VIDEO GAME CARTRIDGE FOR THE ATARI 5200 SUPERSYSTEM ATARI(R) 5200(TM) An Exciting Medieval Battle From the Arcade Classic! JOUST* *JOUST is a trademark and (C) Williams, 1982, manufactured under license from Williams Electronics, Inc. Insert your 5200(TM) game cartridge so the label faces you and reads right-side-up. Be sure the cartridge is firmly seated in the center slot of the console, but do not force it. Then press the POWER switch on. See your owner's manual for further details. KNIGHTS ON BIRDBACK! How on earth did you fall into this alien world? Look around you - the sky is full of knights astride enormous armored buzzards. These characters look mean, and the buzzards they ride don't look very friendly either! To defend yourself, and to score points, you must unseat each of your opponents in a joust. The winner of a joust is the rider whose mount is highest at the moment of contact. If the mounts are of equal height, the joust is a draw. THE BUZZARD RIDERS Your opponents are the Buzzard Riders. There are three types, each more dangerous than the last: the Bounders (wearing red), the Hunters (wearing gray), and the Shadow Lords (wearing blue). When you unseat a Buzzard Rider in a joust, his mount turns into an egg. If you or your mount grabs the egg, you'll score points and the egg will disappear. (For even more points, try to catch the egg before it hits the ground.) If you don't grab the egg, it will eventually hatch into an even more dangerous opponent. You and the Buzzard Riders materialize on grey regeneration pads at the tops of the ledges. Until a bird and rider completely materialize, they're protected from attack. Once moved, however, they bcome fair game for a joust. THE LAVA TROLL AND THE PTERODACTYL In the fire pits of the lowest ledge lives the Lava Troll. After the second wave of game play the fire pits are uncovered and any jouster who flies close to the pits may be captured by the Troll and pulled into the lava. It's possible to break away from the Troll, but as the game progresses the Troll's grip becomes stronger. At certain times during the game, a deadly pterodactyl appears. Pterodactyls will try to eat you, but if you have the skill to hit one directly on the beak, you'll destroy it and earn bonus points. SPECIAL WAVES When all of the Buzzard Riders have been unseated, a new wave of game play begins. The longer you play, the harder the game becomes; you'll have more opponents to fight, and you'll need more skill to successfully joust them. Certain waves allow you to earn special bonus points. The waves are: Survival Wave (one-player) or Team Wave (two-player) - In the one-player version, you are awarded 3000 oints if your player stays alive through the entire wave. In the two-player version, both players are awarded 3000 points if neither player unseats the other. Gladiator Wave (two-player) - The first player to unseat the other is awarded 3000 points. Egg Wave - All the Buzzard Riders begin this wave as eggs. Collect the eggs quickly before they hatch. Pterodactyl Wave - This wave starts with the pterodactyl on the screen. Each player's current score and number of lives left are shown at the bottom of the screen. You start the game with five lives and earn an additional life every 20,000 points. SCORING FEAT POINTS Unseating a Buzzard Rider Bounder 500 Hunter 750 Shadow Lord 1500 Collecting Eggs 1st egg 250 2nd egg 500 3rd egg 750 4th egg, and each egg thereafter 1000 Catching an egg in midair Bonus 500 Losing a life 50 Unseating another player (two-player game) 1000 Surviving a Survival Wave 3000 Cooperating in a Team Wave 3000 Unseating another player in a Gladiator Wave 3000 Destroying a pterodactyl 1000 USING THE CONTROLLERS Plug one 5200 controller firmly into jack 1 for one-player games; plug a second controller into jack 2 for two-player games. The player using jack 1 controls game selection and starts the game. Use your joystick to move your bird left or right. Use the lower fire buttons to make your bird flap its wings. To make your bird fly, press any lower fire button repeatedly, or hold in the button. CONTROL KEYS Press START to begin the game. Press PAUSE to freeze the action; press PAUSE a second time to resume game play. Press PAUSE the RESET to return to the game option screen.' Press the * key to choose a skill level. Press the # key to select a one- or two-player game. GAME OPTIONS There are four skill levels in JOUST: NOVICE, SKILLED, ADVANCED, and EXPERT. In the NOVICE level the pterodactyl and Lava Troll do not appear, and the eggs do not hatch into Buzzard Riders. In the SKILLED, ADVANCED, and EXPERT levels, game play becomes increasingly difficult: The number of opponents increases, the Lava Troll's grip becomes stronger, and the pterodactyl appears more often. HELPFUL HINTS * Play the NOVICE version first to learn how to control your bird. Try keeping your flight steady and even, rather than bouncing off ledges. * Stay away from the sides of the jousting arena since a Buzzard Rider or pterodactyl could appear unexpectedly. * Collect eggs quickly after they reach the ground. If you wait too long they'll hatch into new Buzzard Riders. * Clear your screen of opponents as quickly as possible. The pterodactyl will appear if you wait too long. * Stay as high as possible on the screen, then drop down on your opponents. ATARI ATARI SERVICE FACTORY AUTHORIZED NETWORK Call toll-free (800) 672-1404 (in California) (800) 538-8543 (Continental U.S.) Atari welcomes your comments. Please address all correspondence to: ATARI, INC. Customer Relations 1312 Crossman Avenue Sunnyvalue, CA 94086 ATARI(R) A Warner Communications Company ATARI, INC., 1312 Crossman Ave., P. O. Box 61657, Sunnyvalue, CA 94086 C018281-40 MODEL 5240 PRINTED IN U.S.A. (C) 1983 ATARI, INC. ALL RIGHTS RESERVED