HOME JAGUAR INDEX Fight For Life Cheats (enter passwords in tournament mode on character select screen after pressing Option.): JAGUARTIME or 1+5+9 (Demo mode) IWANTPOWER or 1+3+5+9 (All special & signature moves) GIVEMETIME (Kara) GIVEMEMOVE (Kara) GIVEMEPOWR (Mr. G) GIVEMEXXXX (Pog) IWANTDRUGS (Lun) IWANTPINKY (Pog) cWANTREFER (Jenny) all moves except signature moves VWANTSPEED (Mr. G) all moves except signature move. GIVEMEPOWn (To choose Junior as a character. Note small "n") LOVEJUNIOR or 1+3+5+7+9 (Play Junior vs Junior) Morph as Junior: C + (U, L, D) Shorter Junior Battle: Defeat Junior the second time with a ring-out. When the next fight begins, pause and rewind to before the electrocution. Flashback # Level Codes: Easy Medium Expert 1 "Planet Titan" LETY RISING RODEO 2 "New Washington BOXER ORDO BINGO 3 "Death Tower" EAGLE PROFIT LSTED 4 "Earth" STKTON PRIZE DARTS 5 "Secret Base" TICKET SKAEPS BUDDY 6 "Morph Planet I" SUITE HITTER MUSIC 7 "Morph Planet II" PHASER TWIN SHOGI Flip Out! Cheats: -Win Current Match (enter before play starts): 779889# -All Levels Activated (enter at Map screen): 7798899 Eggs: -Programmers' Heads (enter before play starts): 14283722 (at any level with the three "cheerleader" aliens) Note: these may take several attempts till you get a confirmation. Highlander I CD Originally intended to be the first of a series of 3 CDs, it now appears that Highlander is going to be an only child. Cheats (during game play): -Get the Chicken God and activate the Teleport: Place flower in the vase in the Temple of the Chicken God hidden in the canyon behind the large tall rock with sniper on top. -Invulnerable: 4,1,3,3,5,6,4 -Rogues Gallery: 2,1,8,8,3,5,3,8,9 -All Items: 9,4,4,6,9,2,1,3 Hover Strike Cheats (at Mission Select Screen, unless otherwise noted): -Unlimited Weapons/Energy/Shields: D+3+4+6+7 (tone confirms)(at mission selection screen) -Extra Lives (limit = 9): 3+6+9+# (tone) (at mission selection screen) -Level Skip: 2+4+6+7+8+9 (tone) (at mission selection screen) -Toggle Day/Night (during game play): U+A+B+C+7 (during the game) Eggs: -Change Globe Speed/Direction : 4 or 6 = left or right (at mission selection screen) -Change Globe Size (CD only) : U/D -Alternate External Monitor Frame : R+C+1+4+5 (at mission selection screen) -Alternate Ground Texture (during game play) : U+A+B+C+3 -Debug Mode (during game play) : U+A+B+C+6 -Change Music Tracks (during game play) : U+A+B+C+0 (Cart.only) -Comedy "Ammo Depleted" Cue : C+4+8 (Cart. only) Enable Secret Bonus Missions (at Mission Select Screen): there`s one bonus mission for each of the first five levels. After the code has been entered on the current level, scroll through the missions until you find the bonus selection. It is distinctively designed with a picture of the Hover Strike development team standing in front of the landscape artwork. -Level 1 = U+2+3+6 -Level 2 = D+2+6+7+8 -Level 3 = R+3+5+6 -Level 4 = U+2+5+8 -Level 5 = R+2+4+5+6 (or D+3+4+6+7) don`t know which one is the correct one.... Hover Strike: Uncounquered Lands CD See Hover Strike Hyper Force Hyper Force was produced by Songbird Productions. This 2MB cartridge was produced in very limited quantities. "Trans Con is decimating world after world in search of enough resources and wealth to launch an attack against the Terran High Command. The politicians don't want a direct confrontation that might hurt their corporate sponsors. So, the Interstellar Special Forces has been called in to send a lone warrior to eliminate the Trans Con threat. Wanna guess who that warrior is?" Hyper Force was developed exclusively for the Atari Jaguar by Visual Impact. The game is a 2D multi-directional action/platform genre in a colorful sci-fi setting. Fight waves of enemy soldiers, security drones, mining robots, fire traps, and more. Collect coins and energy to upgrade your personal arsenal. Find switches and solve puzzles to advance through the game. Hyper Force Weapon 1: 1768 6965 Weapon 2: 2564 8133 Weapon 3: 3233 2861 Weapon 4: 4535 1378 Weapon 5: 5745 5953 Health Power: 6888 7765 Skip a stage: 7127 4718 Skip a whole level : 8237 1578 Iron Soldier Cheats (at Options Screen, unless otherwise noted): -All Weapons & Levels: 3,7,6,6,8,2,4,2 (border flash confirms) Start a new game and you can choose any of the 16 missions, and also all eight weapons at the Arming Screen. -Unlimited Ammo: 2,7,2,8,3,7 ("CRATES" on phone pad) Screen border flashes,start new game -> all weapons have now unlimited ammo. -Extra fast rotation: A+C while turning (during game play) -Cruise Missile repair: Hit yourself with a Cruise Missile (only during the low energy warning!) -Mission Pass/Fail: 2,8,8,8,6,6,7,7,3,7,7 (then during game play press: *toFail or #toPass instantly) Eggs (at Options Screen, unless otherwise noted): -Insane Difficulty: 6,8,2,4 (="OUCH" on phone pad) Screen border flashes, select "insane" which is even tougher than "hard" -Display Mission Stats: 8 (Start game and press 8.->Mission time/Shots fired/Enemies shot/Bldngs shot(buildings)) -Slow Motion: Pause, 1 or 3 (during game play) -Swivel Mech View: At mech configuration screen, select add or remove weapon then press 1 or 2 to swivel mech. -Scroll Title Screen: At "Iron Soldier" logo, use joypad to manually scroll screen up or down. Iron Soldier 2 CD Cheats (at Options Screen, unless otherwise noted): -All Weapons & Levels: 5,2,6,2,0,4,8,1 -Unlimited Ammo: 1,4,8,8,2,5,0,2 -Invulnerable: 8,3,0,5,5,7,2,6 -Mission Pass/Fail: 3,4,4,9,5,2,2,0,7,1,6 (then during game play press: * = Game Over, 0 = Failed, # = Completed) -All of the above: 9,7,0,0,2,3,8,6,6,5,4,1 -Extra fast rotation: A+C while turning (during game play) -Repair: Hit yourself with a Cruise Missile (only during the low energy warning!) -Satyr War Walker: 7,2,8,9,7,6,6 ("SATYR ON" on phone pad) Eggs (at Options Screen, unless otherwise noted): -Insane Difficulty: 6,8,2,4 ("OUCH" on phone pad) -Display Mission Stats: 8 (during game play) -Single-Frame Advance: Pause, 1 or 3 (during game play) -Instant Demo: Press Option on any menu screen. -Endgame Sequence: 7,2,4,4,9,8,0,1, (then select "Start Game) -Quick Exit from mech configuration screen: A Iron Soldier 2 Cart IS2 cart comes in the same packaging as IS2 CD, except the "CD" sticker is absent from the box (as it also was from the first, CD-R run of IS2). The cartridge itself is a standard, yet strangely heavy Jag cartridge case, with a small silver-gray label. Surprisingly little was sacrificed in the transition from 600+ megabyte CD to 2-megabyte cartridge. All the FMV is gone (no great loss), as is the in-game music (a rather more significant loss). Everywhere that FMV existed in the CD version, still images from the FMV have taken their place. Interestingly, the stills are from the source renders of the FMV, instead of the CinePak-mangled versions we've seen before. After months of playing IS2 CD, it's startling to see how sharp and detailed the uncompressed images are. As for the music, while all in-game tunes are gone, there's still a song that plays during the menu screens. This was chip-generated even on the CD version, and remains so. One oddity... even though there is no in-game music, you can still adjust the music volume while paused. Overall, the loss of in-game music is unfortunate, but not crippling. IS players are known for turning off the in-game music anyway... it gives the game more of a "sim" feel. In addition to the excised music and video, the cart drops the number of save-game slots down from 10 to 4. This is still much better than IS1, which only supported a single saved game. That's basically it. No music, no video, and fewer save slots. Other than that, IS2 cart is 100% identical to IS2 CD, and well-worth owning if you don't have a CD player. Even if you do own a CD player, you might consider picking it up so you can still play IS2 years from now after your CD player has gone out of alignment (assuming you're paranoid about that sort of thing...). A final note... to reach the break-even point on their production run, Telegames manufactured slightly more IS2 cartridges than they received pre-orders for. So if you'd like to pick up a copy of this rarity, you might still be able to. Cheats (at Options Screen, unless otherwise noted): -All Weapons & Levels: 5,2,6,2,0,4,8,1 -Unlimited Ammo: 1,4,8,8,2,5,0,2 -Invulnerable: 8,3,0,5,5,7,2,6 -Mission Pass/Fail: 3,4,4,9,5,2,2,0,7,1,6 (then during game play press: * = Game Over, 0 = Failed, # = Completed) -All of the above: 9,7,0,0,2,3,8,6,6,5,4,1 -Extra fast rotation: A+C while turning (during game play) -Repair: Hit yourself with a Cruise Missile (only during the low energy warning!) -Satyr War Walker: 7,2,8,9,7,6,6 ("SATYR ON" on phone pad) Eggs (at Options Screen, unless otherwise noted): -Insane Difficulty: 6,8,2,4 ("OUCH" on phone pad) -Display Mission Stats: 8 (during game play) -Single-Frame Advance: Pause, 1 or 3 (during game play) -Instant Demo: Press Option on any menu screen. -Endgame Sequence: 7,2,4,4,9,8,0,1, (then select "Start Game) -Quick Exit from mech configuration screen: A I-War Easter Eggs: Expanded Options Menu: 2+4+6+8 from the Main Menu. No confirmation; does not survive resets. Then select Options. This gives two more options: -Level-codes. Use this to enter the codes listed below. -Texture-mapping Toggle. Unfortunately, this doesn't work in the final release of the game. Level Codes: -Entered on option screen (Secret Options must be enabled). Select Enter Code, then use number keys to enter code. Left/right moves cursor, A/B/C confirms code. Select Start to begin. 1 Alpha Matrix 3495823456 2 Data Core 7983456383 3 Central Web 5282259782 4 Outer Ring 9452382725 5 Home Node 7357286586 6 Core Dump 3985615345 7 Internal Store 6315678561 8 Vector Five 1238261234 9 AI Reserve 3982612389 10 Safe Segment 4826178962 11 Code Segment 2397856123 12 Parallel Area 3482623457 13 Logic Switch 8563457634 14 Gate Two 8278634589 15 Binary Path 5785623456 16 Damage Vector 5234545214 17 Restore Buffer 9238471472 18 Energy Grid 8957235957 19 Defense Segment 2359834235 20 Decision Vector 7892597223 21 Override Central Block 7891237892 Karts Cheats: Access any Challenge's Miracle Race: -Select the Beginner Challenge Miracle Race. (You must win this race at least once) -While camera zooms-in on your kart, press Reset (* + #). -Select the Challenge who's Miracle Race you want to play. -The Miracle Race for that Challenge will now be highlighted (don't move it!) and can be played to win the boss kart. Miracle Race Track Short-cuts (directions are from the starting line) Beginner: 3 left bends then on the right side. Warrior: Immediately to your left. Miracle: ??? Jaguar Aces: 3 left bends then on the right side. Eggs: Sit and Spin: On the desert race, slowly run over a purple spot that causes your kart to lose control. When on top of the patch, turn left or right and press pause twice. The whole world will be spinning around! Kasumi Ninja Eggs: (To enable modes, a gore code must've already been entered.) At options screen, select "change code". On controller #2 press and hold A+C then on controller #1 enter: -Same character combat: (requires 2 controllers and you must have entered a "gore"code. (if you haven`t already entered a code, choose something easy to remember such as 111111). Go to the Game Options screen and select the Change Code option. When you are prompted to enter a code, hold down the A and C buttons on controller 2 and enter the code: 6,2,1,5,4,4 on controller 1. If you entered the code properly, the words "Wrong Code"appear and you hear a laugh. Exit the Game Options and start a two-player game. The players can now select the same fighter. -Tiny Player #1 "Sensible Fighter": 7,4,3,8,7,1 ("Swish") -Pause screen toggle: When the game is paused, press the 1 and 3 buttons at the same time to turn off the paused box. Press 1 and 3 to bring it back. -Fight the Gyaku Demon for a different ending: In Hard or Ninja-God mode, beat but don't finish Gyaku. Hidden Moves: Alaric, King Of The Goths Dynamite : C + (D-DA-Aw-UA-U) Hammer Smash : C + (T, U) (close) Knee to crotch: K + T (close) Lunging Punch : P + T Power Slide : C + (Aw-DA-D-DT-T) Throw : K + Aw (close) Death Move^ : C + (T, Aw, T, K) (close) Angus Mcgreggor: The Scottish Brawler Caber Toss : C + (D, U) (close) Fireball : C + (Aw-UA-U-UT, T) Headbutt : C + (D, T) (close) Throw : P + Aw (close) Death Move^ : C + (T, Aw, D) (close) Chagi: The Kickboxer Elbow to head : P + T (close) Fireball : C + (Aw, T, T) Knee to crotch: C + (T, K + T) (close) Super Kick : C + (Aw, U) Throw : P + Aw (close) Death Move^ : C + (T, Aw, T, P) (close) Danja, The Urban Vigilante Bolas : C + (Aw, Aw, Aw, T) Elbow to head : P + T (close) Teleport : C + (D, U, U) Throw : P + Aw (close) Death Move^ : C + (Aw, U, Aw) (far) or C + (U, U, Aw) Habaki, Ninja Twin Elbow to head : P + T (close) Fireball : C + (Aw-DA-D-DT-T) Teleport : C + (U, U) Throw : P + Aw (close) Whirlwind Kick: C + (Aw, Aw, T, T) Death Move^ : C + (Aw, U) (close) Pakawa, The Comanche Chief Ground Stomp : C + (Aw, U, U) Headbutt : C + (T, T, T) (close) Hunting Knife : C + (Aw-DA-D-DT-T) Lunge High : P + Aw Lunge Low : P + T Throw : K + Aw (close) Death Move^ : C + (T-DT-D-DA-Aw) (close) or C + (T, D, T, Aw) Senzo, Ninja Twin Elbow to head : P + T (close) Fireball : C + (Aw-DA-D-DT-T) Teleport : C + (U, U) Throw : P + Aw (close) Whirlwind Kick: C + (Aw, Aw, T, T) Death Move^ : C + (U, D) (close) Thundra, The Amazon Queen Jungle Lunge : C + (Aw, T, T) (far) Jungle Strike : C + (T, T, T) (close) Lunging Punch : P + T Teleport : C + (D, U) Throw : P + Aw (close) Death Move^ : C + (U, T, U, T) (far) or C + (U, U, T) Cheat Codes: At the Options screen, select Change Code (a lockout code must already be entered). Hold A+C on controller #2, then type code on controller #1. Various sounds confirm. Play as Gyaku/Demon Gyaku 3,7,4,9,6,1 VS mode only; Gyaku/Demon Gyaku replace Senzo and Habaki Allow Same-Character Fights 6,2,1,5,4,4 Sensible Fighter #1 7,4,3,8,7,1 named after the tiny characters in all Sensible Software games Sensible Fighter #2 8,9,9,2,4,4 Reset Parental Lockout 5,2,4,6,4,8 Start w/Key to Temple 6,3,7,4,0,4 Self-Test Mode 9,3,1,4,2,7 reset and press fire after entering code; cycles through all player and background combinations one fight at a time; press A/B/C/Option on controller #1, or Option on controller #2, to skip to next fight Demon Gyaku Moves: -Uppercut : A -Fire Breath : Toward + A -Earthquake Stomp : B -Shake & Toss : B (close) -Slam & Taunt : Away+B (close) -Jump Kick : Jump, B -Head Rip Fatality : C + circle clockwise twice Memory Track Access Memory Track Manager (for those that didn't get or lost the instruction card): -Hold Option while turning on Jaguar. Commands: (a couple of these were already listed in the 'manual') U/D: Select files A,B,C: Delete selected file Option: Type of Sort (Name or Size) Option+1: Type of Sort and save settings Option+7+9: Change selected file (name & size) Option+*+#: Erase all files Option+*+0+#: Self-test *+#: Exit Missile Command 3D Virtual Mode Stage Select (during game play): Stage 1: Pause, 1+9+C+Pause Stage 2: Pause, 2+9+C+Pause Stage 3: Pause, 3+9+C+Pause Ending : Pause, 4+9+C+Pause Per Martin Brownlow, programmer of Missile Command 3D: Took six months to write the game, start to finish. Takes about half an hour of constant blasting to beat the game. In VR mode, nothing attacks from below until stage 3. If you can get your hands on a prototype headset (unlikely) with the right ROM in it that transmits the correct keycode (even more unlikely) then you can play using the headset in both VR and 3D modes. If a headset is attached then you get some extra options in the options menus and the keypad functions differently (left and right will move between bases rather than 1 and 3, since the D-pad is easier to use when you can't see). In "MC3D", Fireball Missiles are the highest powerup. Powerups are only identified the FIRST time you pick up one of each type. Atari wanted no text, the producer compromised and made the programmer change it from every time to just once. Smart bomb cheat (infinite smart bombs) was removed. Myst CD Passwords (press Option during game play): All Places of Protection Open: hold: B B B B C C B B A B B A B C B A A A B C hit : 5 5 8 7 2 7 0 0 1 7 # 6 5 6 3 0 3 7 5 7 All Red/Blue Pages and White Page Collected: hold: A C A A B C C B C B A A B B B C C B B A hit : 5 1 5 4 # # 7 0 7 5 3 4 2 2 3 # 2 6 7 * Eggs: "Atari" Library: Enter May 22, 1970 6:30am in the planetarium. The immediate front of the (still functioning) library will now be the Atari building. Click up to see the Myst crew on the balcony. NBA Jam: Tournament Edition Cheats & Eggs (enter at "Tonight's Matchup" screen): 3 Point Pup UDDLLRU Push Other Pup DLRULLLLAB 32X Doom Mode ABCCBAABCCBA Push Pup BRADARB Baby Mode BABUDLR Quick Hands LRABRL Big Heads UCA Shot % On DUDBU CD Mode CDCDCDCDCD Shrunken Heads UUUBCAAAAAA Dunks Pup RLBABA Slippery Court BADABRRRRR Fire Powerup DRAABL Small Ball RRRRRRBBB Flame Game ALLDRAABBL Smurf Game ABCDDDDDDD Goaltender RUDDRU Speed Pup UUDDLRLLBA High Shots ULLDRUABAAAD Strong Men RULRBDA Offense Pup AUBDBLR Teleport Pass DRRAADLLRB Push Both Pup DUDULLLLAA Turbo Powerup BBDDAAUL Team Substitutions (at Player Substitution Screen): D+C+A Get Extended Roster (as Select Screen appears): 1+5+9 Defeated 26 teams (as Select Screen appears): 2+4+6 Defeated 27 teams (as Select Screen appears): 4+7+8 Story (at attract mode roster): L,1,4,6,9 from Pad 0 Adisak Attack: Extended Roster + Baby Mode. Wait for the Coaching Tips. Hidden Characters: Tournament mode should be off. Enter at the initials screen. Each initial must be entered with a "code", which is Option + the listed button. The N-button is any button with or without Option; i.e., to play as Hugo, enter "H" with Option+A, "G" with Option+C, then "O" with A, B, or C. '[' = space. CHARACTER INI CODE CHARACTER INI CODE Acclaim's Air Dog AIR BNC HVS Damion DJD ABC Acclaim's Alex XYZ ABB HVS Harold HAM ANA Acclaim's Kabuki DAN ABN HVS Kerry KJG BBN Acclaim's Weasel RAY NAB HVS Morty K[M CCC Beastie Boys (AdRock) ADR BCN Jazzy Jeff JAZ AAC Beastie Boys (MCA) MCA NBB L Pacey PAY NNC Beastie Boys (Mike D) MKD CNC NBA Carol Blazekowski BLZ CNC Bull's Mascot Benny BNY CNB NBA Larry Bird BRD ACA Chambers (Kristine) KC[ NAN Prince Charles ROY NAB Clinton (Bill) CIC BNA Rivett (Jamie) RJR CAN Clinton (Hillary) HC[ NBN Rosen (Shawn) SR[ NNA Correll CRL CAN Rosenfield (Seth) SET NAB Di Vita (Sal) SAL NCA Sun's Mascot Gorilla GOR BBN Fresh Prince (Will) WIL NBC Theinvanich THE CAB Gelber (Phil) FIL BAB Thomas (Frank) SOX ANB Gunter GUN CCA Thomason (Faran) FAR ANN Heavy D HVY BNA Tramiel (Leonard) LAT NCB Hornets' Mascot Hugo HGO ACN Turmell (Mark) MJT ANA HVS Adisak ALP CBA Wanat WAN BNB HVS Bob Ganofsky RBG AAA Wolf's Mascot Crunch CRN NBA Pitfall: The Mayan Adventure Eggs: Classic 2600 Pitfall: At the main menu, select "Info", press the C button 26 times, then press Down. Or at the start of the "Copan" level, get to the very top platform, then do a running jump to the left to land on the ledge with the 2600 version scorpion. Enter the door to a ledge with another scorpion, a lock, and silver bar. Go left to hit the wall, jump up & down till catapulted in the air. Go right while in the air and land in a small room with a colorful vortex. Enter the vortex. Ponx Press Opt 1 + Opt 2 on the Options screen to enable "Evil" mode, where the ball flies in random directions. While paused, press and hold Opt 2, then press Up on the joypad. This enables an extra ball (max of 3). Power Drive Rally Cheats: Freeze/Pause your opponent: 6 Un-freeze/un-pause opponent: 9 Eggs: Change car color (at the car purchase screen): U/D Primal Rage Cheats: Activate Cheat Menu (during opening "Jungle Scene"): L,L,R,R,L,L,R,R,L,L,R,R (Note: these have to be done very quickly and it may take several attempts until you get the new "Cheat" item on the main menu.) Eggs: Alternate character colors (at character select screen): -Original Recipe = (HQ) -Old Alternate = (HP) or (HQ + HF) -Weird #1 = (HQ + LQ) -Weird #2 = (HQ + LF) Hidden Moves: Some of these were already listed in the manual. HQ, HF, HP, LQ, LF, & LP refer to your button settings/config. Armadon Bed-0-nails : (HF+LQ)+(D,U) Iron Maiden : (HF+LQ)+(Aw-U-T) (close) Mega Charge : (HQ+LQ)+(Aw-D-T) The Gut Gouger : (HP+LQ)+(T,Aw) Hornication Uppercut: (HP+LQ)+(DT-T-UT) (close) Spinning Death : (HQ+LF)+(Aw,T-D) or (HQ+LF)+(T-D-Aw) Flying Spikes : (HF+LF)+(Aw-U) Gut Fling^ : (HP+LQ)+(D,D,D,D,U) Meditation^ : (HP+LP)+(T,D,Aw,T,T) The Impaler^ : (HP+LP)+(D,Aw,U,D) Chomp a Human : (HP+LP)+(U-T) Blizzard Short Mega Punch : (HQ+LQ)+(Aw,T) Quick Mega Punch : (HP+LP)+(Aw,T) Long Mega Punch : (HF+LF)+(Aw,T) Fake Mega Punch : (HQ+LQ)+(D,U) Freeze Breath : (HP+LF)+(Aw,T) Ice Geyser : (HP+LF)+(D,U) (close) Punching Bag : (HQ+LF)+(T-D-Aw-U), HQ@ then for wind-up: HF/LQ/LF Air Throw : (in air) (HF+LQ) Throw : (HF+LQ)+(T-D-Aw-U) Brain Bash^ : (HP+LF)+(D,D-Aw-U-T) To-Da-Moon^ : (HP+LP)+(D,D,D,D,U) Redemption^ : (HP+LP)+(D,T,U,D,U) Chomp a Human : (HP+LP)+(Aw-U-T-D) Chaos Grab-'n'-Throw : (HF+LF)+(T,Aw) (close) Slow Power Puke : (HF+LQ)+(U-T) Fast Power Puke : (HQ+LF)+(U-T) Fart of Fury : (HF+LQ)+(D-T-U-A) Ground Shaker : (HF+LQ)+(Aw,AU,AD) Flying Butt Slam : (HF+LF)+(D-T-U-UT-DT) (close) Battering Ram : (HQ+LQ)+(T,T) Golden Shower^ : (HQ+LQ)+(D,D)-(HP+LP)+(Aw,T,Aw,T) Cannonball^ : (HP+LP)+(DA,UT-DT-DA) The Churl^ : (HP+LP)+(T,T,T,Aw,Aw,Aw) Chop a Human : (HP+LP)+(T-D-Aw) Diablo Slow Fireball : (HF+LF)+(D-T) Fast Fireball : (HQ+LQ)+(D-T) Torch : (HQ+LQ)+(U-T) Hot Foot : (HF+LF)+(UA,DT) (close) Mega Lunge : (HQ+LF)+(Aw-D-T) The Pulverizer : (HQ+LF)+(U-T-D) Infernal Flash : (HF+LP)+(U) Incinerator^ : (HP+LP)+(UA-D-DT) Fireball^ : (HF+LP)+(T,T,T,T,T) Infernal^ : (HQ+LP)+(U,D,U,D,D) Chomp a Human : (HP+LP)+(D,U,D) Sauron Primal Scream : (HQ+LQ)+(D,U) (close) Earthquake Stomp : (HP+LF)+(U,D) The Cranium Crusher : (HQ+LF)+(D,U) (close) Leaping Bone Bash : (HF+LQ)+(D,U,D) Stun Roar : (HQ+LQ)+(Aw,T) Air Throw : (in air) (HF+LF) Neck Throw : (HF+LF)+(T+Aw) (close) Carnage^ : (HP+LP)+(Aw,T,Aw,T,Aw) Flesh Eating^ : (HQ+LQ)+(D,D)-(HP+LP)+(U,U) Grape Crusher^ : (HP+LP)+(U,D,U,D,D) Chomp a Human : (HP+LP)+(D,D,U) Talon Brain Basher : (HF+LQ)+(Aw-U-T) Pounce & Flip : (HF+LQ)+(T-D-T) Frantic Fury : (HQ+LF)+(D-T) The Slasher : (HQ+LP)+(D-T) (close) The Face Ripper : (HF+LF)+(D-T) Jugular Bite : (HF+LF)+(Aw,T) (in combo?) Run Forward/Back : (HQ+LQ)+(T/Aw) Heart Wrenching^ : (HQ+LP)+(T-D-Aw-U) Shredder^ : (HQ+LF)+(T-D-Aw-U) Stampede^ : (HP+LP)+(T,Aw,U,D) Chomp a Human : (HP+LP)+(T-D-Aw) Vertigo Slow Venom Spit : (HF+LF)+(T,T) Fast Venom Spit : (HQ+LQ)+(T,T) Voodoo Spell : (HF+LQ)+(Aw,Aw) (close) Ground Teleport : (HF+LF)+(D,D) Air Teleport : (HF+LF)+(D,U) Come Slither : (HQ+LQ)+(Aw,Aw) (not close) Scorpion Sting : (HF+LQ)+(T,T) (close) Petrify^ : (HF+LF)+(Aw,Aw,Aw)-(HP+LP)+(T,T) Shrink & Eat^ : (HF+LF)+(Aw,Aw,Aw)-(HP+LP)+(D,U) La Vache Qui Rit^ : (HP+LP)+(Aw,Aw,Aw,D,T) Chomp a Human : (HP+LP)+(D-T-U) Protector 1.On the title screen with the 80s-style artwork, hold down Pause+4+5+6 until the screen fades to become invincible (you can't score points in this mode). You should hear an explosion to confirm. Pressing the combo again disables the invulnerability and you'll hear an "I'm hit!" to confirm. 2.While paused, press 3+1+6 to receive 75 shop credits. 3.While paused, press 6+7+8 to enable Rapid Fire. 4.Beat the 10 Easy waves to enable the endless Insane wave. You can select Insane from the Options screen. NEXT PAGE