Installation of the Atari 800 Emulator -------------------------------------- Irrespective of whether you are going to compile the emulator yourself or install a pre-compiled binary version you must obtain a copy of the Operating System ROMs. The ROM images are distributed within the PC Xformer 2.5 package (other versions of this program do not contain the ROMs in a suitable format) which can be downloaded from:- http://joy.sophics.cz/www/xf25.zip If you are creating the ROM images yourself they should be copied from the following locations:- 1. Atari Basic (8192 bytes between $a000 and $bfff) 2. Atari OS/A (10240 bytes between $d800 and $ffff) 3. Atari OS/B (10240 bytes between $d800 and $ffff) 4. Atari XL/XE (16384 bytes between $c000 and $ffff) 5. Atari 5200 (2048 bytes between $f800 and $ffff) Note: If you are extracting the atarixl.rom you will find that the ROM area under the custom chip ($d000 to $d7ff) are mapped between $5000 and $57ff when bit 7 of PORTB is set to 1. i.e. You should set bit 7 of PORTB and then dump the memory out in the following order:- $c000 to $cfff, $5000 to $57ff and finally $d800 to $ffff. The first time you run the emulator you will be prompted for the location of the ROMs and various other defaults. If you want to change any of these in the future simply start the emulator with the "-configure" command line option. Compiling the Emulator ---------------------- The emulator can be compiled for the following systems (and probably many others with a little work):- 1. X Window Version (Including SUN OpenWindows) on a Unix Platform 2. SVGALIB Version on Linux 3. CURSES version for UNIX 4. Graphical Version for the Amiga 5. Graphical version for the Atari TT/Falcon and compatible computers 6. BASIC version (No Graphics). Should be straightforward to configure for any 32 bit environment supporting ANSI C. 7. VGA Version for DOS 8. DirectX Version for Microsoft Windows Note: I don't say 32 bit computer because certain operating systems enforce a 16 bit memory model. No prizes are offered for correctly identifing the OS in question. Building the Emulator on a Unix Platform ---------------------------------------- 1. Type "./configure" for a list of supported platforms. 2. Type "make" 3. Install the emulator by typing "make install". Building the Emulator for Curses -------------------------------- Follow the instruction for Unix but note that you must be using the System V Curses Library. BSD Curses is lacking a few functions and will not work (nodelay, attron, attroff, keypad and curs_set). Building the Emulator for VAX/VMS --------------------------------- This version only support the BASIC text only mode. You will be able to run programs such as:- DOS 2.5, DOS XL, MAC65 (disk version), Atari Basic and similar programs. I have had reports that you can make the X11 version run under DEC-Windows with a little work. Note: I have not built this version for a while. Modifications may be required to vmsbuild. To build type @vmsbuild at the command line. I have compiled it with GNU C 2.6.1 but I don't expect problems with other versions. It will probably compile OK on VAX C but it will require the appropriate compilation options to be inserted into vmsbuild.com atari800 :== $DISK$xxxx:[yyyy]atari800.exe where xxxx is the disk the software is on. yyyy is the directory the software is in. Building the Emulator for the CBM Amiga --------------------------------------- Compiler: GNU C + DICE C (Lattice C Untried) There is a separate makefile provided for the Amiga - Makefile.amiga By default it is setup for use with GCC. If you are using Dice C you will need to comment out the GCC section and remove the comments from the Dice section. Unfortunately I don't use DICE C very often so if it no longer compiles please let me know. GNU C is available on AMINET under dev/gcc but needs about 6MB to compile the emulator. For GCC be sure that the C_INCLUDE_PATH environment variable is pointing to the location of the official Commodore include files prior to compiling the emulator. For example: setenv C_INCLUDE_PATH /path/of/cbm/includes Building the Emulator for DOS ----------------------------- To compile, use DJGPP the DOS port of gcc, which can be get from http://www.delorie.com/djgpp/. You don't need any contrib libraries. A basic setup will do. (I haven't tested the EZ-DJGPP distribution, but I suppose that's all you need). If you have GCC, the second thing to do is rename Makefile to Makefile.org and Makefile.dos to Makefile. Now type "make vga", answer the questions required by "configure" and wait for gcc to build atari800.exe. Since the source code contains files with long file names, you must unpack and compile the source on a filesystem supporting long file names (for example VFAT of Windows95). An additional change of DJGPP setting is required: open the DJGPP.ENV file in editor and change the LFN= line to LFN=y Building the Emulator for Falcon -------------------------------- You need a recent GCC, for example 2.7.2, running on a filesystem with long file names (either minix-fs of MiNT, or VFAT of MagiC). Unpack the source archive and copy all files from falcon/ subdirectory to the main source files directory. Then just rename Makefile.falcon to Makefile and type "make videl" or just "make" to see the list of possible versions.