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USE }THIS EXAMPLE PROGRAM & PICTURE IN YOUR OWN!( BASIC PROGRAMS. ! 336.)hBHIXDY}E VCԩ`(- +@0@-A@T24@4@@D:TITLEPIC.BIN<6-?:C:},,F@PYN(F EXPERIMENT WITH DIFFERENT KINDS OF MESSAGES IN THE TEXT WINDOWR V YZ-@A} $ D:TEMP.BAShBH@A6Ab ;@A,6-@LL(}? USE -SCREEN DISPLAY & CONTROLS(Control the WORLD with your ATARI)A. SCREEN DISPLAY Shows 1 of 3 different kinds of Maps. } 1. CYLINDRICAL PROJECTIONS - Blue Maps with Gold border. 2. MERCATOR PROJECTIONS - Buff colored Maps with Green border } (Brick border in GAME mode) 3. ORTHOGRAPHIC PROJECTIONS - Views of the Earth as seen from space, with R}ed borders.B. COORDINATE DISPLAY - Under the Map shows the Longitude & Latitude of the Blinking Marker.C. PLACENAME DISPL}AY - Shows the NAMES of PLACES you fly over or SELECT.D. GAME CONTROLLER 1. JOYSTICK - Flies your PLANE (Marker) over }the Maps. 2. TRIGGER - Draws EARTH VIEWS Centered over your Plane.E. CONSOLE KEYS 1. START - STARTS the world in} ROTATION around its Poles. 2. SELECT - Allows you to SELECT specific places to show on the MAPS. Type the first} 4 letters of the Place you would like to see. (Press [SPACEBAR] to call up other Places with the same first }4 letters in their name.)* 3. OPTION - Switches from Mercator Maps to CYLINDRICAL Maps & vice versa.F. KEYBOARD - All }commands use a single Keystroke. (No CONTROL or SHIFT combinations)1. SPECIAL KEYS [RETURN] - RECENTERS the} Map over your Marker. [/] or [/I\] INVERSE KEY - Shows the OPPOSITE side of the World. [+] - Makes Earth Views BIGGER }[-] - Makes Earth Views SMALLER [CAPS] - Shows the CAPITAL of the Country, State or Province in the PLACENAN}E DISPLAY. [TAB] - TABS through INTERESTING PLACES near your PLANE. [SHIFT] - Calls up STATES or Provinces in Alphabe}tical order. (Change from States to Provinces by SELECTing USA or CANada) [INSERT] - Inserts a Blank Globe on }top of a Flat Map. (You can then draw Earth Views or GRIDS in the Blank Globe.)2. A thru Z KEYS - Call up the }following:[A] - ANCIENT PLACES [M] - MOUNTAINS[B] - BAYS [N] - NA}TIONS[C] - CONTINENTS [O] - OCEANS[D] - DESERTS [P] - Draws a PO}LAR VIEW[E] - Draws an EARTH View over the EQUATOR [R] - RIVERS (Mouth of River)[G] - Draws a GRID over your Maps. } [S] - SEAS[I] - ISLANDS [T] - TRENCHES & Low Land Points.[L] - LAKES } [$] - Turns SOUND on & offG. OPTIONAL SOUND - Put a CASETTE of your favorite MUSIC in the PROGRAM RECORDER} & Rewind it. When the Earth Rotates your Music will Play. You can also turn the Music (or Commentary recorded on Casett}e) ON & OFF by Pressing [$]. (Be sure to use only Normal Bias Ferric oxide Tapes as Hard Metal oxide tapes can damage you}r PROGRAM RECORDER.)* SPECIAL NOTES ON 'SELECTing' Placenames: 1. The computer responds after you have typed 4 let}ters. If your inquiry is less than 4 letters, then add spaces or press [RETURN]. 2. Sometimes there are seve}ral places with the same first 4 letters in their name. Press the [SPACEBAR] till you get the place you want. } 3. The computer does NOT use PREFIXES in locating MOUNTAINS, LAKES or GULFS. (ie. Find Mt. Everest by typing EV}ER) 4. The following ABBREVIATIONS are used for PREFIXES: NEW is abbreviated as NE-Space. (ie. Type NEW YORK} as NE Y) NORTH, SOUTH, EAST & WEST are abbreviated as N, S, E or W-Space. (ie. Type NORTH DAKOTA as N DA ) YORKxGAME RULES for FAME, FORTUNE & HAPPINESSTHE ADVENTURE Whenever you enter the BERMUDA TRIANGLE (East of the tip of Flori}da) you disappear into OUTER SPACE!! You can ESCAPE the TRIANGLE'S clutches at ANY TIME by Pressing the [ESC] key. HOWEVER }you can also Press [F], in which case you will be TRANSFORMED to the age of 18 & sent on a QUEST to EXOTIC PLACES to win FAME}, FORTUNE & HAPPINESS! When you win FAME, FORTUNE & HAPPINESS, you will have the OPPORTUNITY to INCREASE your FORTUNE by Pre}ssing [F]. Your Quest will end when you become 72, so you can RETIRE & ENJOY your GOOD FORTUNE.THE OBJECT OF THE GAME T}he OBJECT is to win FAME, FORTUNE & HAPPINESS at an EARLY AGE & to accumulate as LARGE a FORTUNE as you can before you RETIRE}.BIG FORTUNES Everbody wins with EARTH VIEWS, but the BIGGEST FORTUNES are won by those who know exactly where they are }going. It is best to proceed without delay once a QUEST has been assigned, as this will give you MORE OPPORTUNITIES to INCRE}ASE your FORTUNE. You will also win bigger fortunes if you fly directly to your target, using DIAGONAL movement of the stick} wherever possible.WHATS A GOOD SCORE? When you first start, you will have to use [HELP] or [?] a lot. There is only a }little time lost, and you will see your fortunes INCREASE as you find your way around. Consider yourself an "EXPERT WORLD TR}AVELER" when you consistantly win fortunes over $30,000,000. (The biggest Fortune won by the author is $49,000,000 - can you} break $50,000,000?) You will win $1,253 when you find FAME, $600,000 when you win FORTUNE & $100,000 for each additional Qu}est you complete - but the BIG MONEY comes from the BONUS you can earn!BONUS$$$$$$ When FATE shows you where to find OPP}ORTUNITY it also knows how many "CLICKS of the STICK" it takes to get there, and sets aside a BONUS ALLOWANCE. If you fly to} your goal by the shortest path, you will naturally use many diagonal movements of the stick which allow you to move in two d}irections using only one click. The rewards can be BIG. $100,000 for each click you save!! (It pays to conserve fuel)ASK}ING FOR HELP Any time during your Quest you can get HELP by Pressing [HELP] or [?]. This will show you how to find your g}oal in LESS TIME. Of course you loose a little time from your Quest when you stop to ask questions, but this sure beats fish}ing around. Besides, you will get valuable information that helps you win even GREATER FORTUNE on future QUESTS.TIME, SPEE}D & DISTANCE You can take a break or get PSYCHED UP for your next adventure when the results of your last one are reported}. (Time stands still). You can fly at speeds up to 3,000,000 miles an hour, but don't fret when your plane slows down while }reporting cities below - - there is no penalty for caution when flying in heavy traffic. You will find that long Quests take} more time - but earn BIGGER REWARDS. Each CLICK moves you about 1 DEGREE. That is about 69 miles when you fly North or Sou}th, but when you fly East & West the distance per Click depends on how far you are from the EQUATOR.GOOD LUCK ON YOUR QUEST}!!!!!P.S.TIPS FOR WINNING BIG FORTUNES - If you aren't satisfied with the FORTUNE you are winning when you first play, yo}u can always Press [ESC] and explore the world on your own time with the JOYSTICK. The easiest way to locate distant NATIONS} is to find out what Continent they are in. To learn this, Press [C] till you get a Continent you are unfamiliar with. Then} Press [N] to see the Nations and where they are located. You can locate those ANCIENT PLACES by Pressing [A], and find ISL}ANDS too small to show on the Map by Pressing [I]. Fly over your home town & see what is on the OPPOSITE side of the world b}y Pressing the INVERSE [/] or /I\ key. Call up a flat map with the OPTION key and hold the [TAB] key down to see all the pla}ces your ATARI knows about. You'll be in for some suprises. Above all - HAVE FUN!!!UDA TRIANGLE (East of the tip of FloriWABOUT LATITUDE & LONGITUDEThe position of points on the earth is measured from the EQUATOR & the Observatory at GREENWICH }England by a grid system of MERIDIANS and PARALLELS.The MERIDIAN that locates a point's position East or West of GREENWICH }is called it's LONGITUDE. Longitude < 90 E x 60 N > LatitudeThe PARALLEL that loca}tes a point's position North or South of the EQUATOR is called it's LATITUDE.Both LONGITUDE & LATITUDE are measured in DEGR}EES ( ). The GRID DOTS shown when you Press [G] are spaced 5 degrees apart. (about 350 miles) The MERIDIANS on the GRID are} spaced 30 degrees apart. That's about 2000 miles at the EQUATOR, but the distance between MERIDIANS gets smaller as you mov}e away from the EQUATOR, and the MERIDIANS join at the POLES.You can us the COORDINATES displayed by EARTH VIEWS to locate }interesting points on more detailed Maps. The indexes of many ATLASES are so big they are cumbersome to use.The VIEWS of e}arth you draw with the program are ORTHOGRAPHIC PROJECTIONS (Press [E] or [P] or the TRIGGER).CYLINDRICAL maps (Light blue }with gold border) show the areas of land masses about the right size, but distort their shape terribly.MERCATOR maps (Gold }with green or brick borders) show shapes properly, but make the areas near the POLES far too big. (Badly distorted areas are} shown with dashed lines by the computer). This type of map projection was invented by GERADUS MERCATOR in the 1500's. It h}as kept it's importance throughout the centuries because a line drawn to any two points on the map shows the navigational hea}ding between them.The maps you draw with EARTH VIEWS are all CENTERED on the point that YOU select so you can see what is c}lose & far away. This is possible because EARTH VIEWS can draw over 250,000 different maps. That would make a pretty "HEAVY}" Atlas!!SPECIAL NOTESSpecial effects such as ROTATING the earth around its poles operate fastest on EQUATORIAL or POLAR }views where the math the computer has to do is simpler. (Press [E] or [P] then START). OBLIQUE views will run fastest in th}e two smallest sizes. There will be some breaks in the picture with oblique views in the largest size. This program is a co}mpromise between speed and accuracy that presseses the capabilities of the 6502 to the limit.NOTES FOR BASIC PROGRAMMERST}here is a sample graphic screen on side 2 (the document side) of this disk. Included with the screen is an extremely short B}ASIC program (TITLEPIC.BAS) that loads the screen and prints some text in the text window. If you are a BASIC programmer, yo}u can experiment by using pieces of TITLEPIC.BAS in your own programs. The globe is an interesting graphic. However, if you} want more maps to use in your BASIC programs, MAPWARE, by Harry Koons, was designed exclusively for that purpose. It is avai}lable from Antic (AP134).CONTACTING THE AUTHORI solicit comments for improvement and expansion of the program. When ATAR}I releases its new Machines, I'll do a greatly expanded version if sufficient interest comes from this program, so let me kno}w what you would like to see. Please write me c/o Antic Magazine's Catalog Manager (enclose a SASE) and I'll try to answer e}veryone (in time). Be sure to let me know what kind of printer you have - it's possible to make some pretty good maps with d}ot addressable printers. - RICHARD G. WILSONWARNING: THE PROGRAMS AND ASSOCIATED MATERIALS CONTAINED ON THIS D}ISK ARE PROECTED BY FEDERAL AND INTERNATIONAL COPYRIGHT LAWS. DUPLICATION OF THESE PROGRAMS FOR OTHER THAN PERSONAL USE IS S}TRICTLY FORBIDDEN AND A VIOLATION OF COPYRIGHT LAWS.on the earth is measured from the EQUATOR & the Observatory at GREENWICH 4EARTH VIEWSby R.G. WilsonCopyright 1984 by R.G. Wilsonfrom Antic Publishing, Inc.EARTH VIEWS is DIFFERENT!!Prepare }to CONTROL THE WORLD with your ATARI!!! EARTH VIEWS is at the same time:A WORLD ATLASA GLOBEA TOTALLY UNIQUE ADVENTURE G }AMEEARTH VIEWS features REALISM. Instead of "Stick Figures", you can call up over 250,000 different MAPS and Views of the } EARTH with the touch of a button. These are detailed maps & projections in the HIGHEST screen RESOLUTION your computer is c }apable of, and they are linked to a huge GAZETEER of WORLD PLACENAMES.With the JOYSTICK or the touch of a key, you can comm }and your computer to draw 3 DIMENSIONAL images of the EARTH as viewed from space!! ZOOM IN, MOVE AWAY -- even ROTATE the EA }RTH. Watch as your ATARI performs wonders usually reserved for more expensive "MINI" & "MAINFRAME" computers!!IN ADDITION }when you fly into the "BERMUDA TRIANGLE" you will be sent on QUESTS to EXOTIC PLACES throughout the world. This is one adven }ture game that won't become boring because it contains so much information about the world, that it will challenge you with s }omething new every round of play. ALSO you don't need to worry that you are wasting your time when you play this game becaus }e it deals with REAL FACTS and you will learn more about the world while having fun!!!GETTING STARTED1. EARTH VIEWS runs }on any ATARI computer with 48k MEMORY or more. You must also have a JOYSTICK connected to PORT 1.2. BE sure to REMOVE THE }BASIC CARTRIDGE (ATARI 400/800 & 1200XL) before you BOOT the program. PRESS OPTION when BOOTING with the 600/800XL. EARTH V }IEWS uses the memory normally occupied by BASIC, & your computer will LOCK UP if you dont remove BASIC.3. During the boot-u }p process, the screen will turn a blank GREEN for a few seconds after loading and then display the TITLE PAGE. Next, a flat }map will be displayed with a prompt. As soon as you move the JOYSTICK, control will be turned over to you & you can use any!} of the commands summarized in the instructions. EXPERIMENTING by pressing any keys on the keyboard is strictly ENCOURAGED!!}!!4. The ATARI version of EARTH VIEWS has optional SOUND that heightens the realistic atmosphere of the program. Simply I!}NSERT a CASSETTE of your favorite music in the PROGRAM RECORDER & Press the PLAY button. Now, reports of your successful QU!}ESTS for FAME, FORTUNE & HAPPINESS will be accompanied by BURSTS of THE 1812 OVERTURE, THE JACKSON 5, or whatever gives you t!}he biggest BUZZ! (Be SURE to use normal bias CASETTES as prolonged use with hard metal tapes can damage your recorder)THE !}QUEST for FAME, FORTUNE & HAPPINESSAfter you have experimented with the controls, you will want to try some Quests. THE GA!}ME STARTS when you fly into the BERMUDA TRIANGLE. (Fly your plane a little East of the tip of Florida). Prompts will lead y!}ou on your QUESTS.1. The OBJECT of the game is to find FAME, FORTUNE & HAPPINESS and to build the LARGEST POSSIBLE FORTUNE !}before you RETIRE (or stop playing the game, whichever comes first). If you proceed directly (Take the shortest path using d! }iagonal movement of the stick) to your QUEST targets without delay, then you will have more opportunities to increase your FO! }RTUNE.2. DON'T be EMBARRASSED if you don't have the FAINTEST idea of where your first QUEST is located -- Press HELP or ? t! }o get the information you need to find it. The world is a big place, and most college educated Americans are sadly weak in t! }heir knowledge of Geography. 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