IMAGIC
SOLAR STORM
GAME PROGRAM INSTRUCTIONS
[picture of a spaceman in a spaceship]
You're strapped in your laser ship, battling fierce Deltoids and Shields.
They approach in waves, at faster and faster speeds. Each raider can shoot
a single flash of proton energy that comes at you like a lightning bolt.
There's no time to waste. And no place to hide. Then, as you carry on the
defense, things get much worse. A far-off sun explodes! Fragments from the
cataclysm come raining down. Keep moving!
Blast almost everything you see! If you don't, heat from the solar debris
can destroy your planet. If you prevail, you can move out to the edge of
space and attack your foes. Sweet revenge!
GAME OBJECTIVE
* Hit as much solar debris as you can, without losing your laser ship.
* Allow the fewest possible objects to reach your planet's surface, or it
will overheat and explode.
* Shoot passing fleet ships from your orbital platform to win extra lasers
when your score goes up 500 points.
CONTROLS
* USE PADDLE CONTROLLERS TO PLAY THIS GAME.
* Aim laser ship with the paddle:
* Turn clockwise to move right.
* Turn counter-clockwise to move left.
* Press red button to fire laser.
* Pull GAME SELECT lever to shift between 1 and 2-Player game variations.
* Difficulty Switches have no effect on game action.
GAME PLAY
* 1-Player game: Press red button on LEFT Paddle Controller.
* 2-Player game: PULL GAME SELECT lever. A "2" will appear at the top of the
screen.
* The first player uses the LEFT Paddle Controller, and starts his turn by
pressing the red button.
* For details of 2-Player game action, see "Game Variations".
[SCREEN SHOT SHOWING "LASER SHIP SUPPLY"; TOP LEFT, "SCORE"; TOP
RIGHT,"SOLAR
DEBRIS", FALLING DOWN, YOUR "ACTIVE LASER SHIP" AND "HEAT
INDICATORS";SIDES]
PLANETARY SURFACE
* In the first battle, you must defend the planet surface with your laser
ship. You have 3 in reserve.
* The first wave of attackers shoot lightning-fast bolts of proton energy
down toward the planet surface.
* Keep your laser ship moving. Position it beneath shooting objects just
long enough to fire at them!
* You have this advantage: each shooting object can fire only once. But
you can fire at them repeatedly, until they descend to your planet's
surface.
__________________ __________________ __________________
| | | | | |
| # # # | | X XX X | | O |
| ## # ## | | ###### | | O |
| ## # ## | | # #### # | | O |
| ## # ## | | ########## | | o |
| ## # ## | | # #### # | | o |
| ###### | | # # | | O |
| #### | | # # | | |
| XX | | ###### | | ___/\___ |
| | | #### | | <########> |
| | | ## | | \/ |
|__________________| |__________________| |__________________|
DELTOID BLASTERS SHIELD BLASTERS SOLAR FLARES
(SHOOTERS) (SHOOTERS)
__________________ __________________ __________________
| | | o | | |
| | | o | | #### |
| ____ | | o | | ## |
| / \ | | o | | #### |
| /########\ | | ####### | | ## ## ## |
| \########/ | | # ## | | X XX X |
| ## ## ## | | ## ### ### | | XXXX |
| ## ## ## | | ######## | | X XX X |
| ## ## | | XXXXXX | | #X XX X# |
| ## ## ## | | XXXX | | ## ## ## |
| | | | | |
|__________________| |__________________| |__________________|
LANDERS SUN SPOTS SIZZLOIDS
* More objects fall in subsequent waves.
* A wave ends when:
* You shoot all objects or they reach your planet, OR
* you lose a laser ship.
* If an object or its ray hits you, you lose a laser ship.
* As the game goes on, targets fall faster and faster, and at different
angles. Some will shoot at you.
* The most important solar fragments are the Sizzloids! They can appear
during any wave.
* If you hit a Sizzloid you clear the entire screen for a brief period and
receive 50 points.
* If you allow a Sizzloid to reach your planet's surface, it adds a lot to
the heat build-up that can end the game!
* The longer the game lasts, the more frequently Sizzloids appear.
ORBITAL PLATFORM
* At the end of a wave when your score reaches 500, 1000, 1500, etc., the
orbital platform appears. Now you can earn more points and an extra laser
ship (up to a total of 8).
[BONUS-SCREEN SHOT SHOWING "COUNTDOWN TIMER"; TOP-LEFT, "SCORE";
TOP-RIGHT,
"ORBITAL GUN SPOTTER"; (A SMALL RECTANGLE) NEAR YOUR PLANET, AND A COUPLE
OF ENEMY "FLEET SHIPS" PASSING BY, TOP & BOTTOM. (NOTE:- YOUR PLANET AND
THE ENEMY FLEET SHIPS ARE SHOWN AS PART OF THE GAME START-UP SCREEN.)]
* To earn the bonus laser, you must hit at least 5 of the fleet ships before
the timer counts down to zero.
* Turn the Paddle Controller to aim the orbital gun spotter, then press
the red button to fire.
* If you hit 5 targets in time you'll hear a fast clicking sound. The
remaining fleet ships change color.
* Each time you see the orbital platform your available time is a little
shorter, but the fleet ships move at the same speed.
* When time runs out, you return to the planet surface.
* Note: It's possible to earn two bonus screens in a row, if your score
passes a 500-point level during an orbital platform sequence. For example:
If your score reaches 940 while you were on the planet surface and you hit
7 fleet ships from the orbital platform, the bonus sequence would be
repeated.
THE HEAT FACTOR
* The Heat Indicator bars on both sides of the screen tell you how much
solar radiation your planet has absorbed.
* If too much debris reaches the surface of the planet, the heat will be
too intense for you to survive, and the game will end.
* At the beginning of the game the Heat Indicators are blue, and relatively
low. As your planet absorbs falling targets, the Indicators grow taller
and change color. At extremely high temperatures they begin to flash.
* When the heat indicator bars are flashing, the next deadly hit may cause
the planet to overheat and explode, thus ending the game, even if you
have some laser ships left.
* Targets have different heat-raising effects:
* Each SUN SPOT has very little heating power.
* Each DELTOID, SHIELD, and LANDER adds somewhat more heat.
* Each SOLAR FLARE adds quite a lot of heat.
* Each SIZZLOID is very hot -- just a few of them can make the planet
overheat and explode!
* If you hit several objects one after the other, the planet cools down. The
indicators will gradually get shorter and change color back to blue.
* Your planet's heat level doesn't change during the orbital platform sequ-
ence, between waves or during your opponent's turn in a 2-player version.
* If solar debris hits your laser ship, it does not raise the temperature on
the planet surface.
GAME VARIATIONS
* When playing alone, use only the LEFT Paddle Controller, and continue until
the screen flashes and the game is over.
* When 2 play, the starting player uses the LEFT controller; his opponent
uses the RIGHT controller.
* Each player's turn lasts for 1 wave (plus a bonus screen sequence, if
earned).
* Player #1's score is red. Player #2's score is blue.
* If one player loses all laser guns or if his planet overheats, the other
player battles on as long as possible.
* When the game ends for both players, their final scores flash alternately.
* To start another game, press red button on LEFT controller.
SCORING
Each SUN SPOT hit . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Each DELTOID or SHIELD BLASTER or LANDER hit . . . . . . . . . . . . . . 10
Each SOLAR FLARE hit . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Each SIZZLOID hit . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Each FLEET SHIP hit (from orbital platform) . . . . . . . . . . . . . . 10
STRATEGY TIPS
* Remember, Deltoid and Shield Blasters can each fire at you only once. Try
to wait until they take their shots before moving your laser into firing
position.
* When you hit a Sizzloid the whole screen is cleared. In later stages of
the game you can avoid the dangers of many falling targets by waiting
until the last possible second to hit a Sizzloid.
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IMAGIC
VIDEO GAME CARTRIDGE
TWO YEAR LIMITED WARRANTY
Imagic warrants to the original consumer purchaser of this Imagic video
game cartridge that it will be free from defects in materials and workmanship
for TWO YEARS from the date of purchase. If this cartridge is discovered to
be defective within the warranty period, Imagic, at is option, will either
repair or replace this cartridge free of charge, upon receipt of the
cartridge, postage prepaid, with proof of date of purchase, at the following
location:
IMAGIC
Consumer Affairs
981 University Avenue
Los Gatos, CA 95030
This warranty is limited to electronic and mechanical parts contained
within the cartridge. It is not applicable to normal wear and tear and is not
applicable and shall be void if the defect has arisen through, or the
cartridge shows signs of misuse, excessive wear, modifications, or tampering.
THIS WARRANTY IS IN LIEU OF ALL OTHER EXPRESS WARRANTIES OR
REPRESENTATIONS. ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS, ARE LIMITED TO A PERIOD OF TWO YEARS FROM THE
DATE OF PURCHASE. IMAGIC IS NOT LIABLE FOR AND SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES RESULTING FROM BREACH OF ANY EXPRESS OR IMPLIED
WARRANTIES ON THIS CARTRIDGE.
Some states do not allow limitations on how long an implied warranty
lasts or the exclusion or limitation of incidental or consequential damages,
so the limitations or exclusions set forth above may not apply to you. This
warranty gives you specific legal rights, and you may also have other rights
which vary from state to state.
IMAGIC
Consumer Affairs
Kathleen Boothe
P.O. Box 31001
Los Gatos, CA 95031
Game Program designed by Dennis Koble
Graphics assisted by Michael Becker and Wilfredo Aguilar
(C) 1983 IMAGIC 700113-1A
All Rights Reserved Printed in USA
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| SCRIBE:- GRAHAM.J.PERCY email gjp57@yahoo.com 5TH DECEMBER 1998 |
| I COLLECT 2600/7800/COLECOVISION/INTELLIVISION. |
| * SPECIAL THANKS TO ALAN DAVIS (aadavis1@infi.net) WHO HAS |
| GENEROUSLY MADE HIS COPY OF THIS MANUAL AVAILABLE FOR TYPING! |
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