*a  d ZA  d Z n  Z d   ,a Z9 n *a ,a   Z   Z  L Z  Z    s  Z d  1  (a  d Z0 d  Z9 n x  Z    L!  Z  Z0    L  Z n  Z d  Z n  Z  Z d    Z  L D Z    d  8(a  Z   (a Z  x    (a Z   $   Z  8(aL D  *a L D  RY Z L D    [ Z Z  Z L D  ] Z Z  Z L D d  Z Z p     Z   0 RifleL  Z   M GuardsL  Z   h CrewL  Z     ParachuteL  Z    Assault   Squad  Z  Zd Z  Z U L D   \ Z Z  Z L D d  Z     Z   a  Light M.G.L  Z     Medium M.G.L  Z     Heavy M.G.L  Z     Demo ChargeL  Z     Flamethrower    Z  Z Zd Z  Z U L D Leader  Z  Z Z Zd Z  Z U L D   Z    RussianL  Z    AmericanL  Z    German L D ` Z? ` Z ` Z  Z L D  Z `   W Z La Z L L= D Z  Z   i     _   Z  U .  |  @  L{   Your choice: d 7 Z1  d Z i  Z s   _  >  LT d  g  L D    d Z n   Z  d  *  `  d   M Set up units for  Z |   force @      i  (   [  2 Z L< Z   d  Z Z p    Z    8]   7     Start hex:   d  8^  ^ Z   ^ Z _ `  i `  s `  i `  s x  L d Z    |  d     L  d       d d Z  Z        8^ d  ^ P  d Z   i  7  L       i    Z 8_     "   with which squad   d Zd  Z  Z  L  d        i   s d  Z    Z d   [ x    ^ Z   k   8^L  p_ Z      8p_L Z  L Z   Z n  Z  L:   Z Z  d      i  '  Z 8B`     )   with which squad   d Zd  Z  Z  L  d       ^ Z    s   i     8^L Z   Z n  $  L    : M L D @ Pick the Scenario @ 1. Harassment of Advance @ 2. Strong Point Defense @ 3. Design your Own @  Your choice: d 7 Z0 ` d Z n ` Z d  H @ Defending Force @ Z d Z g  8` @ Attacking Force @ Z d ` g  8` @ Z  Z   i    Z 8`  Z 8`  Z 8`  Z 8`  Z 8` Will the computer play for the @  ` |   force (Y/N)? d 7    ZY _  Zy _ 8`  L  Z  Z  Z ` d Z x ` Z  Z;   i  =  Z 8^  Z 8^  Z 8p_  Z 8]  Z 8^  L  Z  Z,   i    Z 8_  LO  Z  Z   i    Z 8B`  L  `  Z    Z  Z        Z  ` Z  d Z  ` Z " d Z $ ` Z ` Z  d Z `  Z Z ` ` Z  d Z   Z `  ` Z ` Zc `L6%  Z   ^ Z  Z  Z  Z  Z  Z  ` Z Z  d Z  ` Z " d Z $ ` Z Z `  d Z Z  Z ` Z ` Z  d Z Z  Z ` Z ` Z ` Z `L6% @ Define your own scenario: @ @ How many turns  ` d Z n ` Zd d  !By how many men must attacker win  ` d Z i ` Z d  #Goal area west boundary (any hex):  d  ` d Z n  ! ` Z  ` ` #Goal area east boundary (any hex):  d  ` d Z n  ! ` Z  ` ` ` Z n ` Z n ` ` s  ! Z  Z   i  3% Pick units for the  `  d |   forces @ Lowest squad ID number   d Zd  Z   Z  Highest squad ID number   d Zd  Z   Z    s  " Lowest support weapon ID number    Highest support weapon ID number    Z Zd  Z   Z   Z Zd  Z   Z    s  &# %Set-up area west boundary (any hex):  d   d Z n  $  Z  `  %Set-up area east boundary (any hex):  d   d Z n  $  Z  `   Z n  Z n   s  #         W D  L+"   ` Z d  %         W D       " $ W D Z  Z   i  %  Z 8`  L%  Z  Z   i  1&  Z 8``  L&  Z ` Z ` M L D>a M CLOSE ASSAULT GAMEMASTER @ %World War II Tactical Infantry Combat @ @ Copyright 1982 by @ Microcomputer Games, Inc. @ @ ZR Z = Z' L ZG 9[CL D L D }L D Z  Z    Z Z L D  Z  Z  L D  9'  ZA  Z   d t  Z n  (  t  U L D   Z   Z n  *   d ZZ n  g(  Z   ZA  d Z n  Z d  *  Z9 n     ( Z   Z  L( Z  Z    s  Z d  )    d Z0 d  Z9 n x  ]) Z    L)  Z  Z0    L(  Z n  Z d  Z n  Z  Z d  *  Z  L D Z    Z d  d  8   Z   * Z  8L D  *  L D  Z d  *  L*  L L+ D   d d & $ '   8L D Z  & $ Z  & $ , , $ *L D Z  & $ Z  & $ , , $ *L D Z " &  Z n  Z d & *L D(  9'   $  &  9'   (  * ( $  * &  d  *   Z   $ Z  Z   $ Z  Z   Z n  5-   n  ,              Z d  -   d  n-              Z n , d  *   Z   8 Z  Z   Z  Z " Z  Z  Z  Z   Z  Z   Z   Z    i  b/ " "     , # /     . P+ "    / +     / * ,  R/ "    ;/ +     R/ P+  L. L D   Z L D   Zp Z d  h/  Z  L D   Z  Z Z L D  Z >  Z L Lw1 D Z    +     d  /   d  /    Z     i  g1 d   /   d   h/  Z n  d    n d   0  x  W1       L0   L D Z  d   70   Z n  1 d   70   L D d   w1    LOS  '   to  '  :  Z   >2 clearL[2  blocked in  '  . 'L D  9'       9'  d   *         Z d Z Z  d  *        n L LD4 D  9'   Z   Z  Z  ! Z  ! Z  Z  Z  ! Z  Z  Z   i  >4      .4 d   /      L3 L D   d  {4 d   K3   L4 d   K3   L D    r Z Z  Z L D  D Z Z  Z L D SQD  Z  Zd Z  Z U L D  D  {5 Z L5 d  Z 4   d  Z 4   d  Z Z 4    d  Z 4   L D   b Z Z  Z L D   b Z L D   b Z L D  d  Z 5    Z   6 LMGL-7  Z   6 MMGL-7  Z   6 HMGL-7  Z   7 DEMOL-7  Z   -7 FLAME    Z  Z Zd Z  Z U L D   Z   x  7 Z L7   Z L D   Z Z L D  LDR  Z  Z Z Zd Z  Z U L D  6    Z  d Z   8  d  66  U  FPL8  Z  8  BRKNL8  STGUPL D  7  Z  Z   i  ]9     M9   Z   09  BRKNLJ9  Z   J9  BSRK!   L8 L D  5  Z  Z   i  3:  D   #:   Z   9  BRKNL :  Z   9  BSRK!L :  Z   :  HIDNL :  Z   :  SMOK   L9   d  Z 4   U  Men in   '   4 Z n   Z n x  $ Z n x  ];  with '  [  4 Z n  ;  4 8    Z n  ,;   <8   $ Z n  X;  $ <8  ]L D   Z   ; RussianL;  Z   ; AmericanL;  Z   ; German L D  Z?  Z  Z  Z L D  Z f   ;< Z LE< Z L D  Z s  l< Z L =  Z  d     Z n x  < d  H<  Z L =  Z 4    <  Z   Z L D . ' j l x  e= !Press RETURN to continue play ... d n* L D   d Z d  >   d  8 Z  8 Place smoke marker in  Z  d >  d Z  Z x    8>LB> Smoke grenades malfunction in  '  =L D         8   Z  8 Remove one smoke marker in  '  Z  Z     i  4?      $? Z    L>    ?  Z  d >  d Z  Z    8> =L D Z d Z= ;  d Z= ;  L D Z   4 Z n  P@  4  d   d  Z  P@ d  p7  L D d   D4    Z   @ Z L@  Z   @ Z L@  Z  # @  Z   @ Z L@ Z   d  h/  Z n  A   d  /  d  /  n  MA   d  0   sA    L D d  <   d  Z 4      Z n     n   4  d Z n d   ;    s  B Remove  7  =  Z 8  Z 84 d Z ;   B   r 8rLB   v 8v  Z  Z   B  Z 8j  D      Z  Z x    8D  D Z Z    C  5  :  U  KIA/WIA. ' Z     i  D d Z ;   C   r 8rLC   v 8v   LC   Z   MD  Z 8D Remove  5  =L D d  <   d  Z 4      z  8z  5   runs away! Remove  5   Z 8D =L LG D  Z  d Z       i  E      E   D Z 8D  Z 8  Z 8$  4 Z n  E  4 Z 8  L-E L D  Z n  F   Z  d Z  F d Z ;   Z   PF  Z LF  Z   F Remove  6  = Z    F  Z 8LF  Z 8$    8L D d  Z 5    d Z d  G  LG Z L D Z  Z;   i  I  4  d  Z Z 4      Z n  8H    d Z  8H d ? Z  d d  7  s  8H   Z 8  Z Z  Z  s  8H    D    D  d  I d ? Z  d d  ?  d  Z Z 4    s  I   Z 8D  Z Z  Z  s  I    D    L1G  Z  Z;   i  }J  D Z  Z    Z E    $ Z E     Z n  I d   F    $ Z n  J d  $ F   d  n  J    # ]J  Z  Z d  ?  Z n Z    8D  L%I  Z    s  J d Z ;  Z   J  Y> LJ  LJL L#K D  f  Z   d Z L D ,' Known Z  J   `;   positions: ' Z       i  L  D Z Z  d  Z 4   Z n  L  5   4 Z n  L  4 7    Z n  CL   6   $ Z n  oL  $ 6     '    d Z   L = Z LL . '   LK   Z n  M  End of known  `;   positions = ,'  Status of  J   `;   units: ' Z       i  KN d  Z 4   Z n  ;N  c9    4 Z n   Z n x  $ Z n x  d Z n  0N = Z L;N . '   LtM  'L D LOS check to hex  *  d ( 1  L D Z  ' Squad ID (0=Done)   d Z n  eO  Zd   Z   Z d  WO  Z  f  d  Z 4   Z n  TO  LeO  #K L D Zd  Z    Z Z d  <  f  d Z       i  P  D Z d  Z 4   Z n  P d     i2    d  d  P  # P d     w1   Z     P      LO   L L\ D d  H<  d Z H<  Z2 d ?   # .R d  h/   Z   uQ  Z    L+R  Z   Q  Z L+R  Z   Q  Z L+R  Z   Q  Z L+R  Z   R  Z L+R  Z   +R  Z   d  0   VR  Z   Z L D  D  d Z  S  4  d Z n  S d ? Z  d  d  7  n  S    Z x 8 d ? Z  d  d  Z Z 4    d  ?  n  S   S  PD LS   Z x 8DL LT D Z   Z n d Z ;   s  T Remove  6  =  Z 8 Z L D Z  Z;   i  T      T    d S  T  Z 8  $  d S  T  Z 8$  L0T L D d    P      U    T   d  Z 4   Z n  \U   Z A     Z i d  Z 4   Z n  U   kR  L D ' LOS Check, Fire, Area Fire '  Your choice: d n* L D   Z  # 6V  Z  # 6V  Z   CV Z LMV Z  L L[Y D   Z   V  Z Z  LV  Z   V   Z  L D d  Z 5    d Z d    Z Z   Z _ d  h/  Z n x  d  U  i  XY d  _6   d Z   i  XY  # W Z   d  U   d  66  ZP   Z _  +X d  Z 4    Z   Z s   gX     LX   i  X    LX   Z  d ? d  Z 5   Z i  XY  # .39A-j>--30/-c]KOE|y7"IG"I?t]],- 7+!T"]͵o DM O TH:Gx7ɾ::?ement  Phase for turn     lMF Remaining: " "" )L4^  MGMF: . to hex or done: D ^ iGl  ~Not enough men to carry everything.#!!Illegal move.  8 S " Smoke grenades to hex D^  "" 8" 4l^" lU 4   iv 1          ^Gl   i ~" z movE@|M= á? áˡ}:ئiɡ ...too long <ٹ@ABɡ()0(PPB!ND)X(D)D)ddobvD)D)zzxÎtޞ5 <`>aP file name P scan string P volume name P- Illegal formatP - char. max >PNo directory on volumeP File foundPVolume already on linePOutput file fullPWorkfile already savedPNo workfile to savePZá TextP CodePP file lost [P3Dangerous! 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