–€€@L|}Ė¬š6­…C­…D­¬® l0¬±C)HČCš±CØ WhL/©ĄŠh Ø`„Cm…C„Di…D` Œ ©R @©W €Œ©1 Œ©’© €Źš©  Œ YäĪ’0¢@©RĶš ©!Ķš¢€ŽL¢®­`Ŗ ¾ Ė ¦ …D­ Ö­ …C­ …D­  ¢Ž  ° ©)1š6 ©‘C莩S Sä ­ź) Šˆ˜® „C)„D1 pˆš pŹ²¬ ¢©ˆ˜˜0 „C9„DI p蹊ā„Cē„DčL~„Ci€…C„Di…D` Ŗ ¾ Ė ¦ …D­ Ö­ …C­ …D­  ¢Ž  ° ©)1š6 ©‘C莩S Sä ­ź) Šˆ˜® „C)„D1 pˆš pŹ²¬ ¢©ˆ}˜˜0 „C9„DI p蹊ā„Cē„DčL~„Ci€…C„Di…D` ©™ˆŠś ¹š ÉDšČČČĄŠš©D™©Ė™©™` d ž½J‚)šL­ !½‚}ɚɚDÉ š É šLæ(°(° ¬ ® LšL»(°ś¬¹)š ¬ æ Ž½‹L| L·(° S ¬LH ­0p n­­ 欢 © ™Č}Źł® ¬™½‹™©C™©™™¢½YÉ?š™Ččą š® q • ā©€… ›ŠL Lš ½©…­ ©‡` • ¬¹)„¹}‹¹Œ `½A…! d¬¹Éß°©…"½‚)š-¼‡˜Ż† ”°"   °±$ž‡­‘G©@……LšLæLō½…&0©„")š ® °„$…G„% }…H­0 3°S8`­ų‡رG ȱG ȱG  ”¬ų­ ‘GČ­ ‘GČ­ ‘G„G}†…G„Hi…H8„(ż†…(„)鼅) ® ”„G…$„H…%¼ˆˆ Š`­žÉŠ„(0ó }„)Šļ8` d½‚)šL¹ ½‡Ż† & šLōرGȘ‡¼‹Š¼ŒŠ Ż†©LÓLš d ž !° ¬ LšL» d½‚)šN>…Q « € ½H½H½‚) }š ® ū½‹½ŽŒ ³¬hy™hy™©B™ q •©‚Lź>…ó ųLm ½JJ ›  ›  Ln© *ˆŠł` d½BÉžš%É' }°8é  عŠH¹Ę H` Ų 1 Ņ { ‚ ¹ LæL žŒ  !L» ¬ ›Š ¬  “ ›Š¬¹H¹Øh S¢¬½YÉ?š™Ččą š® q ž 1øL }ź ž !°? S ›Š  q 1ķ •Lź æ¬ ¬ ©€™ ® Ll ° ÅLg  ©’‘E`L»© Š© ž !L»¬¹)ß ™ q 1źLź¬}¹) Š`LĮ½…0A½MŻŠŠ½LŻ‰š½…š ų©…½MŒ½L‹ ° ½NŻ†šLƝ‡LšL¹½‡N½‰L½ŠMLš„H„G©!©@}®ž©1¬F †ĄŠ ±GÉ’ŠȱGÉ’šLµLÓ©Ø‘EČū ©‘EČ©Ć‘EČȑE©ˆ‘EČȑE  ©’‘EČĄdŠł©  ‘E 7©‘EČ©‘E •©Ø™Čś© qĪų} Lź© !,°0,0S¬±GīɛŠ Ą°©€Lš© 1° !Lš ‹ ±EHˆ±EØh W ¢ ½‘GČŹ÷ g©LźLōSROTCES EERF  ©} ‘G®½) š©*‘GČ© ‘GČ½‘GčČĄ õ© ‘GȌ®¼½¢d q¢ q˜  ©›‘G Œ`Ž¢’ Œ č8­ ķØ­ é°źŠ 0¬‘Gī­ ¬ `½D}…C½E…D ±Cˆ0XÉ:Š÷Č¢ © YŹś¢Ž ȱCÉ*Š ©? łš0.É.Š , 0%¢n ŽÉ?šÉAÉ[ ąšÉ0 É:° LĆ®`LÅą šą `, 0`Y}č`©’©pī­iī©ĶšH n©عš0)ŠÕ¢½YÉ?šŁŠĒčČą Šī­­­­¹0¢8®`½…0 } … ų0$L ½‡¬ū‘G½Œ¬ų‘GČ½‹‘G ų­©‚­LÓžŠž ©‹Œ‡­ų†`8½Š¼‰L÷½‹‰½ŒŠ`½…šL”½}‹ŒŠ8`  ł05¬ų±G)üŻŠ,±G)ŒȱG‹ȱGH½„Šh0©})Hh†©‡` å½BÉ!š Ē8`8©©­iiØ©iL« ±Eš`} ©‘E8„F„E h©(®ž l0`ɃšLåLÉ ‹L•½‰Šš8© ^Š~‰jˆŠö jˆŠüØ©8jˆüH½‰i ØhE‘E ±Ei‘EȱEi‘E`  ČĄd°T±Eš÷Œ} H8 ±Eé‘EȱEé‘EČ©’‘Eh ’Č üŒ Jˆü¬ ‘E8­ é  Œ  . ČĄ÷m ‹­ iŒ`LĖ©Ÿ…IŽŗč莮¤!Œˆ¹)…E¹1…F¹šRžعų}ų¹ūū¼ˆˆ1 ¹šČĄöLĶ­žJ°ČĄ°ņ¹Ščˆ©€™©€™˜ˆžˆ¹9…G¹I…H`LĻ¼ˆšˆ©ˆ™­žJ°J™`H„G„Hh®ž l`¼‰}½Š S gLš©©©©  ī ¢8 r­i€­i­ ĶŠŽ`Œ­ž¬ųŒŠ“­…C­…D ±C‘GČĢųö˜‡ WĶ  }Š„CĶ Š ”Lq`  ¹XŁØŠˆŠõ`DOS SYS ęIęIęIęIęIęIęIęIęIęIęIęIęIęI„I®C®š®Ø­`­0é® Ž©Šß©ˆ0Ū}}ż’÷}  €€’žżüūśłų÷öõōóü||ü|ŹDDOS DOSDOS SYS €}}€}}CDOS SYS} 0 `©B©›D©ELVäŒü ©!B Ū} `LV©U©Q… ©… ©š © ©] ©  ą„Š©ĄT©U J©Ą ]L!­T©ž©Ÿ… ©… ©# © ©ę ©  ą„Š© T©U “©Ą } ¦LŖ­š­žš ? . “ t䩍`…šö’ąį©€Ÿ©Gą©į¢©B©J Vä©Š~¢©ōD©E©H©I ©B Vä0d©’ĶōŠVĶõ!}ŠQ¢© D©E©H©I VäFĄˆŠ9 Ŗ,ž0 ©,ŸŸ0 s0hhLø­Š ©¢ ¾L©Ŗ` Ŗ©Š÷˜H ŖhØŠī¢­ DH­”EØhČŠØČŠ­"}¢ ­£”©¢D©E©L­¢8ķ H­£ķ”I­” ś°­£ ś° ­ 0©€ ŸŸžHŠžI,Ÿ0­ 0Ī  9© .¢©Gā©ć VäLO#},ž0 L÷ɐÉ4*IJ`lāląD1:AUTORUN.SYS›NEED MEM.SAV TO LOAD THIS FILE.›D1:MEM.SAV› Ŗ©J y08© B©|D©E©ŠH©I$} Vä0 Ŗ0 `©B©;D©ELV䌚 Ŗ©!B y `@¢ŽžŽŸŹ† v s©…š? F0Īž05©:¢ ¾©[¢ ¾©B©D©E©H©I%} Vä­ÉYŠ8©…¢ © B Vä„ œ„ ©@… ©… ©/¢D©E ŒžˆŒ ¤`E:›D1:DUP.SYS›ERROR-SAVING USER MEMORY ON DISK›TYPE Y TO &}STILL RUN DOS› “©B©;D©E© J Vä “(`©š 9¢ Vä©šī ­āä­ćå©āŖą© ļ©šī¾­ąä­įå©ąŖą© ļ Ŗ­ž-'}”šī”LLu įčŽāć¢©ąD©E©H©ILVä 9© .lśæ 9© .l­œ… ­… `­žŠ` s©…š$©B V䩝B©ŠH©(}I©|D©E Vä© BLVä n䢩B©,D©E© J V䢎Ž ©* \ä­*Šū`© ¢B Vä¢ © BLVäDŽE©€H¢ŽI© B­ŠLVäL)}Ŗ1’’ąįu ˜Hę2Šę3„2Å4„3å5„;Š „1 ŅĘ;Š „ …ŅhØh@ ±2 Ņe1i…1L˜H­Ņ Ņ0 Œ„0) Š Ž„0„8š­ ŅÅ1š „0©’…9hØh@­ Ņ ‘2e*}1i…1ę2Šę3„2Å4„3å5Ž„<š©…<šŠĘ8ŠŠ}’’$ä7 (c)1983 Action Computer Services¢’†¦  Š „¦  Š„¦ †„¢†£ Ŗ˜B„£š J„¤K©ØI±„Hš„„iD„¦iELVä`†„„¦ L=$,}†„„¦¢†£  =$Š © B©›LVä`$L™$•$l ƒŗŽĮ €˜L–$¤„š †… &…ˆŠś¦…`¤„š †…F…jˆŠś¦…`¤Ó…††‡8©å†Ø©å‡Ŗ˜`†Óą Ļ$…‚†ƒ„…ŖEÓ…Ó„„-} Ļ$…„†…©…‡`šŹ†ĒŖš†Ę©¢ ʐeĒŹŠöe‡…‡„†¦‡` ą$¦‚š†Ę¦„šŹ†Ē¢ &‡ʐeĒꇬŠš…†„‚¦… %„ƒ¦„ %LĖ$ ą$„…š'¢&‚&ƒ&‡8„ƒå„Ø„‡å….}…‡„ƒŹŠē„‚*¢¤ƒ„†LĖ$¢&‚&ƒ*°ńå„8ŹŠļ&‚&ƒ…†„‚¦ƒLĖ$ [%„†¦‡`… †”„¢h…„iØh……iH˜H ±„…‚ȱ„…ƒČ±„ع ‘‚ˆų„ŠęL£$c !#3`/}Ąˆš˜Ą€šL–$ŠJJJJŖ˜Ą`¢†H £$hØ`H†”„¢Ø©™Ąر”ØČ©›Š±”™ˆŠųh¢  r$Lń%†”Ŗ¤”„· {$Lń% %$Lń%†”Ŗ¤”„· -$Lń% 3$„ ½Hš8é ‘0}„¤ `†¢Ŗ¤¢„·H©’…£hH†”„¢ „£‘”h¤¢ _&Lń%¢†¤ Ŗ„¤B©HI˜ V䅠Lń%©›Ŗ„·†”¤”¢ L–& ›Š÷ =$Lń%…Ō†Õ ŖŁ ęŲ ’¢Čč±óP÷I€PŽP`¢1} Ė&„·¢P  -$Lń%¢ ķ&L³& … Š„¢¦¢ Ė&„ Lņ&  '„ LĮ&†¢Ŗ¤¢„·ĄH†”„¢ - ¼&8©å”Ŗ©å¢ØhL' 'L³& &'„ LĮ&†¢„£¢¤¢„¢ Ė&Č¹P‘¢ˆų`ą2}ķ… †”„¢8©å Ø©å”Ŗ˜ Ė&čŠØ¹O‘¢ˆŠųŠ‘¢Č©-‘¢`„·¢ŽP¢P  Ž&©P¢…¤†„ „ „”„¢±¤…£ę£© ČѤŠČÄ£0÷±¤É-Š…¢ČÄ£6±¤É000É:,8é0Ŗ„”H„  3}&” &”e … he”…” &”Še … ę”ČÄ£0Ź„¢š 8©å … ©å”…”`…¤†„©…¦©$ µ&©¢¤&„*ŹŠųi0É:0i µ&ʦŠå`…Ą†ĮŒš ±Ą…ĀęĀ¢ µ¢šŹŠų†‹†ŠęŠ¤4}ŠÄĀ°Ś±ĄÉ%ŠęŠČ±ĄÉ%šÉEŠ©› µ&L`(¤‹ę‹ę‹… ¹š¾ń¤ ĄCšęĄSŠ R&L`(ĄIŠ 'L`(ĄHŠ (L`( ķ&L`(†”„¢ Ŗ©&B Vä ń% ½N‘£½L‘”½Mȑ5}”`†” Ŗ˜M„”L„£N©%B VäLń%S:)E:)H© L&© …£©® )¬ ) &© L&h…¤)0I…£©®)¬)L&…[†\„Z…U†V„T` @)­żū­)…„­)…¦©…6}£…¤©` G) LÅ& :)©L”& @)©®żLø&É… ˜)…¢Š ¢¦ ÄŠ` G) LÅ&® ŅÉš †„¢†… &%† ` „¢ØÉ0 d –$Š™Ņ„¢ £™Ņ`­2)ļ27}Ņ©¢ŅŹś`Ŗ½Ņ… `¢É0č)ؽÓ9*… `@€¢É0č)ؽӈŠJJJJ)… `Ŗ½Š… `…¢†£ ±¢… Č±¢…”`… †”˜ ‘ ` 5*Č„£‘ `H©…¤h… †”„¢ „8}¤¦£š‘ ČŠūę”Ę£Šõš‘ ČÄ¢Šł`… †”„¢ „„š±¢‘ ČŠłę”ę£Ę„Šńš±¢‘ ČĤŠ÷`…¤†„„¢ „ „”±¤Ń¢š Ą*ÉŠ`…¦Č±¤Ń¢ŠĦõ`¢’† ±¢č†”`… †”„¢ 9}±¢‘ šر¢‘ ˆŠł`… †”„¢ ±¢Å„°…„ʤ„¢e¤…¢ę£8„„夰©LÖ*… †”„¢ ±¢š …¦Ę¤8„„多°`ŖŦ„¦Ŗe¤…„„„Ń ‘ „ e¤… ꔊLŚ*O $AD:}Č:+ ]+DOT+x+ IF HEAD2(I)#32 THEN]+&ž+ SCOPYS(HEAD3,HEAD2,I,HEAD2(0))x+ø+ SCOPY(HEAD2,HEAD3)ž+ Ä+ EXITø+ Ī+ FI;}Ä+ ×+ODĪ+ ä+RETURN×+ė+ä+ņ+ė+ł+ņ+*#,#PROC DLSETUP(); custom DČay Listł+ 0,BYTE I#,B, GRAPHICS(0)0,V, DL<}IST=SDLST B,m,DLIST(3)=64+7 ;2V,„,DLIST(6)=7 ;2m,–, DLIST(10)=6„,®,DLIST(11)=6 ;1 –,Å,FOR I=14 TO 17 ®, =}Ī,DOÅ,å,DLIST(I)=6 , ī,ODå, ū,R(Nī,-ū, --!-BYTE FUNC TITL(--N-&BYTE I,X,CRSINH=752,COL2=710,>}C(709,!-'u- COL0=708,COL3=711,COLLr-n-­n-M+` L‚-¢©j %*8„ éJ+©K+©……©…„­K+Ŗ­J+ &%J+ŠK+© L&LĀ- D:FONT.SET?}©…£©…¤ -¢·© & Œ}-Œ|-©’Ķ|-©ķ}-°L(.© ”&„ ~-­ĮŠL.© L&`­J+m|-… ­K+m}-…”¬~-¦”„  5*ī|-Š¹ī}-LŪ-© L&`3=234L6... Œ0.Č@}Œ/.©0Ķ/.©uķ0.°L‡. Œ2.Ȍ1.­..p.­p.Ķ1.©ķ2.°L|.Iī1.Šźī2.L`.ī/.ŠĮī0.LB.`3,L.  ¢© :)L¤. ÄÉÓĖ ÅŅŅĻŅ¢.©™ ?&© 3.`Oå7L¹.±.A}­².…®­³.…ÆLÓ. D:DOC.000©. ‘®©Éˆ‘®© m².…®©*(m³.…ÆLž. D:DOC.001©.ȑ®©ōˆ‘®© m².…®©*(m³.…ÆL(/ D:DOC.002©/ȑ®©ˆ‘®© m²B}.…®©*(m³.…ÆLR/ D:DOC.003©/ȑ®©Hˆ‘®© m².…®©*(m³.…ÆL|/ D:DOC.004©/ȑ®©rˆ‘®© m².…®©*(m³.…ÆL¦/ D:DOC.005©/ȑ®©œˆ‘®© mC}².…®©*(m³.…ÆLŠ/ D:DOC.006©/ȑ®©Ęˆ‘®© m².…®©*(m³.…ÆLś/ D:DOC.007©/ȑ®©šˆ‘®© m².…®©*(m³.…ÆL$0 D:DOC.008©0ȑ®©ˆ‘®© D}m².…®©*(m³.…ÆLN0 D:DOC.009©0ȑ®©Dˆ‘®­±. m².…®©*(m³.…Æȱ®…£ˆ±®…¢¤¢¢,©ā Ģ*`(L„0€0 ŒM+­€0 ¶.© L&©…£©…¤ ,¢ā© &­M+… `RLE}²0 ,¢ö© z& -¢© z& Œ®0­ö,Ś0­Ś0Ķ®0°L1O®®0½ö,I ŠL1©,…£­®0…¤­ö,…„ ö¢-©F ć*©-…£ F¢,©ö Ģ*L1ī®0LĻ0 Œ®0­-+1­+1Ķ®0°Lf1®F}®0½-I ŠL`1©-…£­®0…¤­-…„ ¢-©F ć*©-…£ F¢-© Ģ*Lf1ī®0L 1`ƒLk1© )­1į,­0ą,­ą,i…®­į,i…Æ©G ‘®­ą,i…®­į,i…Æ©‘®­ą,i G}…®­į,i…Æ©‘®­ą,i …®­į,i…Æ©‘®©g1©Ķg1°Lõ1­ą,mg1…®­į,i…Æ© ‘®īg1LĻ1`LILū1 h1©ąĘ©ąČ©ģÄ©Å©źĒ©……©…„­K+Ŗ­J+ H}[%…¢¤¢¢©ō 5* ŒšL=2¢2©< R& ¢© :)L^2 APX CLASSICS¢2©P R& ¢© :)Lv2from¢2©q R& ¢© :)L2ANTIC¢2©‰ R& ¢© :)LĆ2 I}¢2©¢ R& ¢© :)Lä2 äļćõķåīōįōéļī¢2©Ö R&  ¢© :)¢,©ö R&  ¢© :)¢-© R& ¢© :)L83 J}¢3© R& ¢© :)Ln3"Press Ó for Screen, Š for Printer¢3©K R&© L&L€3K:©…£©…¤ 3¢}© & Œ¶©@¾© K}”&„ ÷1­÷1IPš ­÷1ISšL‘3© L&­÷1… `Ń3 LĒ3ŽĀ3Į3 ŒĆ3©’ü¬Ā3¢­Į3 :)L4Šņåóó įīł ėåł ØÅÓĆ ōļ ńõéō©¢3©å R&© L&L4K:©…£©…¤L} 4¢© &© ”&„ Ć3­Ć3IšLC4© L&­Ć3… `¬Ā3¢­Į3 :)Lm4 ¢4©Q R&© L&©… `‘4 L…4©…£© …¤ Č¢,© N*­PM}+,­P+ĶL+Lµ4 +¢P© F&©… ` Œ~48­L+éĪ4­Ī4Ķ~4°L[5E8­L+ķ~4€4®€4½P+4­4I šLU5 Œ4­L+5­5Ķ4°L5P­€4m4…®¦®½P+®4N},ī4L÷48­€4éP+8­L+ķ€4, +¢P© F&©,…£ ¢+©P Ģ*­P+i€4­€4… `ī~4LĆ4 +¢P© F&©… `Y=1Lo5i5­i5j5­L+‰5­‰5Ķj5°L°5v© ”&„ O}k5­k5I›šL”5L°5­k5®j5P+īj5L~58­j5éP+`G=1 LĮ5ŗ5­ŗ5 0„ »5­»5IŖšLß5­»5… ` Œ½5­½5 l5 ‚4„ ½5īO+­N+IšLI6©8ĶO+LI6 Œ»5©P} Ķ»5°L#6© Į&ī»5L6 ŒO+¢ © Ä3„ ¼5­¼5IšLI6© L&­¼5… `©ÅTLx6¢© Ä3„ ¼5©} µ&­¼5IšLx6© L&­¼5… `­ĮŠLä5© L&©… `ETQ}L6  ¢© :)L­6ŠŅÉĪŌÅŅ ÉÓ ĪĻŌ ĻĪ¢6©› ?&© 3.`EN CLĮ6­˜$»6­—$ŗ6­q-˜$­p-—$ -© 0„ ¼6 Æ0 Œ½6ŒO+ ų1„ ¼6 Œš© µ&­¼6IPšR}LT7 ŒN+©PL+ˆŒM+© L&L&7P:©…£©…¤ 7¢#© &©dĶM+LQ7 Œš© µ& Œ6LŌ7L„7 ŒN+©$L+© L&Li7E:©…£©…¤ 7¢f© & Œš© µ&­½S}6 ¾5„ ¼6­¼6IŖšL«7¢© Ä3„ ¼6LĪ7L¾7­¼6IšL»7LĪ7L¾7ī½6© Ķ½6LĖ7LĪ7L„7LŌ7Lł6Lé6­»6˜$­ŗ6—$``āć¾6D„¦iELVä`†„„¦ L=$e888888ffff’’f’f~~`~~fl0fF>6xo~{>>888>|||f<’X}c’6>ųųųųųų8pąĄĄąp8?’€Ąąšųüž’šššš’’Y}’’ššššw>’’’’<~~~<’’’’ĄĄĄĄĄĄĄĄ’’’’šššššššš||`x`~<~~<Z}0~0 ~ <~~<~~f~``~~f~~~``~~~f~~f~`~~~~f~~``~~ff8888<>>``f||f88<<w[}wk~~fff~~ff~~~f~``~~f~~~```~`~~~~fff~~ff~<ckwf~<~fff~~~~~0~<~~<\}~x|ng’’’’’’’’TTTTTTf’’f’f~~`~~fl0fF>6xo~{>>888>|||f<’’ Š}’UUUUUUUUUUUUUTUUUUUUUUUUUUU_’’’’’’ų?’’żUUUUUUUUUUUUUTUUUUUUUUUUUUUW’’’’’’ųæ’’õUUUUUUUUUUUUUTUUUUUUUUUUUUUWß’ß’’ü ’żõUUUU ‹}UUUUUUUUUTUUUUUUUUUUUUUU’’’’’’’’’’ÕUUUUUUUUUUUUUTUUUUUUUUUUUUUU’’’’’’’’’’ÕUUUUUUUUUUUUUTUUUUUUUUUUUUUU^’ū’’’ļ’½UUUUUUUUUU Œ}UUUUTUUUUUUUUUUUUUU_’’’’’’’’żUUUUUUUUUUUUUUTUUUUUUUUUUUUUUW’’’’’ž?’õUUUUUUUUUUUUUUTUUUUUUUUUUUUUUU’’’’ü’UUUUUUUUUUUUUUUT }UUUUUUUUUUUUUUUw’’ų÷UUUUUUUUUUUUUUUTUUUUUUUUUUUUUUUW’’’’ąõUUUUUUUUUUUUUUUTUUUUUUUUUUUUUUUUæļ’žÕUUUUUUUUUUUUUUUTUUUU Ž}UUUUUUUUUUUU_ēšųUUUUUUUUUUUUUUUTUUUUUUUUUUUUUUUUTUUUUUUUUUUUUUUUUTUUUUUUUUUUUUUUUUU€UUUUUUUUUUUUUUUUUTUUUUUUUUU }UUUUUUUUUUUUUUUUUUUUUUUUUUTUUUUUUUUUUUUUUUUUUTUUUUUUUUUUUUUUUUUUTUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUT }UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUTUUUU  PMLOAD¤ŌDELAŁĻĮĪ))@A6Ab €;@A,6‚-@LL(}? USE ’}THIS EXAMPLE PROGRAM & PICTURE IN YOUR OWN!( BASIC PROGRAMS. ! ‚336€.)h¢©B©H©I„XD„Y“}E Vä½C…Ō©…Õ`(- +@0@ƒƒ-A@T24@4@@ƒD:TITLEPIC.BIN<6„-?:C:€”},,F@PYN(F EXPERIMENT WITH DIFFERENT KINDS OF MESSAGES IN THE TEXT WINDOWR ‚V ‚YZ…-@A•} …$€ D:TEMP.BASh¢©B©H©@A6Ab €;@A,6‚-@LL(}? USE -››SCREEN DISPLAY & CONTROLS›(Control the WORLD with your ATARI)››A. SCREEN DISPLAY Shows 1 of 3 different kinds of Maps.› —} 1. CYLINDRICAL PROJECTIONS - Blue Maps with Gold border.› 2. MERCATOR PROJECTIONS - Buff colored Maps with Green border ˜}› (Brick border in GAME mode)› 3. ORTHOGRAPHIC PROJECTIONS - Views of the Earth as seen from space,› with R™}ed borders.››B. COORDINATE DISPLAY - Under the Map shows the Longitude & Latitude of the Blinking Marker.››C. PLACENAME DISPLš}AY - Shows the NAMES of PLACES you fly over or SELECT.››D. GAME CONTROLLER› 1. JOYSTICK - Flies your PLANE (Marker) over ›}the Maps.› 2. TRIGGER - Draws EARTH VIEWS Centered over your Plane.››E. CONSOLE KEYS› 1. START - STARTS the world inœ} ROTATION around its Poles.› 2. SELECT - Allows you to SELECT specific places to show on the MAPS.› Type the first} 4 letters of the Place you would like to see.› (Press [SPACEBAR] to call up other Places with the same first› ž}4 letters in their name.)*› 3. OPTION - Switches from Mercator Maps to CYLINDRICAL Maps & vice versa.››F. KEYBOARD - All Ÿ}commands use a single Keystroke. › (No CONTROL or SHIFT combinations)›1. SPECIAL KEYS› [RETURN] - RECENTERS the } Map over your Marker.› [/] or [/I\] INVERSE KEY - Shows the OPPOSITE side of the World.› [+] - Makes Earth Views BIGGER› ”}[-] - Makes Earth Views SMALLER› [CAPS] - Shows the CAPITAL of the Country, State or Province in the› PLACENAN¢}E DISPLAY.› [TAB] - TABS through INTERESTING PLACES near your PLANE.› [SHIFT] - Calls up STATES or Provinces in Alphabe£}tical order.› (Change from States to Provinces by SELECTing USA or CANada)› [INSERT] - Inserts a Blank Globe on ¤}top of a Flat Map. (You can then› draw Earth Views or GRIDS in the Blank Globe.)›2. A thru Z KEYS - Call up the „}following:›[A] - ANCIENT PLACES [M] - MOUNTAINS›[B] - BAYS [N] - NA¦}TIONS›[C] - CONTINENTS [O] - OCEANS›[D] - DESERTS [P] - Draws a PO§}LAR VIEW›[E] - Draws an EARTH View over the EQUATOR [R] - RIVERS (Mouth of River)›[G] - Draws a GRID over your Maps. Ø} [S] - SEAS›[I] - ISLANDS [T] - TRENCHES & Low Land Points.›[L] - LAKES ©} [$] - Turns SOUND on & off›››››G. OPTIONAL SOUND - Put a CASETTE of your favorite MUSIC in the PROGRAM RECORDERŖ} & Rewind it. When the Earth› Rotates your Music will Play. You can also turn the Music (or Commentary recorded on Casett«}e) ON & OFF by› Pressing [$]. (Be sure to use only Normal Bias Ferric oxide Tapes as Hard Metal oxide tapes can damage you¬}r› PROGRAM RECORDER.)››* SPECIAL NOTES ON 'SELECTing' Placenames:› 1. The computer responds after you have typed 4 let­}ters. If your inquiry is less than 4 letters, then add› spaces or press [RETURN].› 2. Sometimes there are seve®}ral places with the same first 4 letters in their name. Press the [SPACEBAR] till› you get the place you want.› Æ} 3. The computer does NOT use PREFIXES in locating MOUNTAINS, LAKES or GULFS. (ie. Find Mt.› Everest by typing EV°}ER)› 4. The following ABBREVIATIONS are used for PREFIXES:› NEW is abbreviated as NE-Space. (ie. Type NEW YORK±} as NE Y)› NORTH, SOUTH, EAST & WEST are abbreviated as N, S, E or W-Space. (ie. Type NORTH DAKOTA as N DA )› YORKx›GAME RULES for FAME, FORTUNE & HAPPINESS››THE ADVENTURE›› Whenever you enter the BERMUDA TRIANGLE (East of the tip of Flori³}da) you disappear into OUTER SPACE!! You can ESCAPE the TRIANGLE'S clutches at ANY TIME by Pressing the [ESC] key. HOWEVER “}you can also Press [F], in which case you will be TRANSFORMED to the age of 18 & sent on a QUEST to EXOTIC PLACES to win FAMEµ}, FORTUNE & HAPPINESS! When you win FAME, FORTUNE & HAPPINESS, you will have the OPPORTUNITY to INCREASE your FORTUNE by Pre¶}ssing [F]. Your Quest will end when you become 72, so you can RETIRE & ENJOY your GOOD FORTUNE.››THE OBJECT OF THE GAME›› T·}he OBJECT is to win FAME, FORTUNE & HAPPINESS at an EARLY AGE & to accumulate as LARGE a FORTUNE as you can before you RETIREø}.››BIG FORTUNES›› Everbody wins with EARTH VIEWS, but the BIGGEST FORTUNES are won by those who know exactly where they are ¹}going. It is best to proceed without delay once a QUEST has been assigned, as this will give you MORE OPPORTUNITIES to INCREŗ}ASE your FORTUNE. You will also win bigger fortunes if you fly directly to your target, using DIAGONAL movement of the stick»} wherever possible.››WHATS A GOOD SCORE?›› When you first start, you will have to use [HELP] or [?] a lot. There is only a ¼}little time lost, and you will see your fortunes INCREASE as you find your way around. Consider yourself an "EXPERT WORLD TR½}AVELER" when you consistantly win fortunes over $30,000,000. (The biggest Fortune won by the author is $49,000,000 - can you¾} break $50,000,000?) You will win $1,253 when you find FAME, $600,000 when you win FORTUNE & $100,000 for each additional Quæ}est you complete - but the BIG MONEY comes from the BONUS you can earn!››BONUS$$$$$$›› When FATE shows you where to find OPPĄ}ORTUNITY it also knows how many "CLICKS of the STICK" it takes to get there, and sets aside a BONUS ALLOWANCE. If you fly toĮ} your goal by the shortest path, you will naturally use many diagonal movements of the stick which allow you to move in two dĀ}irections using only one click. The rewards can be BIG. $100,000 for each click you save!! (It pays to conserve fuel)››ASKĆ}ING FOR HELP›› Any time during your Quest you can get HELP by Pressing [HELP] or [?]. This will show you how to find your gÄ}oal in LESS TIME. Of course you loose a little time from your Quest when you stop to ask questions, but this sure beats fishÅ}ing around. Besides, you will get valuable information that helps you win even GREATER FORTUNE on future QUESTS.››TIME, SPEEĘ}D & DISTANCE›› You can take a break or get PSYCHED UP for your next adventure when the results of your last one are reportedĒ}. (Time stands still). You can fly at speeds up to 3,000,000 miles an hour, but don't fret when your plane slows down while Č}reporting cities below - - there is no penalty for caution when flying in heavy traffic. You will find that long Quests takeÉ} more time - but earn BIGGER REWARDS. Each CLICK moves you about 1 DEGREE. That is about 69 miles when you fly North or SouŹ}th, but when you fly East & West the distance per Click depends on how far you are from the EQUATOR.››GOOD LUCK ON YOUR QUESTĖ}!!!!!››P.S.››TIPS FOR WINNING BIG FORTUNES - If you aren't satisfied with the FORTUNE you are winning when you first play, yoĢ}u can always Press [ESC] and explore the world on your own time with the JOYSTICK. The easiest way to locate distant NATIONSĶ} is to find out what Continent they are in. To learn this, Press [C] till you get a Continent you are unfamiliar with. ThenĪ} Press [N] to see the Nations and where they are located. You can locate those ANCIENT PLACES by Pressing [A], and find ISLĻ}ANDS too small to show on the Map by Pressing [I]. Fly over your home town & see what is on the OPPOSITE side of the world bŠ}y Pressing the INVERSE [/] or /I\ key. Call up a flat map with the OPTION key and hold the [TAB] key down to see all the plaŃ}ces your ATARI knows about. You'll be in for some suprises. Above all - HAVE FUN!!!››UDA TRIANGLE (East of the tip of FloriW›ABOUT LATITUDE & LONGITUDE››The position of points on the earth is measured from the EQUATOR & the Observatory at GREENWICH Ó}England by a grid system of MERIDIANS and PARALLELS.››The MERIDIAN that locates a point's position East or West of GREENWICH Ō}is called it's LONGITUDE.›› Longitude›› < 90 E x 60 N >›› Latitude››The PARALLEL that locaÕ}tes a point's position North or South of the EQUATOR is called it's LATITUDE.››Both LONGITUDE & LATITUDE are measured in DEGRÖ}EES ( ). The GRID DOTS shown when you Press [G] are spaced 5 degrees apart. (about 350 miles) The MERIDIANS on the GRID are×} spaced 30 degrees apart. That's about 2000 miles at the EQUATOR, but the distance between MERIDIANS gets smaller as you movŲ}e away from the EQUATOR, and the MERIDIANS join at the POLES.››You can us the COORDINATES displayed by EARTH VIEWS to locate Ł}interesting points on more detailed Maps. The indexes of many ATLASES are so big they are cumbersome to use.››The VIEWS of eŚ}arth you draw with the program are ORTHOGRAPHIC PROJECTIONS (Press [E] or [P] or the TRIGGER).››CYLINDRICAL maps (Light blue Ū}with gold border) show the areas of land masses about the right size, but distort their shape terribly.››MERCATOR maps (Gold Ü}with green or brick borders) show shapes properly, but make the areas near the POLES far too big. (Badly distorted areas areŻ} shown with dashed lines by the computer). This type of map projection was invented by GERADUS MERCATOR in the 1500's. It hŽ}as kept it's importance throughout the centuries because a line drawn to any two points on the map shows the navigational heaß}ding between them.››The maps you draw with EARTH VIEWS are all CENTERED on the point that YOU select so you can see what is cą}lose & far away. This is possible because EARTH VIEWS can draw over 250,000 different maps. That would make a pretty "HEAVYį}" Atlas!!››SPECIAL NOTES››Special effects such as ROTATING the earth around its poles operate fastest on EQUATORIAL or POLAR ā}views where the math the computer has to do is simpler. (Press [E] or [P] then START). OBLIQUE views will run fastest in thć}e two smallest sizes. There will be some breaks in the picture with oblique views in the largest size. This program is a coä}mpromise between speed and accuracy that presseses the capabilities of the 6502 to the limit.››NOTES FOR BASIC PROGRAMMERS››Tå}here is a sample graphic screen on side 2 (the document side) of this disk. Included with the screen is an extremely short Bę}ASIC program (TITLEPIC.BAS) that loads the screen and prints some text in the text window. If you are a BASIC programmer, yoē}u can experiment by using pieces of TITLEPIC.BAS in your own programs. The globe is an interesting graphic. However, if youč} want more maps to use in your BASIC programs, MAPWARE, by Harry Koons, was designed exclusively for that purpose. It is avaié}lable from Antic (AP134).››CONTACTING THE AUTHOR››I solicit comments for improvement and expansion of the program. When ATARź}I releases its new Machines, I'll do a greatly expanded version if sufficient interest comes from this program, so let me knoė}w what you would like to see. Please write me c/o Antic Magazine's Catalog Manager (enclose a SASE) and I'll try to answer eģ}veryone (in time). Be sure to let me know what kind of printer you have - it's possible to make some pretty good maps with dķ}ot addressable printers.›› - RICHARD G. WILSON›››WARNING: THE PROGRAMS AND ASSOCIATED MATERIALS CONTAINED ON THIS Dī}ISK ARE PROECTED BY FEDERAL AND INTERNATIONAL COPYRIGHT LAWS. DUPLICATION OF THESE PROGRAMS FOR OTHER THAN PERSONAL USE IS Sļ}TRICTLY FORBIDDEN AND A VIOLATION OF COPYRIGHT LAWS.on the earth is measured from the EQUATOR & the Observatory at GREENWICH 4EARTH VIEWS›by R.G. Wilson›››Copyright 1984 by R.G. Wilson›from Antic Publishing, Inc.›››EARTH VIEWS is DIFFERENT!!››Prepare ń}to CONTROL THE WORLD with your ATARI!!! EARTH VIEWS is at the same time:››A WORLD ATLAS›A GLOBE›A TOTALLY UNIQUE ADVENTURE G ņ}AME››EARTH VIEWS features REALISM. Instead of "Stick Figures", you can call up over 250,000 different MAPS and Views of the ó} EARTH with the touch of a button. These are detailed maps & projections in the HIGHEST screen RESOLUTION your computer is c ō}apable of, and they are linked to a huge GAZETEER of WORLD PLACENAMES.››With the JOYSTICK or the touch of a key, you can comm õ}and your computer to draw 3 DIMENSIONAL images of the EARTH as viewed from space!! ZOOM IN, MOVE AWAY -- even ROTATE the EA ö}RTH. Watch as your ATARI performs wonders usually reserved for more expensive "MINI" & "MAINFRAME" computers!!››IN ADDITION ÷}when you fly into the "BERMUDA TRIANGLE" you will be sent on QUESTS to EXOTIC PLACES throughout the world. This is one adven ų}ture game that won't become boring because it contains so much information about the world, that it will challenge you with s ł}omething new every round of play. ALSO you don't need to worry that you are wasting your time when you play this game becaus ś}e it deals with REAL FACTS and you will learn more about the world while having fun!!!››GETTING STARTED››1. EARTH VIEWS runs ū}on any ATARI computer with 48k MEMORY or more. You must also have a JOYSTICK connected to PORT 1.››2. BE sure to REMOVE THE ü}BASIC CARTRIDGE (ATARI 400/800 & 1200XL) before you BOOT the program. PRESS OPTION when BOOTING with the 600/800XL. EARTH V ż}IEWS uses the memory normally occupied by BASIC, & your computer will LOCK UP if you dont remove BASIC.››3. During the boot-u ž}p process, the screen will turn a blank GREEN for a few seconds after loading and then display the TITLE PAGE. Next, a flat ’}map will be displayed with a prompt. As soon as you move the JOYSTICK, control will be turned over to you & you can use any!} of the commands summarized in the instructions. EXPERIMENTING by pressing any keys on the keyboard is strictly ENCOURAGED!!}!!››4. The ATARI version of EARTH VIEWS has optional SOUND that heightens the realistic atmosphere of the program. Simply I!}NSERT a CASSETTE of your favorite music in the PROGRAM RECORDER & Press the PLAY button. Now, reports of your successful QU!}ESTS for FAME, FORTUNE & HAPPINESS will be accompanied by BURSTS of THE 1812 OVERTURE, THE JACKSON 5, or whatever gives you t!}he biggest BUZZ! (Be SURE to use normal bias CASETTES as prolonged use with hard metal tapes can damage your recorder)››THE !}QUEST for FAME, FORTUNE & HAPPINESS››After you have experimented with the controls, you will want to try some Quests. THE GA!}ME STARTS when you fly into the BERMUDA TRIANGLE. (Fly your plane a little East of the tip of Florida). Prompts will lead y!}ou on your QUESTS.››1. The OBJECT of the game is to find FAME, FORTUNE & HAPPINESS and to build the LARGEST POSSIBLE FORTUNE !}before you RETIRE (or stop playing the game, whichever comes first). If you proceed directly (Take the shortest path using d! }iagonal movement of the stick) to your QUEST targets without delay, then you will have more opportunities to increase your FO! }RTUNE.››2. DON'T be EMBARRASSED if you don't have the FAINTEST idea of where your first QUEST is located -- Press HELP or ? t! }o get the information you need to find it. The world is a big place, and most college educated Americans are sadly weak in t! }heir knowledge of Geography. Here's your chance to correct this embarrassing deficiency -- or show your folks a thing or two! } about the world!!›››››››››››››››››››››››››››››››››››››SECTION TWO›barrassing deficiency -- or show your folks a thing or two CĆ¹’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’’B'DOS SYSB)+AUTORUN SYSB TFONT SETB4]TITLEPICBINB‘TITLEPICBASB–DOC 001B ²DOC 002BŅDOC 003BšDOC 000