Bugs and Known Problems ----------------------- 2. A few programs cause the emulator to enter its built in debugger. The reason for this is unknown at the moment. It might be use of undocumented instructions. (Atari Tennis) 4. Antic Modes 2, 3 and f which display two true colours and not one colour with two luminances. Should this be called a bug or feature? - its easy to fix (for an example type POKE 709,40). Personally I *like* being able to get solid colour antic 2 characters on the blue background (e.g. RED on BLUE) but technically it's wrong. 5. Burried Bucks and Caverns of Khafka player to playfield collision detection is broken. This is a result of only refreshing the screen once every four frames. The collision detection indicates to the program that no collisions have occured during these skiped screens. Both Burried Bucks and Caverns of Khafka use this to drop something until the objects hits a playfield object. The result is that the object drops 3 out of 4 frames even when touching a playfield. + These programs work OK if you select a refresh rate of 1. 8. Player/Missiles are not displayed over a GTIA [sub]playfield - Not really a bug since its not been implemented yet! 9. The Linux XVIEW (a.out) version generates a segmentation faults when linked with the Network Audio System. The fault occurs simply by linking the NAS routines with the XVIEW version, you do not even need to execute a single line of code added to support sound. At the moment I believe that this is a conflict between the current version of XVIEW I am using (XVIEW 3.2 Linux Rel. 5 + X11R6) and the Network Audio System. XVIEW and NAS work OK together under Solaris and Linux/ELF.