A.P.B. Getting Started 1. Insert the A.P.B. game card as described in the Lynx Owner's Manual. 2. Turn on your Lynx Portable Color Entertainment System 3. Press A or B twice to clear the title screens. The Day One Quota Screen appears. This screen shows Officer Bob's objectives for the first day on the job. Since he begins on the training course, his quota is light. 4. Press A to begin the game This is the city. A dangerous place, full of crooks as slimy as an earthworm in the rain. The streets are loaded with them. Officer Bob has just graduated from the Academy and is as gung ho as a nerd on the first day of school. He truly believes he can single-handedly clean up the city. Who knows? Maybe he can. But the crooks don't think so. Neither does Sergeant Mulrooney, the hot-headed duty boss who is quick to deliver a scorching lecture if Office Bob stacks up too many demerits. Can Officer Bob succeed where dozens of others have failed? PLAYING THE GAME Officer Bob must search the city for law breakers and criminals. He starts every day at the police station. After meeting his quota at the end of the day, he can get more points by returning to the station. Officer Bob starts his career on the Police Training Course. This first day is important because it helps Officer Bob learn about his car and get a feel for the job. The game screen is divided into two sections. The right side of the screen shows information about Officer Bob's progress towards the day's quota. The information area shows the following: Score (Money) - Shows the current score. Fuel - Shows how much fuel is left in the tank. The fuel gauge gets smaller as Officer Bob uses gas. When the fuel level starts to get low, the indicator turns red and it's time to find one of the gas stations scattered throughout the city. If Officer Bob runs out of gas, his day ends. Time - Shows how much time is left for the shift. Officer Bob can give himself more time by taking donut breaks. Officer Bob will find donuts all over the city. Sometimes they are in donut shops, other times they are lying beside the road. Officer Bob doesn't care where he finds the donuts - any old donut tastes pretty good to him and gives him enough energy to work a little longer. There are even drive-thru donut shops - they give the most time, but are only good for one stop each day. Demerits - Officer Bob gets a demerit whenever he does something wrong or fails to meet his quota. If Officer Bob gets 10 demerits, he will lose his job and go back to civilian life. That means no more donuts. Whenever Officer Bob gets a demerit, a hash mark appears next to the demerit icon. Officer Bob will get demerits for the following actions: Running over a pedestrian Running into any object that makes his car explode. Running into cars without using the siren. Running out of gas Failing to meet the quota (one demerit for each missed quota mark) One demerit is erased for every 5,000 points earned or when Officer Bob finds certain money bags. Quota - The days quota requirements also appear in the information area. Each violator Officer Bob must catch appears as one has mark. As Officer Bob catches the crooks, the hash marks disappear. When all hash marks are gone, Officer Bob has met his quota and may return to base. At the end of a day the Scoring Screen will appear to let you know how your score compares to the Daily Quota. To speed through these screens, press A and B simultaneously. The left side of the screen shows Officer Bob's car as it races through the streets in search of villains. The joypad steers the car. The A button turns on the siren. The B button is the gas pedal; press it to go faster, let go to stop. Once you buy a gun, press Option 1 to fire it. TO CATCH A THIEF Officer Bob must face a variety of criminals. The most common are the traffic violators. To arrest a traffic violator, Officer Bob must point his crosshair at the offender and turn on his siren. Some offenders can only be stopped if you hit them while blaring your siren. As Officer Bob gains experience, he will see All Points Bulletins (A.P.B.s). An A.P.B. calls for the arrest of a major criminal. Capturing one of the criminals and running him or her into the station will satisfy the daily quota. To capture an A.P.B., Officer Bob must ram the offender's car several times with the siren on. The most dangerous crooks must be rammed many times before they will give up. Violators include the following: LITTERBUGS - Litterbugs who throw objects from their cars. HONKER - Honking Taxis which speed and blow their horns. DOPER - Dopers who smoke illegal substances in the back of their trucks. HITCHER - Hitchhikers who stand by the side of the road, looking for a free ride. HELP - Distressed Vehicles which are broken down. Their drivers shout for help as Officer Bob approaches. DRUNKS - Drunk Drivers weaving down the road in orange trucks. ASSAULTS - Assault Bikers who throw explosives into the air. MURDERERS - Murderers who throw dynamite out of their dark cars. SPEEDERS - Speeders in souped-up red cars terrorize the roads. Chasing down murderers is risky business for Officer Bob. He never knows when dynamite could end up in his lap. Help him avoid getting blown-up while catching the bad guys. Here are 4 of the 15 grungy gangsters roaming the streets in A.P.B. FREDDY FREAK - You could find this Dope Peddler on Highway 10. PHILIP FUSE - This terrorist throws bombs at police along Highway 30. COOL HAND DUKE - On Highway 00 you may run into Drinkertown's all around bad guy. BERNIE GAS MAN - If you're on Highway 20 you could meet this city arsonist. ITEMS Officer Bob must remain alert at all time to spot violators and locate special items. Officer Bob can find the following items: Money Bags - Money bag are hidden all over the city. To pick up a money bag, Officer Bob must run over it. Money bags contain various random treasures, including bonus points, hints, erased demerits, among others. Sometimes, they even include bombs to blow up Officer Bob. Donuts - Every good cop needs donuts. Officer Bob can find donuts at donut shops, roadside donut huts, or scattered by the side of the road. Picking up donuts gives Officer Bob enough energy to work a little longer, especially the nice, fresh donuts at donut shops. Shops Usually, every other day, the police force budget allows Officer Bob to stop at gas station shops. Shops contain upgrades for Officer Bob's car. These upgrades include: Acceleration - More power for those quick starts Brakes - Make the car stop faster Higher speed - A higher top speed Radar - Zap other cars to determine their speed (gives you more points when making arrests!) Gun - Used to take our criminals. Be careful, hitting innocent vehicles earns you a Demerit. To purchase an item, use the joypad to scroll through the selections, then press A or B to make a purchase. STRATEGY Look for donuts everywhere. Sometimes criminals can be found off-road. Using the siren too often keeps criminals straight. This may make the city safer, but Officer Bob will never meet his quota. Press A or B simultaneously to quickly bypass the screens between levels. SCORING Object (Points) -------------------------------- Cone ( 5) Honking Taxi ( 25) Doper ( 50) Distressed Driver ( 75) Hitchhiker ( 75) Drunk Driver (100) Litterer (155) Assault Biker (200) Murderer (300) Donuts (Time) Money Bag (Variable) The Money Bag earns Officer Bob one of the following: 50, 500 or 5,000 points, a hint, extra time, booby trap, lose 1 Demerit, all Demerits erased or by finding this, your day's quota will be met. BONUS POINTS Double Point Officer Bob receives double points after the quota is met or when radar is used. Time Bonus 25 points per second remaining when Bob returns to the station. Quota Bonus 20 points per quota item met. Gas Bonus 5 points per gallon of fuel remaining in the 18-gallon tank. Earlybird Bonus 2,000 points if Officer Bob meets his quota and returns to the station before time runs out. No Demerit Bonus 1,000 points if you finish the day with no demerits. A.P.B. Capture 1,000 to 15,000 points.