cdôX7k7W¨M¨A¤ÉÃØÙËWÎÆXH¨YÙXØÚMAP¨DØDÙMP¨FLÇFØFÙTØTÙFÐTÐMÓÓÄÔÊMÎÁSÈDÓEÓDEÆYÆYRÆNÓÂWP¨MÍÖEM¨WÔÑHMANÙYEAÒPÎLÆA) A’ 3€@@@2 A Œ @@@ !"#$%&'@()*A+ì3,-./01 1 +AAv1AR@! A P Ap! A` ( (>()@‡24‡"@:?, ( List commands* A04 @0<%‡"@:V,"(View Star Chart%$F$‡"@:A,!(Analyze Planet$$P-‡"@:M,*(Mission Progress Report-$Z!‡"@2( Waiting...!$d‡@:E,A@n"(End game"( Really(Y/N)?x)@‡‡"@:Y,‚ @0Œ'‡"@:L,$(List worlds ruled'$–+‡"@:F,((Fleet movement orders+$ ,‡"@:K,)(List all known planets,$ª @@´<6-#ƒ-@@@<€8ƒ<@,…A¾]€8ƒ<@,"†6-ƒ*(Planet #ƒA€8ƒ<@,"@]( Ships: €8ƒ<@,È(Ò  ƒ $ÜC6±-@!AY/6¯-¯%@CŸ-@@Pæ8Ÿ @A86€8Ÿ<@,-€8Ÿ<@,%€8Ÿ<@,ð2Ÿ @A&€8Ÿ<,"@26±-úXŸ @AN€8Ÿ<,"*F:B7p,"*€8Ÿ<@,!X A•8Ÿ<,"@&6±-J68Ÿ<@,-8Ÿ<@,&@a8Ÿ<@,"g6ž-ŸyAY@4ƒ A@•AYŠ«8Ÿ<,"@?6«8Ÿ<@,-«8Ÿ<@,"6@V«8Ÿ<@,"\6ž-ŸnAY@4x A€ŠAY- ŸAY@4-±"@A(0"(Year: ¯$,( #ProdShips66ƒ-@@@6€8ƒ<,"A0@))(ƒ€8ƒ<@,€8ƒ<@,J ƒ ApTV68ž<,-+6—-8ž<@,<6˜-8ž<@,M6 -8ž<@,P(V(}^;%(Fleets from planet — have8(reached ˜.;(h/€8˜<@,"@*€8˜<,"F6€8˜<,-@x6€8˜<@,-€8˜<@,%P:H:,$@,6€8˜<@,-@r‚€8˜<,"@86€8˜<@,-€8˜<@,% N(World reinforced.Z([SPACE]lAdAUy)@‡(œ‚$|4#(Attackers have   ships.46¢-€8˜<@,†##(Defenders have ¢ ships.@-@@+(Defenders fire. *@(Attackers have šB)6 - &P:H:,$¢'@%?`,5 8'B Ap¤2(  ships left. ,-@@2( ®@-@@+(Attackers fire. *@(Defenders have ¸J16¢-¢&P:H:,$ $@'@%?`,=¢@'J A€Â2(¢ ships left. ,-@@2( Ì AÖf-@@ 3(Defenders win the battle.?([SPACE]L)@‡R(œc6€8˜<@,-¢f$à‘-@@ 3(Attackers win the battle.D6€8˜<@,- [6€8˜<,-@r6€8˜<@,-@~([SPACE]‹)@‡‘(œê$ô#6¥-@#’!A0þK€8<,"A("This world is not under your rule.K AH 6“-…6”-†6—-#6’-’%@>(Fleet origin selected.H A/ 6•-…6–-†6˜-/(Destination selected.?6™-€8—<@, A@;(How many ships(0-™)?š&""š!™)š )šP:š,A@05 B5(#Entering mission in memory banks...:L6‰-#ƒ-@@PL8ƒ<,"@)‰"@ADY6‰-@&68ƒ<,-@768ƒ<@,-—H68ƒ<@,-˜Y68ƒ<@,-šNT"6›-M:+“&•,$+“&•,%+”&–,$+”&–,,C6œ-P:›'@%?P,%@T68ƒ<@,-œX5*( Mission will take approximately œ5(years.b? ƒ‰"5(No room left in memory banks.? A0l 6™-™&š6€8—<@,-™v6’- A€7 +@AR@+6’-76¤-Šg @,1/AC/AAU/Ag/”ƒ-@@@ž0€8ƒ<,"@&6„-@0 A¨0€8ƒ<@,"@&6„-@0 A²6„-@¼„Æ//,€8ƒ<@,%@€8ƒ<@,%@Ð ƒÚ @ä= ‹-6@@@=Œ-6@@@î:1…%@%Œ†%@%‹:6Š8Œ%@<‹%@,-ø!!Œ"*‹"A€,…%Œ%@†%‹%@   Œ ‹ (} A€ **("/// [SPACE],[RETURN],[TAB]*V)@‡V‡"@2)‡"AU)‡"@B)‡"@C)‡"@E)‡"@aA4:‡"@'*’.(Mission aborted.:6’->‡A'ApH$ A ( Find planet #$°R((° @)°!@@)°P:°,A\= B 6-€8°<@,&…36-€8°<@,&†= A Pf ApQ‡"@2*¥"#+5AAvGAR@Q ApzG‡"@2++AAv=AR@G A`„‡"AUAŽ.F:B2y,"@$6š-@. A 0˜z6-F:B2y,z6š-@$+"@,%@$+"@,%@$+"@,%@%$+"@,%@P$+",¢K6-+‡"@B,&+‡"@C,;6-+‡"@a,&+‡"@E,C6-$šK6-$š¬==…% @)…%!A)†% @)†%!AA¶= ‹-6@@@=Œ-6@@@À6Š8Œ%@<‹%@,6,…%Œ%@†%‹%@Ê  Œ ‹Ô 6…-…%6†-†% A0Þ›èB6‰-#ƒ-@@PB8ƒ<,"A0òK‰"'(From ToYrsShips?(---- ----------K6‰-@üGG(8ƒ<@, 8ƒ<@,8ƒ<@,8ƒ<@, ƒ,‰",(No Missions in Progress. Ap$ A . @08‡"@:V,A@B‡"@:A,APL‡"@:M,A V‡"@2A``‡"@:L,Aj‡"@:F,A0t‡"@:K,A~* AP&(World Number (1-40)*ˆˆ((ˆ @)ˆ!@@)ˆP:ˆ,AP’F B((World ˆF($------------------------------------œ4( Ruled by: "€8ˆ<,*(You4 A¦ (Other°88(Coordinates: (€8ˆ<@,,€8ˆ<@,)ºH€8ˆ<@,">(No other information available.H A`Ä''(Industrial level: €8ˆ<@,Î$$(Fighter ships: €8ˆ<@,Ø;( Hostile: )€8ˆ<@,"1(Yes; A`â (Noì Apö@(Please wait 20 seconds.@((I'm creating the universe.)QQ€9@@<@,9@P<@,Š9@<@,«9@P<@, ##@@K:.ƒ-@@@.6€8ƒ<,-&ƒ"@&6€8ƒ<,-@(B„-@@>6€8ƒ<„,-P:H:,$A%@,B „2V36€8ƒ<@,-@!&P:K:H:,$D…QE,,?ƒ"@V6€8ƒ<@,-@<KK6€8ƒ<@,-P:H:,$A,%P:H:,$@ ,$€8ƒ<@,FP6€8ƒ<@,-9H:, ?5)ƒ"@P6€8ƒ<@,-@PP6€8ƒ<@,-9H:, ?P)ƒ"@P6€8ƒ<@,-@Z,„-@@(6€8ƒ<„,-, „d=-@(68ƒ<,-96«8ƒ<,-= n ƒxUƒ-@A@P+-@<68ƒ<,-M6«8ƒ<,-Q U ƒ‚16…-€8@<@,16†-€8@<@,Œ%(%(Computer awaiting command.–**("V - View star chart/Fleet movement (A - Analyze planetª##(M - Mission progress report´( E - End game¾""(L - List worlds under ruleÈ(F - Fleet movementÒ""(K - List all known planetsÜ( - Waitæ(? - List commands(ð$ú! A0( From world!—((— @)—!@@)—P:—,ApJ€8—<,"6(This is not your world.@ BJ ApH6™-€8—<@, ™"4(No ships there!> BH Ap" Ap(To world˜,((˜ @)˜!@@)˜P:˜,Ap69 A+(How many ships (1-™)/¦9 B@6¦ @)¦!™)¦P:¦,,( ILLEGAL ENTRY6 ApJ 6™-™&¦6€8—<@,-™TG6Ÿ-€8—<@,%6§-€8—<@,66„-€8˜<@,G6›-€8˜<@,^5 B5(#Entering mission in memory banks...hL6‰-#ƒ-@@PL8ƒ<,"@)‰"@A€rY6‰-@&68ƒ<,-@768ƒ<@,-—H68ƒ<@,-˜Y68ƒ<@,-¦|T"6›-M:+Ÿ&„,$+Ÿ&„,%+§&›,$+§&›,,C6œ-P:›'@%?P,%@T68ƒ<@,-œ†5*( Mission will take approximately œ5(years.5 ƒ‰"5(No room left in memory banks.š Ap¤5(#ProdShipsHostile5(-----------------®6ƒ-@@@6€8ƒ<@,"A`¸""€8ƒ<,"@A`Â..(ƒ€8ƒ<@,€8ƒ<@,Ì"€8ƒ<@,""(YesÖ!€8ƒ<@,"@!(Noà ƒê ApôS6«8ž<,-+6—-«8ž<@,<6˜-«8ž<@,M6¢-«8ž<@,S(}þ?%(Hostile ships from — are <( approaching ˜!?(m6 -€8˜<@,  "B(Attcker wins without a fight.Y6€8˜<,-j6€8˜<@,-¢m$C#(Attackers have ¢ ships.C(Defenders have   ships.@-@@+(Defenders fire. *@(Attackers have &X)6¢-¢&P:H:,$ '@%?`,5¢8'N(No ships left. X A00(¢ ships left. *-@@0( :@-@@+(Attackers fire. *@(Defenders have DX)6 - &P:H:,$¢'@%?`,5 8'N(No ships left. X AN1(  ships left. +-@@1( X A bb-@@ .(Invaders driven off.;([SPACE]H)@‡N(œ_6€8˜<@,- b$l-@@ +(Planet conquered!8([SPACE]E)@‡K(œ\6€8˜<@,-¢s6€8˜<,-Š6€8˜<@,-$v6¬-@€I­-@@@I€8­<,")F:B7p, A(A@Š 6¬-­” ­žL6‰-#­-@@PL‰"@)«8­<,"@A 0¨H6‰-@&6«8­<,-@76«8­<@,-ŸH6«8­<@,-¬²;6“-€8«8­<@,<@,;6”-€8«8­<@,<@,¼;6•-€8«8­<@,<@,;6–-€8«8­<@,<@,ÆN"6›-M:+“&•,$+“&•,%+”&–,$+”&–,,N6«8­<@,-P:›'@%?P,%@Ð:€8¬<@,!€8Ÿ<@,06®-€8Ÿ<@,: A Ú>>6®-€8Ÿ<@,&P:H:,$+€8Ÿ<@,&€8¬<@,,,ä6«8­<@,-®î ­ø$ (} (( +-@@+(GALACTIC CONQUEST(-@@((by Paul Kassal ,-@@,(Instructions(Y/N)*O#@@K:0)@‡;‡@:Y,F@L(}O$4 (}>2(GALACTIC CONQUEST/(-------- --------2(H++(# The object of the game is to takeR++(#over the entire galaxy. This galaxy\**("consists of 40 worlds, each with af''(corresponding number. You beginp--(%with planet number 1. There are threez++(#types of worlds in this game, those„--(%that are hostile, those that are not,Ž(and those ruled by you.˜++(# Worlds ruled by you are obviously¢--(%under your complete control. Friendly¬))(!worlds are not under your control¶((( until you send at least one shipÀ((( to ask them to join your empire.Ê3%(Then, their ships are at your3( disposal.Ô"([MORE])@‡"(}Þ**("Hostile worlds are the most commonè**("and will fight to the death beforeò(giving up their world.ü((( Each world has a potential for ++(#producing ships. This is indicated ))(!by their industrial level (i.e. a ,,($planet with an industrial level of 5$ ##(will produce 5 ships/year).. **(" The commands supplied are pretty8 ((( straight-forward. Analyzing willB **("reveal all known information, etc.L ,,($Listing your ruled worlds is a quickV ,,($way to see the statistics on all the` ))(!worlds you rule. Some planets arej --(%basically unknown. These planets willt 3)(!not show up when you list all the3(knowny "([MORE])@‡"(}~ --(%planets (by the way, neither will theˆ --(%worlds you rule). One can send fleets’ ,,($to various destinations by the Fleetœ ,,($movement command. This requires less¦ ++(#entry time but is more difficult to° **("understand than the Star Chart. Byº ++(#viewing this chart, one can see theÄ **("actual layout of the planets. MoveÎ --(%via the cursor keys (without pressingØ ++(#[CONTROL]). To speed things up, useâ **("combinations of the function keys,ì --(%namely START, SELECT, OPTION, START +ö ,,($SELECT, or all three (Note: you will ,,($not move if this would make you jump ,,($off of the chart). To move even more **("efficiently, press [TAB] and enter --(%the planet you wish to go to. To send# "([MORE])@‡"(}( ))(!ships between worlds, move to the2 ((( 'from' world and press [RETURN],< ++(#then move to the destination world,F --(%press [RETURN], and finally enter theP --(%number of ships you want to send. TheZ ++(#chart will also show you some otherd ((( helpful information. All of yourn ,,($planets are plotted in bright green,x ++(#friendly worlds in red, and hostile‚ ,,($ones in blue. Any time you move ontoŒ --(%a world, the number will be displayed– ++(#and (if known) the number of ships.  ))(!Press [SPACE] to leave the chart.¥ "([MORE])@‡"(}ª --(% A few final words: beware of hostile´ --(%worlds, they periodicaly lauch fleets¾ --(%to attack your planets. So be sure toÈ --(%leave your worlds adequately guarded.Ò **("This is just a preliminary versionÜ ))(!of Conquest. The next version mayæ ))(!be uploaded within a month or so.ð ))(!This, of course, will depend uponú (requests, comments, etc. 4(([SPACE] )@‡+@1(}4$ " (} ((You have lost!"( **(At least you survived ¯ years." (AR€ D1:CONQUESTyyyyyyy