To exit the disk editor press SELECT once. The main menu will› appear with more choices.›› Pressing START while in the disk editor will load in sector› 169, the directory sector. Since you press START to get to the› disk editor, sector 169 is waiting for you when you get there. One› sector below this one is the VTOC sector. Press "-"(up arrow) and› there it is.›› Printing the screen to your printer is done by pressing› CONTROL and "P" at the same time. You will then be prompted to› chose between printing on the left side-the first 40 columns of an› 80 column printer (1) or (2) the right side-the 40 to 80 columns of› an 80 column printer. Using both 1 and 2 you can store 6 sectors› on one side of a piece of paper or 12 sectors on both sides. That› is a lot of data.›››› DISKMASTER› DISASSEMBLER››› Two types of disassembly are possible with the diskmaster› disassembler, file and sector disassembly. Each type requires a› different set of parameters and so there are two sets of promts› that must be answered before disassembly can occur. The shorthand› used in the promts could lead to at least some confusion so I'll› lead the way.›› All inputs to the disassembler are hexadecimal.›› SECTOR DISASSEMBLY›› The first promt is - Disa Type [F/D]. You are to choose› between disassembling a file or sector(s). Bootable disks can be› disassembled by using the (D) option, disassembling sector 1, and› decoding the necessary data required to disassemble the entire disk› by comparing the data stored in sector 1 to the memory location› $700 on, in a good memory mapping book such as "Mapping the Atari".› Let's disassemble sector one to get the data neccesary to› disassemble a disk. Enter (D). › The next promt is - Dest'n [E/P/Dn]. E is device E:, the› screen. P is the printer and Dn is drive number-filename.ext. It› is required to enter the full filespec at this time if you want to› disassemble to disk as a text file (ie. D1:FILENAME.EXT). We'll› use (E) as we really don't need permanent data as yet. See tips› for more on disassembly to disk.› The next promt is - Labels [Y/N]. If you want labels in the› disassembly enter (Y), if not (N). Since they're free, I always› choose (Y). Labels are special locations used thruout a computer› system much like variables are used in a BASIC program. These› locations have names or Labels such as SDLSTL, which is the› location of the address of the display list. The low byte of the››› 4››