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ZiMAG GAME INSTRUCTIONS TANKS BUT NO TANKS To Protect the electronic components of your Atari Video Game System, be sure to switch to off when inserting or removing a cartridge for the Atari System. SETTING UP
DEFENDER OF THE OUTPOST As the lone defender of the last remaining outpost, you are under attack by an overwhelming force of mysterious phantom tanks that disappear and reappear at will while destroying all that stands in their way. Your vital mission is no simple task--defend the outpost and destroy the enemy as they advance relentlessly through your defense mazes. Only brilliant strategy, perfectly executed can save you--and the free world. MOVING YOUR TANK Just move the joystick in the direction you want your tank to go--up to move toward the top of the screen, left to go left and so on. Same goes for shooting. To fire at a tank above you, you must be facing the tank. Only one bullet can be on the screen at any one time, so fire carefully! GAME SELECTION GAME GAME 1: This is the easier of two one-player games. SCORING Each enemy tank is worth 100 points. But if you sacrifice yourself by crashing into the enemy, you receive 200 points (and the Low Sanity Medal). GAME FEATURES You start out with five tanks in each of the four variations. There are three different screens, each one harder than the last. In the first screen, you have many walls and corners to hide behind. In the second, you have only a small island to protect your base, and in the third it's just you against them. In each screen you must defend yourself against 20 enemy tanks. Since they're not all on the screen at the same time, there's an indicator right under your base telling you the enemy's remaining strength. Also, at the beginning of each game, or after one of your tanks is destroyed, or at the beginning of each scenario, the number of tanks you have left is displayed where your tank begins. DEFEATING THE ENEMY Post yourself in the mid to lower section of the screen and wait for the enemy tanks to approach you on a horizontal level. You can wait for them to make their move, then destroy them. Or, if you feel adventurous, you can go up a tittle to pursue them. This strategy is effective because it prevents the bad guys from getting close enough to destroy your base while you're off somewhere else trying vainly to reach them. SCORES
LIMITED WARRANTY: ZiMAG warrants the original consumer purchase of any cartridge to be free of defects in workmanship for 90 days from date of original retail purchase. Magnetic Tape International will replace any defective product with identical product, provided it has not been damaged through misuse or handling. For replacement send the defective product, along with proof of purchase, to Magnetic Tape International, Gardena, CA 90248. ZiMAG ZiMAG is the registered trademark of Converted to HTML by Albert Yarusso, ay@texas.net 2/7/99
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