þþÝ X;X; ***************X; ** MISC DATA **(X; ***************2X;<X; Blank board lineFX;P!…BLANK =======Z =======d =======n =======xX;‚X; Message numbersŒX;– †MTITLE  †MREADYª „MSET´ ƒMGO¾‡MAUTHORÈX;ÒX; Message source, destÜX; and sizesæX;ð.†MSGTXL 4…TITLE=4…READY=4ƒSET=4‚GO=4†AUTHORú.†MSGTXH 5…TITLE=5…READY=5ƒSET=5‚GO=5†AUTHOR=‡MSGADDL 4‡MSGADD0=4‡MSGADD1=4‡MSGADD1=4‡MSGADD1=4‡MSGADD2=‡MSGADDH 5‡MSGADD0=5‡MSGADD1=5‡MSGADD1=5‡MSGADD1=5‡MSGADD2†MSGLNS ===="X;,X; Message text6X;@…TITLE AŒIJGHKLKLAHRSAJ AŒ*+,-./;<=>COATX;^…READY AŠRSAH?@EFZ[A==h' ===========rX;|+ƒSET ===========† ======A†TUAHVWAX;š(‚GO ===Aƒ\]\A======¤% ===Aƒ^_^A======®X;¸*†AUTHOR A„ABXYA======== AˆMN?@RSIJA====Ì AŠPQRSGHCDAHA==ÖX;àX; Title screen flippingêX; disk offsets - ôX; black and whiteþX;†TBLOCL 2=4=6=8=:=<=> î=ž=N=þ=®=^=†TBLOCH ======& ======0†TWLOCL  = =====: P= =ð=@==à=0D†TWLOCH ======N ======XX;bX; Direction mods for MAPlX;v&†DIROFS  = ===== = €X;ŠX; Image start numbers”X;ž‡COLRIMG = ¨‡CLR2IMG  =²X;¼X; Computer level infoÆ%X; Speed, Journey check, & changeÐX;Ú&‡LVLSPED ========ä&‡LVLJCHK ========î&‡LVLCHNG ========øX;X; Computer 1st move indices X;†CSTEPL === X;*X; Halfway flip definition4X;>†CHMAPI ==HX;RX; Box ID addresses\X;f&†BOXNLO 4…BOARDç =4…BOARDo p 4…BOARD÷ =4…BOARD z 4…BOARDè =4…BOARD` „ 4…BOARDØ =4…BOARDP Ž&†BOXNHI 5…BOARDç =5…BOARDo ˜ 5…BOARD÷ =5…BOARD ¢ 5…BOARDè =5…BOARD` ¬ 5…BOARDØ =5…BOARDP ¶X;ÀX; Box Level addressesÊX;Ô&†BOXLLO 4…BOARDå =4…BOARDm Þ 4…BOARDõ =4…BOARD} è 4…BOARDê =4…BOARDb ò 4…BOARDÚ =4…BOARDR ü&†BOXLHI 5…BOARDå =5…BOARDm  5…BOARDõ =5…BOARD}  5…BOARDê =5…BOARDb  5…BOARDÚ =5…BOARDR $X;.X; Box X/Y PMG positions8X;B„PENX T=T=T=TL ¤=¤=¤=¤V„PENY ”=|=d=L` \=t=Œ=¤jX;tX; PMG shape data~X;ˆ‡PLYRSHP ==’ ==œ ÿ=ÿ=ÿ¦ ==° ==ºX;ÄX; Score addressesÎX;؇SCORADL 4‡WHTSCOR=4‡BLKSCORâ‡SCORADH 5‡WHTSCOR=5‡BLKSCORìX;öX; Team name addressesX; '‡TEAMTXL 4†WHTLIN =4†BLKLIN '‡TEAMTXH 5†WHTLIN =5†BLKLIN X;(X; Disk Flip Q data2X;<"‡LASTDSK; ;Last entry indexF…DELAY@; ;Delay till flipP…DIREC@; ;Direc to flipZ†IMGNUM@; ;Image numberd„LOCL@; ;Location offsetn„LOCH@; ; onto screenxX;‚X; Other dataŒX;–ƒMAP[; ;Board real map †MOVMAT<; ;Move matrix