ATARI(C) 5200(TM) TRAK-BALL(TM) CONTROLLER OWNER'S MANUAL MODEL NO. CX53 ATARI(C) 5200(TM) TRAK-BALL(TM) CONSOLE [Graphic shows trak-ball plugged into JACK 1 of the main console, with the following obvious elements labeled] KEYPAD, START BUTTON, PAUSE BUTTON, RESET BUTTON, KEYPAD, AUXILIARY BUTTON, FIRE BUTTON, BALL, FIRE BUTTON, AUXILIARY BUTTON, JACK 1 TABLE OF CONTENTS PAGE 1. INTRODUCTION 1 2. SET UP AND OPERATION 1, 2 & 3 3. CARE AND MAINTENANCE 4 IMPORTANT: Read this Owner's Manual before setting up your ATARI 5200 TRAK-BALL console. 1. INTRODUCTION Congratulations on your choice of Atari's most advanced video game controller! The ATARI(R) 5200(TM) TRAK-BALL(TM) brings home the high performance of its arcade counterpart. With 360 degrees of movement added to precise control and tremendous speed, your TRAK-BALL will help you score and play better than ever before! You can zip across the full width of the TV screen in an instant or position yourself precisely for complete accuracy. Here's to your best scores ever! 2. SET UP AND OPERATION PLUG IN Plug your TRAK-BALL console into jack 1 at the front of your ATARI 5200 super system. The jack is designed to fit only one way. Be sure the connection is firm, but do not force it. For optimal performance, set your TRAK-BALL console on a flat surface such as a table, the floor, or your lap. If the console is tilted too far in any direction, the ball may lift off its roller, causing patchy cursor movement. KEYPADS The 5200 TRAK-BALL console has two keypads. Both function simultaneously so you can use either keypad to select options. For player selection and game options, follow the instructions under USING THE 5200 CONTROLLERS in your individual game manuals. START, PAUSE, AND RESET The START, PAUSE, and RESET buttons on the TRAK-BALL console perform the following functions: START Press START to begin game play. PAUSE Press PAUSE to stop all game action. This feature allows you to leave the game without interrupting the game play or the score. Press PAUSE again to resume the game. RESET Pressing RESET will either restart the game variation you are currently playing, or will return you to a menu mode from which you can select game options. Some game programs have a built-in safety feature which requires that you press PAUSE before pressing RESET. This feature eliminates the possibility of accidentally pressing RESET during game play and then being returned to the pregame play mode. Check the appropriate game instructions for different RESET functions. USING THE TRAK-BALL Your TRAK-BALL console is designed so that you can use your most familiar hand [!] for either of the two main controller functions: rolling the ball or pressing the keypad and fire buttons. You may find, for example, that if you are left-handed, you can spin the ball with your left and shoot with your right. The 5200 TRAK-BALL allows you to move the play pieces in any direction on the screen at variable speeds. The play piece, or cursor, can move up, down, left, right, diagonally, and all around. To make it move fast, spin the ball rapidly in the direction you want the cursor to go. To bring the cursor to a stop, simply halt the TRAK-BALL. NOTE: The TRAK-BALL rolling action should become smoother with use, so that once you break in the bearings, the ball will spin more freely. FIRE BUTTONS The TRAK-BALL console is equipped with four fire buttons, two on each side of the ball. The inner red buttons to the immediate right and left of the ball are used as fire buttons for all games. Use whichever button is more comfortable for you - their functions are identical. The outer red buttons on the far right and far left of the ball have other functions, depending on the particular game. For example, in DEFENDER*, these buttons are used for smart bombs. Your specific game manual will describe the function of these auxiliary buttons when applicable. *DEFENDER is a trademark of Williams Electronics Inc. MULTIPLE PLAYER GAMES Since the computer automatically switches between players and keeps score, you do not need a separate TRAK-BALL for each player in most two-player games. (See your game manual for possible exceptions.) To use the TRAK-BALL for two players, simply take turns using the controller. For games that don't allow enough time between players, use the PAUSE feature to extend time while trading off. STORAGE To store your TRAK-BALL console, wrap the cord around the cord wrap on the underside of the console unit. [Graphic shows CORD WRAP on bottom of trak-ball] 3. CARE AND MAINTENANCE Your ATARI 5200 TRAK-BALL controller will bring you many years of enjoyment. To keep it in good working condition, please remember the following: * To protect the precision engineered ball bearings of your TRAK-BALL, always play with clean hands and keep the ball clean by wiping it frequently with a soft, dry cloth. * Do not spill liquids on the console. Liquids can easily seep down the air space surrounding the ball, resulting in slow down and poor TRAK-BALL response. If you should spill liquid on the TRAK-BALL, have the console serviced as soon as possible. * Do not lift the TRAK-BALL console by the connecting cord. This could bend or crimp the wires and break the internal insulation. * Be careful not to drop your TRAK-BALL or subject it to sudden jolts. * Do not expose the console to extremely high or low temperatures. * Clean the exterior surface with a soft, slightly damp cloth. * Unplug the console when not in use. [The back page has an FCC warning, which I can't read on my photocopy of these instructions. These should be filled in by someone who has access to a better copy.]