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Some BASIC programs m j}ay contain instructions in their program listings. LIST to read. -To view DOCumentation files one page at a time, k} press [START], [Return], or the Joystick Trigger to display the highlighted DOC file. Pressing the [Esc] key cau l}ses a return to MENU. -To print out a hard-copy of any DOCumentation file, [Q]uit the MENU, boot DOS, and then from m} DOS, use the (C)Copy command: D:Filename.DOC,P: -To use this great MENU program on your own disks, simply n} copy the file "AUTORUN.SYS". D:Filename.DOC,P: -To use this great MENU program on your own disks, simply ! ||||||||||||||||||||||||||||||||| ||||||||||| StoryBook ||||||||||| ||||||||||||||||||||||||||||||||| p} by Allan Knopp StoryBook INTRO _______________ StoryBook will enable you to q}write and illustrate a short story by creating multiple text and graphic screens, which can then be saved to Disk or Car}ssette for future viewing. The graphic screens or "stories" created are excellent for entertaining young children wis}th, or for use as a visual for instruction and/or entertainment purposes. Attention teachers: this program is an et}xcellent tool for developing creative writing and illustration skills. ______________________ StoryBook u}INSTRUCTIONS ______________________ ********************************* First, prepare a formatted working disk v}containing DOS 2.5. Then, immediately after loading the file "STORYBOOK.BAS", insert your new StoryBook work disk. Yow}ur created graphic/text screens will be stored on this disk. ********************************* The following menu wilx}l appear first on your screen: [START] to create > allows you to begin to cry}eate new screens. [SELECT] to read > allows you to view any z} previously saved screens on a disk. After pressing {} SELECT, the first screen appears; pressi|}ng any key then loads the next picture }} in sequence. [OPTION] for help > provides a condensed version of ~} the program instructions outlined below. Be sure} to read them before using the program } for the first time. DRAWING: ------- To begin screen creation, just press [START]. The sc}reen will clear, and a set of drawing "icons" (characters) will appear at the bottom of the screen. Use any of the ic}ons to draw your picture. With your Joystick, move cursor to a chosen character block and then press FIRE to pick up}. Next, simply position the cursor in the drawing area and press FIRE to plot. Holding down FIRE will repeatedly plot} the character, until another is chosen. CHANGING COLORS: --------------- Colors may be changed at any time whil}e drawing. Press [START] to toggle between two of the colours, or press [SELECT] to go to colour the change routine.} When in colour change routine, press [SELECT], then numbers 1-5 for another color register (5 is the background colo}r), and push the Joystick up or down to cycle through the available colours. Press [START] to return to the drawing }mode. ADDING TEXT: ----------- While still in drawing mode, when your picture is complete, press [OPTION] to ope}n the Text Window at the bottom of the screen. When the Text Window is cleared, you can now type up to 5 lines of tex}t to go with your picture. [Delete/Bk Sp] is the only editing key available, so you would be wise to compose your tex}t before typing it onto the screen. After your text is complete, press [Return] to save the entire screen and text t}o [D]isk or [C]assette. To load a previously saved screen for further editing, open the text window by pressing [OPT}ION], then press [Esc] and enter either "C" or "D:filename.STO" depending on whether you are using cassette or disk.} By pressing [Shift]/[Clear] the entire screen can be completely erased. Then, the text window can be closed and the }graphics icons returned by pressing [Tab]. SAVING SCREENS: -------------- At the prompt, when saving to disk, be} sure to give the filename as "D:filename.STO". Note: the filename should not be more than "7" letters in length, and} the extender must be "STO". As well, if you type in the wrong filename, you will not be able to correct it, so be care}ful. Be sure to enter it in the exact form shown above, ie D:filename.STO or it will not be accepted. I}MPORTANT: Be sure to save the completed screens one after the other to your StoryBook work disk in the exact order that} they are to be viewed. The StoryBook READER assumes that all files with the ".STO" extender are to be loaded in the }order that they have been saved to the disk. You are limited to a maximum of 55 graphic/text screens, and only 1 s}tory, per disk! (For those with some programming experience who are interested, you may create your own icons. The }data for the icon characters begins on Line 810. Do not change the first number of each line, only the following eight!}) _________________________________ StoryBook READER _________________________________ Side 2 of this d}isk contains files to create a stand alone StoryBook disk, along with a sample Story, SNOW WHITE: "AUTORUN.SYS" > Th}is file autoloads the StoryBook READER program. "READER" > The Story}Book READER. "CHSET" > A special character set. This character set may be changed for one } of your own favourites. Character sets, usually with the extender "FNT" are available} from many Public Domain libraries. Place the above 3 files on your StoryBook work disk in order} to create your very own stand alone story disk. View SNOW WHITE in order to obtain ideas for your own story creat}ions. Above all, have fun...one story disk. View SNOW WHITE in order to obtain ideas for your own story creat#%c:s:CHSEPIASDDXYPDIIIIMOVPMPMXXYYCHNGSCREELTCOFSTARTHSTARTLMLCBCHCLXFRMXF}PMMOVP0PMBASDNUDLIYN } } !"#$%&'()*}+,-./012%%*******************************%%* STORYBOOK } *%%* by *%%* ALLAN KNOPP *%%* --------------------------- *}%%* PAGE 6 MAGAZINE - ENGLAND *%%*******************************dn) +AY) As }A0xA"@}'AR@'A @0) A@AY@4) A A5C}AV'AV#"@7-AACc-@2@/67&@1%,.>:%,3 G-}@1_67%@e%,.>:%,c ?-@A''67%,.>:%,+ ?"A(A`6-A( AE}C6-F:A`,!6-F:Aa,C6-F:A`,%AV$F:Aa,D%@@h+-@@(@%F:%,%@}D KAAx'A @B9AAKA@6 A6-@Y6-@} APȠӠ6-F:B2y,"@ A"@ APӠΠ}ϠŠ#"@)"@# A ŠҠ6-R:,'"@6-&@' A5}'"@6-%@' A5'"@6-&@' A5'"@6-%@' A5"T:},"" Ae@w ABBA @@.@@K:@}AU<"@@&6-@26-@< A5 -)@]"@'@&6}-@26-@< A5]ƠŠΠĠΠ>"A%A>ƠԯҠΠҠΠ}"]"AU@&6-@26-@< A]ƠΠΠŠΠ'`"A' A@# A}p- A`Ơ ĠΠŠӠӠ,;"A&*!@'6-&@1 A0; A%}1Q#"A&*@*!@16-&@=6-@6G A0Q Au6*#@2*A"* @"* >:,;}' @"* @7'6-%@@)!@66-%@)6-@E -(_ AuJ -( $O} @Y6-@Y$T!A6-A$Y @6-@$^!A6-A$c$$6-?}:<<<<<<@,hb%2@@@9-@@= _2b$}m36-+&@H,'@36-+&@,'@r@1w@y-(>:,$|o -(>:,22}@ @@F-@@J l2o$("6-@% A}($("@6-% A($$Af@'-@@<(7@<@2,N-@@}c(7@3<@d,u-@@(7@e<@,--@@ *(7@<A$,-$Af}@'-@@@(7@%<@2%,R-@@k(7@3%<@d%,}-@@(7@e%<}@%,1-@@ .(7@%<A$%,1$;%6-F:@,%AV$F:@,16-@; AV}-@"@(,%F:%,&@0 D-AA R%V ;6-@6-@1"*"}; ApCBBA'AWA(9AY@4C AerBB@d)-@"@(>}%F:%,%@B V-AA d%h r A$ҠŠ_%2@@}@9-@@0= _2.@.@@K:)@}!! @I)!@SA`-6-F:A%+&@I,,-6-R:,6-R:,5"@6-%@})!AU56-@5"@6-&@) @56-AUA%+&@I, F:B2y,}"@AU F:B2y,"@AU AuWWΠŠĠĠĠΠנ٠Π}ΠŠŠ﮲7 A5-@"7( FILENAME TO SAVE- K77@<@,0D*7@<@},0CA A0K A  A0 AU"@AU7 A5-@"7( FILENAME TO LO}AD-!"@A&K77@<@,0D*7@<@,0CA A0K A5+6AY} A06@0?"@#-@;*@F:A%,? 5D"@#-@}0)@@+A%,D :6-P:'AV,?6-&AV$D?ARAS-AVA?}AW@I#AP#6-?:C:,<@,N2@ AdAU2AY@4S"@AX}6-@]6-@6-@b1BB@d'Af@1 A`goF:Ad,AU*AdA}U<-@"e($ o AlFFҠŠ٠ŠŠ GOTO 6}95 BECOMES GOTO 655q Av=-@":( =${f-@"f(ERROR-}F:A, AT LINE F:A,%AV$F:A, { B!-@A% 7-@"}\( g@{"@'A5 A נ@__Ҡ}ŠŠŠ 655 CLOSE #1:TRAP 710:F$="C:":GOTO 5554(@@D:*.STO46-}e@6-%@A67@$&@<@$,.e7@<@,4FREEA Ap"}@""@A0@ AE6-> A6-%@>6.7@$&@<@}$,d+67@<@,.7@<@,?-@@L7<,4 d67<%@,..STO  AU}Q B6-+-@"Q(! That is the end of this story.T-@A --@"T}(" Press any key to read it again.iiҠŠŠ 715 FOR W=1 TO 300:NEXT W:POSITION 3,23:? 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