BATTLEZONE 2000 INTRODUCTION 2005 A..D. It's man vs. machine in World War 3. A mysterious virus has infected the Supertanks ultra-sophisticated computer systems, turning these mighty AI-programmed weapons of destruction against their creators. Humankind is on the verge of extinction Free the battle zones from the devastating clutches of this robotic plague! GETTING STARTED 1. Insert your Lynx Battlezone 2000 card into your LYNX. 2. If two to four people are playing, connect the Lynx machines with the Comlynx Cable as shown in your Lynx Instruction Manual. 3. Press ON. 4. Press the Start button to start the game. GAME CONTROLS [JOYPAD] Drive forward, backward, turn left and right. [A] Fire shot [B] Fire Missile [PAUSE] Pause game [OPTION 1 + OPTION 2] Self-destruct [OPTION 2 + PAUSE] Flip the display [OPTION 1 + PAUSE] Reset the game ENEMY REVIEW SCREEN Before you begin you can view the different enemies and powerups in the game by pressing the joypad left or right. Press B to access the Game Set-Up Menu and begin to play. GAME SETUP MENU Press the joypad up or down to make a selection in the Game Set-Up Menu. Auto Set-Up allows you to pick from three computer-made tanks. Press A to cycle through the different tank types. Each tanks attributes will be listed in the status bars below. You can customise your own tank by adjusting the value settings of your missiles, fuel, ammo and shield. To decrease the value of an item press the joypad to the left. This gives you some credits to spend. To increase a value press the joypad right. Once you have made all your selections, select OK and press A. You have a total of 100 credits available to spend. Note that missiles cost 10 credits each, so you must have at least ten credits available to increase your missile arsenal. You cannot buy more than three missiles for a tank, and you mist spend at least one credit each on fuel, ammo and shields. MAIN GAME SCREEN The following items appear on the Main Game Screen: Shield, Fuel, Missile and Ammo icons display the status of each. Radar displays the location of your enemies in relation to your tank. Reserve Tanks shows how many tanks you have left. Crosshair is for targeting your enemies. Timer displays how much time you have left to complete a timed wave. Wave Number displays the current wave number. Enemies Required displays the number of tanks you must kill on the current wave. Points Required displays the number of points you must score on the current wave. FIRING MISSILES To fire a missile, position the crosshairs over an enemy until the crosshairs bend. This means that you have locked on your enemy and when you fire a missile, it will home in on the target. If you fire the missile without getting a lock on your enemy, that missile will fly straight. Each missile that successfully strikes a target will inflict five points of damage on your enemy. POWERUPS Scattered throughout each level you will find a variety of powerups that will help replenish your tanks fuel, ammo, missile and shield meters. To collect a powerup, simply drive over it. ENEMY SPECIFICATIONS NAME HITS WEAPONS TOP SPEED POINTS Saucer 1 none fast 600 Tank 2 gun medium 300 Supertank 3 gun very fast 700 Heavytank 6 2 guns slow 1000 Missile 1 none very fast 500 MULTIPLE-PLAYER GAMES When you play a multi-player game, each players tank will be a different colour. Enemies will appear in green. If any player is killed before the game is over, the tank will become a "ghost" tank, allowing that player to drive around the battlefield and watch the rest of the battle. You can turn off the enemy tanks in a multi-player game by selecting the CPU ENEMY box on the SET UP screen and pressing A or B until it reads "OFF". This allows you to fight against the other players with-out enemies getting in the way. HELPFUL HINTS The values you assign to your fuel, ammo and shield settings at the beginning of the game determine the maximum amount of each you can carry with you during battle. If you design a tank with 20 shields, the maximum number of shields you can have is 20. If you design a tank with no missiles and you pick up a missile powerup, that powerup wont do anything for you. The more shields your tank has, the slower it will move. As your tank takes damage, it will lose its shield and actually move faster. If your tank is extremely fast, it is possible for you to outrun missiles. You and the enemies can shoot down incoming missiles. Be careful not to shoot down your own missiles! Self destruction not only destroys your tank, but can also inflict mass amounts of damage to nearby enemies. The battle zone is surrounded by an impassable border. If a missile or shot hits an obstacle like a pyramid, it will stop. Missiles and shots cannot be fired past the borders of the battle zone.