTORE/TRAP/ON GOSUB/ON GOTO statements are adjusted so that the new listing runs as-is. Also works with assembly language files. Languages/Basic/renumber.arc 920126 10984 From A.N.A.L.O.G. Computing, Issue #27, February 1985 Instant Renumber How would you like to instantly renumber any BASIC program by merely pressing the START key on yor computer console? Instant Renumber will load into your computer a machine language renumber utility, which will jump into action every time you press the START key. Languages/Basic/chalkboa.arc 940519 4405 chalkboa.arc- Shows how to access the Power Pad from Atari Basic Languages/Basic/pst.arc 940527 45108 Programmers Speech Tool by Dean Garraghty Add speech to your games with these pre-made digital samples! Languages/Basic/basonoff.arc 940520 383 These make the machine act as if you had booted with BASIC OFF or ON, respectively. You can execute the DOS "B" command (or DOS-XL "CART" command) after running BASICON but not after running BASICOFF. Languages/Assembly/mae951.ps 950510 141144 Postscripted version of the MAE documentation copy this file to your printer for neat manual! Fredrik Lundholm d1dol@dtek.chalmers.se Languages/Assembly/mae_95.arc 950502 50318 MAE_95 is a 6502/65816 Assembly language development system for the Atari 8-bit. Here are some feature highlights: Excellent full screen editor with key macros, automatic 'JSR' and return to subroutine and data labels, block moves and copies, and multiple undo. Compatible with XEP80 and other 80 column devices. 64 and 80 column high-speed software drivers also included. High level of integration between editor, assembler, and debugger. The editor can take you directly to lines that had assembly errors. The debugger can reference labels in the symbol table and assemble single program lines. True local labels. Full text-substitution assembler macros. Full 65816 and 24-bit support. Uses only 1.25K of main system memory. Most of the code resides in bank select. (Still runs in 64K, but you'll only have 13.75K for source buffer). Still being supported! John Harris jharris@poboxes.com Languages/Assembly/mae_95.txt 950502 6944 MAE_95 is a 6502/65816 Assembly language development system for the Atari 8-bit. Here are some feature highlights: Excellent full screen editor with key macros, automatic 'JSR' and return to subroutine and data labels, block moves and copies, and multiple undo. Compatible with XEP80 and other 80 column devices. 64 and 80 column high-speed software drivers also included. High level of integration between editor, assembler, and debugger. The editor can take you directly to lines that had assembly errors. The debugger can reference labels in the symbol table and assemble single program lines. True local labels. Full text-substitution assembler macros. Full 65816 and 24-bit support. Uses only 1.25K of main system memory. Most of the code resides in bank select. (Still runs in 64K, but you'll only have 13.75K for source buffer). Still being supported! John Harris jharris@poboxes.com Languages/Assembly/as6502_atari.tar 940519 112640 upload note for as6502_atari.tar.Z as6502_atari.tar.Z: 6502 cross assembler C source this archive contains source code for as6502, a 2 pass cross assembler for the 6502 microprocessor. I have modified the code to output object code in atari binary file format. see the source and other documentation files for more information. as6502.exe is a msdos executable. todd greenfield tgreen@iastate.edu 1/11/93 Languages/Assembly/ass130a.dcm 940519 84410 This is Torsten Karwoth's Atari 8-bit "Macro-Assembler 130XE+" which means you need at least 128KB RAM to work with it. This assembler is maybe the most popular Shareware assembler in Germany. Even though all docs are in German, I hope you'll be able to figure out how it works. Languages/Assembly/ass130b.dcm 940519 86348 This is Torsten Karwoth's Atari 8-bit "Macro-Assembler 130XE+" which means you need at least 128KB RAM to work with it. This assembler is maybe the most popular Shareware assembler in Germany. Even though all docs are in German, I hope you'll be able to figure out how it works. Languages/Assembly/ass130tx.arc 940519 519 This is Torsten Karwoth's Atari 8-bit "Macro-Assembler 130XE+" which means you need at least 128KB RAM to work with it. This assembler is maybe the most popular Shareware assembler in Germany. Even though all docs are in German, I hope you'll be able to figure out how it works. Languages/Assembly/faschips.arc 950212 44160 Filename.: FASCHIPS.ARC Title....: Fast Chip source and object code Author...: Date.....: Sponser..: Language.: Assembly Category.: Breakdown: General Description: Speeds up floating point math. Full source.  Languages/Assembly/a65.arc 940519 35391 A65 (A very simple 6502 assembler) Languages/Assembly/kasm241.arc 941006 31731 Shareware Macro Assembler also see kedit.arc, kconvert.arc and klink.arc for other kasm 2.41 support files! Languages/Assembly/dis6502.arc 940519 10184 Disassembler 6502 Languages/Assembly/diskmod.arc 940519 12475 Filename.: diskmod.arc Title....: Author...: Date.....: Sponser..: Language.: Category.: Breakdown: General Description: Disassembler, does not create one huge file Languages/Assembly/omc_6502.zip 950425 32240 3) OMC_6502.ZIP - Our5oft 6502 Macroassembler. MOS 6502 assembly language compiler for Atari ST/STE/TT/Falcon. Fully compatible with OSS's MAC/65 Languages/Assembly/detm65.arc 940520 3467 This one is a BASIC program to turn Mac/65 source code into ASCII text. It is mostly of use to those who never purchased Mac/65 but have other assemblers, such as SynAssembler and Atari's Macro Assembler. Uuencoded. RUN at READY prompt. Languages/Assembly/m65v42.zip 940725 50037 This is MAC-65 disk based for use with xf2 Languages/Assembly/mae96.arc 950721 67442 Here it is, the 0.96 version of MAE (Macro Assembler/Editor) by John Harris (jharris@cup.portal.com) Small changes from the previous versions. The postscript version of the manual will be uploaded in a week or soo, use the old one until then. Fredrik Lundholm d1dol@dtek.chalmers.se Languages/Assembly/ramdisk256.arc 940527 4116 Ramdisk Controller for 256k atari 800xl by Claus Buchholz, Dec. ,1984 This assembly language program provides a RAM-DISK for the 256k Atari 800XL described in the September issue of BYTE Languages/Assembly/keybuf.m65 940627 2560 I'm GUESSING that this is a Mac65 assembly source which adds a keyboard buffer (ie, key presses will be queued by some VBI routine until your program can grab them) Languages/Assembly/mae11.arc 970704 74270 MAE is a 6502/65816 Assembly language development system for the Atari 8-bit. Here are some feature highlights: Excellent full screen editor with key macros, automatic 'JSR' and return to subroutine and data labels, block moves and copies, and multiple undo. Compatible with XEP80 and other 80 column devices. 64 and 80 column high-speed software drivers also included. High level of integration between editor, assembler, and debugger. The editor can take you directly to lines that had assembly errors. The debugger can reference labels in the symbol table and assemble single program lines. True local labels. Full text-substitution assembler macros. Full 65816 and 24-bit support. Uses only 1.25K of main system memory. Most of the code resides in bank select. (Still runs in 64K, but you'll only have 13.75K for source buffer). Still being supported! John Harris jharris@poboxes.com Languages/Assembly/a65.txt 940519 53180 A65 (A very simple 6502 assembler) Languages/Action/harvey.act 940627 9867 harvey.act - based on an Analog game of the same name. (c) 1985 Michael Jenkin Languages/Action/chain.act 950204 2465 ===CHAIN.TXT:=== Chain.ACT is ASCII text (needs to be converted to ATASCII; that's simple tho). It was written by Russ Gilbert (Russ.Gilbert@apk.wariat.org) As the comments say, it lets you load another Action! program (as long as it's a "single stage" program; compiled Action! code is usually like this). This seems to work better for me than an XIO command calling the DOS "Binary Load", although that did work for me on other occasions. I don't know what's different about some of my current code, but it kept dying on me until I started using this routine, so if you've had problems jumping from one Action! program to the next, try this! Languages/Action/instr.act 940715 1415 INSTR function (like in TurboBASIC XL and other BASIC's) which searches through one string trying to find another. This can be easiy turned into a non-case-sensitive or any other style INSTR() function! -bill kendrick@vax.sonoma.edu ||| New Breed Software / | \ Languages/Action/newdivi.act 940520 1108 The following Action! routine will provide you with a fix for the bugs in divide in Action! It should be self-explanatory... (c) 1983 ACS Languages/Action/actref.doc 950723 4866 An Action! reference manual I found and cleaned up. ASCII format. Languages/Action/stacktxt.c 941202 11132 Examples of "the hard way" of creating variable stacks in Action! using some C and BASIC examples. Languages/Action/dli.arc 940520 1749 An example of DLI programming in Action! Languages/Action/micros.arc 940527 5201 MICROS.ARC I have received requests for this program and it's not long, so here it is. Also the MAC source for the file decoder routine. Languages/Action/xmodem.arc 921030 4857 An example of an XModem transfer routine in Action! Languages/Action/trakball.arc 940519 6456 Using a TrakBall (or Atari ST mouse) on the Atari. Languages/Action/trakball.doc 940519 2027 Using a TrakBall (or Atari ST mouse) on the Atari. Languages/Action/check.arc 940520 4205 Utility CHECK provides a way to find the length of a file (in bytes, and in lines for text files), and sorting out different versions of files (by comparing their CRC's). Languages/Action/bigst.act 950714 1575 An Action! program which will create a big global symbol table (max 510 entries, normally 255) when run. Languages/Action/fastmove.act 961201 275 Fastmove.act A very fast memory move routine for Action! by Rick Cortese Games/Gameutils/u4mapedt.arc 940620 79067 Description : This is an Ultima IV Map editor. Its MAC65 source code is included, along with an Ultima IV icon editor. Author : Jonathan Lee(lee912@cs.uidaho.edu) Requirements: 48K ram, two disk drives or one disk drive and a ramdisk. SpartaDOS is currently required to edit the brittannia map. The icon editor and other support programs are written in Action. Games/Gameutils/tracker.arc 961201 7793 Tracker.arc This is a program in compiled TurboBASIC XL for designing and viewing racetracks for use with the POLE POSITION (*) RACE DESIGNER (**) modification. Included are some F1 courses. Tell me if you don't find the curves correspond to the reality. (*) copyrighted by ATARI, Inc. (**) copyrighted by Floytt Software Enjoy it! M.A.Ch.F. 27.3.95 Games/Gameutils/resurex.arc 940529 6901 Subject: Resurex2 -- Alternate Reality Cheat Program. Program to allow you to enhance character attributes in Datasoft's (Phil Price's) Alternate Reality. Binary load from DOS. Games/Misc/critters.arc 950925 3649 (From the text file within the "critters.arc" file) CRITTERS, BY JOE WALSH The Critters program is my second foray into the world of Artifical Life (A-Life, or AL). It is also my first assembly language program (other than the piddling programs typed in from the book Atari Roots, and the even more piddling programs I made up to teach myself the language). Finally, Critters is a work-in-progress. Simply put, the program creates a "world" on your screen, and borders it with walls. Then it randomly places some Critters (some male, some female (males are inverse video, females are normal video)) and some plants around the screen. ransom22@delphi.com Games/Board/chess.arc 930527 6621 Chess in BASIC Games/Board/usurp.arc 940519 6122 A wierd cross between checkers and 3D tic-tac-toe. 2 players. In BASIC. Games/Board/thello.arc 930531 41926 "Killer 'thello" is a game for the Atari 8-bit that I wrote for Antic back in 1988. The game WAS accepted for publication but due to some very strange circumstances was never published (first they mislaid it, then when they found it again, they thought it was for the ST...). Regardless of its history, it is an amusing little number; even though it's more fun to watch than actually play. Since it would be a shame to completely waste a perfectly good 8-bit program, I'm releasing it as post-ware. If you like it, send me a post-card. Here's the address... Snail Mail: Mark T. Price (sg), 2144 Loma Drive, Hermosa Beach, CA. 90254. E-Mail: mark@godzilla.Quotron.COM Games/Board/myjong.arc 950517 14870 Bruce Fish's MyJong. A Mah Jongg (Shanghai) game for all Atari's (48K). Uses a joystick. Includes cheat, different sizes of blocks, different number of tile faces, board flipping and more. Games/Board/bgm.arc 930913 22759 Backgammon Games/Board/maneuv.arc 930816 12344 This is a partially completed game that I just never had the time to finish. It is playable for two players, but lacks a computer opponent. Manuevering is an excellent board game which has what I believe to be the perfect blend of strategy and chance. Games/Board/dominoes.arc 930527 8832 Dominoes ("bones") in BASIC! Games/Board/osadnicy.dcm 950819 140342 osadnicy.dcm: ------------- It is Public Domain strategic game similar to the "Civilization". It has been written in Turbo Basic XL. DCM file contains double density disk with the entire game. Texts in game are in Polish. Uploaded by Tomasz M. Tatar (tatar@student.uci.agh.edu.pl) Games/Tetris/wall.arc 940705 6949 The Wall A 1-player Tetris clone with music and ColorView style (64 color!) graphics! No special options, but VERY colorful! Games/Tetris/tetris3d.com 931122 14590 Tetris 3D Fully 3D Tetris with 3D polygon peices! VERY difficult until you get used to it. AKA "Blocktris" in the arcades... Games/Tetris/tetrix.arc 930527 14848 Tetrix A 1-player Tetris clone. Games/Tetris/cooltris.arc 940606 13455 CoolTris 1- or 2- player Tetris with 1-, 2-, 3- and 4-block peices, bombs, crystals and plenty of game options! Games/Card/blakjack.arc 930527 7791 1- to 4-player Black Jack in BASIC. Games/Card/vegasbas.arc 940519 15585 Some lame casino games in BASIC. Games/Card/cardpak1.arc 960916 10775 I originally wrote these with their publication in a local magazine in mind, so they are in Spanish. OCHOLOCO (Crazy Eights), DOMINO (dominoes), PIRAMIDE ("Tut's Tomb") Games/Card/cardpak2.arc 960916 9553 I originally wrote these with their publication in a local magazine in mind, so they are in Spanish. KLONDIKE, CRUEL, MSWEEPER ("Mine Sweeper") Games/Card/cardpak3.arc 970930 8041 CARDPAK3 Contains: -FREECELL: -TUTSTOMB: -GOLF: Games/Card/cardpak1.txt 971006 1636 I originally wrote these with their publication in a local magazine in mind, so they are in Spanish. OCHOLOCO (Crazy Eights), DOMINO (dominoes), PIRAMIDE ("Tut's Tomb") Games/Card/cardpak2.txt 971006 1826 I originally wrote these with their publication in a local magazine in mind, so they are in Spanish. KLONDIKE, CRUEL, MSWEEPER ("Mine Sweeper") Games/Jumprun/bros.arc 950611 58328 Bros A Super Mario Bros clone by some German(?) group/person. ARCed DCM. Requires 64K XL (it's compiled TurboBASIC). Games/Jumprun/red.arc 940606 12987 "Red" Lame little BASIC game on a sketchy Super Mario Bros-ish theme. You float (and the game scrolls automatically) while avoiding dumb little guys on the ground and some interesting airborne problems. Games/Jumprun/rubberba.arc 930527 17748 Rubber Ball Demo of the cool, fast-action (but enemiless) vertical scrolling platform game "Rubber Ball". One of the many new games written in "Quick"! Games/Puzzle/lineup.dcm 950205 117888 LINE-UP (C) 1994 by Nelson Ramirez, Puerto Montt, CHILE. Another GAME of the *tris series. It is a public domain version of the arcade game of the same name. This is one of the most interesting and well-done games I've ever seen (of this style) for the 8bit. You have to reduce (kill) the falling blocks storing them in a line of three (or more) of the same type. To finish a level, you have to reduce a required number of units/lines/ diagonals/???. Diagonals gives you more points than other lines, as well as lines of more than three units (blocks). There is also a bonus score for final height. You can use SHIFT key to change the falling triad, up to two times in a level (but you will loose your height bonus). It has many different levels (and many hidden levels, where you can jump to another levels!). There are special blocks that are bombs, time-stoppers and others. Great sound and animation. Nice presentation with a digitized track. Then, a Spanish scrollbar is displayed with another good compos Games/Puzzle/argslems.arc 950415 9984 Filename.: argslems.arc Title....: A.R.G.S.-Lemmings Author...: Martin Kugler (grfx+idea), Karl Pelzer (music), Jochen Scharrlach (programming) Date.....: 10/93 Sponser..: ABBUC Regionalgruppe Stuttgart Language.: M/L Category.: Demo (mainly graphics) Breakdown: LEMMINGS.COM General Description: The demo shows up to 28 Lemmings + 3 Blockers. Please, this is a *demo*, there won't be a game! Games/Puzzle/atomit.dcm 930527 39637 A cool puzzle game where it's your job to shove atoms around the screen (which is usuaully shaped in a way to make this very difficult!) to form specific molecules (for each level). Good luck! Games/Puzzle/balloonr.arc 940825 12925 A neat puzzle game agains the computer where you launch balloons from fixed positions on the ground and try to get them as high as possible, trying to take advantage of the obstacles and objects floating in the sky. Played in rounds. Action! source included! Games/Puzzle/wa_robbo.arc 950117 37335 WA_ROBBO.ARC: Warsaw Robbo - by P.W. of Slight. Nice logical game with many levels. Cool graphics and nice ideas. Contains also small intro. Game is a little similar to the Boulder Dash, but more interested. Games/Puzzle/puzzle.arc 940519 4022 The 4x4 number puzzle in BASIC. With save/load/print options. Games/Puzzle/sokoban.arc 930902 16106 "Sokoban!" Move blocks around the screen into their destination. Try not to get yourself stuck! You can only push the blocks, not pull them! Games/Puzzle/simon.arc 940519 2877 A "Simon" game in BASIC. Try to follow the computer's flashing/beeping pattern! Games/Puzzle/sludge.arc 940606 11102 A "Pipe Dreams" clone. You get dealt random pipe pieces and must place them on the screen quickly before the "sludge" pours out of them! Games/Puzzle/madlibs.arc 930601 2155 Some MAdlibs! Games/Puzzle/gemdrop.arc 970925 54346 Gem Drop by Bill Kendrick New Breed Software kendrick@zippy.sonoma.edu http://zippy.sonoma.edu/kendrick/ Sept. 1997 A one-player, fast-action puzzle game, sporting 20 levels of difficulty, Sega Genesis 3-button controller support, a software-based 25-color graphics mode, for brilliant colors, and full source code with the distribution! -bill! Games/Action/hopper.arc 940606 5565 A weird Q*Bert-ish game in BASIC. Grab the money and don't fall off the disintigrating platforms! Games/Action/platform.arc 940519 3254 A simple BASIC game where you try to jump from one moving platform to the next in an attempt to get to the exit at the top of the screen. Games/Action/rodent.arc 940606 7494 "Rodent Revenge" - You're the mouse. Your job is to trap the cat by shoving blocks around on the screen. Uses TurboBASIC XL. Games/Action/mblast.arc 930527 125752 Megablast 1 game. Megablast is a great with amazing music! 130XE owners will get a digitized sound track. Non-130XE users will get a good analogue sound track. While booting, do not press ESC like it says on the screen. Leave it a few seconds and it will continue booting. Shoot at the opponent (computer or player) on the other side of the screen. Mirrors that deflect the weapons, as well as many weapon upgrades and "specials" make this game very interesting! A unique and technically impressive work! Games/Action/blip.arc 940222 10992 Blip! is a simple two-player 2-D TV tennis game (pong) with good graphics. (Two joysticks needed.) When one of the players scores 20 goals the game is over. By Hard Software, Hungary. Games/Action/rocksbas.arc 940606 6985 A simple little 3D asteroidsish game in BASIC. Games/Action/skydiver.arc 940519 3951 A "skydiving" clone in BASIC. Jump from the plane, pull the shoot, and try to land on the target. The wind gets in your way. Games/Action/livewre2.arc 930527 26579 A cool Tempest clone. Travel around the outer edge of one end of some 3D shape and shoot inwards at the baddies before they clime out and kill you! Games/Action/mrfish.arc 950328 9863 A simple game where you're a fish in the ocean avoiding bad guys (like nasty crabs for example). An example of what the KASM system can do. Games/Action/agdademo.arc 930909 13184 "Maze of AGDAGON" demo from the "AGDA" users group. A "MIDI-MAZE" style game for the Atari 8-bit which uses a simple SIO-based networking to connect up to 8 computers where you attack each other in a 3D maze! Games/Action/agdav1c.arc 940303 24173 "Maze of AGDAGON" version 1C from the "AGDA" users group. A "MIDI-MAZE" style game for the Atari 8-bit which uses a simple SIO-based networking to connect up to 8 computers where you attack each other in a 3D maze! Games/Action/boom.arc 940522 5191 A simple "Kaboom!" clone in BASIC. Catch the bombs before they hit the ground. Paddle required. Games/Action/burger.arc 950105 13783 burgertime type of game Games/Action/chicken.arc 940606 6961 A "Frogger" or "Freeway" clone in BASIC. Get the chicken across the freeway and avoid obstacles like speeding cars and falling rocks! Games/Action/dogdaze.exe 930527 11264 A 1- or 2-player game where you're both dogs going after fire hydrants which appear randomly. You've got a bone which you can throw to get a hydrant from a distance. A unique and extremely fun game! Games/Action/elev.arc 940519 3678 Get across each floor of the building while avoiding the elevators until you reach the top floor! Games/Action/cavlords.arc 930527 53912 CaveLords - an interesting arcade game where you fly around on a dragon inside caves on a quest for your king. Other dragons and micellaneous obstacles make this difficult. A very fun and "alive" game. Games/Action/dzone.arc 930527 8693 Deathzone - a fast-moving 3D arcade game where it's you agaist the aliens. by Steven Hiller from A.N.A.L.O.G., issue #47, October 1986 Games/Action/baslandr.arc 940519 3186 A simple "Lunar Lander" game in BASIC. Games/Action/linecras.arc 960203 4185 This is the very first game that I ever wrote for any computer. I wrote it when I was only 10 years old in 1984, and only now, have I unleashed it onto the Internet. The game runs on the Atari 8-bit (that's the 400/800/XL/XE) in Basic. To run the game, type in: RUN"D:LINECRAS.BAS" and press RETURN. You can view the source code (the Basic listing) by either breaking out of the game, or by using 'LOAD' instead of 'RUN' when loading the game. The idea is to use the joystick to try and draw a line around your opponent. If they crash into a line, they die, and you win. A good place for this file would be atari/8bit/Games Andrei. E-mail: ellman@xs4all.nl http://www.xs4all.nl/~ellman/ae-a Games/Adventure/advntre.arc 941129 34352 ADVNTRE.ARC: A partial recreation of Atari 2600 Adventure on the Atari 8-bit computer. See ADVNTRE.TXT for more info. It probably belongs in /8bit/Games. Thanks, Tony R. Tony Ramos : inter\active 286 E.13th Ave : ramos.15@osu.edu, tony_ramos@fitch.com Columbus, OH 43201 : *** computer-mediated environments *** (614)299-9529 : *** interface ** image synthesis *** Games/Space/gauntlet.com 930527 29312 "Gauntlet" The EXCELLENT space shoot-em-up! Fly your UFO around each screen avoiding the many unique (in both shape and personality!) enemies and their onslaught of homing, dumb and just darn mean weapons. NOT the arcade game called "Gauntlet" - this is MUCH better! :)