@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@W!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr d M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ` }$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H  }p h  hyhy D L> L JJ    ! LA*` BF }7'8  M HN H` 8 Z  \LdJJ!"! GFE@F (!L }EE !E^ ^ E E7EȩEdE/EȩE  D } .L }  ;F d  ;?F7F? ( .   Z D LL d } . D  L    p  E` , d)  D L) 0BM݊L݉} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G} HLL GɛL  LFREE SECTORS G) *Gȩ GȽG GȌ*jj >G} C8jJ3j2CD( C202C ԠBX` N 1? l LlD:RAMDISK}.COMLu L1 L ;LHL  T`  `8  ɐ     `TU  } L ? .  t`GBJ ~DEHI B V0dV!}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh"}DEL8HI4 0 HI,0 0  9 .G VLO#},0 L4*IJ`llD1:AUTORUN.SYSNEED MEM.SAV TO LOAD THIS FILE.D8:MEM.SAV J y08 B|DEHI$} V0 0`B;DEL`?<0LV`@ʆ v s? F0Ξ05: [ BDEHI%} VY8 B V  @  /DE `E:D8:DUP.SYSERROR-SAVING USER MEMORY ON DISKTYPE Y TO &}STILL RUN DOS B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝLu } 3E:}DISK OPERATING SYSTEM II VERSION COPYRIGHT 1984 ATARI CORP.A. DISK DIRECTORY I. FORMAT DISKB. RUN CARTRIDG*}E J. DUPLICATE DISKC. COPY FILE K. BINARY SAVED. DELETE FILE(S) L. BINARY LOADE. RENAME FILE M. RUN AT ADDRES+}SF. LOCK FILE N. CREATE MEM.SAVG. UNLOCK FILE O. DUPLICATE FILEH. WRITE DOS FILES P. FORMAT SINGLEL !N',}#"&))9(&*)/h)''-&؆莟R'S  vL/ˢ L }Insert DOS 2.0s, type Y Λx -}DEfHI 1莏#q! @ y0ɛ8A0,' ȅ 1 1ild! 1L!NO SUCH ITEMSELECT.} ITEM OR FOR MENU! 0 .z:*{}.|{ 1 0 0JB 18L%|DL/}%DIRECTORY--SEARCH SPEC,LIST FILE?[# 0 0 &|D3" 1L!NOT A DISK FILEN !B 1L!E# 1 !BD0}ED:}:1BJ|DE 1DEBHI 1 h0ߢ 0.1}  0?詛 1 y0YЛ 1 ;#L" ;#L! BL1TYPE "Y" TO DELETE...DELETE FILE SPEC2}COPY--FROM, TO?OPTION NOT ALLOWED697 FREE SECTORS COPYING---D8:COPY32.COMl# 0|D .L/%#3}##JB|DE 1BHID#E 1#0: B 1L!#͑### B 1#c$0SY4}S1}:## # # .#Ƚ# # 𩛙## 1,#PD#ELJ- <.BJD#E 5}1 1HH 0hh|DL%1}:̳# L% #D#EL% 1 0 . .0O% 1L!WILD CARDS NOT A6}LLOWED IN DESTINATION 0 <.|K}N 2 FORMAT. t* 5) 1L!`) 0NΞ 0 L1) 1 L!BAD LOAD FILELOAD FROM WHAT FILE?) 0 ?}0#B 1L!WHAT FILE TO LOCK?) 0 0$B 1L!WHAT FILE TO UNLOCK?DUP DISK-SOURCE,DEST DRIVES?TYPE "Y" IF OK TO US@}E PROGRAM AREACAUTION: A "Y" INVALIDATES MEM.SAV.FE! +L1   `*  70 2 2A} 0.* 1 y0 0)INSERT BOTH DISKS, TYPE RETURN^, 1 y038逍 N, 1L! ,B}C, t*  Lx+, 0 ^, 1 y0 , ,0,0 ,L+ ,I0 ,Vǭ0C}Ξ, 0 }, 1 y0C,ШC, 0K'!" H H 'h h Lx+!EF 5L1L!D,I,HhD}` NOT ENOUGH ROOMINSERT SOURCE DISK,TYPE RETURNINSERT DESTINATION DISK,TYPE RETURNE}`  `8 rL1`-* 1P* 1 y0Y`hhL!NAME OF FILE TO MOVE?- 0 0|DL% <.F},^ 1 70 0 .@L# .BJ 1  DEHIB V L1 ,} 1 70,L.  G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Yj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DESTINATION CANT BE DOJ}S.SYS0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-GIVE L}FILE,START,END(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`PLEASE TYPE 1 LETTER,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} TOO LONG B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 144ɛ+,' 20*.. өr2 1``2TOO MANY DIGITSINVALID HEXAQ}DECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8uR} ECIMAL PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1NEED D1 THRU D8u7K8P?@     Y`  Y0 l `7L 䙣ލT}Ȏ!"` !"H h`lDD SAB.YALPSID:D"NUR䙣ލm ************************** V} Word Builder, Version 1.0 By Joe Waters, (c) 1985 W} ************************** DistributX}ed by the NOVATARI Program Exchange, 4408 Manor Hall Lane, Y} Fairfax Virginia 22033 Word Builder Z} WORD Program INTRODUCTION ======[}====== The WORD BUILDER disk consists of two ATARI BASIC programs, WORD and UPDATE, and nine diction\}aries each with up to 100 words and their corresponding definitions. The WORD program can be used to increase yo]}ur vocabularly and, as an interesting by-product, your speed-reading ability as well. The UPDATE program allows ^}you to change any of the dictionaries supplied with WORD BUILDER as well as create entirely new dictionaries. _} System Requirements: -------------------- Atari 400, 800, 800XL, or 1200XL computer with 48K memory, At`}ari-compatible disk drive, ATARI BASIC (or OSS's BASIC XL). Printer (Optional). a} WORD ==== GETTING STARTED. ---------------- Tb}urn on the disk drive and your TV or monitor. Place the Word Builder disk in the disk drive. If you have a 400, 800, c}or 1200XL, put the Atari BASIC cartridge in the computer. BASIC is already built into the 800XL. Turn on the comd}puter. The program will load automatically. THE TITLE SCREEN. ----------------- WORD BUe}ILDER starts by building a title screen filled with words as it plays a little song. (If you want to skip the title, f} you can push the START key to interrupt the title and move on to the next step.) The title screen ends with the qg}uestion INSTRUCTIONS? If you want instructions, enter "Y", otherwise enter "N". CHOOSING A DICTIONAh}RY. ---------------------- The program checks your diskette to determine which dictionaries are availi}able. You can have up to nine dictionaries (numbered 1 through 9) on a diskette. Your WORD BUILDER disk comes cj}omplete with all nine dictionaries. Dictionaries 2 through 8 are filled with words introduced in the corresponding k} school grade levels. Dictionary 1 is actually a music trivia game that presents you with questions on song titles. l} Dictionary 9 is filled with short four-letter words. Page 2 Word Buim}lder WORD Program You can select your dictionary in either of two ways.n} Use the joystick to highlight the dictionary of your choice and then press the fire button. Alternatively, youo} can press the appropriate number key on the keyboard and then press the SPACE bar to indicate your selection. Tp}he dictionary you selected will be transferred from the diskette int/ your computer's memory. SELECTING A q}GAME. ----------------- There are two basic game variants: GAME 1 -- You are presented with onr}e definition and five different words, one of which will match the given definition. GAME 2 -- You are press}ented with one word and five different definitions one of which will match the given word. Use the SELECT kt}ey (or the keyboard) to choose between GAME 1 or GAME 2. As you can see in the menu offered, you can also chooseu} to pick a new dictionary or to exit the WORD program. When you have highlighted the selection of your choice, press thv}e START key (or the FIRE BUTTON) and the game will begin. NOTE: When you are playing the game, if you presw}s the START key, the current game will begin again. If you press the SELECT key, the selection menu is presented x}and you can choose a new game or new dictionary. Object of the Game. The object of the game is to try and y} reach the "EXPERT" level on any particular dictionary. You have a fixed amount of time (which may vary in differez}nt dictionaries) to match as many word/definition pairs as you can. With each correct match, your point score in{}creases and a new problem is presented. SELECTING YOUR ANSWER. ---------------------- Yo|}ur cursor is initially positioned on the first of the five possible answers. You can use the joystick to move the curs}}or up or down among the various choices. When you think you have the cursor on the right answer, press the FIRE ~}BUTTON. If you are right, your score will be incremented and a new problem presented. If you are wrong, the cho}sen word will disappear and you then can choose among the remaining four possible answers. If your second choice }is also wrong, that word disappears and you now choose between the last three answers. This continues until you }either answer the question correctly or a single choice remains. You can also play the game by using the ke}yboard rather than a joystick. If you are using the keyboard, press the number }Page 3 Word Builder WORD Program corresponding to the answer you }select. You need not press the RETURN key. Pressing anything besides the numbers 1-5 has no effect. } SCORING. -------- You receive 100 points for a correct answer on the first try. If your first answ}er is wrong, but your next guess is correct, you receive 50 points. The third guess is worth 25 points and the f}ourth guess only 15 points. No points are scored if you do not get the correct answer in the first four tries. Y}ou can take as long as you want to make your selection; no points are deducted, but you are using up your time. To rea}ch "EXPERT" level requires getting 50 or more words correct on the first try in a one minute time limit. } TIMING. ------- The amount of time used up and the amount of time remaining are displayed by an }advancing white dots at the bottom of the screen. The timer only works while you are trying to select the right }answer. The timer is turned off while your score is being incremented and a new word is being chosen. WOR}D SELECTION. --------------- The program chooses five word/definition pairs randomly each time a prob}lem is displayed. The correct word can be any of the five possible choices. However, the program will select words } that you do not know over ones that you have already answered correctly. Therefore, after you have played the game} for awhile, the words you are having trouble with will appear more frequently than those you were able to answer} correctly on the first try. This "experience" factor will continue to build as you work with the same dictionary} (switching between GAMES 1 and 2 has no effect). However if you load a new dictionary, all words once more star}t out equal. SCREEN COLORS. -------------- You can control the color of the screen and brightn}ess of the letters. When ia problem is presented, if you push the "C" key, the screen color changes. If you pus}h the "B" key, the brightness (or luminance) of the screen color changes. If you press the "L" key, the luminanc}e of the letters changes. Thus you could have white letters on a dark background or dark letters on a light back}ground. Page 4 Word Builder WORD }Program SOUND. ------ You can also control the sound effects in WORD BUILDER. If you} press the "S" key, you toggle sound effects ON/OFF. The sound toggle does not affect the song played when the result} screen is displayed. UPDATE } ====== DICTIONARY MAINTENANCE. ----------------------- The UPDATE program supplied with WORD} BUILDER allows you to maintain your dictionaries. That is, you can change any of the word- definition pairs, yo}u can delete words, or add new words (up to a maximum of 100 per dictionary). You can also use this program to c}reate entirely new dictionaries. LOADING UPDATE. --------------- When you are asked to select }a dictionary or when you see the Select menu that allows you to choose the different game variations, you can loa}d the UPDATE program. This choice is not listed among the possible choices. I assume that the person maintainin}g the dictionaries may not want the individuals playing the game to have easy access to the dictionaries themselves. T}o load the UPDATE program, press first the OPTION key and while holding that key down, press the SELECT key and t}hen the START key. When all three keys are depressed simultaneously, the UPDATE program will load. }SELECTING A DICTIONARY. ----------------------- You will once again be given a choice of the available } dictionaries. You can choose any of these dictionaries by simply pressing the corresponding dictionary number on the} keyboard. If a dictionary has no words, its title will be automatically represented as "". }THE UPDATE DISPLAY. ------------------- Once a dictionary is chosen, all of the words and definitions} in that dictionary are loaded into memory. Your display screen will show you the last word and definition pair. } Note that the display also shows at the top of the screen the Page 5 Word }Builder UPDATE Program dictionary number, the name of the dictionary, the time} (in seconds) allowed, and the total number of words in the dictionary. The number of the worddefinition display}ed is shown toward the bottom of the screen. UPDATE COMMANDS. ---------------- The last }four lines are a constant reminder of the commands available to you. Commands consist of a single letter or keys}troke (sometimes in conjunction with the CONTROL key). Some commands allow you to step through the dictionary, o}thers are used to add, delete, or change data in the dictionary and still others allow you to move all the inform}ation in the dictionary back to the diskette or to a printer. STEPPING THROUGH THE DICTIONARY. -----}--------------------------- To go to the first word in the dictionary,simply ype the letter "F" (for First)}. Similarly, to go to the last word, type the letter "L" (for Last). The left and right arrow keys can be used }to move you backward and forward n the dictionary one word at a time. (Pressing CONTROL + an arrow key will move you 1}0 words at a time. Pressing the RETURN key all by itself is equivalent to pressing the right arrow and will move} you forward one word. CHANGING WORDS. --------------- To change any word/definition pai}r, first find the word you want to change. When it is displayed, enter "C" (for Change). The cursor will immedia}tely be positioned in the little box displaying the word. Make whatever changes you want. When you are done, pr}ess RETURN and the cursor will jump down to the definition box. Again, make whatever changes you want and, when }finished, press RETURN. Your changes are recorded in the computer -- but not on the diskette. To make any changes } permanent, you will have to use the "W" command (for Write) to move a copy of your dictionary back to the diskette.} ADDING NEW WORDS. ----------------- To add a new word to the dictionry, enter "A" (for Add). } Your cursor will be moved to the word box. Enter your word and its definition. Note that words and definitions a}re limited to 36 characters. Some words may be too difficult to define in only 36 characters and you will have t}o omit these words. However, most of the words introduced in the elementary school levels can be defined with sh}ort phrases. Page 6 Word Builder UPDA}TE Program DELETING A WORD. ---------------- To delete a word from the dictionary, enter "D}" (for Delete). You will be asked to confirm that you really want to delete this word. CHANGING YOU}R MIND. ------------------- At any time when you are changing a word/def or adding a new word/def, if} you decide that you just want to quit and forget this word, press the ESC key. You will be immediately placed b}ack in the command mode. No permanent changes will have been made to the dictionary in your computer memory. } SORTING THE DICTIONARY. ----------------------- New words added to the dictionary are automatically pla}ced at the end of the dictionary. Although there is no inherent reason why your dictionary need be in alphabetic}al order, you may find it useful to keep your word list sorted alphabetically. This could make it easier when sea}rching through the dictionary to find one or more words. To sort your list, enter "S" (for Sort). To sort a com}plete 100 word dictionary only takes a few seconds. CHANGING SCREEN COLOR. ---------------------- } You can adjust screen colors in UPDATE just as you did in WORD. However, since UPDATE uses one-letter comman}ds, you will have to hold down the CONTROL key while pressing the letter "C" to change screen color. Similarly C}ONTROL+B to change screen brightness and CONTROL+L to change letter brightness. SOUND. ------ } Pressing CONTROL+S toggles sound effects ON/OFF. NAMING YOUR DICTIONARY. ----------------------- } The "N" command allows you to provide a unique name for any of the nine dictionaries. Press "N" and you will }be prompted to enter a Name. Dictionary names may be up to 23 characters long. Note that the name is not permane}ntly recorded on the disk until you write your dictionary back to disk (see below). } Page 7 Word Builder UPDATE Program SETTING THE TIME LI}MIT. ----------------------- You can specify any desired time limit (from 40 to 240 seconds) for the }dictionary you are working on. Enter "T" and then enter the number of seconds you want for the time limit. The ti}me limit will not be permanently recorded until you write the dictionary back to disk. WRITING YOUR DICTIO}NARY TO DISK. -------------------------------- Remember that no changes you make will be recorded on your } diskette until you use the "W" option to Write the dictionary back to your diskette. PRINTING YOUR DI}CTIONARY. ------------------------- If you have a printer, you can get a hard copy of the words and d}efinitions in your dictionary by using the "P" option (for Print). Be sure your printer and any required interfaces ar}e turned on. The program assumes a page length of 66 lines. It will automatically skip over perforations at the} end of each page. Position your paper where you want printing to start, not at the top of the page. } DELETING A DICTIONARY. ---------------------- You can delete every word in the current dictionary by } pressing CONTROL plus the "D" key. You will be asked to confirm that you want to delete all words. If you respond Y}ES, the words are deleted and the name is set to "". Note that no permanent deletion is made unless you t}hen choose to write this dictionary back to disk. QUITTING THE UPDATE PROCESS. ---------------------}------- When you are done updating, you can quit by entering the "Q" command. You will once more be remind}ed of the necessity of permanently recording any changes on the disk and given an option to write the current dic}tionary back to disk if you choose. You will then be asked whether you want to update another dictionary. If so,} the whole process starts again from the point where you choose your dictionary. If not, you are asked whether or not }you would like to run Word Builder again. If you do, that program is loaded. If not, you are simply returned to} BASIC. Page 8 Word Builder UPDATE} Program PROGRAM PROTECTION. ------------------- This program is not copy protected. You s}hould, as one of your first steps, make a copy of your original WORD BUILDER diskette. If you use DOS to examine} the contents of the diskette, you will find the WORD and UPDATE programs. These are both BASIC programs and can} be printed out and examined. The dictionaries are named "WORDx.DAT" where x varies from 1 to 9. The file "NAMES}.DAT" contains the names and time limits used for each dictionary. The file AUTORUN.SYS is used to automatically } load the WORD program when you boot up your diskette. Do not delete this file. OTHER USES. -------}---- Note that you do not have to use this combination of programs only for vocabularly building. How abou}t building a dictionary where the "words" are years and the "definitions" are the movie that won the oscar for be}st picture that year. Or one where the "words" are state abbreviations and the "definitions" are state capitals.} Many other possibilities will, I am sure, come to mind. The Song Trivia included in the WORD BUILDER disk give} you an idea of what an alternative use might look like. } Page 9 an alternative use might look like. 677MABBELIFNTOTBLRLINLHALMAOUSCREELT7d@@)@ @3 }  @ @` @ @r @f@U@3@@@@r &d## }*****************************n##* NOVATARI DOCUMENT *x##* DISPLAY PROGRAM *##* BY JOE WATER }S *##* JULY, 1985 *##***************************** ADISPLAY TITLE A } DISPLAY DOCUMENT##*****************************CHECK FOR KEYPRESSAdAU"F:Ad," }AU" A0AdAU$##*****************************SEND LINES TO PRINTERB:," }6.  @"$'##*****************************,SPLIT B$ INTO TWO LINES6 6-@   ( A }J-&6@T7<,0  A`^' Ah r6-%@ A |!(7@<,!(7%@ },"F:Ad,AU" A$##*****************************READ DOCUMENT FILE +AR }@ A` @@-@@ A A`  }-%@@ A@ A` AB:," A&.-@B:,! }7<,0 $'. A0 :( AD 6.7,6-B:,N AX b&-%@@f&@ }l A@v A`  AP@$##*****************************WRITE TITLE }=+@%@'-@@=(@NOVATARI3-@@3(@PROGRAM EXCHANGE/-@ }@/(@ word builder*-@@*(@0-@@0(@ !}&&;@,;A,;@8,6. Ġ6. D1:WORD.DOC 6-@6-@` 6-@*!}6-@r4 6-&>6-P:'@,H6-@8&R-@A \ +AR@f+'-!}P:+@@&B:,,'@,@+(p_(_(TThe documentation for this file is formatted for a standard 80-column p!}rinter.zR(R(GYou can, however, view the documen- tation on the if you wish.c(c(XWould you like to display!} the docu- mentation file on the or on the ?((Enter OR : 0#@@K:!}0)@@(>:,4S)>:,4P(>:,( A `i%2A@@9-@@=!} _2i A &6->:,4S&6-@ ApI+@%@/0!}@@@I0@6-@1-1(@1) TURN INTERFACE ON0-@!}%@0(@ (IF NEEDED)U-%@U(@02) POSITION PRINT HEAD AT TOP OF PAGE.7! }-%@ 7(@3) TURN PRINTER OND-%@D(@4) PRESS ANY KEY TO START ! }A$ +AR@. A8##@@P:B A L'-@@'( ! }CHECK PRINTERV-@@` `'-@@'( ˠj-@@` t@~ ! } B ApI+@%@/0@@@I0@6-@-#! }#(@DOCUMENTATION WILL##(@BE SCROLLED ACROSS(@ YOUR SCREEN. (@ !!(@!}TO STOP OR START!!(@SCROLLING, PRESS((@ANY KEY.((@ $$(@ź YOU CAN!}NOT GO!!(@BACKWARDS, ONLY %(@ FORWARDS.%(@ !!(@press any key to(@!} to start now. A($D1:DISPLAY.BASFORWARDS.%(@ !!(@press any key to(@ 8672660**************************Word Builder, Version 1.0By Joe Waters, (c) 1985***********************%}***Distributed by theNOVATARI Program Exchange,4408 Manor Hall Lane,Fairfax Virginia 22033h3,1Word BuilderW%}ORD Programf63,1Page INTRODUCTION============p5,1The WORD BUILDER disk consists of two ATARI BASIC programs, W%}ORD and UPDATE, and nine dictionaries each with up to 100 words and their corresponding definitions. The WORD program can be%} used to increase your vocabularly and, as an interesting by-product, your speed-reading ability as well. The UPDATE program%} allows you to change any of the dictionaries supplied with WORD BUILDER as well as create entirely new dictionaries.5Syst%}em Requirements:--------------------Atari 400, 800, 800XL, or 1200XL computer with 48K memory, Atari-compatible disk d%}rive, ATARI BASIC (or OSS's BASIC XL). Printer (Optional).8WORD====GETTING STARTED.----------------Turn on the d%}isk drive and your TV or monitor. Place the Word Builder disk in the disk drive. If you have a 400, 800, or 1200XL, put the%} Atari BASIC cartridge in the computer. BASIC is already built into the 800XL. Turn on the computer. The program will load %}automatically.5THE TITLE SCREEN.-----------------WORD BUILDER starts by building a title screen filled with words as it%} plays a little song. (If you want to skip the title, you can push the START key to interrupt the title and move on to the n%}ext step.) The title screen ends with the question INSTRUCTIONS? If you want instructions, enter "Y", otherwise enter "N".%}5CHOOSING A DICTIONARY.----------------------The program checks your diskette to determine which dictionaries are availa%}ble. You can have up to nine dictionaries (numbered 1 through 9) on a diskette. Your WORD BUILDER disk comes complete with % }all nine dictionaries. Dictionaries 2 through 8 are filled with words introduced in the corresponding school grade levels. %!}Dictionary 1 is actually a music trivia game that presents you with questions on song titles. Dictionary 9 is filled with sh%"}ort four-letter words.You can select your dictionary in either of two ways. Use the joystick to highlight the dictionary o%#}f your choice and then press the fire button. Alternatively, you can press the appropriate number key on the keyboard and th%$}en press the SPACE bar to indicate your selection. The dictionary you selected will be transferred from the diskette int/ yo%%}ur computer's memory.5SELECTING A GAME.-----------------There are two basic game variants:GAME 1 -- You are presented%&} with one definition and five different words, one of which will match the given definition.GAME 2 -- You are presented wit%'}h one word and five different definitions one of which will match the given word.Use the SELECT key (or the keyboard) to ch%(}oose between GAME 1 or GAME 2. As you can see in the menu offered, you can also choose to pick a new dictionary or to exit t%)}he WORD program. When you have highlighted the selection of your choice, press the START key (or the FIRE BUTTON) and the ga%*}me will begin.NOTE: When you are playing the game, if you press the START key, the current game will begin again. If you p%+}ress the SELECT key, the selection menu is presented and you can choose a new game or new dictionary.Object of the Game. Th%,}e object of the game is to try and reach the "EXPERT" level on any particular dictionary. You have a fixed amount of time (w%-}hich may vary in different dictionaries) to match as many word/definition pairs as you can. With each correct match, your po%.}int score increases and a new problem is presented.5SELECTING YOUR ANSWER.----------------------Your cursor is initiall%/}y positioned on the first of the five possible answers. You can use the joystick to move the cursor up or down among the var%0}ious choices. When you think you have the cursor on the right answer, press the FIRE BUTTON. If you are right, your score w%1}ill be incremented and a new problem presented. If you are wrong, the chosen word will disappear and you then can choose amo%2}ng the remaining four possible answers. If your second choice is also wrong, that word disappears and you now choose between%3} the last three answers. This continues until you either answer the question correctly or a single choice remains.You can %4}also play the game by using the keyboard rather than a joystick. If you are using the keyboard, press the number correspondi%5}ng to the answer you select. You need not press the RETURN key. Pressing anything besides the numbers 1-5 has no effect.5%6}SCORING.--------You receive 100 points for a correct answer on the first try. If your first answer is wrong, but your ne%7}xt guess is correct, you receive 50 points. The third guess is worth 25 points and the fourth guess only 15 points. No poin%8}ts are scored if you do not get the correct answer in the first four tries. You can take as long as you want to make your se%9}lection; no points are deducted, but you are using up your time. To reach "EXPERT" level requires getting 50 or more words c%:}orrect on the first try in a one minute time limit.5TIMING.-------The amount of time used up and the amount of time rem%;}aining are displayed by an advancing white dots at the bottom of the screen. The timer only works while you are trying to se%<}lect the right answer. The timer is turned off while your score is being incremented and a new word is being chosen.5WORD%=} SELECTION.---------------The program chooses five word/definition pairs randomly each time a problem is displayed. The c%>}orrect word can be any of the five possible choices. However, the program will select words that you do not know over ones t%?}hat you have already answered correctly. Therefore, after you have played the game for awhile, the words you are having trou%@}ble with will appear more frequently than those you were able to answer correctly on the first try. This "experience" factor %A}will continue to build as you work with the same dictionary (switching between GAMES 1 and 2 has no effect). However if you %B}load a new dictionary, all words once more start out equal.5SCREEN COLORS.--------------You can control the color of th%C}e screen and brightness of the letters. When ia problem is presented, if you push the "C" key, the screen color changes. If%D} you push the "B" key, the brightness (or luminance) of the screen color changes. If you press the "L" key, the luminance of%E} the letters changes. Thus you could have white letters on a dark background or dark letters on a light background.5SOUND%F}.------You can also control the sound effects in WORD BUILDER. If you press the "S" key, you toggle sound effects ON/OFF.%G} The sound toggle does not affect the song played when the result screen is displayed.h3,1Word BuilderUPDATE Programid%H}2:word.bnd toggle does not affect the song played when the result screen is displayed.h3,1Word BuilderUPDATE Programid$ 7UPDATE======DICTIONARY MAINTENANCE.-----------------------The UPDATE program supplied with WORD BUILDER allows yo)J}u to maintain your dictionaries. That is, you can change any of the word- definition pairs, you can delete words, or add new)K} words (up to a maximum of 100 per dictionary). You can also use this program to create entirely new dictionaries.5LOADIN)L}G UPDATE.---------------When you are asked to select a dictionary or when you see the Select menu that allows you to choos)M}e the different game variations, you can load the UPDATE program. This choice is not listed among the possible choices. I a)N}ssume that the person maintaining the dictionaries may not want the individuals playing the game to have easy access to the d)O}ictionaries themselves. To load the UPDATE program, press first the OPTION key and while holding that key down, press the SE)P}LECT key and then the START key. When all three keys are depressed simultaneously, the UPDATE program will load.5SELECTIN)Q}G A DICTIONARY.-----------------------You will once again be given a choice of the available dictionaries. You can choose)R} any of these dictionaries by simply pressing the corresponding dictionary number on the keyboard. If a dictionary has no wo)S}rds, its title will be automatically represented as "". 5THE UPDATE DISPLAY.-------------------Once a dictionar)T}y is chosen, all of the words and definitions in that dictionary are loaded into memory. Your display screen will show you t)U}he last word and definition pair. Note that the display also shows at the top of the screen the dictionary number, the name )V}of the dictionary, the time (in seconds) allowed, and the total number of words in the dictionary. The number of the worddef)W}inition displayed is shown toward the bottom of the screen.5UPDATE COMMANDS.----------------The last four lines are a c)X}onstant reminder of the commands available to you. Commands consist of a single letter or keystroke (sometimes in conjunctio)Y}n with the CONTROL key). Some commands allow you to step throughthe dictionary, others are used to add, delete, or change d)Z}ata in the dictionary and still others allow you to move all the information in the dictionary back to the diskette or to a p)[}rinter.5STEPPING THROUGH THE DICTIONARY.--------------------------------To go to the first word in the dictionary,simpl)\}y ype the letter "F" (for First). Similarly, to go to the last word, type the letter "L" (for Last). The left and right arr)]}ow keys can be used to move you backward and forward n the dictionary one word at a time. (Pressing CONTROL + an arrow key w)^}ill move you 10 words at a time. Pressing the RETURN key all by itself is equivalent to pressing the right arrow and will mo)_}ve you forward one word.5CHANGING WORDS.---------------To change any word/definition pair, first find the word you want)`} to change. When it is displayed, enter "C" (for Change). The cursor will immediately be positioned in the little box displ)a}aying the word. Make whatever changes you want. When you are done, press RETURN and the cursor will jump down to the defini)b}tion box. Again, make whatever changes you want and, when finished, press RETURN. Your changes are recorded in the computer)c} -- but not on the diskette. To make any changes permanent, you will have to use the "W" command (for Write) to move a copy )d}of your dictionary back to the diskette.5ADDING NEW WORDS.-----------------To add a new word to the dictionry, enter "A)e}" (for Add). Your cursor will be moved to the word box. Enter your word and its definition. Note that words and definition)f}s are limited to 36 characters. Some words may be too difficult to define in only 36 characters and you will have to omit th)g}ese words. However, most of the words introduced in the elementary school levels can be defined with short phrases.5DELET)q}/bŠbbӣb b%DOS SYSb*)DUP SYSbSAUTORUN SYSbUWORD DOCb DISPLAY BASb8WORD A bGIWORD B BTITLE ING A WORD.----------------To delete a word from the dictionary, enter "D" (for Delete). You will be asked to confirm tha)r}t you really want to delete this word.5CHANGING YOUR MIND.-------------------At any time when you are changing a word/d)s}ef or adding a new word/def, if you decide that you just want to quit and forget this word, press the ESC key. You will be i)t}mmediately placed back in the command mode. No permanent changes will have been made to the dictionary in your computer memo)u}ry.5SORTING THE DICTIONARY.-----------------------New words added to the dictionary are automatically placed at the end)v} of the dictionary. Although there is no inherent reason why your dictionary need be in alphabetical order, you may find it )w}useful to keep your word list sorted alphabetically. This could make it easier when searching through the dictionary to find)x} one or more words. To sort your list, enter "S" (for Sort). To sort a complete 100 word dictionary only takes a few second)y}s.5CHANGING SCREEN COLOR.----------------------You can adjust screen colors in UPDATE just as you did in WORD. However)z}, since UPDATE uses one-letter commands, you will have to hold down the CONTROL key while pressing the letter "C" to change s){}creen color. Similarly CONTROL+B to change screen brightness and CONTROL+L to change letter brightness.5SOUND.------Pr)|}essing CONTROL+S toggles sound effects ON/OFF.5NAMING YOUR DICTIONARY.-----------------------The "N" command allows you)}} to provide a unique name for any of the nine dictionaries. Press "N" and you will be prompted to enter a Name. Dictionary )~}names may be up to 23 characters long. Note that the name is not permanently recorded on the disk until you write your dicti)}onary back to disk (see below).5SETTING THE TIME LIMIT.-----------------------You can specify any desired time limit (f)}rom 40 to 240 seconds) for the dictionary you are working on. Enter "T" and then enter the number of seconds you want for the)} time limit. The time limit will not be permanently recorded until you write the dictionary back to disk.5WRITING YOUR DI)}CTIONARY TO DISK.--------------------------------Remember that no changes you make will be recorded on your diskette until)} you use the "W" option to Write the dictionary back to your diskette.5PRINTING YOUR DICTIONARY.-------------------------)}If you have a printer, you can get a hard copy of the words and definitions in your dictionary by using the "P" option (for)} Print). Be sure your printer and any required interfaces are turned on. The program assumes a page length of 66 lines. It)} will automatically skip over perforations at the end of each page. Position your paper where you want printing to start, no)}t at the top of the page.5DELETING A DICTIONARY.----------------------You can delete every word in the current dictiona)}ry by pressing CONTROL plus the "D" key. You will be asked to confirm that you want to delete all words. If you respond YES)}, the words are deleted and the name is set to "". Note that no permanent deletion is made unless you then choose to )}write this dictionary back to disk.5QUITTING THE UPDATE PROCESS.----------------------------When you are done updating,)} you can quit by entering the "Q" command. You will once more be reminded of the necessity of permanently recording any chan)}ges on the disk and given an option to write the current dictionary back to disk if you choose. You will then be asked wheth)}er you want to update another dictionary. If so, the whole process starts again from the point where you choose your diction)}ary. If not, you are asked whether or not you would like to run Word Builder again. If you do, that program is loaded. If )}not, you are simply returned to BASIC.5PROGRAM PROTECTION.-------------------This program is not copy protected. You s)}hould, as one of your first steps, make a copy of your original WORD BUILDER diskette. If you use DOS to examine the content)}s of the diskette, you will find the WORD and UPDATE programs. These are both BASIC programs and can be printed out and exam)}ined. The dictionaries are named "WORDx.DAT" where x varies from 1 to 9. The file "NAMES.DAT" contains the names and time l)}imits used for each dictionary. The file AUTORUN.SYS is used to automatically load the WORD program when you boot up your di)}skette. Do not delete this file.5OTHER USES.-----------Note that you do not have to use this combination of programs o)}nly for vocabularly building. How about building a dictionary where the "words" are years and the "definitions" are the movi)}e that won the oscar for best picture that year. Or one where the "words" are state abbreviations and the "definitions" are )}state capitals. Many other possibilities will, I am sure, come to mind. The Song Trivia included in the WORD BUILDER disk g)}ive you an idea of what an alternative use might look like.me to mind. The Song Trivia included in the WORD BUILDER disk g(=100 DIM DISK$(40):DISK$="# DISK DS#17 ## #"102 GRAPHICS 0:POKE 82,0:POKE 752,1:DL=PEEK(560)+256*PEEK(-}561)105 POKE 559,0:POKE 708,110:POKE 709,0:POKE 710,28:POKE 711,14:POKE 712,132:FLASH=0110 POKE DL+3,70:FOR I=6 TO 26:READ -}A:POKE DL+I,A:NEXT I115 DATA 6,6,6,7,6,6,6,6,6,6,6,2,2,2,2,2,2,2,2,112,2120 POKE DL+27,65:POKE DL+28,PEEK(560):POKE DL+29,P-}EEK(561)130 ? " "140 ? :? " ŠŠ"145 ? "####################";150 ? DISK$;1-}55 ? "####################"162 POSITION 0,7:? "The PAGE 6 Library consists of programs"164 ? " collected from Users and Us-}er Groups"166 ? " in the U.S.A, Australia and Gt.Britain"168 ? " and to the best of our knowledge all";170 ? " progr-}ams are in the public domain"190 POSITION 9,14:? " "195 POKE 559,34200 POKE 53279,0:POKE 755,FLASH:FOR I=1-} TO 50210 IF PEEK(53279)=6 THEN POKE 82,2:RUN "D:WORD"220 NEXT I:FLASH=1-FLASH:GOTO 200POKE 53279,0:POKE 755,FLASH:FOR I=1,Z