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I} JB|,A#Pd#DE 1 HI BDEHHII 1 B 1 , 1 <0,0Lf- B VJ},A#P, 1 <0 0L#L ߢ) 1* 1 ~0Yj383}mm ݭK}}`8}``|* ? ɛ,`|:(|/ 1L `DESTINATION CANT L}BE DOS.SYS0 0H{ $22Δ $28/L /) $2 Π $2 0 ξM}hAΞB,0 J 1 BޝDEHI,HDE 1HIHIDELSAVE-N}GIVE FILE,START,END(,INIT,RUN)O X0 1`BDEPHI V` X0H 1 L O}0 0 1L0`PLEASE TYPE 1 LETTER,0`hhL <0 1L0LA1 ,;ɛ7,"ɛ:ݦ1ݥP}A"D|ݤD|ȩ:|ȩ|ɛ,,(/+.ީ1 1,ɛ`轤{Q}NAME TOO LONG B VL ` L1I H1EӝDL1|mDiE` V0`8d/8 i:"2!22 1R} L ERROR- 128ɛ+,' 20*.. өw2 1``2TOO MANY DIGITSINVALIDS} HEXADECIMAL PARAMETER800 0 8 00`,0'D800H,ɛh`2L1NEED D1 THRU D4uT} HEXADECIMAL PARAMETER800 0 8 00`,0'D800H,ɛh`2L1NEED D1 THRU D4uTOUCH-EDIT II-------------By Boyd Gafford2324 9th StreetLubbock, TX 79401PH:(806)-763-4716(L.A.C.E.) 24-hour b V}oard(Lubbock Atari Computer Enthusiasts)300/1200 baud, running on BBCSfrom ANTIC, with a 10 meg Hard DriveST/8-Bit us W}ers welcome!Online magazine too!(806)-792-3317INTRODUCTION------------ This is the documentation for side A of X}TOUCH-EDIT II, the utilities side of the disk. This file was written with TextPro, the most powerful word processor avail Y}able for the Atari 8-bit computers. (And it's in the public domain, check out the applications download section of LACE if y Z}ou want it.) TOUCH-EDIT II is a tool which allows you to design your own fonts to replace the default ATARI font and your [} own players (or missiles) to use in your own programs, or to replace a set used by your favorite program. TOUCH-EDIT II \}comes on two sides of your disk and requires a minimum of 48K. The back side of the disk is TOUCH-EDIT II itself, while the ]}front side contains a series of utilities which allow you to convert the font or player set files (saved to disk with TOUCH-E ^}DIT II) into basic programs. You can then use these programs as subroutines, or alter them to fit your own needs. Refer to _}the TEDIT2BD.DOC file from LACE for the documentation to the TOUCH-EDIT II editors.LOADING INSTRUCTIONS------- ------- `}----- Turn on your disk drive (drive one if you have several drives) and insert the TOUCH-EDIT II disk with the front sid a}e facing up. Turn on your computer. ATARI 400/800 be sure to install the BASIC cartridge. After a short time, the utilit b}ies menu screen will appear. The following is a complete description of each selection, and how to use them!(1) CONVERT A c}TOUCH-EDIT II FONT TO A BASIC PROGRAM.Select this item, and a screen will pop up with a list of all the filenames with the d}FNT extension on the utility disk. Use the joystick or console keys to point the little on-screen hand to the font you wish e}to convert, and press the joystick button or START console key. You will now see a sceen asking to select between BASIC data f} statements and direct disk access. The BASIC data selection will write a fully self-contained basic program that will be re g}ady to RUN as a stand alone program. The direct disk access selection assumes you have a disk with the font file in drive 1 h}before you run the program. Once you've selected one of these, you will see another screen asking for the starting line of t i}he BASIC program, followed by the increment amount. (enter 1000 and 10, respectively, if you want your program to start at l j}ine 1000 with increments of 10 for each line number). Now just sit back and wait, as the utility program writes ALL THE BASI k}C CODE for you! After it's finished writing, it will list the program to a file on drive 1 called TEMP.LST, and then clear m l}emory with the NEW command, and re-enter the program to clear the variable name table. Finally it will LIST the new program m}to your screen. Now you can just type RUN and enjoy, or use it as a subroutine in your own program!(2) CONVERT A TOUCH-EDI n}T II PLAYER SET TO A BASIC PROGRAMAfter you select this item, you will follow essentially the same flow as in (1), except yo o}u will choose from the filenames on the utility disk with the PMS extension. Also you have four options for the BASIC progra p}m, which are like the font selections, with either direct disk access or BASIC data statements, but with the additional selec q}tion of string or machine language movement of players! Just select one of these four, give the starting line number and inc r}rement, and again you'll see the BASIC program being created right before your eyes! The sequence the utility program goes t s}hrough for creation of a PM set program is essentially the same as for a font program, except the TEMP.LST file will contain t}the PM set program. RUN any of these created programs, and the program will set up PM graphics, and put the first player at u}the top of the screen. Refer to te technical notes for more on player movement, and the movement subroutines!(3) CONVERT Y v}OUR OWN FONT TO A TOUCH-EDIT II FONT FILESelect this item and you will be given instructions on how to convert your own font w} to a TOUCH-EDIT II disk file, so you can edit it, change characters, or whatever you wish.(4) GRAPHICS DEMOS!Select this x}one and you will be asked to pick either a font demo (from the game KORONIS RIFT) or a PM graphics demo. both programs utili y}zed TOUCH-EDIT II's BASIC writing capabilities to show you what can be done with TOUCH-EDIT II!(5) GOTO ATARI DOS 2.0STake z}s you to the DOS menu.(6) WRITE A BASIC LOADER FOR A CUSTOM SCREENSelect this item, and you will see the familiar select f {}ile menu, except this time all the files have the extension SCN. Select your file, line number and increment and in a jiffy |}you will have a BASIC program that loads a Custom Editor screen onto a Graphic 0 screen!(7) CONVERT A FONT TO 1024 BYTE STR }}UCTUREThis item was one of the main reasons for bringing out this new version of TOUCH-EDIT. Since the font files for TOUCH ~}-EDIT II are composed of 1029 bytes, with the last 5 past the 1024 standard being the data for the non-pm color registers, a }problem cropped up. Some programs that utilize custom fonts (like Mat Rat's GEMSETS) check to be sure the file is EXACTLY 10 }24 bytes. If it's not, then the program assumes you were stupid enough to try to load something like DOS.SYS or some other n }on-font file, and smartly tells you that you didnt pick a font! Since it's easier to convert a font than a program, I've inc }luded this item, which takes a 1029 byte font, strips the last 5 bytes, and then saves it back to disk. Additionally, you ca }n use this utility to copy a font from one disk to another, or make any file greater than 1024 the same as a font file! (why }you would want to do that is beyond me!)TECHNICAL NOTES--------- -----(1) PLAYER MOVEMENT As mentioned before, }TOUCH-EDIT II will write a PM program for you with either ML movement of players, or BASIC string movement. (String movement }is only a little quicker, but will not run if you compile the program with something like the MMG BASIC COMPILER. ML movemen }t, on the other hand, will work great when compiled!) There are two files called STRSUB.LST and MLSUB.LST on the utility sid }e of the disk that are subroutines you can just call to do all movement for you. Just ENTER them into your program, set the }variables:PNUM = (Player number, (only 4 can be displayed at once), 1 to 4)PLYR = (TOUCH-EDIT II player number, 0 to 9 })HPOS = (horizontal position, 0 to 255)VPOS = (vertical postion, 0 to 127)CLEAR = (1 for clear, 0 for move) If yo }u don't want to use the subroutines, you may write you own routine, using the following guidelines for player movement.VERT }ICAL For string method, useP1$(VPOS)=PDATA$(PLYR,PLYR+14) For ML method, useQ=USR(ADR(MOVE$),PMBASE+PLYR-1,PMBASE+512 }+VPOS,15) WhereVPOS = a number from 1 to 128PLYR = a number from 1 to 136 in steps of 15HORIZONTAL For both methods }, usePOKE 53248,HPOS WhereHPOS = a number from 0 to 255 For example, to move PLYR-0 from the top left part of the sc }reen to the bottom right, use For string method,FOR X=0 TO 127POKE 53248,2*XP1$(X+1)=PDATA$(1,15)NEXT X For ML me }thod,FOR X=0 TO 127POKE 53248,2*XQ=USR(ADR(MOVE$),PMBASE,PMBASE+512+X,15)NEXT X To understand player movement more fu }lly, study the player-animation demonstration included on the utility side of the disk, and any books or magazine articles yo }u can find on the subject.SOLICITATION!------------- TOUCH-EDIT II is free-ware, and is not to be sold or rented a }t any price. Users groups are welcome to put this program in their library, as long as the title screen is not omited and th }ey do not charge other ATARI users a cost beyond the price of the disk and duplication costs. Please feel free to give th }is disk to your friends. Its one of the few things free in life! If you have any questions, please contact me on L.A.C.E } (Lubbock Atari Computer Enthusiasts) in the 8-Bit forum at (806)792-3317, or write to me at the address at the beginning of }this document. Your comments (and criticisms, believe it or not) are welcome! If you feel TOUCH-EDIT II is useful, and a }s good as some software you might have paid for, you may send whatever you think it is worth to me at the same address. Dona }tions of $20.00 or more will get you the latest update, along with any other character sets I've created, and a nice printout } of the latest documentation. TOUCH-EDIT II-------------By Boyd Gafford2324 9th StreetLubbock, TX 79401PH:(806)-763-4716(L.A.C.E.) 24-hour b}oard(Lubbock Atari Computer Enthusiasts)300/1200 baud, running on BBCSfrom ANTIC, with a 10 meg Hard DriveST/8-Bit us}ers welcome!Online magazine too!(806)-792-3317INTRODUCTION------------ This is the documentation for side B of }TOUCH-EDIT II, the editor portion of the disk. This file was written with TextPro, the most powerful word processor avail}able for the Atari 8-bit computers. (And it's in the public domain, check out the applications download section of LACE if y}ou want it.) TOUCH-EDIT II is a tool which allows you to design your own fonts to replace the default ATARI font and your} own players (or missiles) to use in your own programs, or to replace a set used by your favorite program. TOUCH-EDIT II }comes on two sides of your disk and requires a minimum of 48K. The back side of the disk is TOUCH-EDIT II itself, while the }front side contains a series of utilities which allow you to convert the font or player set files (saved to disk with TOUCH-E}DIT II) into basic programs. You can then use these programs as subroutines, or alter them to fit your own needs. Refer to }the TEDIT2AD.DOC file from LACE for the documentation to the TOUCH-EDIT II utilities. TOUCH-EDIT II was designed to be si}mple to use. You should be able to load it in and start using it immediately, and within a few minutes feel comfortable. Ho}wever; should you get stuck, refer to the following detailed instructions on TOUCH-EDIT II's use.LOADING INSTRUCTIONS-}------ ------------ Turn on your disk drive (drive one if you have several drives) and insert the TOUCH-EDIT II disk with} the back side facing up. While holding OPTION turn on your computer. ATARI 400/800 be sure to remove the BASIC cartridge.} After a short time, the title screen will appear, (you may skip the title screen by holding down SELECT while the program} loads.) and you will be asked to press START to begin. After this you will be prompted to select the controller you wish to} use. After selection, TOUCH-EDIT II will begin loading into your computer. TOUCH-EDIT was originally designed for the A}TARI TOUCH TABLET, but TOUCH-EDIT II has been expanded to include joystick control, and a new Custom Editor, available only f}or the joystick.THE EDITING SCREEN--- ------- ------ After loading, the program will prompt you to insert your uti}lity disk and press the controller button. Flip the disk over to the front side or put in any DOS 2.0S disk that has font fi}les with the FNT extension and press the controller button. The editing screen appears. The editing screen consists of a 8 }by 15 pixel grid, a menu, and the grid pixels displayed in the form of both single and double resolution players, and fonts i}n every font mode the ATARI is capable of generating, all displayed simultaneously! The font modes displayed, from top to} bottom are: Graphics mode 0, 1, 2, 14, and 15. Antic mode 2, 6, 7, 4, and 5.USING THE CONTROLLER----- --- ------}---- TOUCH-EDIT II was designed to make input as effortless and simple as possible. Simply move the on-screen cursor dot} around the grid by moving up, down, left, or right, using the stylus (or right) button to set a point, and the left button t}o erase a point. (Joystick uses the single button for both.) Use the top eight lines of the grid to edit fonts, and the ent}ire grid to edit players. Using the menu is just as simple. Move the cursor over to the menu area of the screen and posi}tion it to the left of the selection you wish to make, then press the controller button.THE MENU ITEMS--- ---- -----} The following are the menu items and their use in detail.(1) SCROLL WINDOWMove the cursor here and press the controller} button and the window scrolling mode will become active. Move the controller left to scroll the window left, and right to s}croll the window right.(1) PLAYER WIDTHMove the cursor here and press the button to cycle through the three possible playe}r widths.(2) CLEAR GRIDThis one is fairly simple. Just move the cursor here and press the button to clear the grid.(3) }DISK ROUTINESAfter selecting this item, you will be prompted for one of the following. LOAD FONT, LOAD PLAYERS (player-miss}ile set), SAVE FONT, or SAVE PLAYERS. Select by moving left or right, pressing the button when the desired selection appears}. The computer will check for all the files with the extension FNT or PMS (depending on selection) and put the first in the }window area highlighted. Select the desired name by moving the controller left and right, and selecting with the controller }eutton. If you wish to enter your own name, regardless of extension, just push the joystick up (Tablet owners remove the sty}lus from the surface and press the sylus or right button). Now enter your filename with the keyboard, and press RETURN when }finished. TOUCH-EDIT II will use the filename you have selected! (Note: if you have used a non font-player file, you may se}e what looks like garbage in the window area!) TOUCH-EDIT II allows up to 40 separate fonts and 40 separate player sets per} disk.(4) CHARACTER COLORSelect this item and you will be prompted for a bit pattern, ranging from 00 to 11, including ANT}IC's mode 4 and 5 fifth color. After selecting the bit pattern you will be prompted to select color. Move up and down to ch}ange the color, and left and right to change the luminance. When the desired color and luminance are on the screen, Press th}e button. See the technical notes for a handy chart on color selection.(5) P/M COLORSelect this item and you will be prom}pted to select BACKGROUND or PLAYER. Select by moving left and right and press button as before. Then you will asked to sel}ect the color. Select by up, down, left, or right as in (4). This function sets the color and luminance of both the single }and double resolution players and their background color.(6) MANIPULATE GRIDYou will probably use this item most often. Y}ou will be prompted for one of the following.SHIFT RIGHT - by one pixel.SHIFT LEFT - by one pixel.INVERSE - gr}id.MIRROR - grid.ROTATE 90 DEG - the top 8 lines.SHIFT UP - by one line.SHIFT DOWN - by one line.Select }as before.USING THE KEYBOARD----- --- -------- You probably noticed that TOUCH-EDIT II loads in the default ATARI }font for you each time you power up. This was done in case you only want to change a few characters of the default font and }keep the rest. The character TOUCH-EDIT II puts on the grid to begin with is the letter 'A'. To edit a character other t}han 'A' simply press that character's key, or combination of keys. (For example control and shift characters take a two-key }press.) Once you press that key(s), viola, that character appears on your grid ready for you to edit, clear, or manipulate i}n whatever manner you wish. You will also notice at the bottom of the grid the default character shown to help you keep trac}k of the character being replaced. There is also a provision for duplication of a character. Simply press the key for th}e character you wish to duplicate, then press the (ATARI/INVERSE) key. (the message COPYTO will appear below the grid) You w}ill hear a tone until you press the key of the character you wish to replace (COPYTO). For example, to make the default 'B' }character into the number '1', simply press (1), (ATARI/INVERSE), (B). To leave the font mode and enter the player set mo}de, simply press the OPTION button. Once in player set mode, the keys 0-9 select the different players, with the (ATARI/INVE}RSE) key functioning identically as above. To go back to the font mode, press the OPTION button again. TOUCH-EDIT II allows} you to edit both a font and a player set in memory without having to load from disk when you want to switch modes!THE C}ONSOLE BUTTONS--- ------- ------- A few commands are accessed for convienience through the console buttons. These are:}OPTION - Font to Player set edit switch.SELECT - Switch from single to double spacing in the window. START - Performs a c}oldstart for booting up the utility disk.THE CUSTOM EDITOR--- ------ ------ This is the special editor only availa}be with a joystick controller. It allows you to only edit a font in Antic mode 2, 3, and 4, but gives a lot in return. It i}s very much like the standard editors, with menu selections of:(1) SET GTIA MODEMove the cursor here, then press the butto}n. Move the stick left and right to select mode. The three are 0, 64, and 192, and correspond to normal text mode, 16-shade} mode, and 16-color mode, respectively. Press the button when the desired mode appears in the window.(2) SET ANTIC MODESe}lect this item, and you can choose between Antic mode 2, 3, or 4. (Antic 2 is Graphics 0). Select as above.(3) CLEAR CHAR}ACTERSame as in the Standard Editors.(4) CHARACTER COLORAgain same as in the Standard Editors.(5) DISK ROUTINESSelect }this menu item, and you can choose LOAD FONT, SAVE FONT, or LOAD SECTORS. The first two are the same as in the Standard Edit}ors, while LOAD SECTORS allow you to load in 8 sequential sectors straight off the disk! After selecting LOAD SECTORS, hold }the stick left or right to change the sector number, put in the disk you wish to LOAD SECTORS from, and press the stick butto}n. You can then manipulate and save the data from those sectors just like a FNT file!(6) SCREEN ROUTINESSelect this item,} and you will be able to select from (a) EDIT SCREEN, (b) CLEAR SCREEN, (c) RESET SCREEN, (d) LOAD SCREEN and (e) SAVE SCREEN}. They perform a function on the 'font viewing' screen where: (a) Edits the screen. Use the stick to move the cursor around}, typing from the keyboard to put text at the current cursor postion. Editing has been improved over the original TOUCH-EDIT}. (b) Clears the screen. (c) Resets to the default screen. (d) Gives you a list of the files on disk with the SCN extensio}n for loading. (e) Gives you the same list, but for saving back to disk. If you want to save under a new name, just push th}e stick up and enter it as in the Standard Editors.(6) MANIPULATE GRIDSame as with the Standard Editors, but works on the }8 lines of the font data.TECHNICAL NOTES--------- -----(1) FILE STRUCTURE The font files are composed of 1029 b}ytes. The first 1024 are the 128 characters, (128*8) while the last 5 bytes are the contents of the color registers (location}s 708-712 Decimal). The player set files are composed of 154 bytes. The first 150 are the 10 players, (10*15) while the }last 4 bytes are the contents of the player color registers (locations 704-707 Decimal). The screen files are composed of} 401 bytes. The first 400 are the screen data, 10 lines of 40 characters per line (10*40), while the last byte is a number f}rom 1 to 3 indicating the status of memory location 623. A 1 means put a 0 in 623, a 2 means put a 64 there, while a 3 means} put a 192 there. This sets normal, 16-shade, and 16-color font mode, respectively.(2) BIT PATTERNS Here is a little }help on selecting the character color from the menu.00 Corresponds to SE.4,COL,LUM (Location 712)01 Corresponds to SE.}0,COL,LUM (Location 708)10 Corresponds to SE.1,COL,LUM (Location 709)11 Corresponds to SE.2,COL,LUM (Location 710)5th} Corresponds to SE.3,COL,LUM (Location 711)GR. MODE BIT PATTERN AFFECTS THE--- ---- --- ------- ------- ---0,ANTIC} 3 10 CHARACTERS0,ANTIC 3 11 BACKGROUND 1,2 00 BACKGROUND 1,2 1,10,11,5th } CHARACTERS 14,15 00 BACKGROUND 14,15 01,10,11 CHARACTERS 14,15 5th! INV. CHARS}MISCELLANEOUS------------- TOUCH-EDIT II comes with numerous fonts, and several player sets, located on the front side }of the disk (Side A, refer to the TEDIT2AD.DOC file for more information). Each font has its own application in ATARI graphi}cs, with some being used for the graphics demonstrations also on the front side of the disk. Here are a few tips on how to u}tilize some of these special fonts. The Koronis Rift font when loaded will look like garbage, unless you load it with the} Custom Editor and then set GTIA mode to 64 (for 16 shade mode) instead of 0. To get the full effect of the 3-D illusion, al}so load the screen called KORONIS.SCN (Again only available through the Custom Editor). To see an example of and Antic mode } font, use the Custom Editor to load in ANTCFOUR.FNT and the ANTCFOUR.SCN screen, then change Antic mode to 4 with the secon}d menu item. Follow the same proceedure to see an example of an Antic 3 font (with ANTCTHRE.FNT and ANTCTHRE.SCN, set Antic }mode to 3). You may use any DOS 2 formatted disk as your data disk. It would be recommended that you make at least one }backup of TOUCH-EDIT II (using item J of DOS 2) before over-writing any of the sets you wish to change.SOLICITATION!---}---------- TOUCH-EDIT II is free-ware, and is not to be sold or rented at any price. Users groups are welcome to put thi}s program in their library, as long as the title screen is not omited and they do not charge other ATARI users a cost beyond }the price of the disk and duplication costs. Please feel free to give this disk to your friends. Its one of the few thin}gs free in life! If you have any questions, please contact me on L.A.C.E (Lubbock Atari Computer Enthusiasts) in the 8-Bi}t forum at (806)792-3317, or write to me at the address at the beginning of this document. Your comments (and criticisms, be }lieve it or not) are welcome! If you feel TOUCH-EDIT II is useful, and as good as some software you might have paid for,  }you may send whatever you think it is worth to me at the same address. Donations of $20.00 or more will get you the latest u }pdate, along with any other character sets I've created, and a nice printout of the latest documentation.jTOUCH-EDIT II-------------By Boyd Gafford2324 9th StreetLubbock, TX 79401PH:(806)-763-4716(L.A.C.E.) 24-hour b }oard(Lubbock Atari Computer Enthusiasts)300/1200 baud, running on BBCSfrom ANTIC, with a 10 meg Hard DriveST/8-Bit us }ers welcome!Online magazine too!(806)-792-3317INTRODUCTION------------ This is the documentation for side B of }TOUCH-EDIT II, the editor portion of the disk. This file was written with TextPro, the most powerful word processor avail }able for the Atari 8-bit computers. (And it's in the public domain, check out the applications download section of LACE if y }ou want it.) TOUCH-EDIT II is a tool which allows you to design your own fonts to replace the default ATARI font and your } own players (or missiles) to use in your own programs, or to replace a set used by your favorite program. TOUCH-EDIT II }comes on two sides of your disk and requires a minimum of 48K. The back side of the disk is TOUCH-EDIT II itself, while the }front side contains a series of utilities which allow you to convert the font or player set files (saved to disk with TOUCH-E }DIT II) into basic programs. You can then use these programs as subroutines, or alter them to fit your own needs. Refer to }the TEDIT2AD.DOC file from LACE for the documentation to the TOUCH-EDIT II utilities. TOUCH-EDIT II was designed to be si }mple to use. You should be able to load it in and start using it immediately, and within a few minutes feel comfortable. Ho }wever; should you get stuck, refer to the following detailed instructions on TOUCH-EDIT II's use.LOADING INSTRUCTIONS- }------ ------------ Turn on your disk drive (drive one if you have several drives) and insert the TOUCH-EDIT II disk with } the back side facing up. While holding OPTION turn on your computer. ATARI 400/800 be sure to remove the BASIC cartridge. } After a short time, the title screen will appear, (you may skip the title screen by holding down SELECT while the program } loads.) and you will be asked to press START to begin. After this you will be prompted to select the controller you wish to } use. After selection, TOUCH-EDIT II will begin loading into your computer. TOUCH-EDIT was originally designed for the A }TARI TOUCH TABLET, but TOUCH-EDIT II has been expanded to include joystick control, and a new Custom Editor, available only f }or the joystick.THE EDITING SCREEN--- ------- ------ After loading, the program will prompt you to insert your uti }lity disk and press the controller button. Flip the disk over to the front side or put in any DOS 2.0S disk that has font fi !}les with the FNT extension and press the controller button. The editing screen appears. The editing screen consists of a 8 "}by 15 pixel grid, a menu, and the grid pixels displayed in the form of both single and double resolution players, and fonts i #}n every font mode the ATARI is capable of generating, all displayed simultaneously! The font modes displayed, from top to $} bottom are: Graphics mode 0, 1, 2, 14, and 15. Antic mode 2, 6, 7, 4, and 5.USING THE CONTROLLER----- --- ------ %}---- TOUCH-EDIT II was designed to make input as effortless and simple as possible. Simply move the on-screen cursor dot &} around the grid by moving up, down, left, or right, using the stylus (or right) button to set a point, and the left button t '}o erase a point. (Joystick uses the single button for both.) Use the top eight lines of the grid to edit fonts, and the ent (}ire grid to edit players. Using the menu is just as simple. Move the cursor over to the menu area of the screen and posi )}tion it to the left of the selection you wish to make, then press the controller button.THE MENU ITEMS--- ---- ----- *} The following are the menu items and their use in detail.(1) SCROLL WINDOWMove the cursor here and press the controller +} button and the window scrolling mode will become active. Move the controller left to scroll the window left, and right to s ,}croll the window right.(1) PLAYER WIDTHMove the cursor here and press the button to cycle through the three possible playe -}r widths.(2) CLEAR GRIDThis one is fairly simple. Just move the cursor here and press the button to clear the grid.(3) .}DISK ROUTINESAfter selecting this item, you will be prompted for one of the following. LOAD FONT, LOAD PLAYERS (player-miss /}ile set), SAVE FONT, or SAVE PLAYERS. Select by moving left or right, pressing the button when the desired selection appears 0}. The computer will check for all the files with the extension FNT or PMS (depending on selection) and put the first in the 1}window area highlighted. Select the desired name by moving the controller left and right, and selecting with the controller 2}button. If you wish to enter your own name, regardless of extension, just push the joystick up (Tablet owners remove the sty 3}lus from the surface and press the sylus or right button). Now enter your filename with the keyboard, and press RETURN when 4}finished. TOUCH-EDIT II will use the filename you have selected! (Note: if you have used a non font-player file, you may se 5}e what looks like garbage in the window area!) TOUCH-EDIT II allows up to 40 separate fonts and 40 separate player sets per 6} disk.(4) CHARACTER COLORSelect this item and you will be prompted for a bit pattern, ranging from 00 to 11, including ANT 7}IC's mode 4 and 5 fifth color. After selecting the bit pattern you will be prompted to select color. Move up and down to ch 8}ange the color, and left and right to change the luminance. When the desired color and luminance are on the screen, Press th 9}e button. See the technical notes for a handy chart on color selection.(5) P/M COLORSelect this item and you will be prom :}pted to select BACKGROUND or PLAYER. Select by moving left and right and press button as before. Then you will asked to sel ;}ect the color. Select by up, down, left, or right as in (4). This function sets the color and luminance of both the single <}and double resolution players and their background color.(6) MANIPULATE GRIDYou will probably use this item most often. Y =}ou will be prompted for one of the following.SHIFT RIGHT - by one pixel.SHIFT LEFT - by one pixel.INVERSE - gr >}id.MIRROR - grid.ROTATE 90 DEG - the top 8 lines.SHIFT UP - by one line.SHIFT DOWN - by one line.Select ?}as before.USING THE KEYBOARD----- --- -------- You probably noticed that TOUCH-EDIT II loads in the default ATARI @}font for you each time you power up. This was done in case you only want to change a few characters of the default font and A}keep the rest. The character TOUCH-EDIT II puts on the grid to begin with is the letter 'A'. To edit a character other t B}han 'A' simply press that character's key, or combination of keys. (For example control and shift characters take a two-key C}press.) Once you press that key(s), viola, that character appears on your grid ready for you to edit, clear, or manipulate i D}n whatever manner you wish. You will also notice at the bottom of the grid the default character shown to help you keep trac E}k of the character being replaced. There is also a provision for duplication of a character. Simply press the key for th F}e character you wish to duplicate, then press the (ATARI/INVERSE) key. (the message COPYTO will appear below the grid) You w G}ill hear a tone until you press the key of the character you wish to replace (COPYTO). For example, to make the default 'B' H}character into the number '1', simply press (1), (ATARI/INVERSE), (B). To leave the font mode and enter the player set mo I}de, simply press the OPTION button. Once in player set mode, the keys 0-9 select the different players, with the (ATARI/INVE J}RSE) key functioning identically as above. To go back to the font mode, press the OPTION button again. TOUCH-EDIT II allows K} you to edit both a font and a player set in memory without having to load from disk when you want to switch modes!THE C L}ONSOLE BUTTONS--- ------- ------- A few commands are accessed for convienience through the console buttons. These are: M}OPTION - Font to Player set edit switch.SELECT - Switch from single to double spacing in the window. START - Performs a c N}oldstart for booting up the utility disk.THE CUSTOM EDITOR--- ------ ------ This is the special editor only availa O}be with a joystick controller. It allows you to only edit a font in Antic mode 2, 3, and 4, but gives a lot in return. It i P}s very much like the standard editors, with menu selections of:(1) SET GTIA MODEMove the cursor here, then press the butto Q}n. Move the stick left and right to select mode. The three are 0, 64, and 192, and correspond to normal text mode, 16-shade R} mode, and 16-color mode, respectively. Press the button when the desired mode appears in the window.(2) SET ANTIC MODESe S}lect this item, and you can choose between Antic mode 2, 3, or 4. (Antic 2 is Graphics 0). Select as above.(3) CLEAR CHAR T}ACTERSame as in the Standard Editors.(4) CHARACTER COLORAgain same as in the Standard Editors.(5) DISK ROUTINESSelect U}this menu item, and you can choose LOAD FONT, SAVE FONT, or LOAD SECTORS. The first two are the same as in the Standard Edit V}ors, while LOAD SECTORS allow you to load in 8 sequential sectors straight off the disk! After selecting LOAD SECTORS, hold W}the stick left or right to change the sector number, put in the disk you wish to LOAD SECTORS from, and press the stick butto X}n. You can then manipulate and save the data from those sectors just like a FNT file!(6) SCREEN ROUTINESSelect this item, Y} and you will be able to select from (a) EDIT SCREEN, (b) CLEAR SCREEN, (c) RESET SCREEN, (d) LOAD SCREEN and (e) SAVE SCREEN Z}. They perform a function on the 'font viewing' screen where: (a) Edits the screen. Use the stick to move the cursor around [}, typing from the keyboard to put text at the current cursor postion. Editing has been improved over the original TOUCH-EDIT \}. (b) Clears the screen. (c) Resets to the default screen. (d) Gives you a list of the files on disk with the SCN extensio ]}n for loading. (e) Gives you the same list, but for saving back to disk. If you want to save under a new name, just push th ^}e stick up and enter it as in the Standard Editors.(6) MANIPULATE GRIDSame as with the Standard Editors, but works on the _}8 lines of the font data.TECHNICAL NOTES--------- -----(1) FILE STRUCTURE The font files are composed of 1029 b `}ytes. The first 1024 are the 128 characters, (128*8) while the last 5 bytes are the contents of the color registers (location a}s 708-712 Decimal). The player set files are composed of 154 bytes. The first 150 are the 10 players, (10*15) while the b}last 4 bytes are the contents of the player color registers (locations 704-707 Decimal). The screen files are composed of c} 401 bytes. The first 400 are the screen data, 10 lines of 40 characters per line (10*40), while the last byte is a number f d}rom 1 to 3 indicating the status of memory location 623. A 1 means put a 0 in 623, a 2 means put a 64 there, while a 3 means e} put a 192 there. This sets normal, 16-shade, and 16-color font mode, respectively.(2) BIT PATTERNS Here is a little f}help on selecting the character color from the menu.00 Corresponds to SE.4,COL,LUM (Location 712)01 Corresponds to SE. g}0,COL,LUM (Location 708)10 Corresponds to SE.1,COL,LUM (Location 709)11 Corresponds to SE.2,COL,LUM (Location 710)5th q}B'DOS SYSB*+DUP SYSB' TEDIT BFUTEDIT2ADDOCBqTEDIT2BDDOC Corresponds to SE.3,COL,LUM (Location 711)GR. MODE BIT PATTERN AFFECTS THE--- ---- --- ------- ------- ---0,ANTIC r} 3 10 CHARACTERS0,ANTIC 3 11 BACKGROUND 1,2 00 BACKGROUND 1,2 1,10,11,5th s} CHARACTERS 14,15 00 BACKGROUND 14,15 01,10,11 CHARACTERS 14,15 5th! INV. CHARS t}MISCELLANEOUS------------- TOUCH-EDIT II comes with numerous fonts, and several player sets, located on the front side u}of the disk (Side A, refer to the TEDIT2AD.DOC file for more information). Each font has its own application in ATARI graphi v}cs, with some being used for the graphics demonstrations also on the front side of the disk. Here are a few tips on how to u w}tilize some of these special fonts. The Koronis Rift font when loaded will look like garbage, unless you load it with the x} Custom Editor and then set GTIA mode to 64 (for 16 shade mode) instead of 0. To get the full effect of the 3-D illusion, al y}so load the screen called KORONIS.SCN (Again only available through the Custom Editor). To see an example of and Antic mode z}4 font, use the Custom Editor to load in ANTCFOUR.FNT and the ANTCFOUR.SCN screen, then change Antic mode to 4 with the secon {}d menu item. Follow the same proceedure to see an example of an Antic 3 font (with ANTCTHRE.FNT and ANTCTHRE.SCN, set Antic |}mode to 3). You may use any DOS 2 formatted disk as your data disk. It would be recommended that you make at least one }}backup of TOUCH-EDIT II (using item J of DOS 2) before over-writing any of the sets you wish to change.SOLICITATION!--- ~}---------- TOUCH-EDIT II is free-ware, and is not to be sold or rented at any price. Users groups are welcome to put thi }s program in their library, as long as the title screen is not omited and they do not charge other ATARI users a cost beyond }the price of the disk and duplication costs. Please feel free to give this disk to your friends. Its one of the few thin }gs free in life! If you have any questions, please contact me on L.A.C.E (Lubbock Atari Computer Enthusiasts) in the 8-Bi }t forum at (806)792-3317, or write to me at the address at the beginning of this document. Your comments (and criticisms, be }lieve it or not) are welcome! If you feel TOUCH-EDIT II is useful, and as good as some software you might have paid for, }you may send whatever you think it is worth to me at the same address. Donations of $20.00 or more will get you the latest u }pdate, along with any other character sets I've created, and a nice printout of the latest documentation.TOUCH-EDIT II--- }----------By Boyd Gafford2324 9th StreetLubbock, TX 79401PH:(806)-763-4716(L.A.C.E.) 24-hour board(Lubbock Atar }i Computer Enthusiasts)300/1200 baud, running on BBCSfrom ANTIC, with a 10 meg Hard DriveST/8-Bit users welcome!Onlin }e magazine too!(806)-792-3317INTRODUCTION------------ This is the documentation for side A of TOUCH-EDIT II, the }utilities side of the disk. This file was written with TextPro, the most powerful word processor available for the Atari }8-bit computers. (And it's in the public domain, check out the applications download section of LACE if you want it.) TO }UCH-EDIT II is a tool which allows you to design your own fonts to replace the default ATARI font and your own players (or mi }ssiles) to use in your own programs, or to replace a set used by your favorite program. TOUCH-EDIT II comes on two sides }of your disk and requires a minimum of 48K. The back side of the disk is TOUCH-EDIT II itself, while the front side contains } a series of utilities which allow you to convert the font or player set files (saved to disk with TOUCH-EDIT II) into basic }programs. You can then use these programs as subroutines, or alter them to fit your own needs. Refer to the TEDIT2BD.DOC fi }le from LACE for the documentation to the TOUCH-EDIT II editors.LOADING INSTRUCTIONS------- ------------ Turn on y }our disk drive (drive one if you have several drives) and insert the TOUCH-EDIT II disk with the front side facing up. Turn o }n your computer. ATARI 400/800 be sure to install the BASIC cartridge. After a short time, the utilities menu screen wil }l appear. The following is a complete description of each selection, and how to use them!(1) CONVERT A TOUCH-EDIT II FONT }TO A BASIC PROGRAM.Select this item, and a screen will pop up with a list of all the filenames with the FNT extension on th }e utility disk. Use the joystick or console keys to point the little on-screen hand to the font you wish to convert, and pre }ss the joystick button or START console key. You will now see a sceen asking to select between BASIC data statements and dir }ect disk access. The BASIC data selection will write a fully self-contained basic program that will be ready to RUN as a sta }nd alone program. The direct disk access selection assumes you have a disk with the font file in drive 1 before you run the }program. Once you've selected one of these, you will see another screen asking for the starting line of the BASIC program, f }ollowed by the increment amount. (enter 1000 and 10, respectively, if you want your program to start at line 1000 with incre }ments of 10 for each line number). Now just sit back and wait, as the utility program writes ALL THE BASIC CODE for you! Af }ter it's finished writing, it will list the program to a file on drive 1 called TEMP.LST, and then clear memory with the NEW }command, and re-enter the program to clear the variable name table. Finally it will LIST the new program to your screen. No }w you can just type RUN and enjoy, or use it as a subroutine in your own program!(2) CONVERT A TOUCH-EDIT II PLAYER SET TO }A BASIC PROGRAMAfter you select this item, you will follow essentially the same flow as in (1), except you will choose from }the filenames on the utility disk with the PMS extension. Also you have four options for the BASIC program, which are like t }he font selections, with either direct disk access or BASIC data statements, but with the additional selection of string or m }achine language movement of players! Just select one of these four, give the starting line number and increment, and again y }ou'll see the BASIC program being created right before your eyes! The sequence the utility program goes through for creation } of a PM set program is essentially the same as for a font program, except the TEMP.LST file will contain the PM set program. } RUN any of these created programs, and the program will set up PM graphics, and put the first player at the top of the scre }en. Refer to te technical notes for more on player movement, and the movement subroutines!(3) CONVERT YOUR OWN FONT TO A T }OUCH-EDIT II FONT FILESelect this item and you will be given instructions on how to convert your own font to a TOUCH-EDIT II } disk file, so you can edit it, change characters, or whatever you wish.(4) GRAPHICS DEMOS!Select this one and you will be } asked to pick either a font demo (from the game KORONIS RIFT) or a PM graphics demo. both programs utilized TOUCH-EDIT II's } BASIC writing capabilities to show you what can be done with TOUCH-EDIT II!(5) GOTO ATARI DOS 2.0STakes you to the DOS me }nu.(6) WRITE A BASIC LOADER FOR A CUSTOM SCREENSelect this item, and you will see the familiar select file menu, except th }is time all the files have the extension SCN. Select your file, line number and increment and in a jiffy you will have a BAS }IC program that loads a Custom Editor screen onto a Graphic 0 screen!(7) CONVERT A FONT TO 1024 BYTE STRUCTUREThis item wa }s one of the main reasons for bringing out this new version of TOUCH-EDIT. Since the font files for TOUCH-EDIT II are compos }ed of 1029 bytes, with the last 5 past the 1024 standard being the data for the non-pm color registers, a problem cropped up. } Some programs that utilize custom fonts (like Mat Rat's GEMSETS) check to be sure the file is EXACTLY 1024 bytes. If it's }not, then the program assumes you were stupid enough to try to load something like DOS.SYS or some other non-font file, and s }martly tells you that you didnt pick a font! Since it's easier to convert a font than a program, I've included this item, wh }ich takes a 1029 byte font, strips the last 5 bytes, and then saves it back to disk. Additionally, you can use this utility }to copy a font from one disk to another, or make any file greater than 1024 the same as a font file! (why you would want to d }o that is beyond me!)TECHNICAL NOTES--------- -----(1) PLAYER MOVEMENT As mentioned before, TOUCH-EDIT II will }write a PM program for you with either ML movement of players, or BASIC string movement. (String movement is only a little qu }icker, but will not run if you compile the program with something like the MMG BASIC COMPILER. ML movement, on the other han }d, will work great when compiled!) There are two files called STRSUB.LST and MLSUB.LST on the utility side of the disk that }are subroutines you can just call to do all movement for you. Just ENTER them into your program, set the variables:PNUM }= (Player number, (only 4 can be displayed at once), 1 to 4)PLYR = (TOUCH-EDIT II player number, 0 to 9)HPOS = (horizon }tal position, 0 to 255)VPOS = (vertical postion, 0 to 127)CLEAR = (1 for clear, 0 for move) If you don't want to use } the subroutines, you may write you own routine, using the following guidelines for player movement.VERTICAL For string }method, useP1$(VPOS)=PDATA$(PLYR,PLYR+14) For ML method, useQ=USR(ADR(MOVE$),PMBASE+PLYR-1,PMBASE+512+VPOS,15) Where }VPOS = a number from 1 to 128PLYR = a number from 1 to 136 in steps of 15HORIZONTAL For both methods, usePOKE 53248,HP }OS WhereHPOS = a number from 0 to 255 For example, to move PLYR-0 from the top left part of the screen to the bottom }right, use For string method,FOR X=0 TO 127POKE 53248,2*XP1$(X+1)=PDATA$(1,15)NEXT X For ML method,FOR X=0 TO 12 }7POKE 53248,2*XQ=USR(ADR(MOVE$),PMBASE,PMBASE+512+X,15)NEXT X To understand player movement more fully, study the play }er-animation demonstration included on the utility side of the disk, and any books or magazine articles you can find on the s }ubject.SOLICITATION!------------- TOUCH-EDIT II is free-ware, and is not to be sold or rented at any price. Users } groups are welcome to put this program in their library, as long as the title screen is not omited and they do not charge ot }her ATARI users a cost beyond the price of the disk and duplication costs. Please feel free to give this disk to your fri }ends. Its one of the few things free in life! If you have any questions, please contact me on L.A.C.E (Lubbock Atari Com }puter Enthusiasts) in the 8-Bit forum at (806)792-3317, or write to me at the address at the beginning of this document. You }r comments (and criticisms, believe it or not) are welcome! If you feel TOUCH-EDIT II is useful, and as good as some soft }ware you might have paid for, you may send whatever you think it is worth to me at the same address. Donations of $20.00 or }more will get you the latest update, along with any other character sets I've created, and a nice printout of the latest docu }mentation.TOUCH-EDIT II-------------By Boyd Gafford2324 9th StreetLubbock, TX 79401PH:(806)-763-4716(L.A.C.E. }) 24-hour board(Lubbock Atari Computer Enthusiasts)300/1200 baud, running on BBCSfrom ANTIC, with a 10 meg Hard Drive }ST/8-Bit users welcome!Online magazine too!(806)-792-3317INTRODUCTION------------ This is the documentation for } side B of TOUCH-EDIT II, the editor portion of the disk. This file was written with TextPro, the most powerful word proc }essor available for the Atari 8-bit computers. (And it's in the public domain, check out the applications download section o }f LACE if you want it.) TOUCH-EDIT II is a tool which allows you to design your own fonts to replace the default ATARI fo }nt and your own players (or missiles) to use in your own programs, or to replace a set used by your favorite program. TOU }CH-EDIT II comes on two sides of your disk and requires a minimum of 48K. The back side of the disk is TOUCH-EDIT II itself, } while the front side contains a series of utilities which allow you to convert the font or player set files (saved to disk w }ith TOUCH-EDIT II) into basic programs. You can then use these programs as subroutines, or alter them to fit your own needs. } Refer to the TEDIT2AD.DOC file from LACE for the documentation to the TOUCH-EDIT II utilities. TOUCH-EDIT II was design }ed to be simple to use. You should be able to load it in and start using it immediately, and within a few minutes feel comfo }rtable. However; should you get stuck, refer to the following detailed instructions on TOUCH-EDIT II's use.LOADING INST }RUCTIONS------- ------------ Turn on your disk drive (drive one if you have several drives) and insert the TOUCH-EDIT I }I disk with the back side facing up. While holding OPTION turn on your computer. ATARI 400/800 be sure to remove the BASIC }cartridge. After a short time, the title screen will appear, (you may skip the title screen by holding down SELECT while }the program loads.) and you will be asked to press START to begin. After this you will be prompted to select the controller }you wish to use. After selection, TOUCH-EDIT II will begin loading into your computer. TOUCH-EDIT was originally designe }d for the ATARI TOUCH TABLET, but TOUCH-EDIT II has been expanded to include joystick control, and a new Custom Editor, avail }able only for the joystick.THE EDITING SCREEN--- ------- ------ After loading, the program will prompt you to inse }rt your utility disk and press the controller button. Flip the disk over to the front side or put in any DOS 2.0S disk that }has font files with the FNT extension and press the controller button. The editing screen appears. The editing screen consi }sts of a 8 by 15 pixel grid, a menu, and the grid pixels displayed in the form of both single and double resolution players, }and fonts in every font mode the ATARI is capable of generating, all displayed simultaneously! The font modes displayed, }from top to bottom are: Graphics mode 0, 1, 2, 14, and 15. Antic mode 2, 6, 7, 4, and 5.USING THE CONTROLLER----- } --- ---------- TOUCH-EDIT II was designed to make input as effortless and simple as possible. Simply move the on-screen } cursor dot around the grid by moving up, down, left, or right, using the stylus (or right) button to set a point, and the le }ft button to erase a point. (Joystick uses the single button for both.) Use the top eight lines of the grid to edit fonts, }and the entire grid to edit players. Using the menu is just as simple. Move the cursor over to the menu area of the scre }en and position it to the left of the selection you wish to make, then press the controller button.THE MENU ITEMS--- - }--- ----- The following are the menu items and their use in detail.(1) SCROLL WINDOWMove the cursor here and press the } controller button and the window scrolling mode will become active. Move the controller left to scroll the window left, and } right to scroll the window right.(1) PLAYER WIDTHMove the cursor here and press the button to cycle through the three pos }sible player widths.(2) CLEAR GRIDThis one is fairly simple. Just move the cursor here and press the button to clear the }grid.(3) DISK ROUTINESAfter selecting this item, you will be prompted for one of the following. LOAD FONT, LOAD PLAYERS ( }player-missile set), SAVE FONT, or SAVE PLAYERS. Select by moving left or right, pressing the button when the desired select }ion appears. The computer will check for all the files with the extension FNT or PMS (depending on selection) and put the fi }rst in the window area highlighted. Select the desired name by moving the controller left and right, and selecting with the }controller button. If you wish to enter your own name, regardless of extension, just push the joystick up (Tablet owners rem }ove the stylus from the surface and press the sylus or right button). Now enter your filename with the keyboard, and press R }ETURN when finished. TOUCH-EDIT II will use the filename you have selected! (Note: if you have used a non font-player file, } you may see what looks like garbage in the window area!) TOUCH-EDIT II allows up to 40 separate fonts and 40 separate play }er sets per disk.(4) CHARACTER COLORSelect this item and you will be prompted for a bit pattern, ranging from 00 to 11, in }cluding ANTIC's mode 4 and 5 fifth color. After selecting the bit pattern you will be prompted to select color. Move up and } down to change the color, and left and right to change the luminance. When the desired color and luminance are on the scree }n, Press the button. See the technical notes for a handy chart on color selection.(5) P/M COLORSelect this item and you w }ill be prompted to select BACKGROUND or PLAYER. Select by moving left and right and press button as before. Then you will a }sked to select the color. Select by up, down, left, or right as in (4). This function sets the color and luminance of both }the single and double resolution players and their background color.(6) MANIPULATE GRIDYou will probably use this item mos }t often. You will be prompted for one of the following.SHIFT RIGHT - by one pixel.SHIFT LEFT - by one pixel.INVERSE } - grid.MIRROR - grid.ROTATE 90 DEG - the top 8 lines.SHIFT UP - by one line.SHIFT DOWN - by one lin }e.Select as before.USING THE KEYBOARD----- --- -------- You probably noticed that TOUCH-EDIT II loads in the def }ault ATARI font for you each time you power up. This was done in case you only want to change a few characters of the defaul }t font and keep the rest. The character TOUCH-EDIT II puts on the grid to begin with is the letter 'A'. To edit a charac }ter other than 'A' simply press that character's key, or combination of keys. (For example control and shift characters take } a two-key press.) Once you press that key(s), viola, that character appears on your grid ready for you to edit, clear, or m }anipulate in whatever manner you wish. You will also notice at the bottom of the grid the default character shown to help yo }u keep track of the character being replaced. There is also a provision for duplication of a character. Simply press the } key for the character you wish to duplicate, then press the (ATARI/INVERSE) key. (the message COPYTO will appear below the g }rid) You will hear a tone until you press the key of the character you wish to replace (COPYTO). For example, to make the d }efault 'B' character into the number '1', simply press (1), (ATARI/INVERSE), (B). To leave the font mode and enter the pl }ayer set mode, simply press the OPTION button. Once in player set mode, the keys 0-9 select the different players, with the }(ATARI/INVERSE) key functioning identically as above. To go back to the font mode, press the OPTION button again. TOUCH-EDI }T II allows you to edit both a font and a player set in memory without having to load from disk when you want to switch modes }!THE CONSOLE BUTTONS--- ------- ------- A few commands are accessed for convienience through the console buttons. } These are:OPTION - Font to Player set edit switch.SELECT - Switch from single to double spacing in the window. START - P }erforms a coldstart for booting up the utility disk.THE CUSTOM EDITOR--- ------ ------ This is the special editor }only availabe with a joystick controller. It allows you to only edit a font in Antic mode 2, 3, and 4, but gives a lot in re }turn. It is very much like the standard editors, with menu selections of:(1) SET GTIA MODEMove the cursor here, then pres }s the button. Move the stick left and right to select mode. The three are 0, 64, and 192, and correspond to normal text mod }e, 16-shade mode, and 16-color mode, respectively. Press the button when the desired mode appears in the window.(2) SET AN }TIC MODESelect this item, and you can choose between Antic mode 2, 3, or 4. (Antic 2 is Graphics 0). Select as above.(3) } CLEAR CHARACTERSame as in the Standard Editors.(4) CHARACTER COLORAgain same as in the Standard Editors.(5) DISK ROUTI }NESSelect this menu item, and you can choose LOAD FONT, SAVE FONT, or LOAD SECTORS. The first two are the same as in the St }andard Editors, while LOAD SECTORS allow you to load in 8 sequential sectors straight off the disk! After selecting LOAD SEC }TORS, hold the stick left or right to change the sector number, put in the disk you wish to LOAD SECTORS from, and press the }stick button. You can then manipulate and save the data from those sectors just like a FNT file!(6) SCREEN ROUTINESSelect } this item, and you will be able to select from (a) EDIT SCREEN, (b) CLEAR SCREEN, (c) RESET SCREEN, (d) LOAD SCREEN and (e) }SAVE SCREEN. They perform a function on the 'font viewing' screen where: (a) Edits the screen. Use the stick to move the cu }rsor around, typing from the keyboard to put text at the current cursor postion. Editing has been improved over the original } TOUCH-EDIT. (b) Clears the screen. (c) Resets to the default screen. (d) Gives you a list of the files on disk with the S }CN extension for loading. (e) Gives you the same list, but for saving back to disk. If you want to save under a new name, j }ust push the stick up and enter it as in the Standard Editors.(6) MANIPULATE GRIDSame as with the Standard Editors, but wo }rks on the 8 lines of the font data.TECHNICAL NOTES--------- -----(1) FILE STRUCTURE The font files are compose }d of 1029 bytes. The first 1024 are the 128 characters, (128*8) while the last 5 bytes are the contents of the color register }s (locations 708-712 Decimal). The player set files are composed of 154 bytes. The first 150 are the 10 players, (10*15) !} while the last 4 bytes are the contents of the player color registers (locations 704-707 Decimal). The screen files are "}composed of 401 bytes. The first 400 are the screen data, 10 lines of 40 characters per line (10*40), while the last byte is #} a number from 1 to 3 indicating the status of memory location 623. A 1 means put a 0 in 623, a 2 means put a 64 there, whil $}e a 3 means put a 192 there. This sets normal, 16-shade, and 16-color font mode, respectively.(2) BIT PATTERNS Here i %}s a little help on selecting the character color from the menu.00 Corresponds to SE.4,COL,LUM (Location 712)01 Corresp &}onds to SE.0,COL,LUM (Location 708)10 Corresponds to SE.1,COL,LUM (Location 709)11 Corresponds to SE.2,COL,LUM (Locatio '}n 710)5th Corresponds to SE.3,COL,LUM (Location 711)GR. MODE BIT PATTERN AFFECTS THE--- ---- --- ------- ------- - (}--0,ANTIC 3 10 CHARACTERS0,ANTIC 3 11 BACKGROUND 1,2 00 BACKGROUND 1,2 1 )},10,11,5th CHARACTERS 14,15 00 BACKGROUND 14,15 01,10,11 CHARACTERS 14,15 5th! INV. *} CHARSMISCELLANEOUS------------- TOUCH-EDIT II comes with numerous fonts, and several player sets, located on the +}front side of the disk (Side A, refer to the TEDIT2AD.DOC file for more information). Each font has its own application in A ,}TARI graphics, with some being used for the graphics demonstrations also on the front side of the disk. Here are a few tips -}on how to utilize some of these special fonts. The Koronis Rift font when loaded will look like garbage, unless you load .}it with the Custom Editor and then set GTIA mode to 64 (for 16 shade mode) instead of 0. To get the full effect of the 3-D i /}llusion, also load the screen called KORONIS.SCN (Again only available through the Custom Editor). To see an example of and 0}Antic mode 4 font, use the Custom Editor to load in ANTCFOUR.FNT and the ANTCFOUR.SCN screen, then change Antic mode to 4 wit 1}h the second menu item. Follow the same proceedure to see an example of an Antic 3 font (with ANTCTHRE.FNT and ANTCTHRE.SCN, 2} set Antic mode to 3). You may use any DOS 2 formatted disk as your data disk. It would be recommended that you make at 3} least one backup of TOUCH-EDIT II (using item J of DOS 2) before over-writing any of the sets you wish to change.SOLICIT 4}ATION!------------- TOUCH-EDIT II is free-ware, and is not to be sold or rented at any price. Users groups are welcome 5} to put this program in their library, as long as the title screen is not omited and they do not charge other ATARI users a c 6}ost beyond the price of the disk and duplication costs. Please feel free to give this disk to your friends. Its one of t 7}he few things free in life! If you have any questions, please contact me on L.A.C.E (Lubbock Atari Computer Enthusiasts) 8}in the 8-Bit forum at (806)792-3317, or write to me at the address at the beginning of this document. Your comments (and cri 9}ticisms, believe it or not) are welcome! If you feel TOUCH-EDIT II is useful, and as good as some software you might have :} paid for, you may send whatever you think it is worth to me at the same address. Donations of $20.00 or more will get you t ;}he latest update, along with any other character sets I've created, and a nice printout of the latest documentation.u