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W}PICAP@'ARAQ9ASAKAV@#]AW@y6-?:C:hhhLV,<@, X}@/ #@!-A6Af%"+/ RR72,138,72,174,11,212,142,10,212,189,80,128,141,22,208,189,176, Y}128,141,23,208**189,16,129,141,24,208,104,170,104,64 ]BB'A9A@KBB Z}A]AY@b 'A'AdAU F:Ad,"@1@  F:Ad,"@0@% [} F:Ad,"@&@0 F:Ad,"@$@5@w @ @P% D:EDIT.BAS \} @P %D:SOFTREVS.BAS @P% D:TILE.RUN#H @P9@@D:ATARTRIS.OBJH6-?: ]}AUv,2X +BB1AACAAUBB@dX$D:MENURIS.OBJH6-?: n>@UUUUUTUU@UTUUUUUTUUUUUTUTUUUUURUU EURUUUUURUUUUURUR_} P    ??S?????S????`}O)O*????O)O(???? S?? ? ??ªa}S??ª?ª??ȪT?Ȫ?Ȫ???????b}ʀ?????????O*????UPO(?c}?UP??UHS??UH??(S??(??(T?d}?(??(T??(??(T??(??(T??(e}??(S??(??ªS??ª??ȪO(??Ȫ?f}?O*??????????ʀ???g}?????ȪT?Ȫ?Ȫ?Ȫ?ªS??ª?ª?ª?h} S?? ? ? ?O)O(????O)O*????i}?S?????S??? P     Jj}*k}?????:***l}**:: YXT%TU[U9[9[%UP%V PUT9TPV%V%VPP ]\%VPTm}PUP YXP=_PU=_UTU )ZTUU T)ZQPTTUPUUUn}PUo}????????*****:*** P`U[UU%VVU9[p}PPVPPP%VP PTPPP=_9P=_PW=_)Zq}%PT)ZPV)ZUU@UPUPTUUr}???ʬ::*** s}ʪ ʪ UX%T%VUUNVUU@UUEEEUEUE}RU@eATPIUuEjuEjE@TjiQZTVTPYEuEeEUt}eEUu@TUPU`WTPUEeEUUeOWUPP ZT PUEUEUjUjU VjUPPUEPTTPEEEEEU@EEU@u}TUEUEAPU@v}?????????????********:*****U`UUUUV%VVUw}TPPPP=[ PPPTPVT*V9PP=_PWx}%PP)ZPVT@PUUUPTUTUUy}??????*z}*****:T`9[U9[VUVU%T9TP%VP%VPP% PP{}PPV9PPWPW=_U%PUPUVPV)Z T@PP|}UT}}LLLLLLLLLLLLL ~} <<<<<<<<<<<>>>>>><<::664422000HHHHHHHHHHHHH88888888888} DDDDDDDDDDDDD44444444444}4444444KAY@dA ̠٠Ԡԛe #@!-A6AS%"+/ e16},18,20,22,24,26,28,30,30,28,26,24,22,20,18,16,0,0AAY#@3-A6AX7"=A WW72,13}8,72,162,0,189,100,6,141,10,212,141,26,208,232,224,17,208,242,104,170,104,64oBhA('BA(9BB}KA]A@oBBA 9@@d'B7t@d9A@ }@'A9A @KA]AR@oAVAu(}-}/6-A  @/AY@bV"F:Ad,"@*A06-&A6(}H-L} V @V"F:Ad,"@*A06-%A6(}H-L V @T"F:Ad,"@*"}A.6-A4(}F-J T @T"F:Ad,"@*"A.6-A4(}F-}J T @ F:B2y,"@@@@w @(` +BB1AA}CAAUBB@d`%D:MENUPB-@!B((----------------------------------------QL-}@"L( -NEXT -LAST -'A -MENUUAdAU$d1.(& EXCEL #4 EDITORIAL by R}obert Stuart1(fSS(K Welcome to issue four of Excel, which I think is our best since the firsthUU(Mone. On side one yo}u will find the soft-ware reviews, including a few more ofjVV(Nthe excellent German games by Ke-Soft. The response to the} reviews last monthlVV(Nhas been appalling, so please at least consider buying one (or two!) of thesenVV(Nexcellent ga}mes. New software by UK companies has ground to a halt; Hi-TecpWW(Osoftware have now abandoned the Atari XL/XE due t}o falling sales. Zeppelin dorVV(Nhave a new game out, but one game every six months isn't very encouraging fromtWW(Oa c}ompany with their reputation. As for the German imports, if I can't sell thev??(7small stock I have, I'll have to stop i}mporting them.x$1.(& EXCEL #4 EDITORIAL by Robert Stuart1(VV(N Also on side one is a new puzzle game called '}Tile Trouble' which I hope youWW(Owill like. The game involves rearrangingfifteen tiles to make a picture, and isTT(L}quite good at keeping youngsters quiet. Hopefully the not so young among youUU(Mwill also enjoy it! If you like puzzle g}ames, then I have to recommend a fewVV(Nof Ke-Soft's brilliant puzzlers. Zebu- Land, Sogon, and Cultivation are among}-*("the very best available. Buy them!-(UU(M Side two contains an Amiga slideshow ofjust three pics, but the quality wi}llTT(Lamaze you! These are the best graphics yet on the XL! Also on side two is aXX(Pnice text adventure written in }machine code which originates from the old Antic//('magazine in America. Hope you like it!$,1.(& EXCEL #4 EDIT}ORIAL by Robert Stuart1(.SS(K Thanks again to those of you who wrote with your answers to the survey and0WW(Ocompetit}ion in issue two. The winners have already recieved there disks, etc.2SS(KFor the record, the winners were RaphaelEspino}, Bryan Zillwood and Allan J.4# (Palmer. Congratulations!#(6VV(N The most popular features so far have been the game}s, particularly Xagon and8UU(MTriad. Also, Colorfont from issue one and the demos on issues two and three:WW(Owere ve}ry popular. The text features have proven to be popular as well, with<VV(Nonly a couple of people wanting no text at al}l on the disk. There are going to>TT(Lbe big changes coming soon, probably starting with issue six, so read on!@$}1.(& EXCEL #4 EDITORIAL by Robert Stuart1(VV(N If all goes according to plan, the nextissue will be the last old-sty}le issueXX(Pof Excel. I hope to release a monthly magazine (REAL magazine) devoted totallyUU(Mto the Atari XL and }XE, and this will come with a disk containing programsXX(Pfrom the magazine, plus bonus games and demos, just like the }disk at the moment.UU(MThe magazine will also be available without the disk, which will benefit (cassette base}d users. (WW(O This will give the best of both worlds,with documentation for all the programsWW(Oin the mag, plus lo}nger, more detailed text articles, which will free the diskTT(Lspace for games, graphics, and demos. The text articles} on the disk really(take up too much space.$1.(& EXCEL #4 EDITORIAL by Robert Stuart1(SS(K The magazin}e will also feature hints, tips and maps for games, as well asVV(Ntutorials in programming the Atari in Basic and Mach}ine Code. Other featuresWW(Owill include articles on player/missile graphics (sprites), character graphics,RO(Gand di}splay lists, and lots of reviews of Atari software and hardware.R(WW(O Any programs will be much appreciated, so send a}nything suitable to me as soonRR(Jas possible. The Atari XL/XE has not hadit's own magazine for nearly threeSS(Kyears} now. The idea came to me after I seen the German mag 'ZONG' which isTT(Lpublished by the author of Ke-Soft's games. }This is a great monthly AtariTT(LXL/XE mag, and I'd like it even more if it wasn't printed totally in German!$X1.(}& EXCEL #4 EDITORIAL by Robert Stuart1(ZTT(L The new mag will contain nothing at all to do with the ST or Lynx or a}ny\XX(Pother Atari computers, just the XL/XE models. I hope you will support this new^VV(Nmagazine as much as possib}le, as the Atari scene gets a little more gloomy`RR(Jevery month.There are so many users who have spent a lot of money }on theirbTQ(Imicros, only to find Atari and software houses turning their backs on us.T(dTT(L If we all stick together}, our machines will survive for many more years, asfSS(Kthere is plenty of great PD software available, plus products f}rom otherhWW(Ocountries. My Atari 8 bit has served me very well for over six years, and I seejNN(Fabsolutely no reason }to dump it and go out and buy an ST or whatever.l$1.(& EXCEL #4 EDITORIAL by Robert Stuart1(VV(N The new maga}zine will probably be called Atari Excel (just to have AtariXX(Pin the title) and will cost 1 or 4.50 with the mon}thly disk. Full details willTT(Lbe in the next issue of Excel, which will be out on September 1st. ThereTT(Lwill }also be an advert in the next issueof Page 6 for the magazine, so watchXX(Pout for that. The first issue should be availa}ble on October 1st. If you want toTT(Lsubscribe to the next three issues, the cost is 13. The PD disks have beenUU(}Mre-arranged a bit, and are also down to 3 each, so please try some. They areS.(&great value for money. 'Til next time,}1(S(Yours Atarily, Robert Stuart.$<#$ D:EDIT.BASe. They areS.(&great value for money. 'Til next time,C 1hhPAGAAY@d((ŠӠǠ٠Үԛ((Ԡ٠Ү}ԠĠ٠a #@!-A6AS%"+/ a240,242,244,246,248,250,252,254,254,252,250,248246,2}44,242,240,0,0AAY#@3-A6AX7"=A WW72,138,72,162,0,189,100,6,141,10,212,141},26,208,232,224,17,208,242,104,170,104,64oBhA('BA(9BBKA]A}@oBBA 9B7t@d'@@d9A@ @'A9}A @KA]AR@oAVAu(}-/6-A  @/}AY@bV"F:Ad,"@*A06-&A6(}H-L V @V"F:Ad,"@}*A206-%A6(}H-L V @T"F:Ad,"@*"A2.6-A4(}F-}J T @T"F:Ad,"@*"A.6-A24(}F-J T @ F:B2y,"@}@@@w @(` +BB1AACAAUBB@d}`%D:MENUPB-@!B((----------------------------------------QL-@"L( -NEXT -LAST } -'A -MENUUAdAU$dS$( SOFTWARE REVIEWSP(' Program & Text by R.Stuart }& A.StevelyS(fUU(M Welcome to the games reviews. I hope there is something to interest all ofhWW(Oyou. You will find} reviews of a few moreof the excellent Ke-Soft range importedjUU(Mfrom Germany. These games are also advertised in Pa}ge 6's New Atari UserlSS(Kthis month, so if you want something newgive one or two of these a go. TheynC@(8deserve more }exposure than the miserableresponse so far.C(pWW(O Zeppelin's new game 'Cavernia' will be reviewed next time, but there i}s plentyrXX(Pof new software reviewed this month, as well as a few more blasts from the past.tHH(@Well, don't just sit} there; turn the page and start reading!x$J$( DREDIS by KE-SOFTG( Disk 7.99 from EXCELJ(}UU(M Dredis is another in a long line of Tetris clones for the Atari machines.VV(NOther versions include Tetrix, Hot} Blocks and the simultaneous two playerWW(Oversion, Atartris. Dredis has of course many similarities with these game}s, butYV(Nit also has several differences, which makes it more than just another clone.Y(RR(J In this version the b}locks fall into aninverted 'T' shaped well, and yourXX(Pfirst push of the joystick determines whether the block will mo}ve to the rightXX(Por left of the well. Once on its way, you can then move the blocks up or downWW(Oor rotate them} by pressing fire. You have to fit the blocks together to make00((vertical lines at each side of the well.$447} ? "Zybex without much trouble, forget this!",J$( DREDIS by KE-SOFTG( Disk 7.99 from EXCELJ(.WW}(O Once a certain number of vertical lineshas been achieved, you are put onto the0TT(Lnext level, which is of course toug}her than the previous one. On the higher2UU(Mlevels, obstacles start appearing in thewell which makes it more difficult t}o4VV(Nposition a block in the best place. Oncea few pieces build up in the centre of6SS(Kthe well, play becomes very di}fficult, and the game will end if any blocks8/,($get stuck in the middle of the well./(:UU(M The game can be played b}y one or two players, although not simultaneously,<UU(Mand is a very challenging variant of theoriginal, although not as} immediately>''(playable as Tetrix or Atartris.@$J$( DREDIS by KE-SOFTG( Disk 7.99 from EX}CELJ(WW(O Like the others in the Ke-Soft range, the game was written in Turbo-Basic andVV(Nthen compiled using the }Turbo compiler. Unfortunately this is all too apparentUU(Mas the pieces falling into the well tendto flicker quite badly,} which is veryRR(Jannoying. The graphics are pretty good, looking suitably metallic, and theXX(Psound is okay. As usu}al in Ke-Soft's games, there is a nice piece of music onTT(Lthe title page, and you should not writeprotect the disk }as high scores are(saved onto the disk.(TT(L Overall this is not a bad game but is probably not as good value a}s the PD((( versions, particularly Atartris.$L&( TOBOT/BROS by KE-SOFTI( Disk 7.99 from EXC}ELL(UU(M This disk is a double pack like the Cultivation / Chromatis disk reviewedSS(Klast issue. These, though, }are arcade games and there is one game on eachTT(Lside of the disk. Tobot is on side one, a game starring a Superhero, }(calledXX(PTobot!), who has been imprisoned in a spooky old castle and you control him inXX(Phis attempts to escap}e. There are fifty rooms in the castle, and before you canEB(:leave a room you must collect all of thekeys in that room.}E(XX(P Of course there are many obstacles in the rooms to make life more difficultUU(Meven for a Superhero. Thes}e include spikes, spiders, crumbling pieces of!!(floor and large boulders.$XL&( TOBOT/BROS by KE-SO}FTI( Disk 7.99 from EXCELL(ZVV(N Tobot, fortunately, is equipped with a versatile laser gun which he can us}e\WW(Oto destroy the boulders which block his way, and he also is capable of building^UU(Mlaser bridges which allow him} to traverse large openings in the floor.`VV(NTobot's energy must not be allowed to drain away or he will lose th}e abilitybWW(Oto build bridges and fire his laser gun.Energy pods can be picked up in variousdXX(Prooms which will repl}enish his energy supply, which is shown at the top of thefYY(Qscreen. There is also a 'dummy' Tobot on the screen, an}d pressing the spacebarhXX(Pteleports Tobot to where the dummy is standing. Pressing 'S' switches betweenjWW(Othe du}mmy and Tobot, and if you get stuck, 'Q' kills off your current life.l$L&( TOBOT/BROS by KE-SOFTI( } Disk 7.99 from EXCELL(SS(K The keys can only be collected by standing under them and jumping up,B?(7whic}h is sometimes a lot more difficult than it sounds!B(TT(L On the title page you can choose eitherthe game or the editor,} which allowsWW(Oyou to design additional castle rooms and save them to disk. The graphics areUU(Mvery ordinary, be}ing single colour and lacking in any great detail. Tobot isUU(Ma fairly good game but not one of the best in Ke-Soft's} catalogue. It looksWW(Oa bit like a magazine type-in. The same cannot be said however, for the game onXX(Pthe other }side of the disk, which is Bros, a clone of the mega popular arcade##(game Super Mario Brothers.$ L&( } TOBOT/BROS by KE-SOFTI( Disk 7.99 from EXCELL("WW(O Bros is a game involving two brothers, Fred and Ted. T}ed has been captured and$VV(Nis being held captive in a castle, and you play the part of Fred, who is on a&WW(Omission} to rescue his brother. Poor old Tobot obviously doesn't have a brother!(XX(PThe graphics and gameplay resemble SuperMario} Brothers a great deal, although in*VV(Nthis version, the screen doesn't scroll,but flips to the next screen when you,&}#(reach the edge of a screen.&(.VV(N The graphics are nicely done, and the use of colour is quite good on the few0QQ}(Ilevels I've seen so far. The animation is a bit jerky, but otherwise the2))(!graphics are generally very good.4$}L&( TOBOT/BROS by KE-SOFTI( Disk 7.99 from EXCELL(TT(L Fred can collect coins, mushrooms whichgiv}e extra power, and ammunition forTT(Lhis gun, which enables him to kill the various meanies inhabiting the game.SS(K}These items can be found hidden in the castle walls and Fred can break theVV(Nstones with a well-placed head butt! An ex}tra life is awarded after collectingWW(Oone hundred coins, but this will take some doing! Most of the monsters can be}UU(Mkilled by simply jumping onto them, but some have to be shot. If Fred loses aMJ(Blife he will also lose any ammunit}ion ormushrooms he was carrying.M(WW(O In all there are eight levels, each of which has four underworlds, so the game}''(offers plenty of entertainment.$L&( TOBOT/BROS by KE-SOFTI( Disk 7.99 from EXCELL(UU(}M At the title page, you can choose a large or small playing area, which isTT(Lbasically a choice of Antic 4 or 5 mode} lines (as in Colorfont in issue one)XX(Pwhich gives large blocky graphics or small smoother graphics. I preferred the}VV(Nfull screen, despite having chunkier graphics. The sound effects are quiteZW(Ogood in this game, with little }bits of sampled sound popping up now and again.Z(TT(L Overall, Bros is by far the better of the two games, in terms of} graphics,UU(Mplayability and lasting appeal. Despite the lack of scrolling, Bros is a veryTT(Lgood conversion of the} original arcade machine, and one of Ke-Soft's better++(#games. A good value for money disk.$LK$( SO}GON by KE-SOFTH( Disk 7.99 from EXCELK(NVV(N Sogon is a strategy / puzzle game basedon the old Commodore 64 }game Soko-ban,PUU(Mwhich is mind bogglingly simple to play,but incredibly difficult to complete.RRR(JAll you have to do} to complete a screen is to push a given number of boxesTVV(Nonto a certain area of the screen using a little bulldozer sp}rite. This soundsVUU(Mpretty easy, but is it? If you should accidentally push a box into a cornerXXX(Pthen there is n}o way to get it back out again. You must also avoid pushing a boxZUU(Magainst a wall, as sometimes these can get stuck,  }unless there is an alcove\WW(Oyou can get into to push the box out again. Planning moves in advance is not^77(/easy  }as a time limit is imposed on each screen.`$K$( SOGON by KE-SOFTH( Disk 7.99 from EXCELK( }SS(K The different levels have different shaped rooms and varying numbers ofXX(Pboxes which need shifted. It is very } easy to get trapped, and if this happensUU(Myou can press a key to kill off your current life, and restart the sc }reenWW(Oyou are on. The difficulty rating is pretty high; a lot of quick thinking is-*("necessary to complete the }screens.-(WW(O The graphics are nicely designed, with good use of colour, and there is a veryVV(Ngood piece of music} on the title page. Sound effects are minimal but the gameTT(Ldoesn't really need them. High scores are saved to disk,} and each level is((( loaded from disk when necessary.$K$( SOGON by KE-SOFTH( Disk 7.99 } from EXCELK(TT(L Sogon contains fifty screens in all, and if by some miracle you manage toWW(Oget through all of }them, the other side of the disk contains a seperate programWW(Owhich allows you to design your own screens for the g}ame and of course save( them to disk.(WW(O If you are into puzzle games, and don'tmind tearing your own hair out }in sheer VV(Nfrustration occasionally, then this gamecould be your cup of tea. Sogon is one"VV(Nthe best games in Ke-So}ft's range and isone of the best puzzle games available$WW(Ofor the Atari. I would recommend this piece of software to a}nyone looking for&JJ(Ba challenging puzzler. Excellent work, Ke-Soft, keep them coming!($xL&( ZEBU-LAND }by KE-SOFTI( Disk 7.99 from EXCELL(zWW(O Have you ever heard of the Gameboy cartridge 'Puzzleboy'? No? Ne}ither have|WW(OI, but judging by this clone, it is a fantastic game! Zebu-Land is brilliant!~TT(LTo start the game, y}ou have to input a code, even on the first level. EveryVV(Nlevel has a unique code so that you can start a new game wher}e you left off inUU(Mthe previous game. The object of the game is simple: guide your little manEB(:from one side o}f the screen to the exit on the other side!E(WW(O Of course there are various obstacles in your path and these have to }be dealtWW(Owith in different ways. There are doors which revolve and can only be pushed if++(#nothing is blocking th}e other side.$L&( ZEBU-LAND by KE-SOFTI( Disk 7.99 from EXCELL(VV(N There are holes in th}e floor which you cannot cross before covering them withWW(Oa block of the correct size. Some levelsrequire the blocks al}one to be moved inSS(Kthe right order. To make the game more difficult, there is a time limit on( every screen.( }WW(O There are some screens which are impossible to complete without a littleWW(Ohelp, and you are provided wit!}h two characters which you can switch betweenWW(Oby pressing the fire button. Only by having the two men co-operat"}ing can youSS(Kdo these screens. Pressing the 'option' key will restart you on the currentDD(}ore, lives, fuel rods, and the number of jumps left. You must collectWW(Oa certain number of fuel rods on each level,?} and then the supply ship arrivesVV(Nin a blaze of graphical excellance and whisks you away to the next level. YouWW(@}Ocan also collect pods which give your buggy extra jumping ability which helps.+(#you to avoid pot holes and ditches.A}.(UU(M Many different nasty creatures attack you on the ground and attempt to bombUU(Myou from the air, and very oftB}en the best tactic to avoid a bomb is to let&&(the buggy fall into a pothole!$4V'( PLASTRON by HARLC}EQUINS(' Tape 7.95 from MILES BETTER SOFTWAREV(6TT(L The different levels are really well drawn and there is good aD}nimation on8TT(Lthe ground features and the various creatures. The game is an all round:UU(Mvisual masterpiece, anE}d the man behind the graphics (Richard Munns) has also<UU(Msupplied an excellent piece of music to accompany the action. F}The game is not>IF(>easy, but after a few shots becomes very addictive indeed.I(@VV(N Harlequin also produced a diG}sk version of Plastron which sold for 9.95 but IBTT(Lam unsure if it is still available. There are no differences betH}ween theDUU(Mtwo versions anyway, so my advice is to buy the game in any format; it is oneF00((of the best Atari games I}for a long time.H$X+(# SCREAMING WINGS by BYTE BACKX(( Tape 2.99 from MILES BETTER SOFTWARETT(L ScreamJ}ing Wings is one of a number of games originally released by Red RatXX(PSoftware at full price, but re-released by Byte K}Back at a budget price. This oneSS(Kis a version of the arcade game '1942', a vertically scrolling blaster setXX(PduL}ring World War II. Once loaded you arefaced with a text title page accompaniedXX(Pby one of the worst tunes ever to comeM} out of a computer. Thankfully, this can)&(be turned off during the game!)(WW(O When the game proper begins, initiN}al impressions are very good. The backdropRR(Jscrolls smoothly with some nice graphicsand the enemy planes are small buO}t%%(quite colourful and detailed.$X+(# SCREAMING WINGS by BYTE BACKX(( Tape 2.99 from MILES BETTER SP}OFTWAREVV(N The sound effects are very good, and are infinitely preferable to the tune. UU(MThe game appears to be vQ}ery difficult atfirst, with some of the larger planes SS(Kbeing almost bullet proof. Sometimes a destroyed plane will droR}p a capsule WW(Owhich you can pick up; these supply smart bombs or a protective plane which IF(>flies in front of yS}ours to avoid lettingyour aircraft get hit.I( VV(N At the end of a level, you land on the aircraft carrier before being sT}ent out UU(Mto battle through the next level, which all look identical in both background VV(Ngraphics and attacking aiU}rcraft. There is very little variety in the graphics ..(&department, but what is there is good. $` X+(# SCREAV}MING WINGS by BYTE BACKX(( Tape 2.99 from MILES BETTER SOFTWAREb XX(P Occasionally you have to destroy a huge aircW}raft about half the size of thed YY(Qscreen to complete a level, but there does not seem to be many of them around.f YYX}(QAfter a few goes, the game turns out to be not so hard after all, and the levelsh VV(Njust seem to repeat forever. I rY}eached stage sixty five before getting boredj VV(Nand turned it off. Screaming Wings is one of those games you're not suZ}pposedl +(( to complete! It goes on forever!+(n UU(M All in all, this is a good game for keeping kids quiet, but does[}n't offerp XX(Pa challenge at all for seasoned shoot 'em up fans. If, like me, you can finishr 11()Zybex without much \}trouble, forget this!t $ U&( HAWKQUEST by RED RATR(' Disk 12.95 from MILES BETTER SOFTWAREU( TT(L This]} game is quite famous as it was almost never released, but thanks to XX(Psome publicity from Page 6 it was eventu^}ally marketed by Red Rat Software. UU(MThe game originates from New Zealand, and was written by the same team who UU(_}Mbrought the excellent shoot 'em up LaserHawk to the Atari. This game involves UU(Mfinding the five segments of a power `} crystal together which will supply an WW(Oinfinite source of energy to a dying civilisation. The five parts are hiddea}n WW(Oon five different planets, and you have to find them while avoiding a multitude WW(Oof alien attackers. The game b}is split into two stages; the first is a blaster 00((and the second an arcade adventure type. $( U&( HAWc}KQUEST by RED RATR(' Disk 12.95 from MILES BETTER SOFTWAREU(* TT(L Upon loading you can choose any one of the five pland}ets to begin your quest, WW(Oby moving the cursor over the planet andpressing fire. Once the data loads, you. UU(Mare thre}ust into battle with probably themost deadly array of alien ships ever0 XX(Pseen on the Atari. There are dozens of attackif}ng ships and as many ground based2 YV(Nguns. Your five helicopters do not last long; thankfully they move very fast!Y(4 g}VV(N The background scenery is very nicely designed; but the sprites are a little6 WW(Odisappointing, but very colourful.q}b%DOS SYSb*)DUP SYSbSAUTORUN SYSb TMENU b#^EXCEL4A PICb8EDIT BASbSOFTREVSBASbHATARTRISOBJb TILE RUNb#TILETRUBPICbd TILE BASbDqTILE DAT If you manage to complete one of the first8 SS(Kstages, the second stage is loaded, in which you control a marine who mr}ust: **("locate the hidden crystal on foot.< $ U&( HAWKQUEST by RED RATR(' Disk 12.95 from MILES BETTER s}SOFTWAREU( UU(M The underground fortress is infested with robot guards, which can be dealt TT(Lwith using the robot t}paralyser, which you have to find in the cavern. Also TT(Lhidden in the caves are explosives and other helpful items suu}ch as the trap WW(Ofinder and wall blaster. This part of the game also scrolls, but in all eight RR(Jjoystick directiv}ons. When you find the crystal, you are taken back to the UR(Jplanet selection screen to choose the destination for youw}r next assault.U( UU(M Hawkquest is enormously difficult, but very challenging. If you have trouble XX(Pcompleting thex} first section of a planetyou can restart on the same planet right //('away to avoid any unnecessary loading. $ U&(y} HAWKQUEST by RED RATR(' Disk 12.95 from MILES BETTER SOFTWAREU( VV(N This is a great way to practice on a z} particular level, although if you want WW(Oto you can save the game at your currentposition and tackle the next stage at{} a TT(Llater date. There is also a facility to save your high scores onto disk; the UU(Mprogrammer seems to have though|}t of everything to make the game both very *'(professional and user friendly.*( WW(O The price is a bit steep at }}12.95 but the original price was 20! I feel that SS(KHawkquest is well worth the money as thegame has more depth to it t~}han just TT(Labout any other game of this type. It will provide many months of pleasure --(%to fans of arcade games. }Great stuff! $T W)(! BOP 'N WRESTLE by MINDSCAPET(& Disk 6.99 from MILES BETTER SOFTWAREW(V VV(N Bop 'N Wres}tle is an American game based on the Commodore / Spectrum RockX WW(Oand Wrestle released a few years ago in the UK. It }is very similar to that gameZ UU(Mbut unfortunately is designed for use onthe Atari 130XE, although it will run\ XX(Pon a}n 800XL or 65XE, but much more slowly, as data is constantly being read^ SS(Kin from the disk. Personally I wouldn't }recommend this game unless you own` VV(Na 130XE as the 64K version is to me almost unplayable. Surely if the musicb RR}(Jand poor speech were taken out, then a decent 64K version would have beend XX(Ppossible? As it is, 64K owners should }avoid it unless you are desperate for anf YY(QAtari wrestling game. This is the only wrestling game available to Atari us}ers.h $ W)(! BOP 'N WRESTLE by MINDSCAPET(& Disk 6.99 from MILES BETTER SOFTWAREW( WW(O The game can be pla}yed by one or two players, using joysticks or the Atari's SS(Kkeyboard, but given that there are over twenty different m}oves available, I RR(Jthink the keyboard option is a bit of a joke. Depending on your wrestler's QQ(Iposition, differen}t moves are possible using similar joystick positions. XX(PThe game takes a long time to master, but you can easily pra}ctice by selecting WW(Oa two player game (without a second player!) and beating up the stationary VV(Nwrestler. So}me of the moves are complex,others easy to remember, but most have QQ(Iridiculous names; like the Atomic Drop or Turnbuck}le Fly, which involves NN(Fclimbing up onto the corner of the ring and diving onto your opponent! $ W)(! BOP '}N WRESTLE by MINDSCAPET(& Disk 6.99 from MILES BETTER SOFTWAREW( XX(P The graphics are quite well done, but not as go}od as the Commodore screenshots SS(Kon the packaging, which are a bit more colourful but essentially the same" TT(Las }the Atari version. Only four colours are used on the Atari version, which$ WW(Osometimes makes the wrestlers merge toge}ther in a mass of colour. There are& UU(Mten different fighters all from various lands, such as Lord Toff, and Molotov( PM}(EMike. The sound effects are okay, and the speech just recognisable.P(* UU(M Overall, this is probably about as gooda }simulation of wrestling as you will, TT(Lget on an eight bit computer. It is a pretty good fun game for two players. %%(}but only if you have a 130XE!: $ J$( SOFTWARE REVIEWSG( SUPPLIERS' ADDRESSESJ( (MILES }BETTER SOFTWARE (219/221, Cannock Road, (Chadsmoor, Cannock, (Staffordshire, WS11 2DD, (England( }00((EXCEL (Cheques/PO's payable to Ү) (22, Lewis Wynd, (Broomlands, Irvine, (Strathclyde, KA11 1HL}, (Scotland( (PAGE 6 ( P.O. Box 54, ( Stafford, ( ST16 1DR, (England $D:SOFTRE}VS.BASScotland( (PAGE 6 ( P.O. 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