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Part I Page 1 GETTING STARTED . . . . . . . . . . . . .s} . . Part I Page 2 USING THE PAGE EDITOR TEXT/GRAPHICS EDITOR. . Part I Page 4 General Commands . . . .t} . . . . . . . . Part I Page 4 Text Mode Commands . . . . . . . . . . . Part I Page 5 Notes on Setting u}Margins . . . . . . . . Part I Page 6 Notes on Block Move/Copy . . . . . . . . Part I Page 6 Graphics Mv}ode Commands . . . . . . . . . Part I Page 8 Clip Art Functions . . . . . . . . . . . Part I Page 10 Notw}es on Clip Art Functions. . . . . . . Part I Page 11 USING THE PAGE EDITOR PRINTER . . . . . . . . Part II Page 1x} Getting the Printer Ready. . . . . . . . Part II Page 1 Notes on Printing Pages. . . . . . . . . Part II Py}age 2 USING THE ASCII TEXT FILE CONVERTOR . . . . . Part II Page 2 USING THE PRINT SHOP ART CONVERTOR. . z}. . . . Part II Page 4 Clip Art Editing . . . . . . . . . . . . Part II Page 4 USING THE PAGE EDITOR TYPE{}FACE MAKER. . . . . Part II Page 5 QUITTING PAGE EDITOR. . . . . . . . . . . . . Part II Page 5 ACKNOWLED|}GEMENTS. . . . . . . . . . . . . . . Part II Page 6 INTRODUCTION }} Page Editor is an easy-to-use text and graphics editor that features an 80-column text display and high resolution gr~}aphics on the same screen, with no additional hardware. The editing capabilities of Page Editor allow you to put tex}t and graphics anywhere on the screen, even in the same line. An 8 1/2 x 11 inch page, with up to 80 lines }of text, is comprised of four separate screen images or "panels." With its 80-column display, the Page Editor screen} shows you how the text and graphics will appear on the printed page. This feature makes PagePage # 002 Editor} the only "WYSIWYG" desktop publishing software available for the 8-bit Atari. (That's: "What You See Is What You Get!")}. In addition to the Page Editor program, the software package includes utilities to convert word processor} text files, Print Shop format clip art, and additional character sets for use in Page Editor. The program runs in e}ither Atari BASIC or Turbo-BASIC XL by Frank Ostrowski. Turbo-BASIC, which operates at about three times the speed o}f Atari BASIC, is recommended for optimum performance. Page Editor will run in Atari BASIC on any Atari 8-bit m}achine with at least 48K RAM. To run Page Editor in Turbo-BASIC, you must have an XL or XE machine. The program is }also designed to take advantage of a RAMdisk configured as D8:, if one is present. } GETTING STARTED The Page Editor package includes the following files: SIDE 1 ------ } AUTOBOOT.ML---A machine language auto-loader to use with Atari BASIC, when renamed to AUTORUN.SYS. BATCHRUN}.TB---A batch file for use with MyDOS, a 130XE RAMdisk and Turbo-BASIC. (See text below.) D8FORMAT.EXE--MyDOS 1}30XE RAMdisk driver. PAGEDIT-------Menu/loader program for the package. TITLE.SCR-----Title screen. } EDITOR.BAS----Text & Graphics Editor program. COLUMN80.SET--80-column character set. SANSERIF.FNT--Defaul}t large text font file. PEPRINT.BAS---Page Editor print program. SANSERIF.TYP--Default typeface for Page Ed}itor print program. ATFC.BAS------Utility to convert ASCII text files to Page Editor format. PSAC.BAS--}----Utility to convert Print Shop format clip art files to Page Editor format. PETM.BAS------Utility to} convert nine-sector character set files to Page Editor typefaces. SIDE 2 ------ _______.}FNT---Several fonts for large size text.Page # 003 _______.TYP---Several printer typefaces for printing Page E}ditor's 80-column text. _______.ART---Several ready-to-use clip art files. PAGEDIT1.DOC--Page Editor do}cumentation file, Part I. PAGEDIT2.DOC--Page Editor documentation file, Part II. DOCREAD.BAS---RUN this pro}gram to create a printout of the documentation or read it on the screen. PENEWS.1 - PENEWS.4---A sample p}age created with Page Editor. To use the Page Editor program as it is configured, all but the ____.FNT}, ____.TYP, ____.ART and documentation files MUST be on the same diskette in Drive #1. The menu program looks for the ti}tle screen, Page Editor and the utilities on D1:. The Text & Graphics Editor program and the print program look for }the default character sets on D1:. To boot Page Editor in Atari BASIC or in Turbo-BASIC, simply type RU}N"D:PAGEDIT" at the READY prompt, and the main menu will appear. With Atari BASIC, you can make the Page Editor} menu load automatically when the system boots up by renaming the file AUTOBOOT.ML to AUTORUN.SYS. With} Turbo-BASIC XL, which is strongly recommended for best performance, renaming PAGEDIT to AUTORUN.BAS will cause it to loa}d automatically after Turbo-BASIC is loaded. You may also want to rename Turbo-BASIC to AUTORUN.SYS, to have it load} automatically on boot-up. Page Editor has not been tested for compatibility with all of the various DO}S's availabe for the 8-bit Atari. It operates well under Atari DOS 2.5 and MyDOS 4.50 by Bob Puff and Charles Marslett. } I prefer MyDOS because it supports a RAMdisk and also automatically senses the density of a diskette. }To have Page Editor run on boot-up automatically under MyDOS, with a RAMdisk, and in Turbo-BASIC, follow these steps: 1) }Rename Turbo-BASIC to AUTORUN.SYS, so it will load first. 2) Rename the file BATCHRUN.TB to AUTORUN.BAS. After Turb}o-BASIC is loaded, this batch file will install the MyDOS 130XE RAMdisk (D8FORMAT.EXE) and then run Page Editor. } When you run Page Editor the main menu displayed on your screen lists six program choices: 1}. P.E. Text/Graphics Editor 2. P.E. Printer 3. ASCII Text File Convertor 4. Print Shop Art Convert}or 5. P.E. Typeface Maker 6. Quit Page EditorPage # 004 To make your selection, simply }press the number corresponding to the program module you wish, and the program will load and run automatically. The }sections of this manual which follow cover the operation of each program module. USING THE} PAGE EDITOR TEXT/GRAPHICS EDITOR The Text/Graphics Editor is the main program in Page Editor. The fi}rst thing you see after it loads is the "Help" Screen. This screen lists General Commands at the top, Text Mode Commands} in the middle and Graphics Mode Commands at the bottom. Only the General Commands at the top of the screen may be e}xecuted while the Help Screen is displayed. The Text and Graphics Mode Commands are used while the Editor Screen is }displayed. General Commands ---------------- These commands are executed by typing the first }letter of the command. E - EDIT - Takes you to the Editor Screen, either to begin creating a new panel, or t}o edit a panel you have loaded. N - NEW - Allows you to erase the current Editor Screen. You are also given th}e option to retain any margins you have set or allow the default values to be reset. Q - QUIT - Exits the Text/G}raphics Editor and returns you to the program menu. You are prompted to put the Page Editor disk in Drive #1 if nece}ssary. L - LOAD - Prompts you for a Page Editor panel filename to load. The Drive and FILENAME.EXT must be given}. Any screen currently in memory is erased. Each Page Editor panel file occupies 75 single density sectors. With t}he Load command you may also load a 62-sector GRaphics 8 picture file. S - SAVE - Prompts you for a filename to }save a Page Editor panel. Again, the Drive and FILENAME.EXT must be given. As noted above, each printed page is com}prised of four Page Editor panels. For a given page, each of the four panels must have the SAME filename, plus an ex}tender which indicates its order on the page, top to bottom - .1, .2, .3 or .4. (NOTE: Thus one way to adjust the layout} of a page is by changing the extenders to reflect the desired order of the panels.) D - DISK DIRECTORY - Al}lows you to list the files on a disk in any drive (or in a RAMdisk), to see if a filename exists or determine the num}ber of unused sectors on a disk. Page # 005 Text Mode Commands ------------------ } Pressing E while the Help Screen is displayed takes you to the Editor Screen in the Text Mode, where you may enter an}d edit text. At the bottom of the screen is a display of the Text Mode commands in abbreviated form and the Panel Nu}mber. Before explaining these commands, let's first look at how the Text cursor works. First, it is import}ant to remember that typing text on the screen ALWAYS overwrites any other text or graphics under the cursor. Page E}ditor has no automatic "insert" mode, as word processors do. All of the regular Atari character set may be used} in Page Editor. This includes upper case, lower case, inverse and even the built-in graphics characters. Most of t}he keyboard editing commands are also implemented. The , and the cursor keys work} virtually the same as normal. You will see that pressing displays an inverse arrow symbol on the screen. }Since you are limited to working on one panel at a time, though, pressing at the bottom of the screen will not s}croll you down any further. Both the and keys work to insert spaces or de}lete characters or spaces in a line. Pressing will insert a blank line at the cursor and push all lines} from the cursor to the bottom margin down one line. Pressing will delete an entire line and move the }remaining lines up. Since this function operates a bit slowly, you will note that the cursor disappears until all li}nes of type are moved. Any lines pushed beyond the bottom margin are lost. The text cursor may be moved to} any margin by pressing ; to move to the top margin, press - Moves the graphics cursor to the CENTER of the screen. /} - Pressing this key returns you to the Text Mode. The text cursor will reappear about where the graphics cu0}rsor had been. NOTE: The text cursor does not "see" anything but normal size (80-column) text. Thus, 1}moving the text cursor over ANY graphics images or large fonts will erase them. Likewise, using the o2}r keys or the Justify function in the Text Mode may wipe out any graphics or fonts which lie within the 3} screen text margin settings. Thus, to prevent accidental loss of graphics, it is wise to set the screen margins so the4}y do NOT include the areas covered by graphics. Page # 010 Clip Art Functions ---------------5}--- Pressing the "A" key enables eight "Clip Art" functions in the Graphics Mode: Load, Save, Move, Duplica6}te, Double-Height, Invert, Reverse and Fill. The Clip Art functions are analogous to the block move/copy operations 7}in the Text Mode; i.e. they are performed on a designated area of the screen. You are first prompted to mov8}e the graphics cursor to the UPPER LEFT of the area you wish to designate and "click" (press the joystick button). U9}pon doing this, the eight Clip Art functions are displayed in abbreviated form in the window below. You are then directe:}d to move the cursor to the LOWER RIGHT of the chosen area (except for the Load function) and select the desired func;}tion by pressing the corresponding key. L (Load) - Allows you to load a clip art file from a disk. You must <} designate the drive you wish, and all files on that drive with the .ART extender are listed. You may then indicate the =}FILENAME you wish (WITHOUT repeating the drive specification or extender). The clip art is displayed on the screen f>}rom the UPPER LEFT position selected, to the right and downward, taking up as much space as it needs. Thus, NO LOWER?} RIGHT CURSOR POSITION NEEDS TO BE DESIGNATED. It is important, of course, to allow enough room for the clip art, since @}it will cover up anything in its way. S (Save) - Allows you to save part of a screen image (the area from thA}e upper left to the lower right cursor location) as a clip art file. You must designate the drive you wish, and all of tB}he current .ART files are listed, to help prevent accidental use of a filename already in use. Specify the FILENAME C}only of the clip art file to save. The file will automatically be given the .ART extender, so it can be listed when D}the Load function is used. M (Move) - This function REMOVES the chosen image from the screen and then prompts yoE}u to move the cursor to a new UPPER LEFT position. Click the button to retrieve the image at the chosen location. F} D (Duplicate) - This function COPIES the designated part of the screen, prompts you to move the cursor to a new UPPER G}LEFT position, and click to duplicate the image. NOTE: Page Editor reserves about 3,000 bytes of memory to H}hold a graphics image - a little less than half of the screen. If the image you are moving or duplicating exceeds thI}is size, a buzzer will signal you, and you may move the cursor up or to the left to reduce the image size and try agaJ}in; or you may press "A" to abort the operation. H (Height 2x) - The chosen area of the screen is re-displayed at twK}ice its original vertical size. Again, it is important to allow enough room for the new image, since anything alreadL}y on the screen will be covered up. You will find that this function is useful to proportion the clip art you use, fM}or a better appearance on the printed page. I (Invert) - The chosen area of the screen is inverted to make a mirN}ror image of the original. Page # 011 R (Reverse) - The chosen area of the screen is changed to its "negatiO}ve" image; i.e. all points are changed to spaces, and all background spaces become points. F (Fill) - Allows youP} to fill the chosen area with any one of six patterns: dot, checked, solid, space, vertical lines or horizontal linesQ}. NOTE: The Fill function does NOT operate as you may have seen it in other graphics programs. The designated area in tR}his function, as with all other Clip Art functions, is a RECTANGULAR area. The Fill function covers the entire area,S} without regard to the boundaries of any shape drawn on the screen. Notes on Clip Art Functions -------T}-------------------- To be able to use the Clip Art functions with any degree of precision, it takes some pU}ractice and also some knowledge of how the program works. As you display the coordinates of the graphics cursor, youV} will note that there are 320 locations or points across the screen and 160 points from top to bottom. Each of these poiW}nts, however, is not a separate memory location in the computer. (This would require 51,200 bytes of memory!) In faX}ct, there is one memory location for every eight points across the screen, making 40 memory locations for each horizoY}ntal line of 320 points. When an area of the screen is designated for a Clip Art function, the cursor may bZ}e anywhere within an eight-point memory location. Thus, whether the cursor is physically located at the column coord[}inate #1 or #8, #9 or #16, etc., a single memory location is marked for the Clip Art function, and ALL EIGHT POINTS are i\}ncluded in the operation. It is therefore helpful to know the ACTUAL area that a Clip Art function will]} affect. To help you keep track of this, the coordinates display is set up to tell you whenever the cursor is at the FIR^}ST point (left to right) of a given eight-point field. Instead of the usual comma (,) between the column and row num_}bers, a vertical bar (|) is displayed. When clip art is loaded, moved or duplicated, you may want to po`}sition the cursor at a "bar" coordinate to have better control over where the clip art will be displayed. In the Move ana}d Duplicate functions, the original upper left cursor "bar" coordinate is displayed to help you in choosing a new locb}ation to retrieve the image. In the Invert, Reverse and Fill functions, you can be sure of the area thac}t will be affected, by positioning the UPPER LEFT cursor at a "bar" location and the LOWER RIGHT CURSOR at the space justd} BEFORE (to the left of) a "bar" location. An image may be moved or duplicated on the same panel OR FROM ONe}E PANEL TO ANOTHER. To move or duplicate an image from one panel to another, first execute the function by: f} 1) Pressing "A" for clip Art; 2) Clicking the cursor at the UPPER LEFT of the image; and 3) Pressing g}"M" for Move or "D" for Duplicate, after moving to the desired LOWER RIGHT position.Page # 012 At thiq}?b%DOS SYSb*)DUP SYSb SAUTORUN SYSb_PAGEDIT DOCb fDOCREAD BASboPAGEDIT1DOCbuPAGEDIT2DOCs point press to exit the Graphics Mode. Save the current panel (if desired), and move to the other panel. Enter r}the Graphics Mode by pressing G. The text window at the bottom of the screen will then prompt you to move the s}graphics cursor to the desired position and then retrieve the image by clicking the joystick button. t} END OF PART I ------------- ystick button. ZPage # 001 Page Editor The WYSIWYG Text & Graphics Editor v} by Alan Kirk Version 3.3 October 1992 w} PART II ------- USING THE PAGE EDITOR PRINTER x} When you are ready to print a page created with Page Editor, you must exit the Text & Graphics Editor and sey}lect the "Page Editor Printer" (option #2) from the main menu. You will also need to make sure that the panel files z}are properly named for the Page Editor Printer program to access. As mentioned earlier, a full page is comp{}rised of FOUR Page Editor panels. Each one must have the SAME filename, and with an extender (.1,.2,.3 or .4) that i|}ndicates its position - top to bottom - on the page. Any other extenders will be ignored by the Printer program. }} Getting the Printer Ready ------------------------- It may take a little experimenting to find t~}he best place to line up the paper in your printer. Generally speaking, if you set the top edge of the paper about 1}/2 inch above the print head, there will be about a 3/4-inch margin at the bottom of a full 80-line page. B}e sure the printer is online when you run the Page Editor Printer. You are first asked whether you wish the} page to be "Quickprint" or "Typeset." With the Quickprint option, the screen image is virtually "dumped" to the pri}nter with little change in appearance. As implied, this option allows you to print a page quickly, so it is useful w}hen you want a "draft" version of a page. The best print quality is obtained with the Typeset printing opti}on. With this option, you may specify a given "typeface" for the 80-column text. Several typeface files are included in} the Page Editor package. You may also use the Page Editor Typeface Maker to convert any standard nine-sector altern}ate character set to a Page Editor typeface. The default typeface file, automatically loaded with the Print}er program, is SANSERIF.TYP. If you choose the option to use a different typeface, the other typeface files (with th}e extender .TYP) on the chosen drive are listed. After choosing whether to do a Quickprint or Typeface prin}t job, you are asked to give the drive number and then the "Page Name" of the print job. The Page Name is simply the} main FILENAME (with NOPage # 002 extender) of up to four panel files intended for the same page. ALL PANEL FI}LES FOR A GIVEN PAGE MUST BE ON THE SAME DISK. Once the printing has started, you may abort the job by pressing any key.} When a print job is completed, you are given the choice of printing another page or exiting back to the ma}in menu. Notes on Printing Pages ----------------------- The major difference you will note b}etween the document as it appears on the screen and as it appears on the printed page is that the image is re-proport}ioned to properly fit the width of an 8 1/2" x 11" sheet of paper. The result is that the text and graphics are more } "stretched" across the printed page than they appear on the screen. With experience, you will learn to proportion the g}raphics you use so that they do not appear too distorted on the printed page. If you wish part of the print}ed page to be blank, you may be able have fewer than four panel files in some cases. The Printer program looks for t}he panel files in order, starting with .1, and ending with .4 or the highest number it finds. If a .1 file does not exis}t, then the program will simply terminate without printing anything. Thus, to have a blank part of the page above a }printed part, you would need to save a BLANK panel file with the appropriate extender. If, on the other hand, you wi}sh the rest of the page beyond a given point to be blank, just the panel files with text would need to be saved. } Page Editor prints a page as a graphics image on an Epson compatible nine-pin dot matrix printer, so the printer mu}st have dot-addressable graphics capabilities. Printer control codes in the program set the line spacing and graphic}s commands. (The line spacing is set in Line 800 at 25/216 of an inch with the "Esc 3 CHR$(25)" code. The graphics }command is in Line 880 with the "Esc K" CHR$(128) CHR$(2) code. If these codes are not right for your printer, consult } your manual for the equivalent codes. USING THE ASCII TEXT FILE CONVERTOR } The ASCII Text File Convertor allows you to take text composed on a word processor or other text editor and format i}t in Page Editor panels. If the text file consists of any characters other than the standard ASCII characters (e.g. }special word processor codes), they will not be acted upon by Page Editor but will simply be printed on the screen as} characters. IMPORTANT NOTE: In order for the Text File Convertor to properly sense the size of the file yo}u are converting, it MUST be retrieved from a single- or enhanced-density disk, NOT double-density. The tex}t buffer in the convertor can hold up to 14,400 characters. With 60 lines of text on a page (at 80 characters per li}ne), the program can thus handle a text file of about three pages long. (With a lot of white space on a page, as many as} four pages could be in the text file.) Page # 003 Each page of text will be converted to at least fou}r Page Editor panel files and possibly more, depending upon the formatting and space allowed for graphics, large type}, etc. Each panel occupies 75 single-density sectors on a disk. Thus each Page Editor page of text will require at }least 300 single-density sectors on disk. You should plan accordingly, with as many blank, formatted disks as you will } need. Load the Text File Convertor from option #3 on the main menu screen. It will prompt you for the n}ecessary information as it runs. It first asks for the Drive number to locate your text file. The files on the disk} in that drive are listed, and you are asked to enter the FILENAME.EXT of the text file to convert. (REMEMBER: THE DISK }ON WHICH THE FILE RESIDES MUST BE SINGLE- OR ENHANCED-DENSITY, NOT DOUBLE-DENSITY.) If you do not see the desired fi}le listed, you may simply change disks and press to repeat the process. Once the text file is load}ed, you are asked several questions on how you would like it formatted for Page Editor: 1. You may format the te}xt in 1, 2 or 3 columns. Multiple columns will be equally sized. 2. No matter how many columns there are, you m}ust then specify the left and right outer screen margins for the text. A left margin setting of 9 and a right margin} setting of 73 will result in one-inch margins on the printed page. (See the discussion of margin settings in the se}ction on the Text/Graphics Editor above.) 3. You must indicate the starting line for each of four Page Editor pa}nels. You also have the option to skip entire panels, to have the text begin part of the way down the page. Both of the}se options allow you to allocate the desired space for a banner, graphics, etc. 4. If the text is to be formatte}d in more than one column, you are asked in which column to have the text begin. 5. You are given the option to }either specify an existing Page Editor page into which the text will go, or create a new Page Editor page. This feat}ure allows you to lay out some large type or graphics first, keeping notes on their location on the page, and then add th}e text. 6. Finally you are prompted to give the Drive number and PAGEname (with NO extender) of the existing Pag}e Editor page or the new panels to save. If your system has a RAMdisk and the text file to convert is no } more than a page or so, you will find it very quick and convenient to have the existing Page Editor panels on D8:, or t}he newly created ones saved there. As the text file is formatted in Page Editor you will see it display}ed on the screen. If all four panels become filled, you are then asked to specify the format for a new page. If more sp}ace is available in another column to the right on the same page, you also have the option to continue the text on th}at page in the next column over. Once the text file conversion is completed you may proceed to convert }another file or return to the main menu of Page Editor.Page # 004 USING THE PRINT SH}OP ART CONVERTOR Although the Page Editor package comes with several clip art files, you will probabl}y find you would like to have more before long. Fortunately, there is a plentiful supply of clip art in the public d}omain, for use with The Print Shop by Broderbund. To allow you to take advantage of this resource, Page Editor comes wit}h a Print Shop Art Convertor. The convertor program is #4 on the main Page Editor menu. It is easy to }use and includes features to allow you to select and customize Print Shop art files when you convert them to the Page Edi}tor format. Before using the Print Shop Art Convertor, it is suggested you designate a particular diskette }for Page Editor clip art files. If you are starting with a blank disk, be sure it is formatted. When the p}rogram is loaded you are directed to put a Print Shop data disk (with clip art files) into Drive #1 and press . }A list of clip art file names are then displayed on the screen. If there are more on the disk, you may continue list}ing them by pressing the bar, or stop at the current list by pressing . When you see a fil}e name that interests you, you may press and then enter the number of your choice. The graphic is then disp}layed on the screen, and you have the option to convert it to the Page Editor format or go back to the list. } Clip Art Editing ---------------- When you decide to convert a graphic to Page Editor, the program fi}rst places you in the Edit Mode to modify the graphic if you choose. A tiny, flashing cursor appears in the upper left-h}and corner of the screen. As in Page Editor's main program, it is controlled by the joystick in Port #1, and by the } keys (WITHOUT pressing ). With this cursor you may plot new points in the graphic by p}ressing the joystick button. You may also erase points in the graphic: pressing E toggles the Erase Mode on and off. Wh}en it is on, simply moving the cursor over a point will erase it. In this way you may "touch up" the clip art graphi}c before converting it. Another feature in the Edit Mode allows you to select only that part of the graphic} you wish to save. Once you have finished any touching up, turn the Erase Mode off, and press the M key to indicate }you are ready to "Mark" an area to save. You are then prompted to move the cursor to the UPPER LEFT corner of the desire}d area. When you have done so, pressing the joystick button will mark this location. Then move the cursor to the LO}WER RIGHT corner of the desired area, and press S to save the graphic. It takes a few seconds to convert th}e area you have marked to the Page Editor format. You are then reminded to put your Page EditorPage # 005 clip} art disk into the desired drive, and you must enter the Device:FILENAME (with NO extender) you wish for this file. (The} extender ".ART" is automatically added to the filename.) The new Page Editor clip art file is then saved t}o the specified drive. You are returned to the beginning of the program to select another Print Shop graphic or exit} back to the Page Editor main menu, if you choose. USING THE PAGE EDITOR TYPEFACE MA}KER To print standard-size text in various type styles, Page Editor includes several "typeface" files.} (See instructions for printing a document.) With the Page Editor Typeface Maker you can create additional typeface} files from standard, nine-sector alternative character sets or "fonts." Many of these are available in the public d}omain. Character set editor programs are also available both commercially and in the public domain for you to create you}r own fonts (e.g. Instedit, UltraFont). As indicated at the beginning of Part I, the Page Editor package } includes both the special typeface files (with the .TYP extender), and standard (alternative character set) font files }(with the .FNT extender). Page Editor uses the standard font files when you select LARGE-SIZE text in various styles} to use in your document. (The .TYP files are used only for printing STANDARD-SIZE text in a "typeset" document.) T}hus you may want to add to the font files for Page Editor as you find ones you like, or create your own. Then use this p}rogram to create a "typeface" file for printing your documents. Creating a new Page Editor typface file is }easy. Simply run the Typeface Maker program from the main menu (#5), and give the Device:FILENAME.EXT of the nine-se}ctor font file you wish to convert. Once it is retrieved from the specified disk, you are asked to give the Device:F}ILENAME (with NO extender) for the new typeface file. (The .TYP extender is automatically added to the filename.) The } conversion process takes about six minutes in Atari BASIC and about three minutes in Turbo-BASIC. Be sur}e the disk to which you are sending the new typeface file has room on it for the file. If you plan to create very many t}ypeface files and collect new fonts for large text, you may even want to dedicate a separate disk for this purpose. } QUITTING PAGE EDITOR Option #6 on the main menu allows you to exi}t Page Editor. Although you can easily quit at any time by simply turning off or re-booting your computer, aesthetic}s seemed to dictate that there also be a formal exit point. When you select the Quit option, you will exit Page Edit}or to the resident version of DOS. Page # 006 ACKNOWLEDGEMENTS } Page Editor owes its existence to many individuals in the Atari world who originally developed and publishe}d the routines which have been adapted for use here. At the risk of overlooking some, I would like to acknowledge th}e following for the invaluable role they have played: J.D. Casten, for the 80-column screen display routine}. (Antic, July 1987) Al Baker, for the simple graphics drawing cursor routine. (Compute's First Book }of Atari, 1981) Stan Gilbert, for the text and graphics memory block move and fill routines. (Tricky Tutor}ial #14, Educational Software Inc., 1983) Chris Wareham and Matthew Ratcliff, for the print routines. }(Billboard, (c)1987, and Antic, March 1985) John French, for the clip art conversion routine. (Antic, Dece}mber 1988) John Bauman, for the routine which converts font files to typefaces. (Antic, December 1984) } Lon Poole for that great all-around reference book, Your Atari Computer. (McGraw-Hill, 1982) An}tic Magazine, for providing an avenue for many of these people to publish their work, and for being a faithful companion }to Atari users for so many years. I hope you enjoy using Page Editor and find that its capabiliti}es fill your need for desktop publishing on the classic Atari 8-bit computer. Our computer club has found it compete}nt to produce our newsletter as well as various flyers. It has proven to be both easy to use and versatile for our n}eeds. As you can see from the above credits, I certainly cannot claim Page Editor as my own sole work. It belon}gs in the public domain, not for sale. As my family can attest, though, countless hours have gone into the developme}nt of Page Editor. If you like the program and find it useful, I would be delighted to hear from you. Drop me a note wi}th your thoughts on the program, or call me at (503) 390-6741. Allow me the credit that is due, by keeping my name o}n Page Editor. And of course any donations would also be greatly appreciated. Alan Kirk } Telephone: (503)390-6741 1274 Moneda Ave. N Keizer, OR 97303-6233 } Page # 007 END OF PART II -------------- y