@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr d M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ` }$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H }p h  hyhy D L> L JJ    ! LA*` BF }7'8  M HN H` 8 Z  \LdJJ!"! GFE@F (!L }EE !E^ ^ E E7EȩEdE/EȩE  D } .L }  ;F d  ;?F7F? ( .   Z D LL d } . D  L    p  E` , d)  D L) 0BM݊L݉} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G} HLL GɛL  LFREE SECTORS G) *Gȩ GȽG GȌ*jj >G} C8jJ3j2CD( C202C ԠBX` N 1? l LlD:RAMDISK}.COMLu L1 L ;LHL  T`  `8  ɐ     `TU  } L ? .  t`GBJ ~DEHI B V0dV!}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh"}DEL8HI4 0 HI,0 0  9 .G VLO#},0 L4*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D8:MEM.SAV J y08 B|DEHI$} V0 0`B;DEL`?<0LV`@ʆ v s? F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D8:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu  } 3E:}DISK OPERATING SYSTEM II VERSION COPYRIGHT 1984 ATARI CORP.A. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDG*}E J. DUPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRES+}SF. LOCK FILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES P. FORMAT SINGLEL !N',}#"&))9(&*)/h)''-&؆莟R'S  vL/ˢ L }Insert DOS 2.0s, type Y Λx -}DEfHI 1莏#q! @ y0ɛ8A0,' ȅ 1 1ild! 1L!NO SUCH ITEMSELECT.} ITEM OR FOR MENU! 0 .z:*{}.|{ 1 0 0JB 18L%|DL/}%DIRECTORY--SEARCH SPEC,LIST FILE?[# 0 0 &|D3" 1L!NOT A DISK FILEN !B 1L!E# 1 !BD0}ED:}:1BJ|DE 1DEBHI 1 h0ߢ 0.1}  0?詛 1 y0YЛ 1 ;#L" ;#L! BL1TYPE "Y" TO DELETE...DELETE FILE SPEC2}COPY--FROM, TO?OPTION NOT ALLOWED697 FREE SECTORS COPYING---D8:COPY32.COMl# 0|D .L/%#3}##JB|DE 1BHID#E 1#0: B 1L!#͑### B 1#c$0SY4}S1}:## # # .#Ƚ# # 𩛙## 1,#PD#ELJ- <.BJD#E 5}1 1HH 0hh|DL%1}:̳# L% #D#EL% 1 0 . .0O% 1L!WILD CARDS NOT A6}LLOWED IN DESTINATION 0 <.|K}N 2 FORMAT. t* 5) 1L!`) 0NΞ 0 L1) 1 L!BAD LOAD FILELOAD FROM WHAT FILE?) 0 ?}0#B 1L!WHAT FILE TO LOCK?) 0 0$B 1L!WHAT FILE TO UNLOCK?DUP DISK-SOURCE,DEST DRIVES?TYPE "Y" IF OK TO US@}E PROGRAM AREACAUTION: A "Y" INVALIDATES MEM.SAV.FE! +L1   `*  70 2 2A} 0.* 1 y0 0)INSERT BOTH DISKS, TYPE RETURN^, 1 y038逍 N, 1L! ,B}C, t*  Lx+, 0 ^, 1 y0 , ,0,0 ,L+ ,I0 ,Vǭ0C}Ξ, 0 }, 1 y0C,ШC, 0K'!" H H 'h h Lx+!EF 5L1L!D,I,HhD}` NOT ENOUGH ROOMINSERT SOURCE DISK,TYPE RETURNINSERT DESTINATION DISK,TYPE RETURNE}`  `8 rL1`-* 1P* 1 y0Y`hhL!NAME OF FILE TO MOVE?- 0 0|DL% <.F},^ 1 70 0 .@L# .BJ 1  DEHIB V L1 ,} 1 70,L.  G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 144ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8u8<<  B JKIHiDiELV`L8 8 BLV`LxT}8t8l Lu8hihiHHȱȱL8c !#3`Lu8JJJJ`H 8h`HU}ȩh Q8L8 Z8L8 8L8 8L8 8L8S:@9E:E9H '9 H9I9 8 '9h)0ICV}9D9L8 L :::: :Lr:::IEL[::i:iIIL[:`:i::iX}::L:`L{:w:w: C`L:L: D8:MEM.SAV: 8| 9 '9`L:L: D:DUP.SYS:̩ 8Y} x:ɀL: '9`88 |9Y:X: '9L); D8:DUP.SYS; 8::88 9 '98? :`;WL`; 9Z}Ln; ` :Y;Y;L;L;)} Setting Up ATARI 130XE Ram Disk; 9L; ; -9  [} L;D8:; :9 :Y;L 5==8= > >= q}LD>o=m==i 6=L>`TLI>Lj>} 堢>L ;6L> This program will work with and>t r};6L>" affect the diskette inserted in> ;6L> drive number %C.%E9> ?8L?"To specify another drive, simply s}> ;6LD?# enter just the drive's number at? ;6Lq?" the prompt (any key but a valid?N ;6L?& drive number requests t} 'no change').?{ ;6L?Which drive to use ? ? N6 _;E>E>1L:@4E>L:@E> 6E>9E>9E>9E>:L)@ %E%E u}Drive %C now selected.%E9@ ?8Lu@Lg@)%E%ENo change--drive %C still selected.%E9@= ?8`'Lz@L@ Current Syste v}m Configuration:@} ;6L@Active Drives: @ N6v@v@L@ v@=%:L@v@i0 6 6v@L@ 6 )L-AL w}&A (RamDisk)A ;6 )v@v@ILALdA!κ IF a RAMDISK is added toAB ;6LA# this configuration, th x}e DOS menuAn ;6LA will NOT work properly!A ;6v@ILOBLA!Һ do NOT return to DOS withA ;6LB" this confi y}guration active. theA ;6LHB# DOS menu will NOT work properly!B$ ;6L|B)%EUp to %B files open simultaneously.%E%E z}BR ?8LBDisk writes occur B N6yIPLBLB verify.B ;6LBLB with verify.B ;6` CloLBLC&} {}B ;6 w@LIC"Do you want to change any part ofC& ;6LrC that configuration (Y/N) ? CS N6 `= |}LC 6 69` B ByBLC#}Specify active drives by simplyC ;6LC" typing their drive numbers, oneC }} ;6L!D! after another. Any key exceptC ;6LOD# a valid drive number (1 to 4) isD+ ;6L}D# assumed to be end of your ~} entry.DY ;6LDActive drive numbers ? D N6 )   _;BB1LD4BLDB 6 6B) %: LDL }DLD 6L!E#How many files do you need to haveD ;6LKE open simultaneously (1-7) ? E+ N6 _;BB1L|E7BL|E }B 6B)  6LE!Do you want disk writes to occurE ;6LE verify (Y/N) ?E N6 `=ILEPyLEWyLF }!} E ;6 w@L@F#Are you this configurationF ;6LgF is what you want (Y/N) ? F }J N6 `=LFByB B LG  6LF!Current system configuration hasF ;6LF been changed. Do you want toF } ;6LG! make these changes to the diskF ;6L;G! currently in drive %C (Y/N) ? 9G ?8 `=ILG H69 }:  69LG 6 6LG!Unable to change DOS on that diskG ;6LG! because error # %U occurred.%E9 }G ?8 6LGLB`,LGL!H&}Please enter the name of the BASICG ;6LLH program that you wish to haveH+ ;6LzH# auto }matically RUN when this diskHV ;6LH is next Booted.H ;6LH!Do NOT enter the drive specifierH ;6LH# (i.e., do }not use D:, D1:, etc.)H ;6LI" but DO use the proper extensionH ;6LKI" (e.g., .BAS, .SAV, etc.) if youI( ;6LtI } SAVEd it with an extension.IU ;6LI"REMEMBER: The BASIC program thatI~ ;6LI wish to 'AUTORUN' in this wayI ;6L }I! MUST be SAVEd on the same diskI ;6L%J" which receives this AUTORUN.SYSJ ;6L@J program file!J/ ;6LpJ%Now e }nter your BASIC program's nameJJ ;6LJ here >> Jz N6 9 |;LJ`G9 <`ILJLJ&} }ήӠ堢J ;6LK"When the disk currently in driveJ ;6L=K# number %C is next booted, what%E9K ?8L }hK do you want to happen?KN ;6LK"1. The RS232 (R:) drivers for theKr ;6LK! ATARI 850 Interface Module areK ;6L }K loaded and made active.K ;6LL&2. A BASIC program will automaticallyK ;6L2L load and RUN.L! ;6L_L"3. Both }actions (1. and 2. above)L< ;6LxL will occur.Li ;6LL0. None--quit to main menu.L ;6LL! Your choice (0,1,2 },or 3) ? L N6 _;JJ0LL3ʹJLLJ)` = ;LJRINTELM JMMLM9`M)LwO GILMLUM} }Oops! That was not aM; ;6LsM valid file name!M_ ;6LM%Read the instructions again, please.M} ;6 ;9`99 }Т9 < H699 69LeO9ILN9LN}Be careful!M ;6L9NThe BASIC program name you used }N ;6L`N has not yet been SAVEd onNC ;6LxN this disk!Nj ;6LNDo you want to do this AUTORUNN ;6LN setup a }nyway (Y/N) ? N N6 `=ILN9`LeO 6L O#Oops! Error # %U while trying to%E9N ?8L=O check that BASIC prog }ram file.O ;6L]O%EUnable to continue.OG ?8`:9Т: L }U9SI2LU BLU9SI3LU MLU =9LU 6 6 ;LS`:S,or 3) ? U8 N6 _;9S99SI0L~U RLU9SI1LU F>L AX X!XAXBXEXp~FXIX0@JXMXBXDXNXNXOXOXPXPXQXQXZSXX} !#%(*,.02468:<>@BDFHIKMOQRTVWYZ\^_abcefhijkmnopqrstuvwwxyzz{||}}~~~Y"Y TYPE A KEY TYPE A KEY} $Y+YpVY0-Y3Y0VYA$Y6Y6Y 7YY^ŗ4Ŗ,*Oȥȥ eem6Y}eƒЫe揦`YYe`YY`YYȩ-ȩY`YY*Y+Y`YY"/}`ZZZZZ.ZHZЭYL+ZYЭYЭZh@1Z1Z2Z2Z3ZZMNX)NXi iNX1Z"&YZZԩ}/Y2Z2Z61Z/Z&YZԬZ/YZ/Y1Zl/Z`ZZPXIZPX JXKXZ JXKX`Z[OX }POXTOXQXSXZZ8QXZSXZ8ZZJZ*ZPX FXGXZ Y YZ 7Y YZ FXGXZ 7Y}ZmZ Y Y YQXJJJJZZJJJJZH)8ZZh) ZYH)8ZZh) ZY`[[Z8RXQX ZQX8RX} QX`ZPX ZZQX Z`[\ZPX ZRXQX ZQXZ mRXQX`"\B\$/Z%0Z@ԩ \!\ \䦆`C\e\3 \Z!\} "\Z`m\\!/ 6Y Z Z0f\1g\$0Y1`\\ m\\\!X\iRXX\ [L}\ [L\\i2`\]h\#Y8 Y C\`]P]/Z \0Z!\ "\ Yf\0g\1}Ԡh\`Q]\] \ \ ]`@O}}}}}??B?BB?B?B?B?BBBBBB~~~~~~B}BBBBB??B?BB?B?B?B?}}}B?B?B?B?B??B?BBBBBBBB~~~~~~}~BBBBBBBB?B?B?B?B??B?B}}}??B?BBB?B?B?BBBBBB~~~}~~~BBBBBB??B?BBB?B?B?}}}B?B?B?B?B??B?BBBBBBBB~}~~~~~~BBBBBBBB?B?B?B?B??B?B}}}???BB?B?B?B?BBBB}B~~~~~BBBBB???BB?B?B?B?}}}B?B?B?B?B?B?B?BBBB}BBBBB~~~~~~~~BBBBBBBBB?B?B?B?B?B?B?B}}}?B?B?B?B?B?B?B?}BBBBBBB~~~~~~~BBBBBBB?B?B?B?B?B?B?B?}}}0?}<<333g111c1}11c111c111g11 1}X1_1g111c111c111c}331c1c}?01c1g3c1c1c1c1c1?c@1c1?}cb1cw1Ǐcv0@93`|@91` @90b`}@@@8p0ac 0fa0@8|px~{<^/@@}@@@@}@@@@}@@=@C c@}a@?xx`w@1pcs`@9ppca`f"@}9<ca`f"@9ca`T@9ca`T@9ca`T@}9ca`@g1pca` a@?p~x~@}@@@@}@@@}@? ?>#!?xxx`@ !!!1 !!( @ !!!) #!!@< !!% )!|! H@ !!% 1!! @ !!# !!! @??? !!?>x}xx@P]Q]}EiͩkΩ͙kCopj`j {j`Hi͝Νh`L"SAB.}ORTNI:D"NUR8e1:r8e2:1:2:6:1:i@:2:iA:@:A:ȱ;::: m@:*(mA:ȱ9:8:1:i2:i : J8 :` L??IL!@L@writing dir}ectory@? ~;`DL*@#@"@"@#@L@#@"@ 4q8e%@r8e&@im"@m#@&@%@ <>$@$}@IL@L@reading directory@$@ ~;"@#@L2@`LL@@ C:@@@i@@@LAF@)@@)L A@ 8LA}@ 8@ L$A 6@ n6 6@ >6:LA6:)LUAD 6LA6:IBLgA 6LA6:IbLyA* 6LA6:ICLAW 6}LA6:ILA 6LA6:I#LA* 6LA? 6 6: 5LALA (unused)A 5@L@`LA 05AA @LB%E%EChoose a f}ile number> A 7;;AA S<`q8LTB '@B2 A2BLqBB2 A2BLBB2 6}PBPB`LB`m LBBB QB5:4:4:5:0?4:5:0LBLB%EYou didn't choose anything!%EB 7`4: >}6:L1CLCThat file is unused.C 55:4:`LXC#} Type Name Length StartC4 5LhC Cb 56: `: 6 } 6: 5 6 6;::: : 6 6 69:8: :LC%EâC 76: : 6 6: 5 6 6;::: : 6 6 } 69:8: : 6LD%E%S BBD 7L-D this fileD# =LED5:4:`LIDS3: S)LmDdLrD`}@ LDtDsDvDuDsDwDtDDDwDLDxDxDLDwD8xD=yDLDuDvDxDLDwDLDvDuD`LD }FD8FuE3:!u88DvDL3EDD򈑮LHEDDÈ mD*(mDHHY Dhh}8DDDDHHZ Dhh 5`ELEEEEE 4E)E)Ee}Ee818`L F8u '88 '8FFFFLXFFF EFFL5FFhFpF}FLFFF EFFLbF E`LFFFFi}FFiFFFJJ`LFFFFi}Fi)FF}i~FiFFF`LGGGGi}Gi)Gi~Gi`LDG8GG=GLGVerifying file %B%E8GGv 7=G >GL&H99 J89>G=G <>9 F7:7:M8GLGL&H}=G>GLG:G>G=G E;GG@G=G?G9 F>G=GLG=G >GLHLKHBad link in file %B - 5:4:H4 7;G }@:A:6:I6:I#6:IB 6:IbL1K4: AGLK6:ICLKLbK#Deleting file } %B - open for write%E5:4:K> 71:2: ?4:5:LJ DJJɀLKLK writing VTOCKJ ~;`LKLK&%E%EIn }sert desired disk and hit ԢK 7 :`LKKN:KM:@I ?1LkLL7L}%EDOS 2.5 not booted!%E%EL 7L^LAbor }ting - please hit ԢLA 5 : #;@ C: 5L~LK:L{ d5LL=}%E ؠ٠%E for ATARI  }DOS 2.5%E%E%EL 73: 3:LL3:LM Current Drive # is %B%E3:L 7LM 1) Change Drive # } 2) Unerase File 3) Verify Disk 4) Rename File by # 5) Quit to DOS Which? M 5 }5KK1LM5KLMK 6KI1LM 9? L:LbOKI2LvN KL NUneraseN B4:5:LsN4:@5:0LsN6:) }6:ICLLN 8I JLsNLlN%EThat's not an erased file!NO 7LbOKI3LN 6 6LNOK to verify entire diskN =LN K JL}bOKI4LN KLNRenameN B4:5:LN4:@5:0LN =JLbOKI5L8OLO}Return to DOS 2.5O =L2O 5 #; L}:LbOL[O%EYou didn't choose anything!%EO; 7LO%E%EPress Ԡ for menu > Oe 7 :LsL`LOB:) K``O L{ U +@@1AR@C@@dUB7t@d} ( ( ( ( KRISS KROSS#4( (4(& To run Kriss Kross reboot with basic(..(&disabled and from th}e title screen you-..(&will go directly to DOS. Use option L.2..(&to load a driver for the controller of7..(&your ch}oice. You may use a mouse (even<..(&an Amiga one), joystick, touch tablet,A..(&or trackball. Next use option L againF}..(&to load KK.COM and the program willK..(&run. 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Introduction.Many puzzle magazines and newspapers include Kr5}iss Kross puzzles. These puzzles have an empty grid like that of crosswords, but instead of providing clues for the words, al5}l of the words are given. The skill lies in finding which word fits in which space of the puzzle. For some puzzles this is ea5}sy, but when all of the words are the same length and there are several words that could fit in any one place it becomes more5} difficult.This program solves Kriss Kross puzzles. You type in the words and enter the grid, and it then solves the puzzle5} for you.2.0. Running the program.The program uses pop-up menus and windows, and uses the Multi-Mouse utility so that yo5}u can control the program with several different input devices. If you already have Multi-Mouse, use the driver you normally 5}use. If not, follow these instructions:When you boot the disk, hold down the OPTION key to disable BASIC. You will be prese5}nted with the LACE title screen showing you the title of the disk. Press any key, and the DOS prompt will appear. Load one of5} the Multi-Mouse drivers by selecting option L and then typing: MOUSE.COM If you want to use an ST mouse. TRAKBA5}LL.COM If you want to use an Atari Trakball. TABLET.COM If you want to use an Atari Touch Tablet. AMIGA.COM I5}f you want to use an Amiga mouse. JOYSTICK.COM If you want to use a joystick.You should plug whichever device you choo5}se into port 2 of the machine (i.e. the rearmost port). After loading one of the Multi-Mouse drivers, the DOS prompt will rea5}ppear. Load the Kriss Kross program by selecting option L and then typing: KK.COMYou can load and run the Kriss Kross 5}program as many times as you like each session. However, the Multi-Mouse drivers remain in memory all of the time so you shou5}ld not load another Multi-Mouse driver until you have switched the computer off and on again. I have deliberately set up the 5}Multi-Mouse drivers to load very high in memory so that you can load them easily from DOS. However this does mean that if you5} use BASIC while they are in memory you will have much less free space for your programs. The Multi-Mouse disk includes progr6}ams which let you to set up drivers anywhere you like in memory. If you like the way that you can control the Kriss Kross pro6}gram with your mouse, trakball or tablet, I recommend you get this disk so that you can use these features in your own BASIC 6}or machine code programs.3.0. Using Kriss Kross.When you run Kriss Kross, you will be presented with a brown screen, mai6}nly blank. On the top line of the screen (the MENU BAR) there are three options: File, Edit and Solve. You can select any of 6}these options at any time in the program simply by moving the mouse pointer to the option and clicking.When the program is 6}first run, a small credits window is POPPED UP in the middle of the screen. You can get rid of this window either by selectin6}g an option from menu bar or just by clicking anywhere on the screen. At any point in the program you can get rid of (POP DOW6}N) any window simply by moving the pointer outside the window and clicking.3.1. File menu.If you click on 'File', a menu6} will pop up with the options: Open New Save Save As Print Quit.You can select any option simply b6 }y moving the pointer over the text of that option and clicking. If you click anywhere else on the screen, the window disappea6 }rs and nothing else happens.3.1.1. File Open.This option lets you load in a previously-entered Kriss Kross puzzle. When6 } you select this option, a window pops up showing all of the puzzles on the D: drive. (Puzzles have the file extension .KK bu6 }t this is not shown in the window). You can load a puzzle simply by moving the pointer over the name of the puzzle you want t6 }o load in and clicking. If you click when the pointer is not over the name of a puzzle, the window will be popped down and no6}thing else will happen.If for some reason the puzzle cannot be loaded in, for example if there is a disk read error, an err6}or message will be popped up with the message "Proceed with caution". This means that you can still use the program, but if y6}ou start experiencing weird things happening you should quit to DOS and then reload the program. (You are only likely to expe6}rience weird things if you load in a file that is not actually a Kriss Kross puzzle.) You can pop down the error message in t6}he usual way.Five puzzles have been included on the disk for you to try out: MOSAIC NUMBERS RUSSIA SEVENS BIG6}3.1.2. File New.This option erases any puzzle you have been editing in memory, letting you start afresh. If you have chang6}ed the puzzle since it was last saved to disk, by changing the grid layout or adding or deleting words, a message will be pop6}ped up: CONFIRM The file has changed Save Lose CancelYou can save the puzzle out to d6}isk by clicking on Save. If you do this, the File Save option will be automatically selected and then the puzzle will be eras6}ed providing it was saved all right. If you select the Lose option, the puzzle will be erased and you can start a new one. If6} you select the Cancel option, or indeed click anywhere else on the screen, the message will be popped down and you will be a6}ble to carry on editing the puzzle.3.1.3. File Save.This option allows you to save a puzzle to disk, so that you can car6}ry on editing it at some other time or make a backup in case you make a mistake. If the puzzle is new, the File Save As optio6}n will be automatically selected instead. Otherwise, the puzzle will be saved to disk using the name it had before, and you c6}an carry on editing.3.1.4. File Save As.This option allows you to save a puzzle to disk, and give it a new name. A messa6}ge will be popped up asking you to type the file name. You have to type this using the keyboard. You can edit the name using 6}the normal cursor keys (left, right, backspace and delete). Once you have pressed Return or clicked on the mouse, the file wi6}ll be saved to disk with that name. The program automatically adds a .KK extension to the file. If you press Return or click 6 }without typing in a file name, the file will not be saved.If you have saved the file name before, the previous name of the 6!}file will automatically appear and you can edit it. If you just press Return or click, the file will be saved with this name.6"}3.1.5. Print.This option allows you to print a solved puzzle and the list of words associated with it. You can ONLY prin6#}t a puzzle once it is solved. If you try to print at any other time you will get a message telling you that you can't. If you6$} try to print and haven't got a printer or it is offline, a message will pop up telling you that error 138 occured. You can p6%}op down this message in the usual way.3.1.6. Quit.This option quits the program and puts you back at the DOS prompt. You6&} can then load another program.3.2. Edit menu.If you click on 'Edit', a menu will pop up with the options: Grid 6'} Words Undo grid.3.2.1. Edit Grid.When you select this option, the left half of the screen is filled with a 25x25 gr6(}id of squares. This is the grid on which you enter the puzzle. (If you have loaded a puzzle with File Open, the grid for that6)} puzzle will be displayed.) On the right half of the screen are four boxes with directional arrows, a box with blank grid squ6*}ares and a box with solid grid squares, and a box full of letters and numbers. To the right of this is the "insert box".If 6+}you click on any of the letters or numbers, the insert box will be filled with that character. Similarly, if you click on the6,} box containing blank grid squares or solid grid squares, the insert box will be filled with blanks or solid squares.If you6-} click anywhere on the left half of the screen, the character in the insert box will be placed in the grid in that place. You6.} will normally be putting in spaces for words to be inserted, or deleting spaces from the grid - that is why there are the tw6/}o big boxes for blank and solid grid squares, because you use them more. Put solid grid spaces everywhere in the puzzle tha60}t you need to fit a word. (Have a look at the puzzles on the disk to see what I mean.) If the puzzle already has some letters61} or numbers inserted, you can select these from the letters/numbers box and put them in their appropriate places. The program62} normally solves puzzles quickly enough without this extra help, but for very tricky puzzles they can cut down the time taken63} to find the solution.The four arrow boxes when clicked on move the whole grid up, down, left and right. The line that disa64}ppears off one side of the grid is "wrapped around" to the other side. This lets you move the puzzle if you find that you nee65}d a bit more room on one side.3.2.2. Edit words.When you select this option, most of the screen is filled with a window 66}showing the words in the puzzle. (If you are entering a new puzzle there won't be any words - have a look at one of the puzzl67}es on the disk to see what I mean.) On the right are two boxes with an up and down arrow, a box filled with plus signs and a 68}box filled with minus signs.If you select the box containing the plus signs, a message appears asking you to type in a word69}. This word is then added to the list in the window. You can edit the word using the normal editing keys. If you press Return6:} or click without typing in a word, the message is popped down and nothing else happens.You will notice that one of the wor6;}ds in the window is in inverse. This is the HIGHLIGHT BAR. You can move this bar by moving the pointer to one of the arrow bo6<}xes on the right and clicking. At the bottom of the words window there is a counter which shows you how many words there are 6=}in the list (the right-hand number) and which word is highlit (the left-hand number). If there are more than 22 words, they w6>}ill not all be displayed in the window at once, and so the window will scroll once the highlight bar reaches the top or botto6?}m of the window. If you move the pointer to a word that is not highlit and then click the pointer, the highlight bar moves 6@}to that word. If you move the pointer to the highlit word and click, a message will appear asking you to type in the word. Th6A}e word will automatically appear below the message. This lets you edit any words you may have misspelt, using the normal edit6B}ing keys.If you select the box containing the minus signs, the highlit word is deleted from the word list.Although I have6C} referred to the list as "words", the program will quite happily accept number puzzles instead, or even puzzles with both let6D}ters and numbers!3.2.3. Undo Grid.This option lets you undo any changes you have made to the grid since you last selecte6E}d the Edit Grid option. If the grid is not currently being displayed, you cannot undo it, and a message will pop up telling y6F}ou so. If you have selected Solve, the grid will be displayed, but you still can't undo it - you can only undo it if you have6G} selected Edit Grid and have not selected any other Edit or Solve option since.3.3. Solve menu.If you click on 'Solve', 6H}a menu will pop up with the options:SolveCheck.3.3.1. Solve Solve.This option actually sets the program off solving t6I}he puzzle. A timer will be displayed on the right (this can go up to 9 minutes 59 seconds but rarely gets beyond 20 seconds),6J} and a window showing the status of the puzzle. This usually changes too rapidly to see, but these are the stages that the pu6K}zzle goes through:Checking - this means that the program is working out all the positions in the grid that need to have wor6L}ds inserted into them. Basically, this means that if you put two letters or blanks together in the grid either horizontally o6M}r vertically the program will think that a word has to be fitted into them. A quirk of this is that if you put a letter or bl6N}ank on its own in the grid, the program won't think it needs a word to fit it. This is handy if you want to sign your puzzle 6O}- put your initials in a corner with a space between them.It is possible that there will not be the same number of words of6P} each length as there are spaces in the grid for them - that is, you have entered the puzzle incorrectly. If this happens, th6Q}e puzzle cannot be solved. The program will pop up a window full of numbers- quite confusing at first but useful once you kno6R}w what it means. For each length of word from 2 to 25 letters, two numbers are givem: the number of words in the list, and th6S}e number of spaces in the grid for words of that length. If the two are not the same, chances are you have mistyped the word 6T}or put a space in the grid where there shouldn't be one. You can pop down this window in the usual way.Sort - this means th6U}e program is sorting its list of spaces in the grid into the optimal order. This is a very important stage. The program looks6V} for the spaces that the fewest number of words in the word list are likely to fit - just as you do when solving puzzles. It 6W}tries these spaces first when solving puzzles. Once it has decided on a space as the best place to try at a given stage of th6X}e puzzle's completeness, it fills it with dots, so you can see which ones it's going to try first. If you have put letters in6Y}to the puzzle you will see that spaces intersecting these letters are chosen early on.Insert - this means the program is tr6Z}ying to insert words into the puzzle. You will see that it inserts words in those optimal spaces then tries to fit words in t6[}he rest of the puzzle. If it can't fit all the words in like this it goes back and puts in a different word, until it solves 6\}the puzzle.Solved - this means that the program has found a solution to the puzzle. Once this option has come up you can pr6]}int out the puzzle. Alternatively you can go back and edit the puzzle if you think there's something wrong with the solution 6^}the program has given you.Unsolved - this means that the program could not find any solution to the puzzle. Although there 6_}are the same number of grid spaces as words, the words will not all fit into the grid and intersect each other correctly. You6`} have probably mistyped one of the words.3.3.2. Solve Check.This option just performs the "Checking" stage detailed in s6a}ection 3.3.1. This allows you to check how your puzzle is coming along while you're editing it. It will tell you whether or n6b}ot you can attempt to solve the puzzle.4. Limitations and bugs.Because of memory limitations, the current version can on6c}ly handle puzzles up to 25x25 in size (the normal size for puzzles in Q magazines and newspapers) and 100 words in the list.6d}The current version of the program sorts the words by length (shortest first) but does not sort them alphabetically. So when6e} you edit a word, it sometimes goes back into a different place in the list from whence it came, and when you print, the word6f}s are not necessarily listed in alphabetic order.The program only finds one solution to each puzzle. If there is more than 6g}one solution, the same one will be found every time.You can only save and load files using the D: drive. You can only print6h} files to the P: device - you can't print to disk. The print routine assumes a paper width of 80 columns when wrapping words.6i}There is no way to stop the solve process once it has started.On American machines the timer takes seventy-two seconds to6j} count a minute.5. Plea.If you would like to know more about how the program works or would like to suggest improvements6k}, please contact me. If you like the program and would be interested in others that use the Multi-Mouse system, please contac6l}t LACE. Our addresses are:Simon Trew LACE322 York Road 143 Richmond RoadSTEVENAGE LeytonstoneHerts S6m}G1 4HW. 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