THE COUNT Adventure game by Scott Adams 1984 introduction: You wake up in a large brass bed in a castle somewhere in Transylvania. Who are you, what are you doing here, and WHY did the postman deliver a bottle of blood? You'll love this ADVENTURE, in fact, you might say it's Love at First Byte... This game is a real pain getting through, because it relies so heavily on timing. There isn't really a great deal to do, which means that you spend most of the time waiting. Well, anyway, a few notes: 1. The cigarettes: make sure to get the PACK, not just one cigarette! The pack may be hidden in the closet to prevent it from being stolen, but it's not necessary. 2. You can't avoid getting bitten by the Count! 3. Certain aspects of the game are randomized, so if the postcard/package arrive too late in the day, try re-scheduling or restore your game 4. Eating the tablets and lighting the torch are a matter of timing. The suggestions below are just that: suggestions. Try to eat the tablet when the sun starts to set and you'll have plenty of time. Day 1: hide the stake and get the nail-file GET SHEETS, GET UP, N, W, GO DUMB-WAITER, RAISE DUMB-WAITER, GO ROOM, GET GARLIC (protection for nighttime), GET MATCHES, GO DUMB-WAITER, LOWER DUMB-WAITER, LOWER DUMB-WAITER, GO ROOM, D, TIE SHEETS, TO RINGS, CLIMB SHEETS, LIGHT MATCH (allows you to see the torch), GET TORCH, CLIMB SHEETS, u, GO VENT (tells you that a bat can get thru it), GO DUMB-WAITER, RAISE DUMB-WAITER, GO ROOM, E, WAIT (until you hear the bell), E, GET POSTCARD, READ POSTCARD, REMOVE CLIP, DROP POSTCARD, DROP NOTE, W, W, GO DUMB-WAITER, LOWER DUMB-WAITER, GO ROOM, PICK LOCK (using the clip), OPEN DOOR, GO DOOR, EMPTY VIAL, GET TABLETS, EAT TABLET (if tired), LIGHT TORCH, DROP STAKE, W, CLOSE DOOR, LOCK DOOR, GO DUMB-WAITER, RAISE DUMB-WAITER, GO ROOM, GO OVEN (only possible after sunset), GET NAIL FILE, W, E, S, GO BED, UNLIGHT TORCH, SLEEP... DAY 2: find the coffin and break its lock DROP CLIP, GET SHEETS, GET UP, TIE SHEETS, TO BED, GET END (of sheet), OPEN WINDOW, GO WINDOW, DROP END, CLIMB SHEET, GO WINDOW, GO WINDOW, REMOVE PORTRAIT, DROP PORTRAIT, GO WINDOW, CLIMB SHEET, CLIMB SHEET, GO WINDOW, N, N, EXAMINE MIRROR (you have two more days), S, WAIT (until bell rings), OPEN PACKAGE, GET PACK, W, S, GO WINDOW, CLIMB SHEETS, GO WINDOW, GO WINDOW, EAT TABLET, LIGHT TORCH, GO PASSAGE, N (notice the "no smoking" sign?), DROP TABLET, WAIT (till sunset), GET CIGARETTE, LIGHT CIGARETTE, SMOKE CIGARETTE (Drac's coffin becomes visible), OPEN COFFIN, GO COFFIN, BREAK BOLT, WITH FILE, U, DROP CIGARETTE (the lit one), S, S, GET CIGARETTE (a new one from the pack), GO WINDOW, UNLIGHT TORCH, CLIMB SHEETS, CLIMB SHEETS, GO WINDOW, GO BED, SLEEP... DAY 3: kill the Count! (your pack has been stolen, but you still have one cigarette!!) DROP GARLIC, GET SHEETS, GET CLIP, GET UP, N, W, GO DUMB-WAITER, LOWER DUMB- WAITER, GO ROOM, PICK LOCK, DROP CLIP, DROP FILE, GET MALLET, GO DOOR, GET STAKE, W, GO DUMB-WAITER, RAISE DUMB-WAITER, GO ROOM, E, S, OPEN WINDOW, TIE SHEETS, TO BED, GET END, GO WINDOW, DROP END, CLIMB SHEET, GO WINDOW, GO WINDOW, LIGHT TORCH, GO PASSAGE, N, LIGHT CIGARETTE, SMOKE CIGARETTE, OPEN COFFIN, GO COFFIN, KILL DRACULA (with stake and mallet) (You have won the game!!) - Jacob Gunness ***************************************************** Displayed on the Classic Adventures Solution Archive: http://hjem.get2net.dk/gunn/