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|--20,21,8,9,24,25,8,9,28,29,8,9,32,33,8,9}/ #A&!-B@BU}%"+/ ~5522,23,10,11,26,27,10,11,30,31,10,11,34,35,10,11/ #A0!-BB%"+/ 5568,69,}72,73,68,69,80,81,76,77,72,73,76,77,80,81/ #A4!-B B5%"+/ 5570,71,74,75,70,71,82,83,78,79,7}4,75,78,79,82,83/ #A8!-B`Bu%"+/ 5536,37,16,17,40,41,16,17,44,45,16,17,48,49,16,17/ #A}B!-BB%"+/ 5538,39,18,19,42,43,18,19,46,47,18,19,50,51,18,19/ #AF!-B@BU}%"+/ 5568,69,72,73,68,69,80,81,76,77,72,73,76,77,80,81/ #AP!-BB%"+/ 5570,71,}74,75,70,71,82,83,78,79,74,75,78,79,82,83/ #AT!-B B5%"+/ --84,85,8,9,88,89,8,9,92,93,8,9,9}6,97,8,9/ #AX!-B`Bu%"+/ 5586,87,10,11,90,91,10,11,94,95,10,11,98,99,10,11/ #Ab!}-BB%"+/ 5568,69,72,73,68,69,80,81,76,77,72,73,76,77,80,81/ #Af!-B@BU%"+}/ 5570,71,74,75,70,71,82,83,78,79,74,75,78,79,82,83/ #Ap!-BB%"+/ ==100,101,16,17,}104,105,16,17,108,109,16,17,112,113,16,17/ #At!-B B5%"+/ ==102,103,18,19,106,107,18,19,110},111,18,19,114,115,18,19/ #Ax!-B`Bu%"+/ 5568,69,72,73,68,69,80,81,76,77,72,73,76,77,80,81}/ #A!-BB%"+/ 5570,71,74,75,70,71,82,83,78,79,74,75,78,79,82,838-@!8(} THE COLORMATCH SQUARE8-@"8( By Robert Stuart 1992AY@b'$'}Ӡ' +@@d1B7t@dCAUA @gAR@j(( P}LEASE WAIT A MOMENT....'| #B6-A --@2A '1"?BX@%M6-&@_-@2@r(P:'}@, v |(}z'٠Ԡԛ{'/ #B!-A6AV%"+/ |'OO72,169,14,141,10,212,1}41,23,208,169,0,141,24,208,169,224,141,9,212,104,64}'̠ˠԛ~'/ #B!-B B%"+}/ ';;172,1,6,162,0,169,0,153,32,123,232,200,224,36,208,247'--162,0,189,2,6,157,0,6,232,224,2,208,245'QQ172,3,6,162,}0,189,0,128,153,32,123,232,200,224,36,208,244,173,2,6,141,7,208'LL24,105,3,141,6,208,105,7,141,5,208,105,3,141,4,208,206,1}99,2,76,98,228'Šś'] #B!-B'hB'%"+/ ]255,255,129,129,129,129,129,129,129,129,12}9'YY129,129,129,129,129,129,129,129,129,129,129,129,129,129,129,129,129,129,129,255,255'c-BB#AU}7%AVAUK%AAU_%AhAUc )$ N0,3,13,55,55,55,55,55*N""0,255,85,245,117,117,1}17,245,N53,53,53,53,53,53,53,10.N##85,253,221,221,221,253,85,1700N""0,63,149,149,149,149,149,1492N0,240,92,87,87,}87,87,874N%%149,149,149,149,149,149,149,1706N87,87,87,87,87,87,87,1688N0,2,11,45,47,47,47,45:N""0,170,255,127,127},127,127,95N""255,87,127,87,247,87,255,170@N""0,42,191,191,191,191,191,191BN##0,160,248,2}54,254,254,254,254DN%%191,191,191,191,191,191,191,170FN%%254,254,254,254,254,254,254,168HN0,3,13,55,55,55,55,55JN""}0,255,85,245,117,117,117,245LN53,53,53,53,53,53,53,10NN##85,253,221,221,221,253,85,170PN0,3,13,55,55,55,55,55RN""}0,255,85,245,117,117,117,245TN53,53,53,53,53,53,53,10VN##85,245,117,117,117,253,85,170XN0,3,13,55,55,55,55,55ZN""}0,255,85,245,117,117,117,245\N53,53,53,53,53,53,53,10^N""85,253,93,253,213,253,85,170`N0,3,13,55,55,55,55,55bN""0},255,85,245,117,117,117,245dN53,53,53,53,53,53,53,10fN!!85,253,93,253,93,253,85,170hN0,3,13,55,55,55,55,55jN""0,2}55,85,245,117,117,117,245lN53,53,53,53,53,53,53,10nN!!85,221,221,253,93,93,85,170pN0,3,13,55,55,55,55,55rN""0,255},85,245,117,117,117,245tN53,53,53,53,53,53,53,10vN""85,253,213,253,93,253,85,170xN0,3,13,55,55,55,55,55zN""0,255,}85,245,117,117,117,245|N53,53,53,53,53,53,53,10~N##85,213,213,253,221,253,85,170N0,3,13,55,55,55,55,55N""0,255,}85,245,117,117,117,245N53,53,53,53,53,53,53,10N85,253,93,93,93,93,85,170N%%182,182,182,182,182,182,182,182N%%}158,158,158,158,158,158,158,158N0,0,0,0,0,0,0,0N0,0,0,0,0,0,0,0N""0,42,175,181,183,182,182,182N0,170,255,85},255,170,0,0N""182,182,182,183,181,175,42,0N0,0,170,255,85,255,170,0N0,170,255,85,255,170,0,0N""0,168,250,94,}222,158,158,158N0,0,170,255,85,255,170,0N""158,158,158,222,94,250,168,0N0,0,0,0,0,2,10,42N0,0,0,32,160,160,}170,170N10,2,0,0,0,0,0,0N170,160,160,32,0,0,0,0N10,53,53,53,53,53,53,53N170,85,85,85,85,85,85,85N53,}53,53,53,53,13,3,0N85,85,85,85,85,85,255,0N%%170,149,149,149,149,149,149,149N168,87,87,87,87,87,87,87N""149,1}49,149,149,149,149,63,0N87,87,87,87,87,92,240,0N10,47,47,47,47,47,47,47N%%170,255,255,255,255,255,255,255N4}7,47,47,47,47,11,2,0N##255,255,255,255,255,255,170,0N%%170,191,191,191,191,191,191,191N%%168,254,254,254,254,254,254},254N""191,191,191,191,191,191,42,0N##254,254,254,254,254,248,160,0N0,2,11,45,45,45,45,45N!!0,170,255,95,223,22 }3,223,95N47,47,47,47,47,47,47,10N""255,87,119,87,119,87,255,170N0,2,11,45,45,45,45,45N!!0,170,255,95,223,223, }223,95N47,47,47,47,47,47,47,10N##255,87,119,87,247,247,255,170N0,2,11,45,47,47,47,45N""0,170,255,127,127,127, }127,95N47,47,47,47,47,47,47,10N##255,87,119,119,119,87,255,170N0,2,11,45,47,47,47,45N""0,170,255,127,127,127, }127,95N47,47,47,47,47,47,47,10N##255,95,223,223,223,87,255,170N0,2,11,45,47,47,47,45N""0,170,255,127,127,127, }127,95N47,47,47,47,47,47,47,10N""255,87,247,87,127,87,255,170N0,2,11,45,47,47,47,45N""0,170,255,127,127,127,1}27,95N47,47,47,47,47,47,47,10N""255,87,247,87,247,87,255,170N0,2,11,45,47,47,47,45N""0,170,255,127,127,127,12}7,95N47,47,47,47,47,47,47,10N$$255,119,119,87,247,247,255,170O0,2,11,45,47,47,47,45O""0,170,255,127,127,127,1}27,95O47,47,47,47,47,47,47,10O""255,87,127,87,247,87,255,170D:COLORMAT.BAS47,45O""0,170,255,127,127,127,1[ > ABLNCNDKK'Br@# $$*** DOCUMENT PRINT UTILITY *** !!*** by J}an Iverson 1985 *** ## ***Ӡ***nnUSING WORD PROCESSOR, 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A<.@.@@K:F-6-F:A`,%F:Aa,$AV%@A&@@f-}U%@@i%@@}%@@%@@K9AAD'AAD9.}AR@P'-@@'( documentationZ,-@!@,(di-@@ (P/}% A`7-@@ =(RG A`Y-@ @ _(Ei A`nG-@@ (S% A`7-@0}@ =(SG A`xi-@'@(s% A`7-@(@=(tG A`Y-@)@_(ai A`1}G-@0@(r% A`7-@1@=(tG A`=-@@=(#ӠݠϠ2}Ϡա"F:B2y,"@" A`(F:B2y,"@(% D:MENU2.BAS APF +AR@3}F(" PRINT TO (S)SCREEN OR (P)PRINTER)@"@:P,A"@:S,Ap Apd@4}@9@@P:d@@ D1:CMATCH.DOC B A`@5}(@6-%@/"@f Ap%6-/ AU A0:F:Ad,"@3*6}AdAU0(}: A04F:Ad,"@(*AdAU4 @@ AU#@@# @7}@ B A Q@9@@ D1:CMATCH.DOCKAR@Q(}"@8},-(66-%@@%"@!6-% A@J AT Ap^:F:Ad,"@3*9}AdAU0(}: Ah4F:Ad,"@(*AdAU4 @@r APAR@(}:}P-@@.(ΠΠҠB-@AF P @P ApG+F:Ad,"@3)F:Ad;},"@(=AdAUG @@ A0d-@@";2%@E@@? a2<}d$C-@@"@(&Š寠àC$ D:CMATCH.RDRa2r r@???????????????????????????????>}???????????????????????<??????????????????????<???}???????????DTTDUPQTUPQTUQT@}AADAADAEQTTDU@TAQAQTADADADAAADAETAA}EPUQTUDTUUUUUUWsqqSqsPUZUUUUUUWB}UUUUU]W]UWqQq@UUZUUU__}UWUUUUZU_UWqSqPC}UUZUUU_UWUUUUZUWUW@UUZUUUWUWPUUD}UUZUWUW@UUZUUUUUWUUUUZUW777UUZUUE}WUUUUZWUUUUUUZF}577UUZ_WUUUUUW5775UUUUZG}U_UWUUZUUUUUW7UUUUZUUUUWUUZUUUUH}UW575UUUUZUWUWUUZUUUUWUUWUUUUZUUWUUWI}UUZUUUUWUUWUUUUZUUWUUW5UUZUUUUWUUWJ}UUUUUUUUUUWUZU??????K}?????????????????????????????????????????????L}???????????????????????M} "    *"" "   "N}"  ((""" "   """ "   " O}("   P}??????????????????????????Q}???????????????????????????R}???????????S}???????????????????????????????>섆4_}섆4K  E0>DXPIC9A@'@e9!a}A +@#@@d1B7t@dCAYO6-Bg`c%@Aw-@!b}@%AA Bgd'BgeA9@K@AV@@!c}@ D:TITLE.PICAP@'ARAQ9ASAKAV@#]AW@y6!d}-?:C:hhhLV,<@,@/ #@!-A6Af%"+/ RR72,138,72,174,11,212,142,10,212,189,1!e}6,129,141,24,208,189,176,128,141,23,208**189,80,128,141,22,208,104,170,104,64 BB'A9A!f}@KBBA]AY@boAAAdAU F:Ad,AU!g}A F:B2y,@A@w @d +BB1AAC!q}4b%DOS SYSb*)DUP SYSbSAUTORUN SYSbdTRADZONE BASbYCMATCH BASbRADZONE RDRb'CMATCH RDRb#=TITLE PICb `MENU brMENU2 BASbxCMATCH DOCbRADZONE DOCAAUBB@dgAdAUy@@% D:MENU2.BASD:MENU1AAC dtM +@AA@)+@;AA`MAdAU g +A1%s}A @CAR@U@@dgB7t@d8( ( (2(! GAMES IN BASIC BY ROBERT STUART5(8(%t}(( 1 - Radzone (1991))()( 2 - Colourmatch Square (1992)($($( 3 - Radzone )3(0(% 4 - Co%u}lourmatch Square 3(<*F:Ad,"@1*% D:RADZONE.BASA)F:Ad,"@0)% D:CMATCH.BASC<F:%v}Ad,"@&*AdAU<% D:RADZONE.RDRF;F:Ad,"@$*AdAU;% D:CMATCH.RDRP@w%w} @` D:MENU2.BAS D:RADZONE.RDRF;F:Ad,"@$*AdAU;% D:CMATCH.RDRP@w$$ THE COLOURMATCH SQUARE ______________________ by Robert StuartWhile browsing through a librarybook)y} called 'Creative puzzles ofthe World', I came across thisgreat little mind bender which wasinvented by a computer scienti)z}stcalled C. J. Bouwkamp. The gameemploys 16 square tiles (numbered0-15), each of which is sub-dividedinto four smaller sq){}uares whichrepresent the binary number uniqueto that tile.For example, the first tile (0)contains 4 white squares, which)|}represents 0000 in binary; thefourth tile (3) contains white,white, grey and grey (0011), and soon. Each small white squa)}}re in atile represents a 0, each greysquare a 1. The final tile (15) is1111; grey, grey, grey and grey!The book recommen)~}ded making thepuzzle pieces from stiff card, butI thought it was very appropriateto use a computer program tosimulate the)} pieces; after all itis a binary puzzle of sorts!And now on to the game...The objective of this Atari versionof the puz)}zle is to move all 16tiles from the yellow square ontothe red square in such a way thatthey all match their neighbour's in)}colour. You select a piece bymoving the cursor onto it andpressing fire. The piece will nowflash. Now, move the cursor to)}where you want to put the piece andpress fire again. Easy!You can press START at any time tostart again if you think you)}'regetting stuck, although there is nolimit to the number of moves youcan make. If you are stillconfused, try positioning)} the tilesin this order onto the red square:0, 1, 7, 10, 3, 6, 12, 9, 15, 11,2, 5, 13, 14, 8 and 4. You willnotice how ev)}ery square on eachtile matches in colour to itsneighbouring tile's squares: thisis a colourmatch square!The creator of t)}he puzzle has foundthat there are 50 distinctlydifferent colourmatch patterns inall, although they are not easy tofind, a)}s the number of possibletile arrangements is enormouscompared to the number of legalcolourmatch squares. This programlets)} you try and find them. Thecomputer does not check for them,you must use your own eyes to findthe legal patterns. When you)} havefound one, check it over and thenjot down the positions of the 16tiles and try for another! See howmany of the 50 yo)}u can find. I willsend New Atari User a full list ofall the solutions to be printed ina future issue. Have fun!the 50 yo(t RAD ZONE by Robert Stuart -------------------------The Plot:You are in control of a robot whichhas to remove t-}welve radioactivepods from six different zones. Therobot has a shield which canwithstand the radiation as long asit keeps-} moving; if you stop, theradiation will rapidly increaseuntil it reaches 30 and then, BOOM!Also, the floor panels in the -}RADZONES have a nasty habit of slidingaway after your droid moves offthem, so each section of floor canonly be used once!-} You have to workout a route to collect all of thepods without getting trapped in theRAD ZONE. You have another twodroids-} in reserve, but remember youhave to keep moving!The Program:The program is written in BASICwith a small machine code i-}nterruptroutine which is based on thesprite X/Y program in issue 51. Theroutine has been modified slightlyto use only two-} sprites (overlappedto achieve a three colour sprite),which saves typing in a lot ofunnecessary data. The routine alsouse-}s only one pair of co-ordinates,to enable the multi-coloured spriteto be positioned using only twomemory locations instead-} of four.The other data is for a smallDisplay List Interrupt to changethe character set and charactercolours at the bott-}om of thescreen, plus the new character set,which only uses forty characters.The standard set has not been movedfrom ROM,-} as there was no need; theDLI allows the ROM set to be used.The strings A$ and B$ hold thecharacters for the metallic wal-}lsat the top and bottom of thescreen. The rest of the screens arejust printed to the screen while itis switched off to ma-}ke it lookmore professional. These can easilybe changed to different designs ifyou are feeling creative.You could even a-}dd more levels tothe game. The variables used are asfollows; M-Men left, P-Podscollected, R-Radiation level,S-Room number-}. So, if you find thegame too tough, you can alter theRadiation level to go to 99 insteadof 30. The first screen isstraig-}htforward, but the others geta little more tricky.I hope you enjoy it!go to 99 insteadof 30. The first screen isstraig,K