@L}5 _$% l0$)$$Hȱ$ UhL" `e$$%`$%`  R@P!( L(1   Y I`  d  Ld M * @  $ % CC$$)%1 Udߥ$9%: !0 S$% DD˙`  }J)Lr d M * @  $ % CC$$)%1 Udߥ$9%: !0 S$%} DD˙`  }J)Lr J  ((  p L ()   J}L= ( L 0q A    IB JC;? D W } LL  ` W )LA!  ߰")-݆ p" } $G@LL 08`Q")<2Q0 -G$Ș݆ UL# ; p8(()(0ʥ)NQ` }$GȘ݆LU )L ݆ L GȘ ݆LL )W>Z   HH)H }p h  hyhy D L> L JJ    ! LA*` BF }7'8  M HN H` 8 Z  \LdJJ!"! GFE@F (!L }EE !E^ ^ E E7EȩEdE/EȩE  D } .L }  ;F d  ;?F7F? ( .   Z D LL d } . D  L    p  E` , d)  D L) 0BM݊L݉} ML  N݆ L NLML [ TEqEHȱEqEh 0Gȹ G} HLL GɛL  LFREIE SEKT.  G) *Gȩ GȽG GȌ*jj >G}J,}Λ J\|DOS SYSRAMDISK COM}B}B}-}CDOS SYS} C C*(> C8jJ3j2CD( C202C ԠBX` N 1? l LlD:RAMDISK}.COMLu L1 L ;LHL  T`  `8  ɐ     `TU  } L ? .  t`GBJ ~DEHI B V0dV!}QDEHI VF9 ,0 ,0 s0hhL  L` H hDHEh"}DEL8HI4 0 HI,0 0  9 .G VLO#},0 L4*IJ`llD1:AUTORUN.SYSLADEN NUR MIT MEM.SAV MOEGLICH.D8:MEM.SAV J y08 B|DEHI$} V0 0`B;DEL`?<0LV`ʆ v s? F0Ξ05: [ BDEHI%} VJ8 B V  @  /DE `E:D8:DUP.SYSPROGRAMM-SPEICHERUNG FEHLERHAFT!DOS DENNOC&}H LADEN? >J/N B;DE J  (` 9 V⪍ ઍ  -'}LLu ÝDEHILV 9 .l 9 .l  `` s$B BH(}I|DE V BLV nB,DE JLV B V BLVDEIʩ BꭝL 3u }R`!̭"ͩO!"Р̙O4ST`йN ̌!͌"Р`RUN"D:ADVENTUR."34,3,230,tUL J. DISK KOPIEREN C. DATEI KOPIEREN K. BINAER SAVED. LOESCHE DATEI L. BINAER LOADE. NAMEN AENDERN M. START BEI ADR+}.F. DATEI SICHERN N. MEM.SAV ANLEGENG. DAT. FREIGEBEN O. DAT. KOPIERENH. DOS SCHREIBEN P. FORMATIEREN ӛL !N',}#"&))9(&*)/h)''-&؆莟R'S  vL/ˢ L }DOS 2.0s EINLEGEN -> Y, x -}DEfHI 1莏#q! @ y0ɛ8A0,' ȅ 1 1ild! 1L!FALSCHE WAHLBITTE .}WAEHLEN, -> MENUE! 0 .z:*{}.|{ 1 0 0JB 18L%|DL/}%INHALT [SUCHBEGRIFF,AUSGABEGER.]?[# 0 0 &|D3" 1L!KEINE DISKDATEIN !B 1L!E# 1 !BD0}ED:}:1BJ|DE 1DEBHI 1 h0ߢ 0.1}  0?詛 1 y0JЛ 1 ;#L" ;#L! BL1->J ZUM LOESCHEN... LOESCHE DAT.NAME2}KOPIE-VON, AUF?DAS KANN ICH NICHT382 FREIE SEKT. KOPIERE---D1:MICROHC.COMl# 0|D .L/%#3}##JB|DE 1BHID#E 1#0: B 1L!#͑### B 1#c$0SY4}S1}:## # # .#Ƚ# # 𩛙## 1,#PD#ELJ- <.BJD#E 5}1 1HH 0hh|DL%1}:̳# L% #D#EL% 1 0 . .0O% 1L!KEINE 'WILD CARD6}S' IM ZIEL-DATEINAMEN 0 <.|K}N 2 FORMAT. t* 5) 1L!`) 0NΞ 0 L1) 1 L!FORMATFEHLER!WELCHE DATEI LADEN? ) 0 ?}0#B 1L!SICHERN DAT.-NAME?) 0 0$B 1L!FREIGEBEN DAT.-NAME?DUP DISK-ORIGINAL,ZIEL STAT?PROGRAMM-SPEICHER BE@}NUTZEN? (J/N)ACHTUNG: MEM.SAV WIRD DANN INAKTIV.FE! +L1   `*  70 2 2A} 0.* 1 y0 0)BEIDE DISKETTEN EINLEGEN, Ԯ^, 1 y038逍 N, 1L! ,B}C, t*  Lx+, 0 ^, 1 y0 , ,0,0 ,L+ ,I0 ,Vǭ0C}Ξ, 0 }, 1 y0C,ШC, 0K'!" H H 'h h Lx+!EF 5L1L!D,I,HhD}` ZU WENIG RAM! ORIGINAL EINLEGEN, ZIEL DISKETTE EINLEGEN, E}`  `8 rL1`-* 1P* 1 y0J`hhL!UEBERTRAGE DATEI:...?- 0 0|DL% <.F},^ 1 70 0 .@L# .BJ 1  DEHIB V L1 ,} 1 70,L.  G}JB|,#P#DE 1 HI BDEHHII 1 B 1 ,^ 1 70,0La- B V,#PH},^ 1 70 0L#L!-* 1P* 1 y0Jj383}mm ݭI}}`8}``|* ? ɛ,`|:-)| / 1L!`DOS.SYS ALS ZIEL VERBOJ}TEN! 0 0H{ 24Δ 28/L!/) 2 Π 2 0 ξK}hAΞB,0 J 1 BDEHI,HÝDE 1HIHIDELSAVE-DAT.NL}AME,START,ENDE(,INIT,RUN)O S0 1`BDEPHI V` S0H 1 L!M}0 0 1L~0`BITTE NUR 1 ZEICHEN ,0`hhL! 70 1L0L<1 ,;ɛ7,"ɛ:ݦ1ݥN}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{NAMEO} ZU LANG! B VL!` L1I H1EΝDL1|mDiE` V0`8d/8 i:222 1 LP}!ERROR- 138ɛ+,' 20*.. өr2 1``2EINGABE ZU LANGUNGUELTIGE HQ}EXADEZ. PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1D1 - D8 ANGEBENuR} XADEZ. PARAMETER800 0 8 00`,0'D800 H,ɛh`2L1D1 - D8 ANGEBENuw00INPUTTEMPFILENODEINVENTORYPRINTINITINVENTORFOUNFLAGENEOOLDENDFLAFLAHTMHTHIDANCONDITIOSOUNT}CONGRATULATIONF@X24 &2Bi @ U} AVV}B6@X@B! @qqɠ٠ҠӠ ٠ˠƠŠȠ W}РҠŠӠŠΠԠӠ ppŬ٠ؠɠ Š ͠׬X}ȠddNote: Do not go into cave at start of game; it leads nowhere, due to deletion of CAVE1 file }Y};@ ,;@, ;@,!;@P,";@P,#;@R,d B6.INIT,Z}6-C:,&@6-@@ @%J T6-h AmF'@@[}D:INIT2@< F A| IS DATA DISK IN;7@<@,0Y1 PUT DATA DISK IN; A`\}%% }ՠŠŠ̠$$ Π٠ٮŠӠ$$ ԠՠϠŠĠ$$ ]}ȠǠԠŠ$$ ԠՠŠǬȠ$$ ŠǠԠ$$ ŠŠϠԠ^}ӠԠ$$ ԠӠɠĠՠϮ##PRINT DESCRIPTION FIRST /////@ A0GET ACTION_}S /////@ 8B:,"@P. SAY IT WITH FEWER WORDS8 A B:, @A $$7`}@<@,4\A2 6. 67@,.67B:,%@,.   .-@B:,6.7<,a}4.)4,7<,.  0?A! * I DON'T ANSWER QUESTIONS4'> A H  TAKE ACTION /b}//// AB 6.D: 67@,. @@  AD A&@ c}@ **@@ D:DEFAULT( AD2 A&@< AFF A&`P REM FOUND A MAd}TCH /////Z AHd @n x A  PRINT DESCRIPTION ///// 4ENDA A0e} 6.D: 67@,. @@ @ 4*A0   A0P f} @& $ ""WORK SPECIAL ACTIONS \ ///// A3 .7@, &&7@<@,4NEWA4g} ''7@<@,4GOTOAv ''7@<@,4LISTA ((7@<@,4PRINTA8 )h})7@<@,4CHANGEA6 ))7@<@,4EXTENDA@4 > A H WORK NEW /////i}M A4`R B:, @A4`W .7@,\ B:,"A4`a 57@<@,4 +.7@,j}5 A4%f A4   FILE NAME  B:, @ A4 )) !FILE NAME CAN ONLY HAVE 8 LETTERS A4`k}  @ 6.D: 67@,. @@  FILE DESCRIPTION: 6-l} AP   WORDS/PHRASES 6-@ AP  ACTIONS 6- AP(6-m}@( A   A5EWORK CHANGE ///// A6`"B:, @." A6.7@n},$B:,"A6`)57@<@,4 +.7@,5 A6%. A6L  FILE NAMEVYo}B:, @ A6\)) !FILE NAME CAN ONLY HAVE 8 LETTERS^ A6`` j@t 6.D:y67@p},.~ @@''@@D:TEMP@4**A7 q}! 4 @! A7 4-A7 ASSUME NEW LINE @ A7@ @**r}#@@# AR A WORK PRINT ///// A8`"B:, @." A8.s}7@,B:,"A8`57@<@,4 +.7@,5 A8% A8  FILE NAMEt}!B:, @ A8$)) !FILE NAME CAN ONLY HAVE 8 LETTERS& A8`( 2@7   3< 6u}.D:A67@,.F @@P A9pZ@d n3x0**A90 v}@ A WORK EXTEND ///// A@`"B:, @." A@.7@,w}B:,"A@`57@<@,4 +.7@,5 A@% A@  FILE NAMEB:, x}@ A@)) !FILE NAME CAN ONLY HAVE 8 LETTERS A@` @ 6.D: 67@,.y} @@''@@D:TEMP@4**AA@" @z}' AA ,6-@.  WORDS/PHRASES/ AP16-6 ACTIONS; AP@=6-{}@)@3 AR= A J AA@hNEED NEW NODE /////r YOU MUST DEFINE NODE | . |}A40FIND A MATCH /////:6-D ATN@ AEX@] 4**@}}$b4*AD g4/ANY/AEl . 7@,.q 6.67B:,%@,. vB:,!B:,AD@~}!!-@B:,&B:,%@(7<%B:,&@,4'( AE  AD@6-@ $}RANDOM RESPONSE /////++ P:H:,$@,$@%AF   HUH?$ WHAT?$  I DON'T UNDERSTAN}D$* YOU CAN'T DO THAT$4 AD>&& WOULD YOU PUT THAT ANOTHER WAYH$DO ACTIONS ///// AT}!6-@!$@ 4*$6.7@<@,#B:,"@.# AH`}.7@, 4P  AH & 4G6.@& A0 4Q AV 4D AX$} 4I A`. 4M Ab A 8 4T AdB* 4W-@A:, * AH L 4R }ArV 4YAH@` 4N(AH@j. 4L At6. .%t 4S Ax~ } AH GET INPUT FOR FILE ///// (*  FILE CLOSED$6 *46-@( @**3@}6$ @ 4 @*$ APPPMOVE TEMP TO FILE /////Z@@d} ARn''@@D:TEMPx @@@ @0**}ARP @**@@ $SKIP A BLOCK /////6- AT@}"@, 4*$6 AT@ J6-@T@^@h$QUIT /////}@@ "" DO YOU WANT TO PLAY AGAIN7@<@,4Y%& } }DIE ///// }'@@'AR@    ՠ  }   Š    ĠŠĠ  }-@A AR AVpPRINT INVENTORY /////z6-6- A}`#  YOU HAVE:"6-%@$F:%,"@ 6-@$  A`P( NOTHING }  6.$8FIGHT MONSTER /////= B 6-A:,E 6.G +A$H:,,$L T}HERE IS A MONSTER HERE!M)) !YOU CAN SEE THAT YOU MUST KILL ITN OR IT WILL KILL YOU.Q6-@6-@V## } WHAT ARE YOU GOING TO DO?Y6-6-[\ ` 6. 67@,.e67B:,%@,. j }.o@t**@@ D:MONSTERy AD~0(& THAT HAS NO EFFECT ON IT.0 Ac% } ATAc%@4*Ac%6.7@<@,#B:, @.# Ac}.7@,$ 4W Ah($ Ac%. 4L At6. .% 4H6-%A:, 4}D6-%A:, AbTAKE BATTLE ACTIONS ///// @>+A$H:,, 6 YOU WOU}ND THE MONSTER>6-&? @, AND YOU HAVE KILLED HIM!5.75? AdKH:, ?P2 THE MONSTER} BITES YOUK6-&@$H:,1 #-@A' 1 AX Ab0FOUND TREASURE ///// } 6-A:, 6. +A$H:,,$( Ap26-P:$H:,,%@<F:%,"@$F#}P-@Z"d n YOU FIND AND KEEP A x%@  6. $DATA FOR INVENTORY ////}/ SWORD KEY ROPE POTION WORM""IS INPUT$ IN INVENTORY /////6- Ahp#}"" 4 6-@"$ Ah@ $X%%NUMBER IN INVENTORY? (=N) /////b Appl6-}v#"6-%@ Ap@ $ REQUIRE ITEM /////* 6.46-> A}tH ( $M:F:%,"0 BUT YOU DON'T HAVE A : Ar`R6-@\ 6.f$%%FIND ITEM AND }ITEM NUMBER /////6-6- At#"$6-%@. 46-@ At8 } AtPB $WORK GOTO /////6.7@, AxMAKE SOUND /////} -A:,@}Ax EXPLOTION ///// -A6@''2A'@30''2@@0@}'@30))2@A0&@'@30-A6@   "@Ax0"FALL /}//-A2@@ %%2CHIRP UP /////}@ Ax@ -@0@6@2@@ %%2}CHIRP DOWN /////@AxP-@@E2@@ -@@0} %%2POPPING /////@Ay-@@0%%2A}@%%2@@0@@%%2@A@@%%2}%%2@%%2@.*-@@%H:,$@. } 6 6. $@WORK LIST /////J AT@^"B:, @." APc.7@,h5}7@<@,4 +.7@,5 A@r  THIS IS FILE | 6.D:67@,. @@}@ 4**A0*A+ '  PRESS RETURN TO CONTINUE+ A}@  6.# A # +@#!! @ CONGRATULATIONS$ @ YOU HAVE MA}DE$ @ IT OUT!!!!!$ A@$w8F:A6,"@5AfF:A,%@8$)w46-F:A,;@} ,46.D:ADVENTUR.FNT.wW6-$AV"6-AU&F:,(1F:,"?AU&M6-%@W B8w66-&}@  F:A,,A6+Bw6-%@6-$AVLwF:AV,BVw 6-B:,6-&&@}`w-@6@jw"6-@:7,,"F:%,Btw"@::,B~w  Bw4 B*@}@4 B0wy/F:A,"A0*7@<@,4DV PUT TAPE WITH  INTO CASSETTE.o67@}<@,.Cy Bw  CAN'T FIND .w: BP  }LOADING (6-@:X,:AR@w_-}A#$)@,%8 >:,F6-A&J U@_ B`wB ++ CAN'T LOAD COMPLETE FONT.}?&@Bw 6-B:,6-&&@w-@6@w*6-@:7,,%*"@::,Bw }wA6@wAV$ D:ADVENTUR@6@w*6-@:7,,%*"@::,Bw :YOU ARE IN A LARGE ROOM. THEREIS A PASSAGE GOING EAST. THEREIS A LOCKED DOOR TO THE NORTH.THERE IS ALSO A PASSAGE GOINGSO }UTH.*SOUTH*GCAVE8*EAST*GCAVE11*OPENUNLOCKNORTH*RKEYYPYOU UNLOCK THE DOOR AND GO THRU.YGCAVE12NM50*LOOK*T }20*SWORD*RSWORDYPYOU BREAK YOUR SWORD.LSWORD******RKEYYPYOU UNLOCK THE DOOR AND GO THRU.YGCAVE12NM50*LOOK*T ;YOU ARE IN A SMALL ROOM. IT ISSQUARE AND HAS A LOW CEILING.THE ONLY EXIT IS TO THE WEST.*WESTEXIT*GCAVE10*LOOKWALL}WALLS*PYOU FIND THAT ONE OF THE STONESPON THE NORTH WALL IS LOOSE.*PUSH*PTHE STONE MOVES.W50T101GCAVE11A*****L{AS YOU LOOK AROUND THE ROOM, YOUNOTICE THAT THERE IS NO LONGERAN EXIT.*PUSHLOOSE*PTHERE IS A BRIGHT FLASH.W100PYOU A}RE TRAVELING THRU THE AIRPOVER THE FOREST.W100PYOU COME TO THE GROUND SAFELY.W100GWEST2*WALLEXITWEST*PYOU HEAR A L}OUD BOOM.W100GCAVE9***OVER THE FOREST.W100PYOU COME TO THE GROUND SAFELY.W100GWEST2*WALLEXITWEST*PYOU HEAR A LTHIS DINGY ROOM HAS A HISSING SOUNDIN IT. THERE IS A PASSAGE TO THEEAST AND A LOCKED DOOR TO THE SOUTH.*SOUTHUNLOCKDOOR}*RKEYYPYOU UNLOCK THE DOOR AND GO THRU.YGCAVE10*EASTPASSAGE*GPASS1*WALLSEARCHLOOKFLOOR*M101*****LOCKDOORtYOU ARE IN A SMALL ROOM. THERE ISA PASSAGE GOING NORTH*NORTHPASSAGERETURN*GCAVE2*LOOKWALLS*M101*****LOCKDOORqYOU ARE AT THE NORTH END OF A LARGEROOM. WATER BLOCKS YOUR WAY TO THESOUTH, BUT THERE IS A PASSAGE TOTHE NORTH. YOU THINK }YOU HEAR A BIRD*NORTHPASSAGE*PTHIS PASSAGE SEEMS TO TURN TO THEPEAST.W150PTHE PASSAGE TWISTS LEFT AND RIGHT.W300GCA }VE16*SWIMWADESOUTH*GCAVE9***IS PASSAGE SEEMS TO TURN TO THEPEAST.W150PTHE PASSAGE TWISTS LEFT AND RIGHT.W300GCA %THIS IS A ROOM WITH WALLS THATSPARKLE. THERE IS ONLY ONE EXITAND THAT IS A PASSAGE GOING NORTH*NORTHPASSAGEEXIT*GPASS$}2*WALLWALLSLOOK*T50W100PTHE WALLS START TO SPIN AT A VERYPHIGH RATE. YOU FEEL AS THOUGH YOUPWERE MOVING.W250GVAL1$}*****WALLSLOOK*T50W100PTHE WALLS START TO SPIN AT A VERYPHIGH RATE. YOU FEEL AS THOUGH YOUPWERE MOVING.W250GVAL1$ YOU ARE IN A ROUND ROOM. THERE AREPASSAGES GOING EAST, WEST, AND SOUTH*WEST*GPASS2*SOUTH*GPASS3*EAST*PTHIS PASSA(}GE WINDS BACK AND FORTH.W150PIT SEEMS TO TURN SOUTH.GCAVE14******WEST*GPASS2*SOUTH*GPASS3*EAST*PTHIS PASSA(GTHIS IS A SMALL ROOM WITH A SMALLPASSAGE LEADING OUT TO THE EAST.YOU NOTICE A RED GEM IN THE SOUTHWALL.*EASTOUTEXITOU,}TSIDE*GVAL5*GEM*PYOU CAN'T GET THE GEM FREE FROMPTHE WALL.*/ANY/*PTHE ROOF CAVES IN!S1DIE***EASTOUTEXITOU,lYOU ARE IN A DAMP ROOM THAT HASTHREE PASSAGES GOING FROM IT.ONE GOES NORTH, ONE WEST, AND ONEGOES SOUTH.*NORTH*GCAVE30}*WEST*GCAVE1*SOUTH*GCAVE13*SEARCHLOOK*T10*****ONE GOES NORTH, ONE WEST, AND ONEGOES SOUTH.*NORTH*GCAVE30>YOU ARE IN A LARGE ROOM WITH MOSSYWALLS. THERE ARE THREE PASSAGESLEAVING THIS ROOM. ONE GOES EAST,ONE GOES SOUTH, AND ONE 4}GOES WEST.*WEST*GCAVE4*SOUTH*GCAVE2*EAST*W200PAFTER A WHILE THE PASSAGE TURNSPTO THE LEFT.W200GCAVE9*LOOKS4}EARCH*M50*EATTASTE*PTHE MOSS TASTES TERRIBLE!W100PYOU HEAR SOMETHING FROM THE EAST.W150S3S3S4*****9*LOOKS4s?THIS ROOM HAS A PASSAGE GOING NORTHAND ONE GOING EAST. THERE IS ALSOA NARROW ONE GOING SOUTH.*NORTH*GCAVE5*EAST*GC8}AVE3*SOUTHNARROW*PTHIS IS A VERY NARROW PASSAGE.W200PYOU GET STUCK IN IT.W200PYOU STRUGGLE TO GET FREE.W400PYOU MA8}KE IT! YOU COME BACK OUT.***A VERY NARROW PASSAGE.W200PYOU GET STUCK IN IT.W200PYOU STRUGGLE TO GET FREE.W400PYOU MA8YOU ARE IN A DIMLY LIT ROOM. THEREIS A PASSAGE GOING WEST, AND ONEGOING SOUTH.*LOOK*M20*WEST*GCAVE6*SOUTH*GCAVE<}4*** IN A DIMLY LIT ROOM. THEREIS A PASSAGE GOING WEST, AND ONEGOING SOUTH.*LOOK*M20*WEST*GCAVE6*SOUTH*GCAVE<YOU ARE IN A ROOM WITH A MUSTYSMELL. THERE IS A PASSAGE GOINGEAST AND ONE GOING WEST.*EAST*GCAVE5*WEST*GCAVE7*WAL@}LSWALL*T30***** A MUSTYSMELL. THERE IS A PASSAGE GOINGEAST AND ONE GOING WEST.*EAST*GCAVE5*WEST*GCAVE7*WAL@THIS IS A SMALL ROOM WITH A PASSAGEGOING EAST AND A DOOR ON THE WESTWALL.*EAST*GCAVE6*WESTOPENTHRUTHROUGHKICK THED} DOORKICK DOOR*PTHE DOOR OPENS AND YOU GO THRU.PTHE PASSAGEWAY ON THE OTHER SIDEPOF THE DOOR IS VERY SLIPPERY.W50PTHE D}FLOOR SLOPES DOWN. YOU SLIPPAND CAN'T STOP SLIDING.S2GCAVE8*DOOR*PYOU HEAR A CLICKPA DART COMES AT YOU AND GETS YOUPD}IN THE NECK.W200PYOU PULL IT OUT, BUT YOU FEEL ILL.W200DIE*****PYOU HEAR A CLICKPA DART COMES AT YOU AND GETS YOUPDGTHERE IS A SULFER SMELL IN THISROOM. THERE IS A PASSAGE GOINGUP TO THE EAST, AND ONE GOING NORTH.*EAST*PTHIS PASSAGE ISH} TOO SLIPPERY TOPCLIMB.M50*NORTH*GCAVE10*WALLWALLSFLOOR*W50PA TRAP DOOR OPENS AND YOU FALLPINTO A MOLTEN PIT OFH} LAVA.W200DIE*****M50*NORTH*GCAVE10*WALLWALLSFLOOR*W50PA TRAP DOOR OPENS AND YOU FALLPINTO A MOLTEN PIT OFHYOU ARE AT THE SOUTH END OF A VERYLARGE ROOM. THERE IS A PASSAGEGOING SOUTH. THERE IS A LOT OFWATER BLOCKING THE WAY NORTHL}.THERE IS A LARGE BIRD NEAR YOU.HE LETS OUT A FRIENDLY CHIRP.*SOUTHPASSAGE*W100PAFTER A WHILE THE PASSAGE TURNSPTO TL}HE RIGHT.W200GCAVE3*SWIMWADE*PA LARGE FISH EATS YOU.W250DIE*WORM*RWORMYPTHE BIRD EATS THE WORM.YW200YPTHE BIRL}D CARRIES YOU TO THE OTHERYPSIDE OF THE WATER.YLWORMYGCAVE14NPTHE BIRD EATS YOU.NW100NDIE*BIRD'SBIRD*PTHE BIRD GIVL}ES YOU A STRANGE LOOK.W100PHE CHIRPSW20S3S3S4*****E14NPTHE BIRD EATS YOU.NW100NDIE*BIRD'SBIRD*PTHE BIRD GIVL`<|fl0fF68of;p88pf< 80 0 ~~`0 0`6ff~c~f3p`|fff?p~`?0~`?``n3w~f? 0nxflxx0pp`cwkcw~~q}~?B%DOS SYSB)AUTORUN SYSBbSADVENTUR BCAVE10 BCAVE11 BCAVE11A BCAVE12 BCAVE13 BCAVE14 BCAVE15 BCAVE16 BCAVE17 BCAVE2 BCAVE3 BCAVE4 BCAVE5 BCAVE6 BCAVE7 BCAVE8 BCAVE9 BCLEAR1 BDEATH1 BDEFAULT BFOREST1 BFOREST10 BFOREST2 BFOREST3 BFOREST4 BFOREST5 BFOREST5A BFOREST6 BFOREST7 BFOREST8 BFOREST9 BHELP BINIT BLOG B MONSTER B"NORTH B&NORTH1 B*PASS1 B,PASS2 B.PASS3 B1SOUTH1 B3SOUTH2 B7SOUTH3 B9SOUTH4 B=TREE B>TREE1 BAVAL1 BDVAL2 BHVAL2A BJVAL3 BLVAL4 BPVAL4A BRVAL5 BVVAL5A BWVAL6 BZVAL7 B\WEST1 B_WEST2 BbWEST3 B eADVENTURFNTBwCAVE1 ?wff>sf|`?wff>sf|0? 80p3wff3wff|0cgf<8pp8?s}ww<~~~<x`x`~<~~f>``|ff|<```<>ff>>ff>|``|fff8<<``lxlf8<fu}kc|ffffff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<v}8x8ff|``>ff>|f```>`<|~ffff>fff<ck>6f< x~ 0~<~~<YOU ARE IN A SMALL, FRIENDLY-LOOKINGCAVE. THERE IS A SIGN HERE READING"BEWARE OF MONSTERS!". THERE DOESN'TSEEM TO BE ANYTHx}ING INTERESTING HERE.*LEAVE CAVELEAVEGO WEST*GINIT*EXAMINE CAVELOOK CAVEEXAMINE SIGN*PDO YOU KNOW HOW BORING THATy} IS?*READ SIGN*PBUT YOU ALREADY KNOW IT!*WALL*PEVERYTHING IS COMFORTABLE HERE. BUT IPCAN'T RECOMMEND THIS CAVE FOR Sz}TAYINGPHERE.*** FRIENDLY-LOOKINGCAVE. THERE IS A SIGN HERE READING"BEWARE OF MONSTERS!". THERE DOESN'TSEEM TO BE ANYTH