Explanation of Supercharger modification: The Supercharger has 3 banks of RAM, each containing 2 kilobytes. The Atari can directly address 4k of RAM, so only 2 of the 3 banks in the Supercharger can be accessed at any given time. To access the third bank of RAM, it must be "bank-switched" with one of the banks currently being addressed. Since there is no hardware built into the Atari to tell the Supercharger to switch banks, the Supercharger has to use something to trigger the switch. The Supercharger "watches" the memory locations being addressed inside of it, and if it "sees" that location $FFF8 has been accessed, it switches the memory banks. There is a little bit more to it than the preceeding explanation, but that should be enough for you to understand how this modification works. The goal of the modification is to disable the circuitry that watches for the $FFF8 location to be addressed (it may also watch for $FFF9, but this modification takes that into account). The problem is that the circuitry must be active while the game is loading, because once the game is loaded, the Supercharger must switch from the ROM program stored in itself to the new code just loaded. Fortunately there is a trigger in the Supercharger that you can activate once the game is loaded (My makewav program does this). So now all we need to do is to use that trigger to disable the circuit that watches $FFF8. That is exactly what this modification does. The address of $FFF8 is the binary equivelant of: 1111 1111 1111 1000 Each one of those 1's and 0's is attached to the circuit watching for $FFF8. What my modification does is wait for the trigger to activate after a game loaded, and then disonnect the wire watching the second zero from the right in the binary sequence above. In it's place, it puts a 1 so that when the address $FFF8 is accessed, the watcher sees: 1111 1111 1111 1010 and goes upon it's merry way, never suspecting that $FFF8 was accessed! Here is the circuit in electronic symbols: (toggle switch) (modified mode) Trigger ___ ___ Ground (normal mode) \ \ | ___ |___| \ |OR |_____ (A1) of watcher circuit (A1) in Supercharger ________| | |___/ When the toggle switch is in the (normal mode) setting, the Supercharger acts as it normally would without modification. WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! WARNING!!! Besides the fact that I take no reponsibility for any damages done to your Supercharger, Atari (or compatible), TV, room, house, neighborhood, cat, dog, etc... resulting from any attempts made to make this modification, you need to be aware of one more thing: IF you are brave enough to try this and IF you succeed then: MAKE SURE YOU PUT THE TOGGLE SWITH IN NORMAL MODE BEFORE PLAYING ANY SUPERCHARGER GAMES!!!!!!!!!! Did I make my point? If you try to play a multi-load game with the toggle switch in the (modified mode) position, when it comes time to make second load, the game will most likely crash! Oh yeah, DON'T flip the switch while your Supercharger is on, turn off your Atari (or compatible), flip the switch, then turn the Atari back on. Have FUN! Bob Colbert