Rescue Terra I

FROM: Strategic Flight Wing
TO: Starship Fighter Commander
MISSION:   Rescue Terra I
ORDERS: Terra I is Earth's main supplier of Zenbar

crystals. These crystals supply 72% of Earth’s energy.
Terra I is managed by a highly sophisticated computer
system which controls all planetary electromechanical
equipment, including the robot driven defense system.

. . . Apparently, Terra I’s computer system has been
sabotaged. All crystal shipments are being turned over
to space pirates who operate in Terra I’s quadrant of the
universe. Terra I’s own defense systems are being used
to aid these pirates in their activities.

. . . Your orders are to proceed to Terra I. Destroy all
pirates and electromechanical systems which pose a
threat to your ship.



RECONNAISSANCE REPORT

You will be assigned the fleets’ newest and most
sophisticated fighter, the F-711 Starwarrior. This ship
is equipped with laser cannons and a computerized
navigational system which constantly calculates the
distance in light years to your ultimate objective.


F-711 Starwarrior

[Top View and Side View Picture of F-711]


The following chart indicates hazards and defense systems
which you will have to overcome on your journey to Terra I.

Distance in Light Years
39,999-30,000 29,999-20,000 19,999-10,000 9,999-Terra I
[Meteor
Storm
icon]
[Space
Pirates
icon]
[Robot
Interceptors
icon]
[Fish
Force Fields
icon]
Meteor
Storm
Space
Pirates
Robot
Interceptors
Fish
Force Fields



METEOR STORM -- radar reports indicate that you will
encounter a meteor storm 39,999 light years from Terra I. The
meteors exhibit sporadic movement caused by
electromagnetic disturbances. Destroy all meteors!

SPACE PIRATES -- Intelligence indicates heavy space
pirate activity 29,999 light years from Terra I. The space
pirates man slow cargo ships which travel on a straight
course. These are fairly easy targets, but they are armed with
laser cannons. The pirates protect their cargo ships with fast
moving fighter saucers which accelerate in random
directions. These fighter saucers are extremely dangerous.
Evasive flight is recommended when necessary.

ROBOT INTERCEPTORS -- You will encounter robot
interceptors 19,999 light years from Terra I. This is Terra I’s
primary planetrary defense. The two types of interceptors are
missile shaped and saucer shaped. Both types exhibit erratic
movement and are extremely difficult to hit due to their low
profile. Saucer shaped interceptors are armed with photon
bombs which make them more dangerous than the missile
shaped interceptors.

FISH FORCE FIELDS -- You will encounter fish force fields
9,999 light years from Terra I. These are Terra I’s last line of
defense. Fish shaped devices will emit glowing force fields
that will continually advance on your position. The only way
to knock out the force field is to fly close to the field and
attack the fish shaped device with your laser.


SCORING & DISTANCE

The F-711 has 5 shield at the start of each mission. One is in
use and four are in reserve. One shield will be lost when you
are hit and one shield will be gained for each 10,000 points
scored.

     Meteor              125 points
     Cargo Ship	         225 points
     Fighter Saucer	 275 points
     Robot Interceptor   425 points
     Fish Force Field    650 points



A two tone sound signals the beginning of each wave. If an
obstacle gets by it will appear on the screen again. In order
to advance to the next wave and get closer to Terra I, you
must destroy all obstacles without being hit. If you are hit,
not only do you lose a shield, but you must start the wave
over. Your navigational system will recalculate your distance
to Terra I.


Game Features

1. Screen

[Game Screenshot]

2. Joystick Controller

Use your joystick to maneuver the F-711. Insert the game
cartridge into your console and turn ON the power.
Check to be sure VentureVision is displayed correctly. If
it is not turn the power OFF, wait ten seconds, and then
turn it ON again.

3. Game Select Lever

Flip game select lever to choose mission number.

4. Game Reset Lever

Hit game reset lever to begin game.

5. Fire Button

The red fire button will also reset game when previous
game ends.

6. Difficulty Levers

The difficulty levers do not affect game play.

7. TV TYPE Switch

Rescue Terra I is designed to operate on either black and
white or color TV without the use of the TV Type Switch.
The TV Type Switch has been converted to a pause
switch. If you are interrupted during game play, you may
flip the TV Type Switch, and the game will hold after the
current wave is completed. The pause mode is not
designed to be used for long periods of time. When you
are ready to continue, flip the TV Type Switch to the
opposite setting.


[Picture of a Joystick Controller]



GAME MISSIONS


    1 Player   2 Players   Description

Mission #1        #6	   Entire Mission
        #2        #7	   Meteor Storm Only
        #3        #8	   Space Pirates Only
        #4        #9	   Robot Interceptors Only
        #5        #10      Fish Force Fields Only


The F-711 Starwarrior navigational system is only
operational during Mission #1 and #6.

All two player missions are team efforts. The left controller
will move the F-711 left and right only. The right controller
will move the craft up and down only. Fire power is
controlled alternatively by both controllers. The right
controller fires for 2 seconds, then the left controller for 2
seconds.


PROBABILITY OF MISSION SUCCESS

Your chances of success are slim but not impossible.
Strategic flight Wing Command estimates that only one
pilot in a thousand can reach Terra I. But ...you are the best;
that’s why you were chosen. Good luck!



VENTUREVISION®
VIDEO GAME CARTRIDGE
SIX MONTH LIMITED WARRANTY


VentureVision® warrants to the original consumer purchaser of this video
game cartridge that it will be free from defects in materials and workmanship
for six months from the date of purchase. If this cartridge is discovered to be
defective within the warranty period, VentureVision® at its option will either
repair or replace this cartridge free of charge, upon receipt of the cartridge,
postage prepaid with proof of date of purchase, at the following location:

VENTUREVISION® 2100 N. Highway 360 Suite # 1808 Grand Prairie, TX 75050


      This warranty is not applicable to normal wear and tear and shall be void if
the defect has arisen through, or the cartridge shows signs of, misuse,
excessive wear, modifications or tampering.

      THIS WARRANY IS IN LIEU OF ALL OTHER WARRANTIES OR
REPRESENTATIONS. ANY APPLICABLE IMPLIED WARRANTIES,
INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS,
ARE LIMITED TO A PERIOD OF SIX MONTHS FROM THE DATE OF
PURCHASE. VENTUREVISION® IS NOT LIABLE FOR ANY SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING FROM
BREACH OF ANY EXPRESS OR IMPLIED WARRANTIES ON THIS
CARTRIDGE.

      Some states do not allow limitations on how long an implied warranty lasts
or the exclusion or limitation of incidental or consequential damages, so the
limitations or exclusions set forth above may not apply to you. This warranty
gives you specific legal rights, and you may also have other rights which vary
from state to state.


This manual was archived by Ben Valdes for the Atari 2600 Nexus