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AP`@(} B(6-@&@@!8-@!@B AP'@'AdAUJ-@}"8( PRESS A KEY FOR MENUJAdAU F:Ad,"AUAPpAdAU A"7} (} ((7(# CHECK YOUR DISK DRIVE IS ON LINE !?( ( (-( PRESS A KEY FOR MENU?AdAU2@w}2F:Ad,"AUAPAdAU A"@J-@J(@' !$%(),-01458}9<=@ADEHILMPQTUXY\]B?-(% #&'*+./2367:;>?BCFGJKNORSVWZ[^_?B@Db,($   `adehilmpqtuxy}|>BxA%PBa@bBb@Fs+(#   bcfgjknorsvwz{=B @OB }@aB @sB A&GB A'\6-@$B1B%@EBC}%@YBD%@\$D:COLRFONT.BAS}""}""W=AB=!"`<0<M !"` XXXXXXXXXXXXXXXX"UNEM:D"NURfCOLORFONT MAP EDITOR by Robert Stuart------------------------------------- This program is a utility which was designed to } help create background graphics for scrolling games. The program uses ANTIC mode 4 (Basic Mode 12) for high resolution mult }icolour graphics, and the Fonts created by COLORFONT (from Excel issue 1) are perfect to load into this utility. A Basic pro }gram is also on the disk called DEMO.BAS which will show you how the backdrops can be incorporated into your own games. The }playfields created can be used in games similar to Super Mario Bros, Fred, etc, or for scrolling shoot 'em ups such as Transm }uter, Astromeda or Extirpator. The scrolling section of the screen measures 16 characters high by 256 characters across, whi }ch gives over six screen widths of playfield, or 8 screens if you use a 32 column screen (as in Fred). Once loaded you will } see a brown square at the top left of the screen, together with two flashing cursors. The first thing you must do to use th }e editor is load a FONT, and if you don't have one handy or can't be bothered creating one right away, there is one on the di }sk already called DEMO.FNT. Hold the 'D' key for the disk menu and select option 1 to load a character set. Return to the M }ap Editor and you are now ready to build your first character box. These are displayed inside the large brown box at the upp }er left of the screen, and you can store 64 of them in memory at a time. Once you have built up a collection of boxes, you w }ill be ready to use the Edit Map option. Leave the first block (0) blank as it is handy for rubbing out unwanted sections of } map.COLOURS------- When your Font is loaded you will probably want to change the colour registers. To do this hold dow }n 'C' and then move up or down to select colour number, and left or right to change colour. Hold down '1' to reset the colou }rs to grey shades, or '2' for rainbow colours (Red, Green, Blue, Yellow). Hold down the '5' key to toggle between normal and } inverse (Fifth colour) characters but only when you have selected 'C' to change colours! You can use only four colours in e }ach character, but five are available in total by using this option, which enables characters designed using colour 4 to be p }lotted also in colour 5 without re-defining a seperate character.CHARACTER BOXES--------------- To build a 4 x 4 charact }er box, simply move the small cursor with the joystick to the character you want and press fire. The cursor will now appear }in the Character Box, and you can plot the character anywhere in the box. To select a new character, move the cursor onto th }e top border of the box and press fire. Once you have completed a Box, you can select another Box. Hold down the 'M' key un }til the Mode changes to Choose Box, and move the joystick up to Box number two, then press fire to return. Continue this way } until you have all the blocks that you will need for your background scenery.EDIT THE MAP------------ Press 'E' to begi }n editing your game map, and you will find yourself in control of the large flashing cursor, which can scroll from the start }to the end of your map and plot the currently selected Box. The map positions range from 0 at the start of your map to 63 at } the end. To select another Box, press key 'M' again, use the joystick to select, and press fire to continue plotting boxes }in the Map. Once finished press the 'Escape' key to return to 'Edit Box' mode, and then hold key 'D' for the disk menu and y }ou can save the entire map using the SAVE DATA option. If you are unhappy with the Map and want to start all over again, hol }d the CONTROL key with 'W' to wipe out the Map from the computer's memory. Loading a new Font at any time will also cause th }e Boxes and Map to be erased from memory.DISK MENU--------- To load a font, get a disk directory, save or load a Map, ho }ld down the 'D' key. There is no facility to save a font, as this is unnecessary; the program does not allow fonts to be alt }ered in any way. Any font created by COLORFONT can be loaded, but if using your own colour scheme, you will have to change t }he colours yourself. Both COLORFONT and the MAP EDITOR use shades of grey as default values. When saving a MAP, the FONT an }d BOXES are also saved, so you can load them back into the MAP EDITOR in one go if you wish to make alterations to the Map or } create some new Boxes. Also, when using the playfields in your own programs, the Character Set will of course be required, }but the memory space used by the Boxes is no longer needed. The Map uses 4K of memory (page 140 (location 35840) to page 155 } (location 39935), the Font uses 1K (pages 136-139 (locations 34816 - 35839) and the Boxes also use 1K (pages 132-135 (locati }ons 33792 - 34817). The display list starts from page 156, so everything is right up at the top of free memory, well out of }the way. The file LEVEL1.DAT (used by the Basic demonstration program) can be loaded into the MAP EDITOR, which will enable }you to see the different blocks used to create the demo Map.COLORFONT SCREEN EDITOR by R.Stuart & S. Logie----- }---------------------------------------- This program is very similar to the Map Editor but is for designing individual scr }eens for screen flipping games such as Blinky's Scary School, Draconus or Star Quake. To begin using the program, go to the }Disk Menu by pressing 'D' and load the font DEMO.FNT. Each screen designed with the Editor measures 40 characters across by }20 down (10 x 5 blocks) and these are stored in a compressed format; only the blocks are stored as opposed to the actual char }acters. There are again 64 boxes which can be designed (0-63) and box 0 MUST be left blank, as this is used by the computer }to fill up any empty space on the screens. Try plotting a character in Box 0 to see the effect! Of course for certain purpo }ses, this could be very useful! You can store up to 64 different screens in memory at any one time. All the functions in t }he Screen Editor program are very similar to those in the Map Editor, including the Disk Menu screens, the Color change optio }ns, Editing the Boxes and the Screen. The only real difference is this program has no facility to wipe all 64 screens from m }emory. The Wipe option only works in 'Edit Screen' Mode and only erases the current screen. Again, there is a demo routine ( }DEMO2.BAS) which shows how to use the saved data in a Basic program, and this data (SCREENS1.DAT) can be loaded into the Scre }en Editor if you want to look at it. The screens, font and boxes take up roughly the same area of memory as in the Map Edit }or, although the screen and Display List has been moved slightly and a small machine code routine is saved with the data and }this is called with a Basic USR comand to display the screen required. Pages 132-135 of memory are always required as the da }ta for the boxes is needed to build up the screens; remember only the box numbers are stored in memory, so the computer has t }o know which characters each box contains. I hope these two programs are put to good use by the creative people among you! } With a bit of practice and some good old fashioned imagination you can create superb playfields using these two utilities to }gether with the COLORFONT Character Editor. I Hope you enjoy them! If you have any problems with these programs, then drop } me a line: Robert Stuart, 21 STRONSAY WAY, BROOMLANDS, IRVINE, STRATHCLYDE, KA11 1HL, SCOTLANDth these programs, then drop aUUUUUUUUUUU}}UתUUiiUU rUr U*J:Z::Z:J*}UUUUUUUU '\765Vwܔ\ԔX` %7\54}p   # # pp33 p # # pp# # pp\5@pX\\ WU}Uu p\ו5%p\T\ Xܶ' +#"x "#+ 00 , 08 08 0 ,33?/0:}  33 08 ,0: ,08     %57計>(** (8 %5xzj}*+ .5++=ppࠠ75.- ꀨϏϏϏϏ??}*?QQQQQQQQ QQQQqaEEEEEEEEEEEEMIC@pTTTT -5 ]WUW]w.+ " (}*"-.` --+{*}m ueōpPR]YSrz)* whp oϋp}z ; w`p ~j€rz + w`p}k}z + w`p~mˀyz + w`p g͋}sz ; w`pfl0fF68of; 0p88pf~f~}8~888p`>go{s><>g8g>>np~w>>p~ww>88>w>ww>>w?<8}8p8~~p88p>gg>gnggn`>www~w~ww~>wppw>|vww~|x~xxx~xxx>wpww?wwwwww>wv||vw}xxxxxcwkk{{oo>www>~ww~pp>ww~;~ww~ww>w8w>wwww?wwww>kkwcww>>wwww>8pc>w}wwc>www>swwww;8lf~<8888 0``0 ?}~ý~<<<~~~<<<}*****II>>??ll8>g>www>>?w?pp~ww~>wpw>?ww?>wp>??ww?~pp~www<>}>psv|vs<>fkcnwwww>www>~ww~pp?ww?~wppp?p>~wwww?www>ck>6w>>wwww?|}8g>?w;wwww;>gnggn`*Uww~pp?ww?~wppp?p>~wwww?www>ck>6w>>wwww?|0 (>XAw$$ŠŠŮԠϠśŠƠҠԛ&&ŠϠ٠Š}ԛ //@@D:FILENAME.FNT]AP@'AR9ASA@KAV}]AW@*6-?:C:hhhLV,<@,*@D:FONTLOAD.BAS9ASA@KAVRXKAY'@@d9B7t@dKA@Bq@q}'Bt@9A@TKA A]AoAA u(}AR@@}F-@C()COLORFONT COMPENDIUM by robert stuartF( @@(8 - An amazing multi-col}our Font Editor!!jj(b ԠР - Create maps for scrolling games with this great utility}!"kk(c Ϯ - Demo of scrolling graphics created by the Map Editor program!#kk(c }ԠΠ - Create 64 single screens for games with this superb utility!$QQ(I ϲ - Demo of scr}eens created by the Screen Editor program!%Z(Z(OTHIS COLLECTION OF PROGRAMS IS SHAREWARE IF YOU ENJOY USING THEM, PL}EASE SEND A&VV(N SMALL DONATION TO ME AT: 21 Stronsay Way, Broomlands, Irvine,',,($ Strathclyde, KA1}1 1HL, SCOTLAND.('AY@b'@@),F:Ad,"@1" A, @`*,F:Ad,"@0"} i8Х i(|h`$}$}|h`$}%}L_%}%}%}%}%}%}%}%}% }% }% }% }$0&EXXAtByRAI,1 +AR@1@e-'A @')}A6+( (+( NOW LOADING COLORFONT@2( (2($ BY ROBERT STUART AND STEPHEN LOGIE7@7)}@@ D:CHARS.OBJ]AP@'AR9ASA@KAV]AW@)}*6-?:C:hhhLV,<@,*@:@:@@D:FONTDATA.OBJ]AP@)}'AR9ASA KAV]AW@*6-?:C:hhhLV,<@,*@/ #Ae)}!-B`Bp%"+/ ,,72,169,140,141,10,212,141,9,212,104,644@4@@)}D:FM.BIT]AP@'AR9AS@KAV]AW@*6-?:C:hhhLV,<)}@,*@8@8@@ D:TABLES.OBJ]AP@'AR9AS)}AHKAV]AW@&*6-?:C:hhhLV,<@,*@X%D:COLRFONT.BAS D:FONT2.RUN)}HKAV]AW@&*6-?:C:hhhLV,<@,*@X%D:COLRFONT.BAS D:FONT2.RUN( !%5I]q9Mauŝ-}-},ϩ6Jn6Jn6Jn6i7m66˹ ̢JJ) pLqψh`B1}ϩJnJnJnieύ˽ ̢v)vwwxxyy٦h1}`ϩJnJnJnieύ˽ ̢v)vwwxxyy٦h0ij>9S9XYXYZZZZBOXXBMNNXYYZZMMAMAP1FIFCOWWQQOPFNEMFFVADVFXDIRPTTAAAAV5} 5}:5 } !"#N$*%&'()*+,Ԡ5!}Ҡ٠ԠԠé̠śGG;@,;@,;@ ,;@,;@ 5"},;@, A(}]A'A@9A@KA@]A@5#} A ZAP@D'AQ@9AR@KAS@Z6-?:B0$, 6-@H6-5$}@e'AH3AI?6-K6-W6-BX@c6-B7o6-{6-@ A oBBy5%}A 'A#@9AADKA]B2W@oB2X@Q6-@s6-@$5&}'6-B'3AG?AFQAY@bԠ؛3AdAU$6-F:A2,36-F:AD,5'}"@*@s'6-&@3AFU2@@@w26-&@5(}"@*A'6-%@3AFU2@@@w265)}-%@"@*@H'6-%@3AGU2@@@w25*}6-%@@"@*@$'6-&@3AGU2@@@w25+}6-&@@!x"#-@@?2@@C e25,}n6-F:,x @`&"F:Ad,"@" AP("F:Ad,"At" AP*"F:Ad,"@X" A 5-},"F:Ad,"@7" A."F:Ad,"@B" A2@w @$<?6-@S6-@5.}'AG3AF?6-B@3AdAU$6-F:A2,36-F:AD,A"@*@S'6-&@5/}3AFU2@@@w26-&@C"@*@e'6-50}%@3AFU2@@@w26-%@E"@*@51}'6-&@3AGU2@@@w26-&@@G"@52}*@H'6-%@3AGU2@@@w26-%@@J53}"*@Ky"*"@--@@I2@@M o254}y @ P) A@w) @dcŠ؛dm-@($( ŠA-@55}6@W2[ mAdAUf!6-F:A2,!6-F:AD,iY"@*@c'6-56}%@56-%@G-@@O( Y AnY"@*'6-&@56-&@G-@@57}O( Y Ax}",-@6@B2F X-@(h( Ԡ 58} zAdAU}$@w Am-@($( ŠA-@6@W259}[ mAdAU!6-F:A2,!6-F:AD,Y"@*@c'6-%@56-%@5:}G-@@O( Y AY"@*'6-&@56-&@G-@@O( Y A5;}}",-@6@B2F X-@(h( Ԡ zAdAU}$5<}@w ATԠЛY-@((Р= :-@(G(EDIT BOXYAd5=}AU: -@6@62: 06-F:A2,!6-F:AD,06-F:Ad,O"@5>}*@H'6-&@3AHA6-&@O6-&@" AO"@*A'6-%5?}@3AHA6-%@O6-%@" AA"@*@e'6-&@23AIA5@}6-&A$A"@*Aa'6-%@23AIA6-%A$#"@*"@H# A`"5A} A#"@*"A# Apr"@(,-@6@B2F X-@(5B}h( Ԡ r AP"@7 AP9-@ ( /@w9 A<-5C}@ '( DIT MAP 9AdAU<$gF:BP,*B6g@V<B6hA3K6-?:B6d5D},Y6-&@g6-&@$gF:BP,A*B6g@$<B6hAK6-?:B6d,Y6-%@5E}g6-%@$ ԠˠϠΛ$6-P:'AV,$6-&$AV3B2B2'B25F}3B3KB2#B2%@7B2%@KB3%@/6-?:B2,$-@@5G},( /$ŠЛZ6-?:B56,6-BX@*6-66-@HB6-@eNAIZAH/-5H}BPB@+/ $ԠϠˠ$6-P:'AV,$6-&$AV3B1Y5I}B1e'B1q3B1wKB1X#B1d%@7B1p%@KB1v%@!6-?:B15J}R,$&Ҡś(- ( =-A@6@[2@'@_ 25K}3N-F:A2,"@*F:A%,NA%F:A%,&@4N-F:A2,"5L}@*F:A%,ATNA%F:A%,%@D.B%@.AF:A%,E0"F:A2,"@5M}*@06-%@F0"F:A2,"@*@06-&@IrF:Ad,"@1*A<A5N}@NA@`A@rA@JrF:Ad,"@0*A<AA 5O}NAA`A@TrAAL"F:Ad,"@)" APNF:AD,"*-5P}5( OLORR-A@6@p2@'@t 2$V1A5Q}dAU'@w1 AcXԠϠ̠]$6-P:'AV,$6-&$AVKB1Y#5R}B1e%@7B1q%@KB1w%@3B1XB1d'B1p3B1v6-?:B1R5S},$ȠқY"!-@@)(ON 56-@D6-?:A6,VAdAUY$Y"@5T}!-@@)(OFF56-D6-?:A6,VAdAUY$AdAU$ĠŠ5U}'-A6AU#' 5@5@@ D:ME1.DAT]AP@'AR5V}9AS@KAV]AW@*6-?:C:hhhLV,<@,*@ĠŠ55W}@5@@ D:ME2.DAT]AP@'AR9ASA KAV5X}]AW@ *6-?:C:hhhLV,<@,*@  Λ!m +@@d1B7t@dCA5Y}YUAR@[(}m@%/ #A!-B6B%"+/ *++112,112,112,66,645Z},156,130,4,4,4,4,4,44VV68,0,140,68,0,141,68,0,142,68,0,143,68,0,144,68,0,145,68,0,146,68,0,147,68,0,148>MM68,0,149,68,05[},150,68,0,151,68,0,152,68,0,153,68,0,154,68,0,155,65,0,156H@@d'@AV9A`KAa5\}AV]AoA @A ӛh-h(N OLOR 1 DIT MAP 5]}ODE=Ԡ BOX=0 TH COL=OFF ISK ̭IPE MAPA-@A(' !$%(),-014589<=@ADEHILMPQTUXY\]A/(5^}' #&'*+./2367:;>?BCFGJKNORSVWZ[^_ABg@R.(&   `adehilmpqtuxy|@B!@R5_}B"@Q-(%   bcfgjknorsvwz{?Ba@QBb@KB8A%'B5`}wA&9BxA'KB`@BB'AH9AIA KAA]5a}A@oBBAB2w@$ɯϠ՛% +AY%(}'-A65b}AU#' KAdAU'A9A @KAR@ 6-@6(* 5c}ˠՠŠ * 6-@@6($ '@@'@@9. 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