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APT ‡^J!(@„7†&‚%@<†&‡,+ @b36†-†&‡=+†%‚,!@'J Aph †r'(@„7†%@O}<,' @b| A`†  ÅÏÆ ›5@„@" @b*@5@š@‚@ô%€P} D:RUNME1STÉÊIOCB±AÁAAHÉAALÏÕLÁSSHÉSSLÏF¤ROWÓRO×@ƒlf@8Bb lflfnf ©ªZf)z)FL¤SC¨FN¤PNT¤SIO¤DR¨TWO¨FR¨M¤TMP¤TMP1¤F¤T¤CIO¤MOV¤LÌÉBYTÅÊDISPLAÙINOUÔWAIÔCHECËDLAÙLINËLOOËDRIÖBIÏHO×TYPÅOËÃÓL± R}DÄSECTOÒFILÅPÌCMÄDRIVÅCHËNÎBUFFEÒÎFÆNÍÙSCTÈOPÎËDHÉSÓDLÏFNÄ€@€€€@@@€ S}€ € € € € € T} !"#$%&' U}()*+,-./012345d$$ARTS V}HOP BY FORREST A. BLOOD IV›nLAST REVISED 03/30/86›x%%*****PROGRAM INITIALIZING******›‚h +'0@ W}h€;@$A(,9A(,‚;@,ƒ;@,„;@,Œ<<…9@2,†9@,‡9@a,ˆ;@,‰;@ X},–<<Š;@,‹;@,Œ;@,;@,Ž;@%, ~6ƒ. PRINT SHOP(6ˆ. MICRO-PAINTER46-@`I6‡8@ Y},-^6‡8@a,-~@@K:ª+-@@"‘'6„7,.>:‘,+ ´44104,32,89,2 Z}28,173,3,3,133,212,169,0,133,213,96›¾+-@@"‘'67,.>:‘,+ È104,104,104,170,76,86,228›Ò+-@ [}@%"‘'6Ž7,.>:‘,+ Ü55104,104,133,215,104,133,214,104,133,217,104,133›æ55216,160,0,177,216,145,214,200,192,15,20 \}8,247,96›ðF6’-?P#-@16’-’$@B6†8@&,-’F úK6“-A @6”-A`'6•-Ap36–-A ]}?6—-APK6˜-Aa6™-A@6š-Ap'6›-A@36œ-A€?6-APK6ž-A W6µ-A @a AP ^}$$**********MAIN MENU***********›F(   ÁÒÔ ÓÈÏР '( by f.a.blood*(C( 1) Delete ƒ fileF("F(2) ƒ==> _}ˆ(*(3) ˆ==>ƒ-(F( 4) Format ˆ Disk,A(( 5) Format ƒ Disk"(>(6) List ƒ directoryA(6<( 7 `}) Rename ƒ files (,(8) Exit/(<(Which?@<)@Ÿ6Ÿ-Ÿ&@H<Ÿ @)Ÿ!@A JK(ŸKŸA a}PAA0ApAA€A`A@T$$******DELETE PSHOP FILE*******›^   “h1("(DELETE b} this file (Y/N)&‹.‹0Y1%r$ ˜ –$6‰.€7 $¡%@< $¡%¡,|> µ¥6¦-@# ”' –46Ÿ-6@> A c}†$$******PSHOP TO MPAINTER*******› “ 6‰.ˆ šš=(/($Enter the new file name, or [RETURN]3‹=6‚.D :¤U6 d}‚7@<@,.=:§,,6‚7@,.‹3‹4U6‚7@,.€7 $¡%@< $¡%¡,® 6Š.ƒ œ –¸3¨(NOT a ƒ Disk e} —)(œ3 AÂ8 +@$/6©-F:@ˆ,%F:@‰,$AV86£-8 ,Ì 6ª-© ”ÖC6©-©%A&/6£-F:©,%F:©%@ f},$AVC£A`à  • –ê9¨"2(I cannot save to a ƒ Disk!6 —9%ôF @@ g}‚,6-@0 ›F*@F:A,þ:-AA'*@F:,+ 6@: ž$$******MPAINTER h}TO PSHOP*******›6¡-@6‰.ˆ6Š.ˆ šA¨"*( This is a ƒ Disk!. —7(œA A0&((Rea i}ding directory...0Y 6Œ.D :'6Œ7@<@,.=:§,<6Œ7@,.*.MICY@@Œ:}@‹) j}‹7@<@,4 e6€7«$@%@<«$@%@,.‹7@<@,s6«-«%@} ApD5@«" k}.(No ˆ files!2 —5%N/ A €6‰.ƒ š#6-@/6«-XR 6Ÿ- $¡%€7Ÿ<Ÿ,0 06Œ7%@,.€7 l}Ÿ<Ÿ,>6-%@R @ AbH6Œ7B:Œ,%@,..MIC(H($Enter the new file name, or [RETURN]l'‚‚4 m}'6‚.€7 $¡%@< $¡%¡,v7 6€. 6€7Ae,.€)6€7@,.€- œ7+@$€C @@Œ,6-@0 n} ›;@? •C –Š$¨(NOT a ƒ Disk!! —$%”i ™6’-B:‚,&-«&@>6Ÿ-$@%’%@i‚0€ o}7$@%@<Ÿ&@,Až+’"@6¤-@!6 -+ A¨"€7Ÿ<Ÿ,4 6¤-@"6 -²% 6¬ p}-¤ ˜% A`¼< –-@‰,6­-F:Ah%,8­"AU< ÆV’-@+P:­'†8’,," q}>6‡8¬,-’%$@L6¬-¬%@V A0Ð6­-­&†8’,ÚJ2+¬!@*®"6@,)+¬!@`*®",>6’-@J r}6-@‰ä  ’ îN2+¬ @*®"6@,)+¬ @a*®",G(NOT ENOUGH SPACEK —N%øN%6©-F:@ˆ,%F:@‰ s},$AV3 -<6£-‡8 ,H6¦-@N6ª-©%6-F:©%A&,%6’-F:©%A', P6¯-P:‡8 %@,'AV,-©% t}A'¯P©%A&‡8 %@,&¯$AV9 ”6©-©%A&©)©%@’-  9¤A  2 – -¢&@ u}.6£-…8 ,%Ab2 ”*‘-A6A2@24HF:‘,"*¢(6°-@.6¥-‘:6‘-A2H6 -¢&@ v}> ‘  °A`H"¢!@1(NO ROOM —"%R!6£-¢%Ab6¥-A6! ”\0-@B:‚,,¥&@ w}%@:‚7<,,0 f;¥%&@@2'6-%@; @AppL6¯-P:‡8,'AV,+¥%@¯L¥% x}@‡8,&¯$AVzS¥%@@€+¥%@@e?¥%@ S¥%@!@0„+-¥%@" y}¥%@1'+ Ž;6¦-@6ª-A6 ”# –/6Ÿ-@;°A˜I6­-AR%P:¢'@,?­F:­,% z}†8¢&P:¢'@,$@,I A¢$$***READ & DISPLAY PSHOP DIR***›¬6¡-@6‰.ƒ6Š.ƒ š¶:¨#(NOT a Print {} Shop Disk!' —0(œ: A @À*(&(Reading directory..........* ™Ê4¢")«"-(No ƒ files!1 |}—4%Ôn!’-«&@@++E0@@@_(‰ files in Drive #§b(n6±-@Þ-+’%@ }},!+«&@,-6±-«&@&’èH-±D(>:@e%,) €7’$¡%$¡%@<’$¡%$¡%¡,H ò)()(Select a ~} letter, or (RETURN)>ü*)@ŸŸ"AU ’* A €)6 -Ÿ&@e)  ) !±A B/(œ File=€ }7’$¡% $¡%@<’$¡% $¡%¡,?6 -Ÿ&@e%’B$$$**********SECTOR I/O**********›$#Ah@H%§#Ai§. ¦" €}@ Ap@:R,8 ¦"@ Ap@:W,B ¦"@ Ap@:!,L5Aq@d$¦#¦"@5 }Aq@dV66²-P:ª'AV, As²6Arª&²$AV`KAt@'Au9AvA( ‚}KAwj66¯-P:£'AV, Ay¯6Ax£&¯$AVt(6³-?:C:„,,%³"@)³"A8($~( Dis ƒ}k Error-³ —%ˆ##********WAIT FOR KEY*********›’]AdAU72A@@; —]2 „}œ F:Ad,"AUA€¦$°##****CHECK FOR PRINT SHOP*****›º76¨-6£-Aa'6ª- …}A636¦-@7 ”Ä<-@@0F:A5%,@:ƒ7<,,<6¨-@Î   $Ø##*****DELAY FOR 3 SECONDS** †}***›â@ ì F:@ , A€A`ö$##****GET NEXT SECTOR LINK*****› 96ª-A66¦-@ ‡}!6-¦*6£-8 ,96‡8,-£5 ”,6‡8,-F:Ab,%F:Ac,$AV56£-‡8,'£6-%@' A( ˆ}$2##*****LOOK AT PSHOP FILES*****›<(-@(6­-F:AR%,FO’-@#P:­'†8’,,66…8¢,-’%$ ‰}@A6­-­&†8’,O6¢-¢%@P  ’ Z*6«-6 -'¢"*$d. -¢&@*6£-…8 ,%Ab Š}. ”n‘-A6A2@2xF:‘,"AP‚--®"6@*F:‘%@,APŒ,,®"*F: ‹}‘%@,"AP–G 6-?:C:Ž,:F:‘%@,, :,68«,-F:‘%@,%F:‘% Œ}@,$AV:6«-«%@ª ‘  $´##*********CHECK DRIVE*********›¾A(A(&Which drive (1-8) contains the } ‰ file(s)? È-)@§6§-§&@H*§"A-%Ò!!§ @)§!@A€Ü (§ –æ6³"A8/ Ž}(Drive § NOT available!3 —6%ð$ú##**********BPUT/BGET**********›]Af$AhF:@ˆ,9Ai }F:@‰,KAr]As@0-6³-?:C:,<@2,&6³-F:Ag,*³-$( Disk Error-³ —%"## }********INSTRUCTIONS*********›,N +'0@@@9( Instructions<(N( After the Š66( picture i ‘}s 6(loaded, you will hear a beep.@*(*(This is your signal to place a JD"(‰ formatted disk into the>(drive an ’}d hit [RETURN].A(D(TM(( * These instructions will ÎÏÔ beM( displayed again - remember them!^6( (/( Hit [RETURN] “}to load the picture3‹6$h##*********PSHOP TYPE**********›r))( 1) ÓÃÒÅÅΠÍÁÇÉà or 2) ÇÒÁÐÈÉà>|<)@Ÿ6Ÿ-Ÿ ”}&@H<Ÿ @)Ÿ!@A`†-(ŸŸ"@!6®-6@-6-@$š##******UPDATE VTOC & END******› •}¤:-'6²-P:+‡8,'@,,:6´-‡8,&²$@®56­-Ah%²!­†8´,$Ÿ%F:­,% 16¦-@5 ”¸G +@ –}-@@(@OPERATION completedD —G%Â##************END**************›Ì +Ö*( —}Error=F:A•,# AP' —*%à##*******FORMAT DOS DISK*******›ê4%(Format Disk in Drive 1 (Y/N))‹1‹0Y4%ô= ˜}@9AT@D:*.*= žþ##******FORMAT PSHOP DISK******›4%(Format Disk in Drive 1 (Y ™}/N))‹1‹0Y4%;6§-@6£-@'6ª-A636¦-@7 ”; –A-@@%6’-@:ƒ7<,,3A5 š}%’7 A#A`&%-AFAQ"’!’% 07AhA()-AA-"’3’7 :6¦-@ ›} ” žD**58,67,76,75,33,3,127,255,255,255,192›N##*******LIST PSHOP DIR********›X# 6¡-@6‰.ƒ6Š.ƒ# šb: œ}¨#(NOT a Print Shop Disk!' —0(œ: A @l*(&(Reading directory..........* ™v4¢")«"-( }No ƒ files!1 —4%€;6‰. SCREEN MAGIC-®"6@*"@;6‰.GRAPHICŠA'(Turn Printer ON and hit any key4) ž}@ŸA3‰ FILES”;’-«&@03€7’$¡%@<’$¡%¡,4 ’73; žž##******RENAME PSHOP FILE******›¨   Ÿ}“²;-(%Enter new file name (up to 15 chars.)1‹8‹4;%¼  – 6‰.€7 $¡%@< $¡%¡,Æ µ6’-B:‹,ÐG-’  }&@/¥%@:‹7%@,,3 G’"@A Ú#-’@¥%@2# ä6¦-@ ” žî##*****FI ¡}ND PSHOP FILENAME*****›ø. -¢&@*6£-…8 ,%Ab. ”+‘-A6A2@2+6¤- F:‘,@:‰ ¢},A!PP+®"6@*F:‘%@,,)+®"*F:‘%@,",A! L-@¡&@2F:‘%,@ £}:‰7%@,,>6¤-@L6-¡&@*3 ¤"6¥-‘%6‘-A236 -¢&@4 ‘  $€ D:ARTSHOP.17 ¤}‰7%@,,>6¤-@L6-¡&@*3 ¤"6¥-‘%6‘-A236 -¢&@4 ‘  $€ D:ARTSHOP.17 › Art Shop›› by Forrest A. Blood IV›› Broderbund's Print Shop is a powerful program which allows you to ea¦}sily create cards, banners and signs, although it does have a few limitations. Broderbund failed to include a way of deleting§} your unwanted creations. Broderbund also decided to invent their own method of storing and retrieving files, rather than usi¨}ng the standard Atari (DOS 2.0S) disk file structure.› While Broderbund has included almost every conceivable option nece©}ssary to create printed matter, they lacked the foresight to envision Print Shop being used for anything except creating fancª}y stationary. My program, Art Shop, extends the usefulness of Print Shop by adding several features, allowing it to be used a«}s a video display tool. Art Shop will convert back and forth between Print Shop's SCREEN MAGIC files (which are stored with "¬}Print Shop" DOS) and Datasoft's Micro-Painter [or compatible] files (which are stored with Atari DOS 2.0S). Art Shop also pro­}vides you with a method of manipulating Print Shop data by deleting files, renaming files, listing file names on a printer an®}d formatting disks.› By giving you the flexibility to convert pictures between Print Shop and Micro-Painter, the value of¯} each program is considerably enhanced. Some new possibilities include:›› 1) Add colors and patterns to your Screen Magic°} files, by loading the converted picture into Micro Illustrator.› 2) Superimpose captions onto pictures you've already cr±}eated with Micro-Painter, by loading the converted picture into Print Shop.›› 3) Add captions to digitized pictures you'v²}e stored with Computer Eyes video acquisition system, by loading them into Print Shop. The final image could then printed on ³}transfer paper and ironed onto a T-shirt!›› 4) Create colorful title screen sequences for movies you record with your VCR´}, by turning Print Shop files into Micro-Painter files. These screens could then be displayed or further manipulated by anothµ}er graphics program.›››How to Use Art Shop› Art Shop was designed to be very user-friendly. Menu's are used extensively i¶}n this program. The program automatically checks for the correct type of disk (Print Shop or DOS format) before reading from ·}or writing to the disk. Any errors will be displayed briefly, and the program will restart itself. Most of the prompts can be¸} entered with a single key press - the (RETURN) key is not needed except when answering Yes/No questions.› After RUNning ¹}the program, you should be staring at the main menu with eight choices. Enter a number between 1 and 8. If 8 is entered, the º}program ends and returns you back to BASIC's READY prompt.› 1) Delete Print Shop file›After this selection is made, you a»}re prompted to enter the type of Print Shop file to delete. Screen Magic files consist of an entire Graphics 8 screen and req¼}uire 61 sectors on the disk. Graphic's are the images used on cards, banners and signs - they require only 5 disk sectors.› ½} After you have entered 1 or 2, you are asked to enter the drive which contains the Print Shop data disk. The disk is immed¾}iately checked to verify it is a Print Shop disk. If the drive was not available, or if (RETURN) was hit instead of a drive n¿}umber, the program simply reRUNs itself. If the disk drive did not contain a Print Shop disk, you are again asked for the souÀ}rce drive number.› A directory of all the Print Shop files (of the type you previously selected) is now displayed. SelectÁ} the file you want to delete by pressing the corresponding letter [Uppercase, non-inverse letters only]. If more than 18 fileÂ}s exist on the disk, then you may press (RETURN) to view the remaining names. Your selection is displayed and you are asked tÃ}o confirm your choice. If you want to delete the file, hit 'Y' followed by the (RETURN) key. The file is read and the directoÄ}ry information is erased. Once 'OPERATION COMPLETED' is displayed, you are free to swap disks. The program will automaticallyÅ} reRUN itself after it has completed this function, or after you responded with 'N'.› Since the program is basically selfÆ}-documenting, I will just briefly explain the remaining six options. Please remember to not remove the disk from the drive unÇ}til 'OPERATION COMPLETE' or an error message is displayed.› 2) Print Shop ==> Micro-Painter›This operation will convert PÈ}rint Shop Screen Magic files to Micro-Painter. After answering several questions, you will be prompted for a destination fileÉ} name. You must use file names which are legal under Atari DOS 2.0S. If no file name is entered - only (RETURN) is pressed, tÊ}hen the source file name is also used for the destination file name.› Disk swapping instructions will be displayed, and tË}he picture is loaded directly into screen memory. After the tone has sounded, you may insert your DOS formatted disk and hit Ì}(RETURN). The picture is saved and you are returned to the main menu.› 3) Micro-Painter ==> Print Shop›This operation conÍ}verts Micro-Painter pictures to Print Shop Screen Magic files. The procedure is similar to the above operation. You are allowÎ}ed to use the same file name for a Screen Magic file and a Graphic file - they are identified seperately on the disk. If you Ï}entered the same file name as one already existing on the destination disk, then the old file is automatically replaced with Ð}the new one.› 4) Format Micro-Painter disk›This option simply formats a standard DOS disk in drive 1.› 5) Format PrinÑ}t Shop disk›This is a quick way of formatting a Print Shop data disk without powering down and booting up Print Shop.› 6)Ò} List Print Shop directory›This function lists all the Screen Magic or Graphic file names to the printer. If you want to simpÓ}ly view the directory, then select option 7. When you are prompted for a new file name, then just hit (RETURN).› 7) RenamÔ}e Print Shop file›This selection will allow you to rename any Print Shop file.›› Sidenotes› Art Shop is very welÕ}l protected against user errors, although the (BREAK) key will still interrupt the program. I didn't trap out this key in casÖ}e some of you wanted to step through or modify this program. If you want to experiment with this program, I suggest preparing×} a test disk to work with. This program directly reads from and writes to the disk without the aid of DOS. One error in this Ø}program will almost guarantee a scrambled disk.› When using selection 2 [Print Shop to Micro-Painter], if you don't enterÙ} a DESTINATION file name, the source file name is used WITHOUT the '.MIC' extension. Under selection 3 [Micro-Painter to PrinÚ}t Shop], only the Micro-Painter files with the '.MIC' extension are displayed. This means if you convert a Print Shop file inÛ}to a Micro-Painter file and don't enter a destination filename, then you can't convert it back without first adding '.MIC'.› Ü} Since the Print Shop's Screen Magic files are all displayed in full-screen Graphics 8, no color information is needed [orÝ} saved] with the picture. When you convert this picture into Micro-Painter format (4 color) then color information is useful.Þ} Since a few graphics programs need this color information, I simply added your Atari's default colors onto the picture. You ß}may want to substitute your own colors into lines 500 and 510 (Peek 708,709,710 and 712).› Good luck and enjoy.›you to eatEF–»ÊØÙA¤ÈÔM¤×CUÒÏC²C°C±C¸I¤ORÄËÓDÌDLÎC¶CØÌÎÁC´C³C·PÌÇA¨ÚÂÃÄÐB¤QÑÑCOÌCµÅJ±€€á} € â}@ !"€#$ã}%&'()Z A_, -€ (‚ƒ-@„ ƒ%-€)(…,$þQ A A@ä}#†A`5-@?(-<*>-K‡@N(Q(› c A% AT#‡5-@@ A(Ordeå}rsSAd@3Wˆc‡@#ˆ!@)ˆP:ˆ, +#N[ A0‰ŠŠ> $Lt. 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Do you mind?D(My sickbay is filling fast!!X©-@A\ ©_$(+œ-þ}@A œ%+(+€D:FILE2ØÌÎÁC´C³C·PÌÇA¨ÚÂÃÄÐB¤QÑÑCOÌCµÅJ±€€2¾¿ÏPk_kÄÐC°C±ÂÃT¤A¨A¤ÌØÙI¤ORÄB¤F¤LÎC²ÅÈÔÓÎV°V±V²V³V´VµV¶V·V¸V¹DLÎÚÑCM¤SÃSÉÉÊL°ÁÏFIX¨J±K±ÕÖÍLÌL±C¤×ÒCOÌËQÑCÏCUÒC´SØC³Cµ}C·CÉI±C¶C¸CØPHAÚTORÐLÚYÉZØZÙXÉTOÒX±Y±K²J²ZÑC¹RÉZÚRÌCLÓÇSKIÐLØLÑC1²A412°G°M¤DÌPÌ@A’@@@}•A @ @ @ ¥ @¨ 2š@@A SA$p@}AbA$”@ !A"AP#@d$¢}%@&'@(@)*@+@@,-.À/@0@1@ 2@u3€4}5@ 678@9A :;AR<@=>@?@@@A?xS˜B@C@}D@E@FGH@IJ@sK@@L@•M@NOPQRS}TUVWAPX¿ YZ[@\]^_Ú`B™ra2kk–’’’’}’’’’’’’’’’’’’’’’’‚ *** STAR TREK III *** ü by: Lance Micklus and ü›4kkü David Simmons and }ü ü intensely modified by ü ü Admiral Pat Lancaster ü›6EEŽ [72637,225] 11/1/86 Ž Š–’’ }’’’’’’’’’’’’’’’’’’’‚ˆ›8›d¢6‚-6ƒ-@*6‘-@66¾-@B6¼-@N6¿-@Z6Ã-@f6À-@ }r6Ä-@~6Å-@Š6»-AR–6¡-A¢6×-APn??‡9Ay,ˆ;¿,†;¿,;Ä,¤;¾,Œ;¾,Ž;@P,ß;@% },x‰-‚Ay6‡8‰,-‚ ‰È A@ôB:¤,"‚Aù A6«-A:¤, A0þa A0‘‚‚#20 }@@C( -<*>-O»a-@@A$ Enterprise and crew awaiting> your orders, Ca }ptain.A( "Ž¨ ¨ Å   " ¨. Ž"¨@A  X A%2‚ƒÃÅ%‰-ƒ@5) ‰32‚‚‚‚6}(B(OrdersTAd@3X«- 6¤.6¨-‡8Aa,-«"@A«!@)«P:«,Aii«%ƒA%}A&A7A5A%A2A3A0A)A'AA!1 Ap A1O:‡8,, }BAp&K 6¸-‚ A""‡8Aa,"‘16‡8Aa,-¾A6Ž. RED ALERTK A0+/‡8Ah,"‚*‡8Aq,"‚%6«-}¾/ A70‡8Aq,"‚ A25 Au:86Ž. SPACE STORM$H:ƒ,!?™. A08 AP?‡8Aa,!}ƒ A%D76”-”%?0)6’-P:’&‡8Aa,#‘$Å,7’ ‚A pI! 6¨-ƒ A!“!”ANS+‚0‘‚‚6 "Lt. U}hura here...incoming messageS from Star Fleet Command:S"  6¢-‚#A…‰-ƒ¾""ŽX9²-ƒB:Ž,#2‚H:ƒ,$AUÅ}Å- Ž7²<²,5È-ƒ¾9 È]. ²‰"¾*¢"‚6Ž. 7,7,2$6¢-ƒ. Ab0  ‰2‚‚‚‚6“-“%Å& A 0 A¼5+À}0‘‚‚0ƒ‚@%0‚¼Ã+»ƒ2 }5$¾ ׿--6à-F:A`,%F:Aa,$AV%@Àvà&@@%@d}3à%@@Gà%@@[à%@$@gá"@s6á-v$Á„0@ @'@!}9,@@K/@7@],@@"o/@8@"-„$Æ+@%@È06¥}-@6¦-‚$‡8Aa,"‘*6¥-ƒ06¦-ÄË$‡8Aa,"@6¥-¼$6¦-‚ÐP0@@%0‘¥¦-0¼¥¦3}»ƒB(@}H¥"ƒP0ƒ‚‚Õ$î9+‚0‘‚‚»ƒ }60@@9$„ ‰$AdAU}Ò"ƒ!6Ò-‚$$Ž*& PressÒÅÔÕÒÎto continue. >¤*Œ“ Œ4 $˜ 6¤.Œ $è € ‚)€!‘6-6ƒ$ò„ ‚)„!À)… ‚)…!À}6-6ƒ$ü6-P:Ä$„%…%@d$€,$B6€-P:'@d,+6„-P:+&@d$€,'Ä,B6…-P:&€$@d&„$Ä,76ˆ.000006†.=:}O:‡8,,,'B:†,"¿-6ˆ.†7 AP6ˆ7Ã&B:†,,.†+ ‰-ƒ¿$6‡8Aa%‰,-A:ˆ7‰<‰,,( ‰+$$`6‡8AV,-P:„,'6‡8AW},-P:…,96‡8AX,-P:€,K6‡8AY,-P:Š,]6‡8A`,-P:‹,`$.Q6„-‡8AV,!6…-‡8AW,06€-‡8AX,?6Š-‡8AY},N6‹-‡8A`,Q$L^^STATUS,0,DAMAGE CONTROL,1,SCIENCE COMPUTER,2,SHIP'S COMPUTER,3,LR SENSORS,4,SR SENSORS,5›VTTIMPUL}SE ENGINES,6,WARP DRIVE,7,PHASERS,8,PHOTON TORPEDOES,9,ALERT,10,REPAIR,11›`WWKlingon Warships,50,Star Bases,51,Class F Star }s,52,Planets,53,Unexplored Areas,54›j\\GREEN,21,YELLOW ALERT,22,RED ALERT,23,BLACK HOLE,32,O STAR,33,PULSAR,34,SPACE NOISE,!}35›tNNSTAR FLEET HQ,36,G PLANET,37,UNEXPLORED M PLANET,38,EXPLORED M PLANET,39›~XXpromoted,425,decorated,350,reassigned,2"}90,demoted,190,cashiered,-1,executed,-32000›ˆSS"E",999,30111,31111,30101,20121,20201,20001,10001,10111,10211,10321,10221,-9#}9›’cc1110,110,110,110,110,1111,1111,1211,1121,1121,3,3,2,2,121,121,211,211,311,311,321,321,221,221›œ//121,121,211,211,311$},311,321,321,221,221,0›¡XXSTAR FLEET COMMAND REQUESTS,ENTERPRISE RETURN TO STAR FLEET HQ,LOCATED IN QUADRANT›°‘+‘!0@%}@@;0@@ @U0@@`(@(@ ­­ LOAD OR SAVE ­­Œ(@&}‘‘µb$(@ ±® ÓÁÖÅ­­¾ãáóóåôôåA(@ ²® ÓÁÖÅ­­¾diskb(@ ³® ÌÏÁļ­­ãáóóåôôåºY (@ ´® Ì'}ÏÁļ­­diskA(@ µ® ÁÂÏÒÔ ÌÏÁįÓÁÖÅY Enter your choice¿&ŒB:Œ,"‚)Œ21)Œ35& AÄ 6-@:Œ,&@H(} »É//A0A…AUAAÎ%-@@%(@1.Ð\ AP8 &}Insert a b)}lank cassette, press PLAY &\ RECORD keys, then press ÒÅÔÕÒÎ.ÓO‘Ä‚C: ×3(}--- WRITING TO TAPE ---: ‘’A *}‘“H ‘”O ‘•Ø–-‚AyÝ ‘‡8–,â@ – –‘, }ýSAVE COMPLETE.6 A @ Aç%-@+}@%(@3.éO AP. }Insert data cassette, pressO PLAY key, then press ÒÅÔÕÒÎ.ꑼ‚C:ìC ,}×'(}--- READING FROM TAPE ---.‘’5‘“<‘”C‘•ñ–-‚Ayö ‘—6‡8–,-—û@ – –‘, }ý-}LOAD COMPLETE.6 A @ AO A0 AP; }PressÒÅÔÕÒÎto save on disk?ŒOŒ4AA × .}U‘Ä‚Ž, }--- WRITING TO DISK ---E ‘’,“,”,•U–-‚Ay¿99 ‘‡8–,,‡8–%ƒ,,‡8–%‘,,‡8–/}%¾,,‡8–%¼,P P:–'¿, –‘< !}ýSpock here. Storage completed.F A P AQ A0 AP=  }P0}ressÒÅÔÕÒÎto load from diskAŒQŒ4AA ×K‘¼‚Ž. }--- READING FROM DISK ---;‘’“”•K–-‚A1}y¿#‘—˜™š›(8 6‡8–,-—6‡8–%ƒ,-˜"6‡8–%‘,-™-6‡8–%¾,-š86‡8–%¼,-›-O P:–'¿, –‘;  }ýSpock here. Lo2}ading complete.E A O A2;"@!-@@1(@2.; A33%-@@%(@3}4.5T' }File name (without extension)7  to be used;D6-B:,J"‚T A7) 6Ž.D1:6Ž7¼,.&6Ž7%¼,..4}TRK)$F2 AP6-F:A•,("A82 A5KN  ý-- ERROR ! --("A0N !DISK (OR CASSETTE) IS NO5}T SET UP!P8"Ab)"Ai8 NO SPACE ON DISK FOR FILE!U+"Ap+ Ž7¼²-AÅ6@p$2‚²ÅÅ( ²00‘‚‚>0ƒ‚@>}; 0¼‚‚;+F:Ad,AU,)+Ž7ƒ<ƒ,4c*‰"‘,AP 9²-AÅ6@p$2‚²ÅÅ( ², ‰62‚‚‚‚9$2 ‰-‚«?} ‰2‚‚‚‚+AdAU/ ×2$@, ×¢-AgAu,‡8¢,"‚A0J2!6‡8¢,-‡8¢,&+P:+H:ƒ,$¿,%ƒ,$¨,2‡8¢,!‚@}A0O' 6‡8¢,-‚#¡'‡8Ag,‚A0T "ŽÂ¢&AfA Y2 }-‘@( Ž OPERATIONAL2 A(A}^  ¢ $rG ר-ƒ¼&‡8Aa,66¢-Ag%P:H:ƒ,$@ ,G‡8¢,‚A€|56‡8¢,-P:ƒ%H:ƒ,$@%,$¨5‡8AgB},‚A€ #¡ }† "Ž¨¨¢&AfAp‹*-‘@  DAMAGE TO Ž* A( AA"  ¨ $¤Q C} A-‘@?  enter quadrant (X,Y,Z) QAd@3©- ¯°µ-¯ ‚)¯!À)° ‚)°!À)µ ‚)µ!‘A®D} 6¶-ƒ A5½"‡8Ap,‚6§-¼" A&PÂ66¯-‡8AV,!6°-‡8AW,06µ-‡8AX,66¶-‚Ç; A-@E}1@‚@; AAÑO) !| K B S P | K B S P | K B S P | |O !Ö8…-°F}&ƒ°%ƒ€-µ&ƒµ%ƒ" |.„-¯&ƒ¯%ƒ8 AÛ$ "6ƒ  unknown |$ A à 6.=:‡8,, 6Œ.7B:,|) A % Œ46  StrFlt HQ|% A  H A@‡8Ab,!‚*‰-ƒ@:2‚@ÅÅ> ‰H2‚‚‚‚J}GG  ‡8Ab, ‡8Ac, ‡8Ad, ‡8Ae, |>‡8Ab,!‚ ‰-ƒ@02‚@ ÅÅ4 ‰>K}2‚‚‚‚9 „ € €5 !9 …!9@‚@ AA90@@@&L}`-‘¶"‚;(! ìïîç  òáîçå SENSOR SCAN`( FROM QUADRANT ¯,°,µ+V ¶"ƒ1 # ãïíðõôåò M} LONG RANGE SCANV  OF QUADRANT ¯,°,µ0-¿@  A : 6§-‚6Ž. a tribble?' ‡8,"‘6§-¾'6N}Ž.class M planetD' ‡8,"¾6§-¾'6Ž.class G planetI(‡8,"@6§-ƒ(6Ž. star shipN+‡8,"@6§-¼+6ŽO}. class F starS(‡8,"@ 6§-¿(6Ž. star baseX.‡8,!@$6§-‘.6Ž.Klingon warship]$lO»@P}·,¹£&‘%/¹%À£&‘5,¹%@£&‘E,¹%@£&‘O,¹%¼£&ƒqK ,¹%¿£&ƒ,¹%@ £&ƒ-/¹%@£&ƒ5,¹%¿£=,¹%ãK,Q}¹%@£v.,¹%@£,¹%¼£%ƒ+/¹%@£%ƒ.$€I·,¹%Ä£&‘!/¹%@£&‘1,¹%@£&ƒA/¹%@£&ƒI,R}¹%¾£…K ,¹%¼£,¹%@£',¹%@£1,¹%¾£%ƒ;,¹%¼£%ƒK,¹%@£%ƒŠ2,¹%@£%ƒ!,¹%@ £/,¹%@S}£2$”E·,¹%À£&¾!/¹%@£&¾+,¹%ã&‘;/¹%@£&‘E,¹%¿£&ƒ™M/¹%@£&ƒ,¹%¿£)/¹%@£3,¹%¿£%ƒT}C/¹%@£%ƒM,¹%ã%‘ž0/¹%@£%‘,¹%À£%¾-/¹%@£%¾0$¨G·,¹%¿£/¹%@£-,¹%@ £&¾=/¹%U}@ £%¾G,¹%ã&¾­Q,¹%@£&¾,¹%À£&‘-,¹%@£&‘7,¹%Ä£&ƒG,¹%@£&ƒQ,¹%Ä£%ƒ²D ,¹%Å£%ƒ,¹%À£%‘V}',¹%@£%‘1,¹%ã%¾A,¹%@£%¾D$¼W·,¹%¿£%ƒ!/¹%@£%ƒ),¹%Ä£7/¹%@£G,¹%@ £%‘W,¹%@W}£%‘ÁG ,¹%¼£/¹%¼£%‘#,¹%@£3/¹%@£%‘=,¹%¾£&ƒG/¹%¾£%‘ÆC,¹%@£&ƒ#/¹%@£%‘3,¹%@ X}£&ƒC/¹%@£&ƒË&,¹%@ £&‘#,¹%@£&‘&$Ð/ A#¡6–-A%&”%– ‚/6•-•%–$ÅÒ9-@Y}9(STAR FLEET COMMAND -<*>-Õ$-‚A‘‡8, ‚$ A Ú3 6•-•%ƒ2‚A&ÅÄ%‰-ƒ¿) ‰32‚‚‚‚ßZ}T ‡8,&+P:‡8,'Å,$Å,"@ .6•-•%@ >2‚@UÃÅF‰-ƒÅJ ‰T2‚‚‚‚ä--‘@) RATING: P:•'@,-[} é "Ž¢¢A%A %î • ¢"Ž¢ A 0ðd-@@#AA@-Ø-ƒ@1"ß>( ßB ØT-\}@@d( ... ... ...ó_-@@5(Admiral Fitzpatrick here..._ %Captain, after reviewing your ship']}søQ) !log and data tapes, I am going toQ #recommend to Star Fleet that you beù(Ž as soon as possible.úØ-@^}@pû%%6ª-P:H:,$@$,%@ü[ª @!-@@)(- -=”-@@A ”S-@_}@[(o oýaª!@*ª @+-@@1(E”-@@I ”[-@@a(þaª!@`}*ª @+-@'@1(.E”-@@I ”[-@'@a(:ÿaª!@*ª @!+-@)@a}1( E”-@@I ”[-@)@a(.aª!@ *ª @%+-@&@1(oE”-@@b}I ”[-@&@a( Ø» AA6Y.6Ž.$After flying into a large black hole=‡8Af,"¾Y6Ž7@!c},. class O star(‡8Af,"¼(6Ž7@!,.pulsar + × -‘Å   STARDATE ”#(+ Ž,P) !the Enterprised} and crew were lost7  to space.> J»MP5+6Ž.!After depleting its energy supply5 A `8.6Ž.$While}e doing battle with the Klingons8 A `4% × -‘Å% Destruction of a Ž9k%(is grounds for court-martial.L("Youf} are relieved of your command.S(eARhk˜.¶-A’AU.‡8¶,!@$A" ¶ 6¸-‚$¢g}U6Š-P:+¶&A’,'Ä,26‹-¶&A’&+Š$@,86Î-Š>6Ï-‹UH:ƒ,!?PA"E§S6­-N:‡8AY,&Š,+6®-N:‡8A`,&‹q}èÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿB'DOS SYSB+AUTORUN SYSB=RUNME1ST BTQARTSHOP BASB;¥ART DOCBàTREKMOD XMOBÚÿTREK2 XMOBBâREK2 DOCB(SEE1ST DOC,E‡8¶, A%)+’'¾,!‡8¶,L6­-6­S6®-6®¬1¸6­-ƒ&P:H:ƒ,$¾,'6Ð-ƒ&P:H:ƒ,$¾,1 A"0®IS THIS AT ALL LOGICAL?!›±r}H:ƒ,!?P6­-‚6®-‚¶Š%­‚*Š%­À6Î-Š%­»‹%®‚*‹%®À6Ï-‹%®Àc‡8Î$Ä%Ï%A’,"‚-6¢-‡8Š$Ä%‹%A’,B6‡8s}Š$Ä%‹%A’,-‚H6Š-ÎN6‹-Ïc6‡8Š$Ä%‹%A’,-¢Å¸A"Ê=6­-‡8AY,&Š%6®-‡8A`,&‹+6Î-Š16Ï-‹76Ñ-­=6Ð-®t}Ï3#‡8Aa, ¾)M:+­#‘,%+®#‘,, ¿)6Ò-‘3 A#EÔ"6ƒA"pÙ‡8,@A"Þr 6Š-Î6‹-Ï6­-‡8AY,u}-6®-‡8A`,36Ò-‚N6‰-P:H:ƒ,$+‡8¶,$?p,,Z‰!Ah6‡8¶,-‡8¶,&‰r A#ã A"üX6¹-@p6£-@@v}66-P:Š$@%‹%A’,@ APF6±-§XÒ"ƒ*§"ƒA#%ÿ, A,  SECTOR: P:Š,,P:‹, # 6·-‘§!‚# Aw}€%§$@  M 6Í-ƒ6Ê-@…!6Ë-@A'6Ì-‘-6É-‚3§"ƒ96Í-‚C A8M A#% # §"ƒ6Í-‚ A8# A#%x} 16Ê-@y6Ë-@B'6É-@1 A8 6‰-‰$@Ò"ƒA#E ,H:ƒ,!?P6­-­&Š"6®-®&‹, A#Ey} :(¢-ƒM:++Š&­,#‘,%++‹&®,#‘,%?,66‰-‰$?`: ¢$  6Š-­6‹-® A#U) A+ @ 6Š-Š%­6‹-‹%®%Š ‚)Š!Àz})‹ ‚)‹!À/2‚‚‚‚66-6ƒ@ A#u. 6‰-‰$?`3 86-P:Š,$Ä%P:‹,%A’$‡8,‚.2‚‚‚‚8 A#`4 ""§ƒ)Òƒ)‡8{}Aq,‚A#G5 52‚@ÅŃ5,Ä%+P:Š,$@ ,¼%+P:‹,$Å,6 Q 2‚‚ÅÅ1,@ %+P:Š,$@ ,¼%+P:‹,$Å,A2‚|}@ ÅÅE‚MÛ-ƒÅQ Û7 O!,Ä%+P:Š,$@ ,¼%+P:‹,$Å,E,@ %+P:Š,$@ ,¼%+P:‹,$Å,O A#G8 Ò"‘ $= !Ò}}ƒ*§"ƒ*‡8, @%!6-6ƒB !Òƒ*§"‘*‡8,@!6-6ƒG AL . !6ƒ AP§!‚. A€%§$@ Q Ò"~}‘ $V ""  SECTOR: P:Š,,P:‹,[ Q 6Í-‚6Ì-@•6É-‚!6Ê-ƒ-6Ë-@@7±"ƒ*Ò"ƒ=6Í-ƒG A8Q A$`  }±"ƒ A8 A$e % 6Í-ƒ6É-ƒ6Ê-Å6Ë-ƒ% A8o 6Ò-‚6‰-P:‰,"6ƒ)§"‚ $t + AP±"ƒ*§‘! A$p€}+ A!y §ƒA$P~  A8P6’-P:’&‰,ƒ I‰&‡8Aa,$@u!‚& AP?6‰-‰&‡8Aa,$@uI A$5}ˆ ’!‚ $ A u’ §‘A$p— 06‡8,-P:‡8,&‰,#‡8,!@%- A8P0$œ A$p¡ ‰ A$¦ $ ‚} AA $ }Ž destroyed« q 6·-‚ A€%§$@ 70@@?6¹-¹%¿CƒYÈ-¼@?@q2‚ƒ}AÄ@&È° .0‚H:‚$@,Ä.,¹&H:ƒ,$È$‘£%H:ƒ,$È$‘µ ,¹%H:ƒ,$È$‘£%H:ƒ,$È$‘· 0‚H:‚$@,@º 7„},¹&H:ƒ,$È$‘£&H:ƒ,$È$‘3,¹%H:ƒ,$È$‘£&H:ƒ,$È$‘7 È¿ L 2‚‚‚‚6‡8,-‚ Ap* AA6‡8,-O:‡8,,&BI6•-•%ÅL…}$Ä ~6á-@ A# A=0@W0@l(} STATUS REPORT:~-@@†}Æ O ( –               ‚ 2(  ˆŠ O( Stardate: ”Î F    Energy: ’ *6Ž.Green9‡}‡8Aa,"‘F6Ž.YellowÓ ‡8Aa,"¾6Ž.RedØ e!    Condition: Ž e(   Quadrant: ‡8AV,,‡ˆ}8AW,,‡8AX, Ý `6    Sector: ‡8AY,,‡8A`, `  Ž Photon Torps: ‡8Av,‰}Žâ I(  Š ˆ2( Š–               ‚ˆ5(8(?(I A ( "‡8Ag,‚6§-ƒ" A&P- L A#¡Š}%Ø-@@1-@ØH(------------------L Ø/ +-@@+(Lt. Uhura here...2 6 "Ž¢3 %Damage Co‹}ntrol reports the following:6 7 >¢-AgAu"Ž¨*  Ž >-@#¢&A`< :¢"Au*‡8Av,"‚0 Œ}ÎÏ ÔÏÒÐÅÄÏÅÓ: A&@A & ‡8¢,"‚  operational& A&@F  DAMAGE LEVEL: ‡8¢,P  ¢ A Z  × #¡_  "}Ž¨§¨ A&Ud ,-‘@" Ž INOPERATIVE, A(Œ 5‡8Au,‚)‡8Av,"‚+6§-@ 5 A&P‘ % 6Ò-ƒŽ} A2%AR– T A', }Torpedo direction (0-7)>Ad@3B§T§ ‚)§!ÄA'˜ ; (}»}@;(! Loading torpedo tubes, sir ...› 4 6¸-ƒ A"6­-E:§$Á,*6®-6G:§$Á,4 Ap  96‡8Av,-‡8Av,}&ƒ#6Ò-ƒ/6‰-A€9 A#ð YAdAU#–-‚@32‚@`ÅÄAÈ-ƒ@E ÈO2‚‚‚‚Y A(õ P‘}AdAU–-ƒ¼.È-A€Å6À82‚ÈÅÅ< ÈF2‚‚‚‚P A(ú #AdAU#–-ƒAÿ F:Ad,’}"AU –$ AdAU$T "‡8At,‚6§-Ä" A&PW A)Y h A-@@2(Che“}kov here...I(Energy per target[Ad@3_«e«‚h$^ I »ƒ) PHASERS LOCKING ON TARGET32‚ÅÅÅ;È-ƒ¿”}? ÈI2‚‚‚‚c 7 6«-P:«, Ô-A’AU7‡8Ô,!@$A)%h  Ô $m r 6¸-ƒ A"(6Š-P:+Ô&A’,'Ä,:6‹-Ô&•}A’&Š$Ä@6Ñ-ŠF6Ð-‹W6­-Š&‡8AY,h6®-‹&‡8A`,r Apr D 6Ò-‘ A#E6Ò-‚6­-Ñ%6®-Ð+6‰-«5 ApD"–}6ƒA)@w ‡8, @%A) | +’&A&«!!6’-’&«+ A# A) ¸ "‡8As,‚6§-À" A&P—}½ k A'0@ @+ƒ9È-ƒ@0U,H:ƒ,$AYH:ƒ,$@yY ÈkAR M A0 ˜} }Sulu here...3 Course (X,Y,Z)EAd@3M„…€Ç  A"6ƒA0Ì D A0 % }Warp factor (0-8)™}7Ad@3;¸A¸"‚D$Ñ ¸ ‚)¸!Ä)P:¸,¸A0 Ö CC6‰-M:++‡8AV,&„,#‘,%++‡8AW,&…,#‘,%++‡8AX,&€,#‘,š},Û ’&A!‰$¸#¾A0Pà Y »ƒ }Scott here...A  Sorry Captain, but we just don'tY have enough energy.å ›}A(ê -6’-P:’&‰$¸#¾,#6”-P:”%‘$‰$‰'¸,- A`ï a‘,@y@4+/@y@D=,@r@9O/@†œ}@9a,@t@5ô …/@„@5',@t@C9/@„@CK,@t@5]/@t@Co,@„}@5/@„@C…‚ù W,@y@6',@y@B9,@u@9K,@ƒ@9W»@þ Nž}È-AÅ6‘8 }<<< WARP DRIVE ENGAGING >>>B2‚ÈÄÅJ²-ƒ‘N ² E0@#(}' È50ƒ‚@Ÿ}EÈ-‚Å?` 2‚È%ÅÅ@ È 9È-‚@)2‚@$&ÈÄ@10¼ÈÅ90‘ÈÅ ƒ²-ƒ¿ ² U È }0‚‚@#0ƒ‚@10‘‚@E0@‚@U²-Å@p¿ U2‚²ÄÅ&+²'@,5,H:ƒ,$AYH:ƒ,$@¡}yQ,H:ƒ,$AYH:ƒ,$@yU ² a‘,@y@4+/@y@D=,@r@9O/@†@9a,@t¢}@5 …/@„@5',@t@C9/@„@CK,@t@5]/@t@Co,@„@5/@£}„@C…‚ o,@y@6',@y@B9,@u@9K,@ƒ@9Y0‚@ Äg0ƒ‚@o0¼¤}‚‚ ; 0‘‚‚  Sulu here...1 We have arrived.; A( *6¨-P:+‰$‰'¸,%?, ¨!‚* A A1 ! A¥}p A! A@! *‡8Af,"‚*6‡8,-P:O:‡8,,'Å,$Å%Ä& †‡8Ae,!‚*‡8Af,"ƒ.6‡8Af,-À†6‡8,-‡8A¦}b,$B%‡8Ac,$A%‡8Ad,$A%‡8Ae,$Å%‡8Af,+ M A@6„-Š6…-‹6€-¾) AM‡8A§}f,!ƒ*‡8Af, ¿A P0 ,‡8Af,!À,6‡8Ae,-‡8Ae,&ƒ5 G–-A’AU 6‡8–,-‚$ –36‡8,-@G¨}–-AbAe: ‡8–,"‚A1`? +–"Ab+6±-AQ%P:H:ƒ,$A,D –"Ac6±-@ I –"Ad©}6±-@N –"Ae6±-¾S % AP6‡8–,-‡8–,&ƒ% A10X & –‡8Af,!À6±-‘& AP]  6¶-‚ A2ª}€ "‡8Aq,º6§-¿" A&P…  A0‘@¼‡ g @,@y1/C/AY«}U/AY@yg/@yŠ \ Ap A&6‡8,-O:‡8,,*¾F‰-@A9@ L,‰‚X/‰@y¬}\ ‰ O‰-@ @iÅ,‚‰+/AY‰/ ‰7¢-‚ÀO-A’%¢AUÄ” ‡8,"‚A25™  AP6·-‘­}§"¼6·-ƒž > 6¹-P:+&A’,'Ä,$@ *6£-¢$Å%¼> A€%§$@ £   ¢¨  Ò"ƒ6Ò-‚$­ Y SHORT RANGE SEN®}SOR SCANY  of Quadrant ‡8AV,,‡8AW,,‡8AX,² ! A  Ap! A· +(O:‡8,,!A™™)‡8A¯}r,‚)¤06+$¼  6¤. A3ä "‡8Ar,‚6§-Ã" A&Pé  6Ò-ƒ A2»î J A3" }Hea°}ding (0-7)4Ad@38§J§ ‚)§!ÄA3ó 46­-E:§$Á,%>*6®-6G:§$Á,%>4 Aø U A3   }Sp±}eed (0-9)2Ad@36¨= }U¨ ‚)¨!@ A3ý ¨"‚A4  : Ap"6‡8Š$Ä%‹%A’,-‚*Â-ƒ¨06²}·-‚: A4P ' 6Š-Š%­6‹-‹%® A' A 76Ž.ENERGY BARRIER"6ƒ-6’-P:H:ƒ,$’,7 A3u h„‡8AV,³})…‡8AW,) A`/6Ò-ƒ9 A1C Ap^6‡8P:Š,$Ä%P:‹,%A’,-‚h A4 F6Ž. COLLISION A`86µ-‡8P:Š´},$Ä%P:‹,%A’,Fµ"‚A3• R 6Š-Š&­6‹-‹&®46‡8P:Š,$Ä%P:‹,%A’,-@> A`Rµ@ A3u # ¨&Â!ƒµ}6•-•&A# A3u% CC‡8‡8AV,$Ä%‡8AW,%‡8AX,$@d,"AA * (6‡8Av,-¾6’-A@( A¶}3…/ ? ¨&Â!ƒ A0 AP%6Ò-ƒ/ A256µ-‚? A3…4 ;µ‘*µ¾*µ@! A0+ AP16Ò-ƒ; A2·}9 ' A Ap6·-‘' A4P>  Â-ƒƒ  A4C  6·-‘ A4PH  ÂM .$6‡8P:Š,$Ä%P:‹,%A’,-@¸}. A`R µ"‘)µ"¾)µ"@A4UW ’"A@A4@\ O:‡8,,!A™™A a  A ¤06$f > ¹}6¤.6”-”%?006’-P:’&‡8Aa,#‘$Å,>’ ‚A pk A3p k9( }Star base: >:@4,You have safely dockeº}d.k("Crew granted two days shore leave!>:@4,q )2‚@ÅÅÈ-ƒÅ È)2‚‚‚‚u % A 6”-”%ƒ6¨-‘% A»}z :6¹-P:Š,$@ !6£-P:‹,$Å%¼0‡8Aq,"‚: A} $ ; µ"‘ Ap A;6‡8,-P:O:‡8,,'Å,$Å%@ ¼}„ )2‚@ÅÅÈ-ƒÅ È)2‚‚‚‚… E(}Sulu here, Captain.;(We have established orbit.E A ¬ &#¡‡8½}Ai,‚6§-¾& A&P± \ A'0@@S ' SHIP'S COMPUTER COMMAND FUNCTIONS:V(Y(\(¶  "Ž¾}¨¨@PA5» )& 0-4: DATA BASE SCAN TO LOCATE:)(À 6 ¨&@P. Ž&¨@T,"Ž¨6 A5 Å `$ ¿} 5. LONG RANGE SENSOR SCAN<  FROM DATA BASE`  6. QUADRANT DETAILED DISPLAYÊ   7. NO ACTIONË  A52À}»Ì \-‘@- Enter function ?Ad@3C«\« ‚)«!À)«P:«,A52Î «"ÀAÏ  Á}«!¼«&¼AA6Ô -#¡ ×-(ENTERPRISE CURRENTLY LOCATEDÖ ==( in quadrant ‡8AV,,‡8AW,,‡8Â}AX,Ù  "Ž¨¨&@P«A5EÞ 3" Data base scan for Ž:% 3-‚A‘ã ‡8, ‚*«"¼A5pè ‡8, ‚Ã})«"¼A5uí & A@&‡8Ab%«,"‚A5uò $ A0$  „,…,€÷   A g A6-‘@Ä}C $Enter quadrant (X,Y,Z) UAd@3]„…€g A"6ƒA67 A@‡8, ‚- Å}NO DATA AVAILABLE7 A(? }»ƒ AA0-ÀÄ?  Coordinates: „,…,€n:  Klingons: ‡8Ab,Æ} Star Bases: ‡8Ac,n Stars: ‡8Ad, Planets: ‡8Ae,$8#¡#‡8Af,!Ã)‡8Af, ‘.6Ž.None8Ç} A60)( "Ž¨(¨&@0‡8Af,A6%.5 Astronomical feature: +Ž0None. 5 3. Ž #‡8Af, È}À$6Ž.None. A6E8( "Ž¨(¨&@0‡8Af,A6@=4 Scientific interest: *Ž0None- 4 B Ž É} A t"‡8Ah,‚6§-‘" A&Py"‡8Aq,‚6§-¿" A&P~ 6«-‚ƒJ-A’AUJ«¾*‡Ê}8,@*‡8,‚)«"¾*‡8,!@$A7%ˆ   $K+¿0‘‚‚0ƒ‚@>0‚@ %H:ƒ,$@@D»ƒK Ë}}’Zƒ‰-ƒ@%H:ƒ,$Ã8,H:ƒ,$@yH:ƒ,$@9< ‰H6¹-@0T6£-@ Z6·-‘—! AP! 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Do you mind?DÝ}(My sickbay is filling fast!!X”-@A\ ”_$";-@@;(!  ÑÕÁÎÄÒÁÎÔ ÓÃÁΠ$,Ø-Þ}@@(( |  |, Ø&,)(! ,$(E Ø-@6? 40@ß}Ø8 ØB+E,›.| |›/|    ‚  |›0| à} ˆo oŠ .|›2|  ( _ ) .:|›4|     .|||›6|   .||›8|  á}  |›:||  | |›<| | * | |›>›€D8:TREKØC³Cµx› --- STAR TREK III ---›by Lance Micklus and David Simmons›Atari version by Mike Burton›Modifications and documentation ã}by Pat Lancaster [72637,225]›STAR TREK is a trademark of Paramount Pictures Corporation›Follow this procedure:››1) With bothä} programs SAVEd on thesame disk, go into BASIC.›2) Next type: LIST"D:filename",using the same filename you loaded it with.›3)å} Type NEW to clear the memory,then LOAD the Star Trek game.›4) Type ENTER"D:filename" to bring in the additional lines. This æ}will take a few seconds.›5) You can either SAVE the entire game again with the new lines, or test it first to see if you likeç} it or not. Most books on Atari computers will give you more information about the above procedures.››Your mission is to wipeè} out all of the Klingon ships, while finding and orbiting Class M planets. StarFleet will notify you when your mission is comé}pleted, after which you'll return to Star Fleet HQ for a mission analysis.›MAIN MENU DESCRIPTION››0: STATUS›This will give yoê}u a readout of the ship's current status, with information such as energy, stardate, etc. Pay careful attention to the energyë} amount!(More on this later)››1: DAMAGE CONTROL›A listing of ship functions and their conditions will appear on screen. If soì}mething is damaged,the damage level will appear--this will decrease as time goes on,until the function is operational.››2: SCí}IENCE COMPUTER›This is used to scan the objects in the quadrant. Use this to find Class M planets, as well as how much energyî} enemy vessels have.››3: SHIP'S COMPUTER›This has several useful functions:›› >DATA BASE SCAN will give coordinates of Klingï}ons, planets,star bases, stars, and unexplored areas. Coordinates will not be given if you haven't explored the area yet.›› ð}>LONG RANGE SCAN FROM DATA BASE will give a long range scan from any coordinate that you input.›› >QUADRANT DETAILED DISPLAYñ} will give you information about a particular quadrant that you input, provided you have "seen" it with a regular long range ò}scan. If you have explored a quadrant with a Class M planet, this function will tell you if the planet is explored or unexploó}red.›› >NO ACTION will return you to the main menu.››4: LONG RANGE SENSORS›This will provide you with a nine-square, 27-quadô}rant scan of the surrounding area. The"playfield" is an 8x8 grid, with each square of the grid broken down into three quadranõ}ts. At the top you'll see the letters K,B,S, and P -- these stand for Klingons, Bases, Stars, and Planets. Look underneath thö}ese in the quadrants to see if there's anything interesting. If you see "1" under S, for example,there is 1 star in that quad÷}rant, which has a specific coordinate. The game starts from quadrant 7,7,2: 7 across, 7 down, quadrant 2. The first two digitø}s of the coordinates range from 0 to 7, and the last digit from 0 to 2. X - (0-7) across Y - (0-7) down Z - (0-2) quadrantù} in square X, Y The X and Y values are displayed in inverse video. Coordinate numbers are displayed along the top and right sú}ides of the screen, and your position is always the center quadrant.››5: SHORT RANGE SENSORS›This will allow you to see the sû}tuff that's in the quadrant you are in.››6: IMPULSE ENGINES›This is how you move about inside the quadrant. When selected, thü}is function will first provide you with a short range scan (if the sensors are not damaged!). Next you will be asked for a heý}ading. The heading ranges from 0 to 7, with each number representing a direction:›› 3 2 1› \|/ › 4-X-0 X=your current pþ}osition› /|\ › 5 6 7››After selecting a heading, you will be asked for a speed. The number you enter will move you that maÿ}ny squares. For example, if you input "2" for the heading and "3" for the speed, you will move UP 3 squares. To explore (orbi}t) a planet or dock with a star base, move into the SAME square as the planet or base.››7: WARP DRIVE›This is how you move ab}out the galaxy. You must first enter a destination quadrant, then a warp factor (speed). As stated earlier,the first two digi}ts of the coordinates can range from 0 to 7, and the last digit from 0 to 2. Enter what square of the 8x8 grid you wish to go} to and which quadrant (x,y,z). To travel to quadrant 4,3,1, simply enter "4,3,1" for the destination prompt. Warp factor is }the speed, and your energy and the stardate will change according to how far and how fast you travel. If you are about to ent}er a Klingon-infested quadrant, using a higher speed will kind of surprise them, giving you an advantage when the fighting be}gins. For exploring, though, it's best to use "1" for the warp factor.››8: PHASERS›This will allow you to fire your phaser ba}nks at the enemy. Chekov will ask you for an energy level--the number you enter will be used for EACH Klingon! So if there ar}e 2 Klingons and you enter 200 for the phaser energy, a total of 400 energy units will be drained from the ship. If the Kling }ons are far away, more energy is needed to reach them. The advantage of using phasers is that the Klingons you are firing at  }need not be directly in the line of fire. You can get an estimate of how much energy to use by using the Science Computer to  }find out how much each Klingon has. Occasionally the phasers will miss, and the computer may fire again to try and hit the ta }rget(s).››9: PHOTON TORPEDOES›These will almost always destroy a Klingon ship. You will be given a short range scan (if possi }ble) and then be asked for DIRECTION. The direction format is exactly the same as the impulse engine direction format. Theref}ore the Klingon must be in the line of fire--up, down, left, right, or any of the four diagonal directions. Be careful when u}sing these; you will be relieved of your command if you hit a star, planet, or star base!! And yes, it IS possible for the to}rpedo to miss the target.››10: ALERT›This is to change the condition of the ship: green, yellow, or red. ALWAYS go into red a}lert before entering a quadrant containing Klingons! One hit while in green alert will result in HEAVY damage. Use green aler}t while exploring.››11: REPAIR›Choosing this will reduce the damage level of damaged functions. This is faster than waiting f}or the function to "fix itself." You might have to choose this more than once if something is badly damaged.››12: SAVE/LOAD }(not on menu)›This will take you to a save/load›screen. You can use a cassette drive or disk drive to store the present game }conditions. This way you don't have to start all over again later if you can't finish a game. If you have ENTERed the additio}nal lines, you will NOT be able to save the game on cassette.››A FEW HINTS ...››* To replenish (somewhat) your energy and get} more torpedoes, dock at a star base. These can be found using the ship's computer.››* Avoid entering a quadrant containing a}ny strange objects!››* Class M planets are usually alone, so explore each quadrant that has one planet. You get more rating p}oints for each M planet explored.››* Warping blindly around the galaxy not only drains energy, but also could land you in a b}lack hole! But sometimes it's the only way to find those boneheaded Klingons.››* Use photon torpedoes on Klingons with high e}nergy levels, but make sure you are lined up properly.››* You don't have to get to the main menu to enter commands. You can e}nter commands from any screen; the computer "remembers" when you do this, and executes it when possible.››* To exit the game,} enter a number GREATER than 12. To resume, type GOTO 500. The program should catch any errors that might occur; you might ha}ve to re-enter something if it wasn't done correctly the first time. If something goes wrong, however, clear the screen and t}ype "GOTO 500". This will take you back to the main menu. If the problem continues, try re-running the program. If you have a }ny questions, please leave me a message with E-Mail. Also leave any comments you might have! If enough of us Trekkies got tog!}ether and petitioned CompuServe, perhaps anofficial STAR TREK forum could bestarted!!! Would that be logical? Live long and p"}rosper, and be sure to go see "STAR TREK IV: The Voyage Home" a couple of times ...›-- Pat Lancaster computing from the sunny#} campus of the University of Arizona! Micklus and David Simmons›Atari version by Mike Burton›Modifications and documentation %stions, please leave me a message with E-Mail. Also leave any comments you might have! If enough of us Trekkies got together %}and petitioned CompuServe, perhaps anofficial STAR TREK forum could bestarted!!! Would that be logical? Live long and prosper&}, and be sure to go see "STAR TREK IV: The Voyage Home" a couple of times ...›-- Pat Lancaster computing from the sunny campu'}s of the University of Arizona!                   Welcome to JACG Public Domain Files.›To bypass our NJ LOGO - DEPRESS "M", or "OPTION" briefly during loading.›Tom Pazel's Men")}u will RUN: Tokenized Basic, and Binary files. Files labelled DOC are RUN by RUNME1ST. ›ARTSHOP permits transferring files be"*}tween PRINT SHOP and MICRO-PAINTER.›STAR TREK a strategy game.›TOSXL on the rear is a DUP file permitting the 8-bit XL machin"+}e to simulate the 520ST pull down menus. Depress OPTION while loading.›", or "OPTION" briefly during loading.›Tom Pazel's Men G106DÍÉÓí  ÁÒÔÓÈÏЬ ÓÔÁÒ ÔÒÅˬ¨ÒÅÁÒ©ÔÏÓØÌ