The Book of Amber Runes DISCLAIMER This document is a word-for-word digital copy of the printed "The Book of Amber Runes" book that came with Ultima 3. It is intended to accompany the Ultima 1-6 CD compilation. This document was redistributed with their revised Manual.Wri file, but they made several omissions, misspellings, and didn't bother with layout. There's a wealth of information about the world of Ultima 3 within the pages of this document that help clarify the current state of affairs in Britannia, and ultimately the point of the game. Moreover, with the proper fonts (found with the Word archives) the look and feel of the original documents are recreated with stunning accuracy. I tried to keep the documentation as close to the original as possible. However, I did take the liberty to correct a few of the minor grammatical and spelling errors. Additionally, I scanned in many of the images found within the original "The Book of Amber Runes" book and colorized every graphic you see in this document. You will note that there are not as many graphics as my other distributions. This is because most of the graphics were arranged around the border of every page. If I were to include all these graphics, the file size would balloon to 5-8 Megabytes-- compressed. This document is provided "as is". No warranty is expressed or implied. The electronic version of this document is not endorsed or supported by Origin (OSI). I am not an employee of Origin, and am not affiliated with them in any way. I just really like Ultima, and wanted to fill in the glaring gap of information Origin supplied to the owners of the Ultima 1-6 CD. Please do not charge any money for this document in any shape, manner or form. I charge no money for this, and neither should you . This whole package is freeware. Please do not make changes to this archive and then re-distribute it. You may not chunk this file into something smaller, and always be sure that the contents of this archive is unmodified. This file is to always b e distributed with "U3-Truth.Txt" and "U3-Play.Txt" Note that the address listed on the last page is listed only for historical accuracy. The current address of OSI is: P.O. Box 58009 Houston, Texas 77258 If you have any comments, questions, suggestions or problems, direct them to micro@psyber.com. In the meantime, please enjoy! Ultima and Lord British are registered trademarks of Richard Garriott. Avatar, Quest of the Avatar, The History of Britannia are trademarks of Origin Systems, Inc. All Rights Reserved. Welcome O Pilgrim: Take up and guard this book of arcane runes; it contains the tools of thy new power. No longer art thou an Initiate of the Fifth Circle. Thine old book of Jade Runes holds no power here. Surviving the spiritual transfiguration of the Great Stygian Abyss hath earned for thee the Mantle of Adept of the Sixth Circle. Few indeed have the strength or skill to cross the Abyss. Study and use wisely the powerful knowledge contained herein. Their careful use will enable thee to succeed in any quest. Squandering their strength will bring about thy ruin. May thou live and grow wise in interesting times! The Druid Selzhanik, Arch Mage, keeper of the Ninth Circle A. REPOND There was a time, long ago, when the lands were free of the wretched creatures known as Orcs, Goblins and Trolls. These creatures did not evolve naturally, but rather are the magical mutations performed by demented magicians. Now these creatures have prospered through many generations and their horrors are well known. Have with thy person a staff of Yew, preferably cut from a hard and fine-grained sapling. If Orcs, Goblins or Trolls threaten thy party, raise thy staff before them and speak the name of this rune of dispelling. By casting this Rune, thou shalt be attempting to dispel the magic which is part of their inner being. B. MITTAR Place upon thy palm and close in a strong fist any small projectile of wood or stone. Strike it once upon thy breast, while chanting the incantation of Mittar: MANJI MULA NESPON LEVI MITTAR NOPSEN ALUM CAVI Hurl this talisman toward thine enemy. Magic in the form of a shimmering sphere of iridescent light will spring from thy hand to strike thy foe. The magic contained therein will enter his body and disrupt his life force. Depending on the skill and concentration invested in its conjuring, this spell can deliver the blow of an insolent child or a stalwart knight. C. LORUM Before entering any dungeon, cave, or even houses with unsteady lanterns, be sure that thou hast prepared a goodly supply of Lorum dust. This is easily done by collecting the fine dust from a spider's bath which has been warmed by strong sun for man y hours. Gather the dust into a chamois bag and seal the sun's energy within it by singing these words: OBREY URICOM OBLA SUM To release the energy, chant these same words in reverse order and cast a small portion of dust into the air. A warm, soft, light of short duration will be produced. D. DOR ACRON Very useful when one desires to bypass a particularly bothersome portion of a dungeon. Dor Acron is cast with the aid of the left forepaw of a badger. Store the paw with care, for if it is damages in any way which would have hindered the badger's movement, they way will be similarly impeded. Having made these preparations, when thou desires to enact the augury, gather thy party into a ring. While holding the paw, chant this ancient rhyme: LIEDLAN SPULGER IDSKRIN GRUEN BEAST TRENTLE BAN When this spell is cast, the mage and his companions will be transported to the next lower level of inhabitation. E. SUE ACRON This rune is closely related to Dor Acron, direction being the only difference in effect. In this case the dried wing of a bird is needed. The bird must be shot through the breast with an arrow whilst in flight. Thread the wing on a leather thong and tie it to the tip of thy staff. Once again, gather thy party into a ring a while holding the wing intone this verse of magical movement: LIEDLAN SPULGER IDSTRIN FAUN BEAST FENTRI CHEM As the words are chanted thy party will be lifted through the floor above thee to the dungeon's next higher level. F. FULGAR This incantation is a powerful weapon in battle. It requires a golden rod wrapped with iron and a vial of magical water collected from a meadow pond at the very moment lightning touches its surface. Keep the vial sealed until battle is nigh. Then touch the rod to the vial and level it at thy foe whilst shouting these words: FLAMIN FLEETIS PONDI All of the energy will be conducted through the golden rod, and a fiery ball will spin a searing path toward thine enemy. It will unfailingly strike him with a force strong enough to kill most common men and cause great damage to beasts of mightier strength. G. DAG ACRON This incantation requires that a pattern of rays extending from a common origin be drawn on the ground whilst the following chant is recited: DAG FULNUS ACRON FRIEDA ACRON BOONT As each ray is drawn, a member of thy party will disappear and then with the final stroke thee too shall vanish. In the next moment at some random location on the terrestrial plane, each of the members of thy party and finally thyself will appear. This rune can only be used on the Sosarian surface. It will always take thee someplace, but thy destination is a matter of speculation. H. MENTAR In order to cast this most terrifying spell, an oak gall must be collected of the sort most often found on ancient trees in dark and gloomy forest folds. Dip the oak gall in molten wax while chanting this verse from the tome of Mentar: ZANBAR LEECHEN CERDI MENTAR Then, when battle is upon thee, crush the oak gall within thy hand. As the gall collapses, a blue ball of screaming horror will fly toward thine enemy. It will invade his mind, and irreparably corrupt his mental process, in direct proportion to thine own intelligence. I. DAG LORUM This spell is similar in effect but more enduring than Lorum. Place a golden dagger in strong sunlight until it is hot enough to burn skin. Then scrape it heavily against a stone until a golden dust is produced. As the dust collects on the stone, chant these words and gather the dust into a silken bag. OBRUM URICA OBLA SUM URICA MANI SUM LEVI When the need for extended illumination arise, hold the silken bag and shake it. A small portion of the dust will release its energy in the form of an enduring, golden, shimmering light. J. FAL DIVI The ability to cast a clerical spell is a great power indeed. Fal Divi will open before thee a tremendous range of power otherwise inaccessible to the sixth circle. The performance of this invocation is not a simple task, and often does not succeed. Sprinkle thy body with holy water and slowly chant the prayer of Fal Divi: FAL DIVI DOM MI NEA FAL DIVI REQUI SEM Refer to the Cleric Book and do as the spell therein requires. If this prayer is properly chanted, unto thee will come the power to use any of the supplications of the Clerics Book. Beyond this page lie the advanced spells of the Sixth Circle. Do not venture too soon into the dark range of these spells. Until thou hast not only conquered the Abyss, but also can use its power at thy will, the force of these runes will be beyond thy skill. When the shadow of death has grown familiar to thy sight and thou hast learned the mastery of magic, then at last these spells will be thine. Before these spells thy foes will cower, but take heed to use them wisely, for they shall be earned at great expense. K. NOXUM This spell is the first of the multi-pronged attacks, and can be of great aid when thou art attacked by a large band of formidable foes. When the two moons of Sosaria are new, travel to the entrance of the dungeon of fire. Gather some of the volcanic ash which is abundant there. On the same night, mix this with herbs of cinnamon and ginseng in equal proportion. The use of this magical mixture requires that thou speak the Rune of Noxum before hurling the ashen mix toward thine enemies. NOXUM MENTON LANU FLAMA As thou dost, it will catch flame and rush at thy foes, thwarting each with a devastating blow. L. DECORP The sun hath made its consecutive cycles and thou hast gained great experience in magic. Thy skill and power have now reached the sphere of direct magical determination. With the intonation of this spell, thou dost draw on the magical force of all life and focus it upon thy foe. Sing the song of Decorp and the air will shake with the roar of magic rushing to thy command. Upon whomever thou shalt indicate, the Magic shall descend, and their life shall be extinguished - always and completely. NON CRONO DI VANI PAS NUMEN TI SONI M. ALTAIR Until this time thou hast enacted thy Runic power to bring magic into this world. Now, as an advanced Adept of the Assembly of the Sixth Circle, thou may use the magic of this world to move beyond it. First, gather a fistful of sand, and while repeating the enchantment of Altair, let it flow from thy hand onto the ground. ALT MAN FUL MINAR LAE FIN CRIM BONTAIR As it falls, time itself will slow and finally stop, allowing thy party to move freely in the suspended state. The world will be temporarily frozen and at the mercy of thy will. N. DAG MENTAR Dag Mentar is a powerful multi-pronged conjuration that will wreak havoc among thy foes in a manner worthy of its advanced rating. On the darkest night of the summer, trap an owl, old and wise. Sacrifice the owl upon a stone altar, keeping only its eyes. Enchant them with the following verse: FENDI MENTAR DIVI CREMBI MENTAR BONI When battle is nigh, repeat the stanzas until the heaviness of magic in the air becomes oppressive to the labor of thy lungs. Smash the eyes between thy hands. Thy foes will be struck a savage blow with damage directly related to thine intelligence. O. NECORP On the night of a full moon, acquire the liver of one who is dying of the black rot. Hang the organ deep within the forest to dry, and allow six fortnights and a day to pass. Grind it into fine powder while chanting these words: DON CORPUS MIEDA FUTZ RIEDA DON NEMI Store the powder in several small vials. When the need arises, throw a vial above the heads of thine enemy's party. It will magically shatter, releasing the loathsome rot upon their company. They will be quickly transformed into putrid vestiges of their former beings, with little strength left for battle. P. This Exorcism has no name, for the words should never be written or spoken - save the occasion when life is to be banished unto the Realm of Night. This most powerful invocation carries the name of the Dark One. The enactment of this Rune requires thine utmost concentration. With a staff of Yew, trace upon the ground the protective pentagram. Light a candle at the point most generally in the direction of thine enemies. Cast some sulphur dust into the flame and speak the name of the Evil One. All foes which hear this utterance shall be dashed violently into certain destruction possessing no more life than the stones upon which they lie. I, Lord British, would like to acknowledge the following persons for their invaluable assistance in creating this book. Margaret Ellen Weigers, for the majority of works herein. Roe R. Adams 111, for the introduction and conceptual assistance. Richard A. Garriott, for a great deal of uneducated editing. Robert, Marcy, Owen, and Helen Garriott, for educated editing. A special thanks to Helen M. Garriott, for the wonderful illustrations throughout this book. Copyright (c) 1983 by Origin Systems, Inc. 340 Harvey Road Manchester, New Hampshire 03103