A VIDEO GAME CARTRIDGE FROM (R) [PB WHIRL] PARKER BROTHERS FROGGER(R) II THREEEDEEP! FOR ATARI 5200(TM) GAME SYSTEM Under License From Sega Enterprises, Inc. FROGGER game graphics (C)1984 Sega Enterprises Inc. FROGGER is a registered trademark of Sega Enterprises, Inc. Rules (C)1984, Parker Brothers, Beverly, MA 01915. Printed in U.S.A. Look who's resurfaced in an all new adventure. It's Frogger! Three distinctly different screens take our fearless frog on another homeward bound journey, but this time it's underwater, over water, and through the air! Frogger must swim against strong currents, whisk over whales and hippos, sidestep snapping barracudas, spring from cloud trampolines to high-flying birds and so much more. So, Frogger lovers, kiss your lily pads good-bye and get set for some fast and frantic fun! SETTING THE CONSOLE CONTROLS 1. Place the cartridge firmly into the cartridge slot. 2. Since this is a one-player game, plug a joystick controller into the #1 jack. 3. Press the POWER ON/OFF button. 4. Press * to choose either the joystick or keypad option as indicated at the top of the screen. 5. Press # to choose to begin at either Level 1 or Level 3 as indicated at the top of the screen. 6. Press START or RESET to begin. At any time during the game you may start over again by pressing START or RESET. If you wish to start over with new game options, press either * or #. [Drawing shows 5200 controller, and points out location of Fire Buttons.] THE JOYSTICK CONTROLLER Using the joystick option: The joystick controls Frogger's movement forward, backward, left or right. To hop Frogger in these directions, press either (or both) bottom FIRE buttons while you tilt the joystick in the desired direction. Don't keep the FIRE button pressed down. [Drawing shows keypad compass: 2 for up, 4 for left, 6 for right, 8 for down.] Using the keypad option: The diagram shows which keypad button to press in order to hop Frogger in the desired direction. OBJECT To get Frogger safely into the required number of home berths. Home berths are dispersed among the three different screens: underwater, on the water's surface, and in the air. In Level 1, for instance, there are five home berths; three in the underwater screen, and one each in the surface and air screens. Frogger need not reach any of the home berths in one screen before he goes to the next screen. As you'll see, Frogger may travel from one screen to another without loss of life. To advance to a higher difficulty level, however, Frogger must fill all open berths in each of the three screens. There are bonus points to be had in each screen, too. But you'll collect them only if you take Frogger to an open berth on that same screen! PLAYING In this game, Frogger has five lives. Remaining lives appear in the form of frogs at the bottom of the screen. The remaining number of berths to be filled appears at the top of the screen. Frogger's got a time band to watch out for, too. If he doesn't make it to a berth by the time the band runs down, it's bye-bye, Frogger. Before this happens, however, you'll hear a warning sound and see the band at the bottom of the screen turn red. When Frogger loses a life, he returns to the first screen with his remaining lives.
SCREEN I: UNDERWATER FROGGER Deep down, Frogger knows he's got his work cut out for him on this first leg of the journey. Here's what Frogger should know as he tries to reach the log berths at the top of the screen: Alligators and snapping barracudas: In a word, "deadly." Don't touch any part of them. Floating off screen: Floating off screen will finish Frogger off in a flash, so be careful about drifting in the strong current. Little fish and tiny fish: These creatures aren't nearly as nasty as their neighbors. They won't hurt Frogger, but they can make it a bit more difficult for him to reach the log berths. Joe the diving turtle: Joe is pretty nice to frogs. When he gives Frogger a free ride on his back, Frogger is safe from everybody else. Also, when he's with Joe, Frogger can't be hurt by drifting off screen. The two of them will wrap around to the other side. Bubbles: Catch the air bubbles that float up from the bottom, and you'll earn bonus points. Remember that the bonus points count only if Frogger gets home on this screen! Larry the eel: In all levels except Level 1, Larry the eel blows the bubbles from the ocean floor. Watch out because Larry can 'eeliminate' you! Getting to the surface: Frogger can reach the next screen in two ways: a) By jumping into a log berth that's already filled. b) By jumping onto the ends or wooden underside of any log. Remember: You do not have to fill any of the log berths in order to reach the next screen. SCREEN II: SURFACE FROGGER Frogger can't swim very well on the surface. So the only way he can make it to the life preserver berth is to hop from one creature or object in a row to another in the next row. If Frogger falls into the water, he sinks all the way down to the bottom of the underwater screen without loss of life. Remember, however, he may lose valuable time! Logs: Logs always make safe passage. Lily pads: Lily pads are safe to pass on and you earn bonus points each time you do. (The bonus points count only when you take Frogger home on that screen.) The lily pad disappears when you leave it. Alligators: Alligators are as harmless as logs. Baby ducks and Mama Duck: Baby ducks are happy to give Frogger a lift. But don't lef Mama Duck catch him at it, or she'll come after him! Hippos: Hippos mean well. They're perfectly safe to ride on, but in higher levels they like to shake. If Frogger is on board when they start, it's into the drink for our fearless friend. Whales: Take a ride on a whale. It's fun! But if it dives, under the water Frogger goes! Turtles: Frogger is perfectly safe riding turtleback. Turtles have no tricks up their shells. Sharks: In higher levels, sharks skim the lily pads. Frogs beware when you hear the shark warning! Tugboat: Try not to hit the tugboat. It's the life preserver berth Frogger is heading for. Floating off screen: Don't let this happen! Super bonus points: Can you discover how to earn them? Getting into the air: The only way to get airborne is to jump onto Mama Duck who flaps her wings and flies Frogger there. Just remember that she won't do Frogger this favor when he's riding with her babies! SCREEN III: AIRBORNE FROGGER In this screen, our hero finds himself on a large cloud. This cloud has a lot of spring, so start bouncing Frogger up and down, holding the joystick UP to bounce higher and higher, DIAGONALLY to bounce sideways and DOWN to stop bouncing. (If you're using the joystick option, you don't need to use the FIRE button to bounce on the cloud. If you're using the keypad option, you must press the #2 button each time you want to bounce higher; the #4 or #6 button to jump diagonally; the #8 button to stop bouncing.) The trick is to hop onto a bird, then keep hopping from row to row until Frogger reaches the cloud berth. Butterflies: Yum! Frogger loves to eat butterflies and each time he does, he receives bonus points (and keeps them when he makes it home on that screen). He pays a certain price for it, though, because for each butterfly he gobbles, a hole opens up (or widens) in the cloud - a hole that Froger might fall through! In higher levels Beulah Blackwing, he beautiful black butterfly, appears. Beulah is nobody's snack, so stay out of her way! Clyde the flying dragon: Because Clyde loves those pretty little butterflies, he stays close by to protect them. He doesn't do this for Frogger, so don't run into him. Birds: All of the birds are glad to give Frogger a ride. If Frogger should miss a connection and fall, he may be caught by a cloud, unless, of course, he falls through a hole. The Airplane: In higher levels, an airplane appears at the top of the screen. Stay away from it! Little frogs are not meant to ride airplanes. The Stork: Every 10,000 points, a stork appears at the top of the screen. If Frogger hops a ride with him, what does he get? Why, a baby frog, of course! The baby frog gives Frogger another chance to stay in the game. Flying or bouncing off screen: Don't let this happen! Falling through a hole in the cloud: If Frogger falls onto a lo, he ends up in the surface screen. If Frogger falls ont water, he ends up in the underwater screen. DIFFICULTY LEVELS As the game progresses from level to level, the speed and density of obstacles increase, making the game more and more challenging. There are nine levels in all. END OF GAME The game ends when Frogger loses his last life. To play again, press START or RESET. SCORING Reaching a home berth......................1000 points Advancing a row..............................15 points Time remaining....................32 points per second Bonus points: Jumping off a lily pad.......................25 points Eating an air bubble........................100 points Eating a butterfly..........................100 points Note: Bonus points are collected only when Frogger reaches a home berth on that same screen. 180-DAY LIMITED WARRANTY PARKER BROTHERS warrants, subject to the conditions below, that if the components of this product prove defective because of improper workmanship or material during the period of 180 days from the date of original purchase, PARKER BROTHERS will repair the product or replace it with a new or repaired unit, without charge, or will refund the purchase price. CONDITIONS: 1. Proof of Purchase: The retail sales receipt or other proof of purchase must be provided. 2. Proper Delivery: The product must be shipped prepaid, or delivered to PARKER BROTHERS (address: 190 Bridge Street, Salem, MA 01970, Attention: Quality Control Dept.) for servicing, either in the original package or in a similar package providing an equal degree of protection. 3. Unauthorized Repair, Abuse, etc.: The product must not have been previously altered, repaired or serviced by anyone other than PARKER BROTHERS; the product must not have been subjected to an accident, misuse, or abuse REPAIRS AFTER EXPIRATION OF WARRANTY: If the product malfunctions after the 180-day warranty period you may ship the product prepaid and enclosed with a check or money order for $8.00 to Parker Brothers. Parker Brothers will, at its option, subject to the conditions above, repair the product or replace it with a new or repaired unit, subject to availability of parts. If replacement units or required parts are not available, the $8.00 payment will be refunded. EXEPT TO THE EXTENT PROHIBITED BY APPLICABLE LAW, ALL IMPLIED WARRANTIES MADE BY PARKER BROTHERS IN CONNECTION WITH THE PRODUCT, INCLUDING THE WARRANTY OF MERCHANTABILITY, ARE LIMITED IN DURATION TO A PERIOD OF 180 DAYS FROM THE DATE OR ORIGINAL PURCHASE; AND NO WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING THE WARRANTY OF MERCHANTABILITY, SHALL APPLY TO THIS PRODUCT AFTER SAID PERIOD. SHOULD THIS PRODUCT PROVE DEFECTIVE IN WORKMANSHIP AND MATERIAL, THE CONSUMER'S SOLE REMEDY SHALL BE SUCH REPAIR, REPLACEMENT OR REFUND AS IS HEREIN ABOVE EXPRESSLY PROVIDED, AND UNDER NO CIRCUMSTANCES SHALL PARKER BROTHERS BE LIABLE FOR ANY LOSS OR DAMAGE DIRECT OR CONSEQUENTIAL, ARISING OUT OF THE USE OF, OR INABILITY TO USE, THIS PRODUCT. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, OR THE EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS OR EXCLUSIONS MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.