QUICK STEP GAME PROGRAM INSTRUCTIONS GAME OBJECTIVE Change as many Trampolines to your colour as you can by jumping on them. * Earn points for being the first to land on pink Trampolines. * Earn points when Trampolines that are your colour move off the bottom of the screen. * Outsmart your opponent by using Magic Mats and Tricky Traps. GETTING STARTED * 1-Player game: Use LEFT controller. -Kangaroo opposes a computer-controlled Squirrel. * 2-Player game: Pull GAME SELECT lever. A "2" will appear at the top of the screen. -Left Joystick: KANGAROO -Right Joystick: SQUIRREL * Press red button on LEFT joystick controller to begin game. * At the end of any game, press red button on the left joystick to restart that game. TRAMPOLINES! * GREY Trampolines are not yet ready to be pounced upon. * PINK Trampolines are ready for action! -Kangaroo lands: Trampoline turns GREEN. -Squirrel lands: Trampoline turns BLUE. * Whenever a player lands on a Trampoline, it changes to that critter's colour. -Claim Pink Trampoline: score 3 points. -Trampoline is your colour as it moves off to the bottom of the screen: score 6 points. MAGIC MATS You can stop your opponent in his tracks! * WHITE Trampolines are Magic Mats. -Listen for the sound that signals a Magic Mat appearance. * Claim a Magic Mat with your colour and you'll glow and make music! -While glowing, try to land on the same Trampoline as your opponent. The other player will be unable to move for a short time. -Freeze other player while you are glowing: score 10 points. TRICKY TRAPS You can make Trampolines disappear! * Each player begins with 6 Tricky Trap opportunities. -To use a Tricky Trap: Press the red button on your joystick while your critter is jumping. * The Trampoline you had been on will disappear. * Once a Trampoline disappears, no player can land on that space. GOLD MATS * Earn one additional Tricky Trap opportunity, to a maximum of 6, for each Gold Mat you land on. -Land on a Gold Mat: score 7 points. MOVIN' UP * Listen for the 5 beeps that signal the end of a wave! * Position yourself to climb the Trampoline ladder, a single row of Trampolines that leads to the next level. * The higher you go, the tougher the going gets! STAYING ALIVE * Each player starts with 6 lives. -When a life counter reaches "0", that player is using his last life. * Lose a Life each time your critter disappears off the bottom of the screen. * You earn a BONUS LIFE when your score reaches 2,000 points. JUMPIN' TO CONCLUSIONS * When one player loses all available Lives, the game ends. * The surviving player earns 200 additional points for each Life they have left. -If adding bonus points puts your score over the 2,000 point mark, you earn an additional Life. -You earn an additional 200 points for this extra life. --------------------------------------------------------------------------- /-------------------------------------------------------------------------\ | SCRIBE:- GRAHAM.J.PERCY email gjp57@yahoo.com 26th SEPTEMBER 1998 | | I COLLECT 2600/7800/COLECOVISION/INTELLIVISION. | | THANKS TO G.CHANCE AND ANYONE WHO HAS TYPED IN A MANUAL. | \-------------------------------------------------------------------------/